cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
cvar_t nosound = {0, "nosound", "0"};
-cvar_t precache = {0, "precache", "1"};
+cvar_t snd_precache = {0, "snd_precache", "1"};
cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
cvar_t ambient_level = {0, "ambient_level", "0.3"};
cvar_t ambient_fade = {0, "ambient_fade", "100"};
Cmd_AddCommand("soundinfo", S_SoundInfo_f);
Cvar_RegisterVariable(&nosound);
- Cvar_RegisterVariable(&precache);
+ Cvar_RegisterVariable(&snd_precache);
Cvar_RegisterVariable(&bgmbuffer);
Cvar_RegisterVariable(&ambient_level);
Cvar_RegisterVariable(&ambient_fade);
sfx = S_FindName (name);
// cache it in
- if (precache.integer)
+ if (snd_precache.integer)
S_LoadSound (sfx, complain);
return sfx;