}
else if (req == WR_THINK)
{
- if(autocvar_g_balance_grenadelauncher_reload_ammo && self.clip_load <= 0) // forced reload
+ if(autocvar_g_balance_grenadelauncher_reload_ammo && self.clip_load < min(autocvar_g_balance_grenadelauncher_primary_ammo, autocvar_g_balance_grenadelauncher_secondary_ammo)) // forced reload
W_GrenadeLauncher_Reload();
else if (self.BUTTON_ATCK)
{
}
else if (req == WR_THINK)
{
- if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load <= 0) // forced reload
+ if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < autocvar_g_balance_minelayer_ammo) // forced reload
W_MineLayer_Reload();
else if (self.BUTTON_ATCK)
{
self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, FALSE);
else if (req == WR_THINK)
{
- if(autocvar_g_balance_shotgun_reload_ammo && self.clip_load <= 0) // forced reload
+ if(autocvar_g_balance_shotgun_reload_ammo && self.clip_load < autocvar_g_balance_shotgun_primary_ammo) // forced reload
W_Shotgun_Reload();
else
{
}
else if (req == WR_THINK)
{
- if(autocvar_g_balance_sniperrifle_reload_ammo && self.clip_load <= 0) // forced reload
+ if(autocvar_g_balance_sniperrifle_reload_ammo && self.clip_load < min(autocvar_g_balance_sniperrifle_primary_ammo, autocvar_g_balance_sniperrifle_secondary_ammo)) // forced reload
W_SniperRifle_Reload();
else
{
}
else if (req == WR_THINK)
{
- if(autocvar_g_balance_uzi_reload_ammo && self.clip_load <= 0) // forced reload
+ if(autocvar_g_balance_uzi_reload_ammo && self.clip_load < min(max(autocvar_g_balance_uzi_sustained_ammo, autocvar_g_balance_uzi_first_ammo), autocvar_g_balance_uzi_burst_ammo)) // forced reload
W_Uzi_Reload();
else if(autocvar_g_balance_uzi_mode == 1)
{