<group name="trigger_counter" color=".5 .5 .5">
Acts as an intermediary for an action that takes multiple inputs.
-After the counter has been triggered "count" times, it will fire all of its targets and remove itself.
+After the counter has been triggered "count" times, it will fire all of its targets.
-------- KEYS --------
<real key="count" name="count">how many times this needs to be triggered to activate its targets</real>
<target key="target" name="target">trigger all entities with this targetname when triggered</target>
<target key="killtarget" name="killtarget">remove all entities with this targetname when triggered</target>
-------- SPAWNFLAGS --------
<flag key="NOMESSAGE" name="NOMESSAGE" bit="0">don't print a "2 more to go..."-like message when triggered</flag>
+<flag key="FIRE_AT_COUNT" name="FIRE_AT_COUNT" bit="2">fire at every count (behaves like trigger_multiple with limited shots)</flag>
</group>
<point name="trigger_delay" color=".5 .5 .5" box="-8 -8 -8 8 8 8">