WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '0 0 1');
if(self.target == "")
- print("Warning: monster_swarm entity without a set target\n");
+ dprint("Warning: monster_swarm entity without a set target\n");
}
void barricade_touch()
{
if(spawnedby.classname != STR_PLAYER)
{
- print("Warning: A non-player entity tried to spawn a turret\n");
+ dprint("Warning: A non-player entity tried to spawn a turret\n");
return;
}
if(e == world)
{
- print("Warning: couldn't find any monster_swarm spawnpoints, no monsters will spawn!\n");
+ dprint("Warning: couldn't find any monster_swarm spawnpoints, no monsters will spawn!\n");
return;
}