switch (outype)
{
- case TYPE_FLOAT: op = INSTR_LOAD_F; break;
- case TYPE_VECTOR: op = INSTR_LOAD_V; break;
- case TYPE_STRING: op = INSTR_LOAD_S; break;
- case TYPE_FIELD: op = INSTR_LOAD_FLD; break;
- case TYPE_ENTITY: op = INSTR_LOAD_ENT; break;
+ case TYPE_FLOAT: op = INSTR_LOAD_F; break;
+ case TYPE_VECTOR: op = INSTR_LOAD_V; break;
+ case TYPE_STRING: op = INSTR_LOAD_S; break;
+ case TYPE_FIELD: op = INSTR_LOAD_FLD; break;
+ case TYPE_ENTITY: op = INSTR_LOAD_ENT; break;
+ case TYPE_FUNCTION: op = INSTR_LOAD_FNC; break;
#if 0
case TYPE_POINTER: op = INSTR_LOAD_I; break;
case TYPE_INTEGER: op = INSTR_LOAD_I; break;