vec3_t origin, entmins, entmaxs;
matrix4x4_t entmatrix, entinversematrix;
- for (i = cl.maxclients;i < cl.num_entities;i++)
+ for (i = cl.maxclients + 1;i < cl.num_entities;i++)
{
entity_render_t *ent = &cl.entities[i].render;
entity_state_t *ent_fields = &cl.entities[i].state_current;
vec3_t origin, entmins, entmaxs;
matrix4x4_t entmatrix, entinversematrix;
- for (i = cl.maxclients;i < cl.num_entities;i++)
+ for (i = cl.maxclients + 1;i < cl.num_entities;i++)
{
entity_render_t *ent = &cl.entities[i].render;
entity_state_t *ent_fields = &cl.entities[i].state_current;
vec3_t origin, entmins, entmaxs;
matrix4x4_t entmatrix, entinversematrix;
- for (i = cl.maxclients;i < cl.num_entities;i++)
+ for (i = cl.maxclients + 1;i < cl.num_entities;i++)
{
entity_render_t *ent = &cl.entities[i].render;
entity_state_t *ent_fields = &cl.entities[i].state_current;