self.view_ofs = self.mins;
// wait for targets to spawn
- InitializeEntity(self, func_train_find, INITPRIO_SETLOCATION);
+ InitializeEntity(self, func_train_find, INITPRIO_FINDTARGET);
self.blocked = generic_plat_blocked;
if(self.dmg && (self.message == ""))
//func_train_find();
// but we will need these
- self.move_nextthink = self.move_ltime + 0.1;
- self.move_think = train_next;
+ //self.move_nextthink = self.move_ltime + 0.1;
+ //self.move_think = train_next;
+ train_next();
self.move_movetype = MOVETYPE_PUSH;
self.move_origin = self.origin;