return 1;
}
+MUTATOR_HOOKFUNCTION(ca_GiveFragsForKill)
+{
+ frag_score = 0; // score will be given to the winner team when the round ends
+ return 1;
+}
+
void ca_Initialize()
{
allowed_to_spawn = TRUE;
MUTATOR_HOOK(PlayerPreThink, ca_PlayerPreThink, CBC_ORDER_ANY);
MUTATOR_HOOK(ForbidPlayerScore_Clear, ca_ForbidPlayerScore_Clear, CBC_ORDER_ANY);
MUTATOR_HOOK(ForbidThrowCurrentWeapon, ca_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
+ MUTATOR_HOOK(GiveFragsForKill, ca_GiveFragsForKill, CBC_ORDER_FIRST);
MUTATOR_ONADD
{