}\r
\r
Client_setmodel(setmodel_state());\r
- self.effects &~= EF_NODEPTHTEST;\r
+ if(cvar("g_nodepthtestplayers"))\r
+ self.effects |= EF_NODEPTHTEST;\r
+ else\r
+ self.effects &~= EF_NODEPTHTEST;\r
if not(self.stat_eaten)\r
{\r
self.alpha = default_player_alpha;\r
return TRUE;\r
}\r
\r
- self.effects &~= EF_NODEPTHTEST;\r
+ if(cvar("g_nodepthtestplayers"))\r
+ self.effects |= EF_NODEPTHTEST;\r
+ else\r
+ self.effects &~= EF_NODEPTHTEST;\r
if not(self.owner.stat_eaten)\r
setmodel(self, strcat("models/weapons/v_", self.owner.weaponname, ".md3"));\r
else if(cvar("g_vore_neighborprey_distance") && other.predator == self.owner.predator && !(chase || other.classname == "observer"))\r
\r
- 0.8: Loading screens with messages\r
\r
-- 0.7 | 0.8: HUD ring; Make a glow?\r
+- 0.8: HUD ring; Make a glow?\r
\r
- +0.8: Refraction effect for damage when you have armor (with a model)\r
\r
\r
- 0.7 | 0.8: bot_nomove cvar, and add it in Xonotic too\r
\r
-- 0.7: Make sure default player depthtest works\r
-\r
- +0.8: Add info about consumable items to tutorial map\r
\r
- +0.8: Add icons to indicate live prey + dead prey + items\r