--- /dev/null
+textures/evil2_lights/smll_light\r
+{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
+ {\r
+ map textures/evil2_lights/smll_light\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil2_lights/smll_light2\r
+{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
+ {\r
+ map textures/evil2_lights/smll_light2\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil2_lights/smll_light3\r
+{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
+ {\r
+ map textures/evil2_lights/smll_light3\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil2_lights/trim_light\r
+{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
+ {\r
+ map textures/evil2_lights/trim_light\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil2_lights/trim_light_glow\r
+{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
+ {\r
+ map textures/evil2_lights/trim_light_glow\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}
\ No newline at end of file
\r
textures/evil_lights/rlight_a\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil_lights/rlight_a.tga\r
surfaceparm nomarks\r
q3map_surfacelight 1500\r
+textures/evil4_lights/dwtrim_llight\r
+{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
+ {\r
+ map textures/evil4_lights/dwtrim_llight\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil4_lights/llight_s\r
+{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
+ {\r
+ map textures/evil4_lights/llight_s\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
textures/evil4_lights/steplight\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
surfaceparm nomarks\r
q3map_surfacelight 1000\r
//light1\r
\r
textures/evil4_lights/drkmtlsupport_light\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
surfaceparm nomarks\r
q3map_surfacelight 1000\r
{\r
\r
textures/evil4_lights/s_light\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil4_lights/s_light.jpg\r
surfaceparm nomarks\r
q3map_surfacelight 2500\r
\r
textures/evil4_lights/t_mtllight\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
surfaceparm nomarks\r
q3map_surfacelight 1000\r
//light1\r
\r
textures/evil4_lights/mtl_lightsmll\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
surfaceparm nomarks\r
q3map_surfacelight 1000\r
//light1\r
\r
textures/evil4_lights/l_light_b\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
q3map_surfacelight 5000\r
q3map_lightimage textures/evil4_lights/l_light_b.jpg\r
{\r
\r
textures/evil4_lights/l_light_g\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
q3map_surfacelight 5000\r
q3map_lightimage textures/evil4_lights/l_light_g.jpg\r
{\r
\r
textures/evil4_lights/l_light_r\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
q3map_surfacelight 5000\r
q3map_lightimage textures/evil4_lights/l_light_r.jpg\r
{\r
\r
textures/evil4_lights/l_light_w\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
q3map_surfacelight 5000\r
q3map_lightimage textures/evil4_lights/l_light_w.jpg\r
{\r
\r
textures/evil4_lights/mtl_l1\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
q3map_surfacelight 1000\r
q3map_lightimage textures/evil4_lights/mtl_l1.tga\r
// LordHavoc: replaced most of this shader\r
\r
textures/evil4_lights/trimtl_grlbtm_light\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
q3map_surfacelight 5000\r
qer_editorimage textures/evil4_lights/trimtl_grlbtm_light.tga\r
{\r
\r
textures/evil4_lights/s_bluelight\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
q3map_surfacelight 1000\r
q3map_lightimage textures/evil4_lights/s_bluelight.tga\r
{\r
+textures/evil6_lights/e6mtltpnl_light\r
+{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
+ {\r
+ map textures/evil6_lights/e6mtltpnl_light\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
// textures/evil6_lights/\r
textures/evil6_lights/e6tinylight_s_1500\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6tinylight.jpg\r
q3map_surfacelight 1500\r
surfaceparm nomarks\r
\r
textures/evil6_lights/e6platelight_burnt_500\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg\r
q3map_surfacelight 500\r
surfaceparm nomarks\r
\r
textures/evil6_lights/e6horzlight_s_nolight\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6horzlight.jpg\r
//q3map_surfacelight ?\r
surfaceparm nomarks\r
\r
textures/evil6_lights/e6horzovallight_s_nolight\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6horzovallight.jpg\r
//q3map_surfacelight ?\r
surfaceparm nomarks\r
\r
textures/evil6_lights/e6platelight_s_nolight\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6platelight.jpg\r
//q3map_surfacelight ?\r
surfaceparm nomarks\r
\r
textures/evil6_lights/e6platelight_burnt_s_nolight\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg\r
//q3map_surfacelight ?\r
surfaceparm nomarks\r
\r
textures/evil6_lights/e6tinylight_s_nolight\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6tinylight.jpg\r
//q3map_surfacelight ?\r
surfaceparm nomarks\r
\r
textures/evil6_lights/e6v_light_s_nolight\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6v_light.jpg\r
//q3map_surfacelight ?\r
surfaceparm nomarks\r
\r
textures/evil6_lights/e6walllight_s_nolight\r
{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil6_lights/e6walllight.jpg\r
//q3map_surfacelight ?\r
surfaceparm nomarks\r
}\r
}\r
\r
+textures/evil8_lights/e8_rlighty\r
+{\r
+ dpreflectcube cubemaps/exomorph/exomorph\r
+ {\r
+ map textures/evil8_lights/e8_rlighty\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
textures/evil8_lights/e8btrimlight\r
{\r
qer_editorimage textures/evil8_lights/e8btrimlight.tga\r