--- /dev/null
+vixen_stomach,textures/player/vixen-1_stomach
\ No newline at end of file
--- /dev/null
+vixen_stomach,textures/player/vixen-2_stomach
\ No newline at end of file
+++ /dev/null
-vixen_stomach,textures/player/vixen-1_stomach
\ No newline at end of file
+++ /dev/null
-vixen_stomach,textures/player/vixen-2_stomach
\ No newline at end of file
--- /dev/null
+vixen_swallow,textures/player/vixen-1_swallow
\ No newline at end of file
--- /dev/null
+vixen_swallow,textures/player/vixen-2_swallow
\ No newline at end of file
+++ /dev/null
-vixen_swallow,textures/player/vixen-1_swallow
\ No newline at end of file
+++ /dev/null
-vixen_swallow,textures/player/vixen-2_swallow
\ No newline at end of file
// a negative number means we are awaiting respawn, time value is still the same\r
respawn_time *= -1; // remove mark now that we checked it\r
if(getstati(STAT_VORE_EATEN))\r
- str = strcat("^1Cannot respawn while in the stomach");\r
+ str = strcat("^1Will respawn after leaving the stomach");\r
else if(time >= respawn_time) // don't show a negative value while the server is respawning the player (lag)\r
str = strcat("^1Respawning...");\r
else\r
// now change the predator's player model into a stomach model for the prey\r
// in other words, when a player is swallowed by another player, the predator becomes an inward stomach model so the prey can see theirself in the stomach\r
// this is only visible to the prey however, otherwise players would appear as a floating stomach to everyone (ewww)\r
- stomachmodel = strcat(substring(self.playermodel, 0, strlen(self.playermodel) - 4), "_stomach.md3"); // 4 is the extension length\r
+ stomachmodel = strcat(substring(self.playermodel, 0, strlen(self.playermodel) - 4), "_stomach.iqm"); // 4 is the extension length\r
\r
float chase;\r
chase = other.cvar_chase_active;\r
\r
// properties that should update whenever possible, but when the predator is available\r
string player_swallowmodel;\r
- player_swallowmodel = strcat(substring(pred.playermodel, 0, strlen(pred.playermodel) - 4), "_swallow.md3"); // 4 is the extension length\r
+ player_swallowmodel = strcat(substring(pred.playermodel, 0, strlen(pred.playermodel) - 4), "_swallow.iqm"); // 4 is the extension length\r
if(prey.swallow_model.model != player_swallowmodel) // player model can be changed while the predator is active\r
setmodel(prey.swallow_model, player_swallowmodel);\r
if(prey.swallow_model.skin != pred.skin) // player skin can be changed while the predator is active\r
\r
- 0.8: Add shortcuts for video capture keys, and make sure video capture defaults are good.\r
\r
-- 0.8: Orient swallow model based on the direction between you and the player eating you
-
-- 0.8: Use a new texture I found for the stomach\r
+- 0.8: Orient swallow model based on the direction between you and the player eating you\r
\r
- 0.8: If you see the swallow model of a predator you swallow first, clear the model instantly\r
\r