loadmodel->submodelsurfaces_end = loadmodel->num_surfaces;
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * (sizeof(float[14]) + sizeof(unsigned short) + sizeof(unsigned char[2][4])) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]));
- loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->modelsurfaces_sorted = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
- loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
- loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
- loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
- loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
- loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
loadmodel->surfmesh.num_blends = 0;
- loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
+ loadmodel->surfmesh.data_blendweights = NULL;
+
+ // do most allocations as one merged chunk
+ // This is only robust for C standard types!
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool,
+ loadmodel->num_surfaces * sizeof(int)
+ + meshtriangles * sizeof(int[3])
+ + (meshvertices <= 65536 ? loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]) : 0)
+ + meshvertices * (sizeof(float[14]) + sizeof(unsigned short) + sizeof(unsigned char[2][4]))
+ + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7])
+ + loadmodel->num_bones * sizeof(float[12]));
+ // Pointers must be taken in descending order of alignment requirement!
+ loadmodel->surfmesh.data_vertex3f = (float *)data; data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_svector3f = (float *)data; data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_tvector3f = (float *)data; data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_normal3f = (float *)data; data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data; data += meshvertices * sizeof(float[2]);
+ loadmodel->data_baseboneposeinverse = (float *)data; data += loadmodel->num_bones * sizeof(float[12]);
+ loadmodel->modelsurfaces_sorted = (int *)data; data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->surfmesh.data_element3i = (int *)data; data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.blends = (unsigned short *)data; data += meshvertices * sizeof(unsigned short);
if (loadmodel->surfmesh.num_vertices <= 65536)
{
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
}
- loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
- loadmodel->surfmesh.data_blendweights = NULL;
+ loadmodel->data_poses7s = (short *)data; data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
+ loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data; data += meshvertices * sizeof(unsigned char[4]);
+ loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data; data += meshvertices * sizeof(unsigned char[4]);
+ // Struct alignment requirements could change so we can't assume them here
+ // otherwise a safe-looking commit could introduce undefined behaviour!
+ loadmodel->data_surfaces = Mem_AllocType(loadmodel->mempool, msurface_t, loadmodel->num_surfaces * sizeof(msurface_t));
+ loadmodel->data_textures = Mem_AllocType(loadmodel->mempool, texture_t, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
//zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
poses = (float *) (pheader->lump_poses.start + pbase);