/** game type defaults */
ATTRIB(Gametype, model2, string);
/** game type description */
- ATTRIB(Gametype, gametype_description, string);
+ ATTRIB(Gametype, m_description, string);
/** game type priority in random selections */
ATTRIB(Gametype, m_priority, int, 0);
#ifdef CSQC
METHOD(Gametype, describe, string(Gametype this))
{
TC(Gametype, this);
- return this.gametype_description;
+ return this.m_description;
}
METHOD(Gametype, display, void(Gametype this, void(string name, string icon) returns))
this.team = (gflags & GAMETYPE_FLAG_TEAMPLAY);
this.m_mutators = cons(sname, mutators);
this.model2 = defaults;
- this.gametype_description = gdescription;
+ this.m_description = gdescription;
this.frags = (gflags & GAMETYPE_FLAG_USEPOINTS);
this.m_priority = ((gflags & GAMETYPE_FLAG_PREFERRED) ? 2 : ((gflags & GAMETYPE_FLAG_PRIORITY) ? 1 : 0));
this.m_hidelimits = (gflags & GAMETYPE_FLAG_HIDELIMITS);