In all weapon files a newline was probably accidentally deleted by myself, re-added it so the diff is simplified.
Also removed one unnecessary include in common/gamemodes/gamemode/onslaught/onslaught.qc,
... and fixed the gametype description of CTS.
CLASS(RaceCTS, Gametype)
INIT(RaceCTS)
{
- this.gametype_init(this, _("Race CTS"),"cts","g_cts",0,"cloaked","timelimit=20",_("Race to the finish line for fastest time"));
+ this.gametype_init(this, _("Race CTS"),"cts","g_cts",0,"cloaked","timelimit=20",_("Race to the finish line for the fastest time"));
}
METHOD(RaceCTS, m_generate_mapinfo, void(Gametype this, string v))
{
#endif // CSQC
#ifdef MENUQC
#include <common/gamemodes/gamemode/assault/assault.qh>
-#include <common/gamemodes/gamemode/domination/domination.qh>
METHOD(Onslaught, describe, string(Onslaught this))
{
CLASS(Survival, Gametype)
INIT(Survival)
{
- this.gametype_init(this, _("Survival"), "surv", "g_survival", GAMETYPE_FLAG_USEPOINTS, "", "timelimit=20 pointlimit=12",_("Identify and eliminate all the hunters before all your allies are gone"));
+ this.gametype_init(this, _("Survival"), "surv", "g_survival", GAMETYPE_FLAG_USEPOINTS, "", "timelimit=20 pointlimit=12", _("Identify and eliminate all the hunters before all your allies are gone"));
}
METHOD(Survival, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
{
END()
W_PROPS(X, OverkillHeavyMachineGun, okhmg)
#undef X
+
ENDCLASS(OverkillHeavyMachineGun)
REGISTER_WEAPON(OVERKILL_HMG, NEW(OverkillHeavyMachineGun));
END()
W_PROPS(X, OverkillMachineGun, okmachinegun)
#undef X
+
ENDCLASS(OverkillMachineGun)
REGISTER_WEAPON(OVERKILL_MACHINEGUN, NEW(OverkillMachineGun));
END()
W_PROPS(X, OverkillNex, oknex)
#undef X
+
ENDCLASS(OverkillNex)
REGISTER_WEAPON(OVERKILL_NEX, NEW(OverkillNex));
END()
W_PROPS(X, OverkillRocketPropelledChainsaw, okrpc)
#undef X
+
ENDCLASS(OverkillRocketPropelledChainsaw)
REGISTER_WEAPON(OVERKILL_RPC, NEW(OverkillRocketPropelledChainsaw));
END()
W_PROPS(X, OverkillShotgun, okshotgun)
#undef X
+
ENDCLASS(OverkillShotgun)
REGISTER_WEAPON(OVERKILL_SHOTGUN, NEW(OverkillShotgun));
END()
W_PROPS(X, Arc, arc)
#undef X
+
ENDCLASS(Arc)
REGISTER_WEAPON(ARC, NEW(Arc));
END()
W_PROPS(X, Blaster, blaster)
#undef X
+
ENDCLASS(Blaster)
REGISTER_WEAPON(BLASTER, NEW(Blaster));
END()
W_PROPS(X, Crylink, crylink)
#undef X
+
ENDCLASS(Crylink)
REGISTER_WEAPON(CRYLINK, NEW(Crylink));
END()
W_PROPS(X, Devastator, devastator)
#undef X
+
ENDCLASS(Devastator)
REGISTER_WEAPON(DEVASTATOR, NEW(Devastator));
END()
W_PROPS(X, Electro, electro)
#undef X
+
ENDCLASS(Electro)
REGISTER_WEAPON(ELECTRO, NEW(Electro));
END()
W_PROPS(X, Fireball, fireball)
#undef X
+
ENDCLASS(Fireball)
REGISTER_WEAPON(FIREBALL, NEW(Fireball));
END()
W_PROPS(X, Hagar, hagar)
#undef X
+
ENDCLASS(Hagar)
REGISTER_WEAPON(HAGAR, NEW(Hagar));
END()
W_PROPS(X, HLAC, hlac)
#undef X
+
ENDCLASS(HLAC)
REGISTER_WEAPON(HLAC, NEW(HLAC));
END()
W_PROPS(X, Hook, hook)
#undef X
+
ENDCLASS(Hook)
REGISTER_WEAPON(HOOK, NEW(Hook));
END()
W_PROPS(X, MachineGun, machinegun)
#undef X
+
ENDCLASS(MachineGun)
REGISTER_WEAPON(MACHINEGUN, NEW(MachineGun));
END()
W_PROPS(X, MineLayer, minelayer)
#undef X
+
ENDCLASS(MineLayer)
REGISTER_WEAPON(MINE_LAYER, NEW(MineLayer));
END()
W_PROPS(X, Mortar, mortar)
#undef X
+
ENDCLASS(Mortar)
REGISTER_WEAPON(MORTAR, NEW(Mortar));
END()
W_PROPS(X, PortoLaunch, porto)
#undef X
+
ENDCLASS(PortoLaunch)
REGISTER_WEAPON(PORTO, NEW(PortoLaunch));
END()
W_PROPS(X, Rifle, rifle)
#undef X
+
ENDCLASS(Rifle)
REGISTER_WEAPON(RIFLE, NEW(Rifle));
END()
W_PROPS(X, Seeker, seeker)
#undef X
+
ENDCLASS(Seeker)
REGISTER_WEAPON(SEEKER, NEW(Seeker));
END()
W_PROPS(X, Shockwave, shockwave)
#undef X
+
ENDCLASS(Shockwave)
REGISTER_WEAPON(SHOCKWAVE, NEW(Shockwave));
END()
W_PROPS(X, Shotgun, shotgun)
#undef X
+
ENDCLASS(Shotgun)
REGISTER_WEAPON(SHOTGUN, NEW(Shotgun));
END()
W_PROPS(X, Tuba, tuba)
#undef X
+
ENDCLASS(Tuba)
REGISTER_WEAPON(TUBA, NEW(Tuba));
END()
W_PROPS(X, Vaporizer, vaporizer)
#undef X
+
ENDCLASS(Vaporizer)
REGISTER_WEAPON(VAPORIZER, NEW(Vaporizer));
END()
W_PROPS(X, Vortex, vortex)
#undef X
+
ENDCLASS(Vortex)
REGISTER_WEAPON(VORTEX, NEW(Vortex));