me.TDempty(me, 0.3);\r
me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Unarmed style:"));\r
for(i = 1; i <= 10; ++i) {\r
- me.TDNoMargin(me, 1, 2.5 / 10, e = makeVoretCrosshairButton(3, i, "crosshair"), '1 1 0');\r
+ me.TDNoMargin(me, 1, 2.5 / 10, e = makeVoretCrosshairButton(1, i, "crosshair"), '1 1 0');\r
}\r
me.TR(me);\r
me.TDempty(me, 0.3);\r
me.TDempty(me, 1);\r
for(i = 11; i <= 20; ++i) {\r
- me.TDNoMargin(me, 1, 2.5 / 10, e = makeVoretCrosshairButton(3, i, "crosshair"), '1 1 0');\r
+ me.TDNoMargin(me, 1, 2.5 / 10, e = makeVoretCrosshairButton(1, i, "crosshair"), '1 1 0');\r
}\r
me.TR(me);\r
me.TDempty(me, 0.3);\r
me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Primary style:"));\r
for(i = 1; i <= 10; ++i) {\r
- me.TDNoMargin(me, 1, 2.5 / 10, e = makeVoretCrosshairButton(3, i, "crosshair_primary"), '1 1 0');\r
+ me.TDNoMargin(me, 1, 2.5 / 10, e = makeVoretCrosshairButton(2, i, "crosshair_primary"), '1 1 0');\r
}\r
me.TR(me);\r
me.TDempty(me, 0.3);\r
me.TDempty(me, 1);\r
for(i = 11; i <= 20; ++i) {\r
- me.TDNoMargin(me, 1, 2.5 / 10, e = makeVoretCrosshairButton(3, i, "crosshair_primary"), '1 1 0');\r
+ me.TDNoMargin(me, 1, 2.5 / 10, e = makeVoretCrosshairButton(2, i, "crosshair_primary"), '1 1 0');\r
}\r
me.TR(me);\r
me.TDempty(me, 0.3);\r