REGISTER_MUTATOR(damagetext, true);
-#ifdef CSQC
+#if defined(CSQC) || defined(MENUQC)
bool autocvar_cl_damagetext = false;
string autocvar_cl_damagetext_format = "-%3$d";
vector autocvar_cl_damagetext_color = '1 1 0';
vector autocvar_cl_damagetext_velocity = '0 0 20';
vector autocvar_cl_damagetext_offset = '0 -40 0';
float autocvar_cl_damagetext_accumulate_range = 30;
+
STATIC_INIT(cl_damagetext) {
CVAR_DESCRIBE(cl_damagetext, _("Draw damage dealt. 0: disabled, 1: enabled"));
CVAR_DESCRIBESTR(cl_damagetext_format, _("How to format the damage text. 1$ is health, 2$ is armor, 3$ is both"));
CVAR_DESCRIBEVEC(cl_damagetext_offset, _("Damage text offset"));
CVAR_DESCRIBE(cl_damagetext_accumulate_range, _("Damage text spawned within this range is accumulated"));
}
+#endif
+#ifdef CSQC
CLASS(DamageText, Object)
ATTRIB(DamageText, m_color, vector, autocvar_cl_damagetext_color)
ATTRIB(DamageText, m_size, float, autocvar_cl_damagetext_size)
return true;
}
#endif
+
+#ifdef MENUQC
+#include "../../../menu/xonotic/tab.qc"
+CLASS(XonoticDamageTextSettings, XonoticTab)
+ #include "../../../menu/gamesettings.qh"
+ REGISTER_SETTINGS(damagetext, NEW(XonoticDamageTextSettings));
+ ATTRIB(XonoticDamageTextSettings, title, string, _("Damage text"))
+ ATTRIB(XonoticDamageTextSettings, intendedWidth, float, 0.9)
+ ATTRIB(XonoticDamageTextSettings, rows, float, 13)
+ ATTRIB(XonoticDamageTextSettings, columns, float, 5)
+ INIT(XonoticDamageTextSettings) { this.configureDialog(this); }
+ METHOD(XonoticDamageTextSettings, showNotify, void(entity this)) { loadAllCvars(this); }
+ METHOD(XonoticDamageTextSettings, fill, void(entity this))
+ {
+ this.gotoRC(this, 0, 1); this.setFirstColumn(this, this.currentColumn);
+ this.TD(this, 1, 3, makeXonoticCheckBox(0, "cl_damagetext", _("Draw damage numbers")));
+ this.TR(this);
+ this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Font size:")));
+ this.TD(this, 1, 2, makeXonoticSlider(0, 50, 1, "cl_damagetext_size"));
+ this.TR(this);
+ this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Accumulate range:")));
+ this.TD(this, 1, 2, makeXonoticSlider(0, 500, 1, "cl_damagetext_accumulate_range"));
+ this.TR(this);
+ this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Lifetime:")));
+ this.TD(this, 1, 2, makeXonoticSlider(0, 10, 1, "cl_damagetext_alpha_lifetime"));
+ this.TR(this);
+ this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Color:")));
+ this.TD(this, 2, 2, makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color"));
+ }
+ENDCLASS(XonoticDamageTextSettings)
+#endif