// position the camera properly for prey\r
void Vore_SetCamera()\r
{\r
- /*if not(self.stat_eaten)\r
- return;*/\r
-\r
local entity head;\r
local vector oldforward, oldright, oldup;\r
local float position_counter;\r
makevectors(self.v_angle);\r
v_forward_z = 0;\r
\r
+ // In order to allow prey to see each other in the same stomach, we must position each occupant differently,\r
+ // else all players would overlap in the center. To do this, we run a loop on all players in the same stomach.\r
+ // For each player, the origin is updated, then a new origin is used for the next player and so on.\r
+ // This requires that no more than 9 players can be in a stomach at a time!\r
FOR_EACH_PLAYER(head)\r
{\r
if(head.predator == self)\r
switch(position_counter)\r
{\r
case 0:\r
+ origin_apply = '0 0 0'; // first occupant sits in the middle\r
break;\r
case 1:\r
- origin_apply = '1 0 0';\r
+ origin_apply = '1 0 0'; // second occupant sits in the front\r
+ break;\r
+ case 2:\r
+ origin_apply = '-1 0 0'; // third occupant sits in the back\r
+ break;\r
+ case 3:\r
+ origin_apply = '0 1 0'; // fourth occupant sits in the right\r
+ break;\r
+ case 4:\r
+ origin_apply = '0 -1 0'; // fifth occupant sits in the left\r
+ break;\r
+ case 5:\r
+ origin_apply = '1 1 0'; // sixth occupant sits in the front-right\r
+ break;\r
+ case 6:\r
+ origin_apply = '-1 1 0'; // seventh occupant sits in the back-right\r
+ break;\r
+ case 7:\r
+ origin_apply = '1 -1 0'; // eigth occupant sits in the front-left\r
+ break;\r
+ case 8:\r
+ origin_apply = '-1 -1 0'; // ninth occupant sits in the back-left\r
break;\r
default:\r
break;\r