set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players"
set g_instagib_blaster_keepforce 0 "allow secondary fire to push players"
set g_instagib_mirrordamage 0 "allow damage mirror instagib"
+set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primary attack"
// ==========
if(IS_PLAYER(frag_attacker))
if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
{
+ if(autocvar_g_instagib_friendlypush && SAME_TEAM(frag_target, frag_attacker))
+ frag_force = '0 0 0';
+
if(frag_target.armorvalue)
{
frag_target.armorvalue -= 1;
bool autocvar_g_instagib_blaster_keepdamage = false;
bool autocvar_g_instagib_blaster_keepforce = false;
bool autocvar_g_instagib_mirrordamage;
+bool autocvar_g_instagib_friendlypush = true;
#define autocvar_g_mirrordamage cvar("g_mirrordamage")
#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")