float autocvar_crosshair_hitindication_speed;
bool autocvar_crosshair_hittest;
bool autocvar_crosshair_hittest_blur;
-float autocvar_crosshair_hittest_scale = 1.25;
+//float autocvar_crosshair_hittest_scale = 1.25;
bool autocvar_crosshair_hittest_showimpact;
bool autocvar_crosshair_per_weapon;
float autocvar_crosshair_pickup;
bool autocvar_hud_panel_infomessages_dynamichud = false;
bool autocvar_hud_panel_physics_dynamichud = true;
bool autocvar_hud_panel_centerprint_dynamichud = true;
-bool autocvar_hud_panel_itemstime_dynamichud = true;
+//bool autocvar_hud_panel_itemstime_dynamichud = true;
bool autocvar_hud_panel_healtharmor_hide_ondeath = false;
bool autocvar_hud_panel_ammo_hide_ondeath = false;
bool autocvar_hud_panel_powerups_hide_ondeath = false;
bool autocvar_developer_csqcentities;
float autocvar_g_jetpack_attenuation;
bool autocvar_cl_showspectators;
-string autocvar_crosshair_hmg = "";
-vector autocvar_crosshair_hmg_color = '0.2 1.0 0.2';
-float autocvar_crosshair_hmg_alpha = 1;
-float autocvar_crosshair_hmg_size = 1;
-string autocvar_crosshair_rpc = "";
-vector autocvar_crosshair_rpc_color = '0.2 1.0 0.2';
-float autocvar_crosshair_rpc_alpha = 1;
-float autocvar_crosshair_rpc_size = 1;
int autocvar_cl_nade_timer;
bool autocvar_r_drawviewmodel;
// provide basic panel cvars to old clients
// TODO remove them after a future release (0.8.2+)
-string autocvar_hud_panel_scoreboard_pos = "0.150000 0.150000";
-string autocvar_hud_panel_scoreboard_size = "0.700000 0.700000";
-string autocvar_hud_panel_scoreboard_bg = "border_default";
-string autocvar_hud_panel_scoreboard_bg_color = "0 0.3 0.5";
-string autocvar_hud_panel_scoreboard_bg_color_team = "";
-string autocvar_hud_panel_scoreboard_bg_alpha = "0.7";
-string autocvar_hud_panel_scoreboard_bg_border = "";
-string autocvar_hud_panel_scoreboard_bg_padding = "";
+noref string autocvar_hud_panel_scoreboard_pos = "0.150000 0.150000";
+noref string autocvar_hud_panel_scoreboard_size = "0.700000 0.700000";
+noref string autocvar_hud_panel_scoreboard_bg = "border_default";
+noref string autocvar_hud_panel_scoreboard_bg_color = "0 0.3 0.5";
+noref string autocvar_hud_panel_scoreboard_bg_color_team = "";
+noref string autocvar_hud_panel_scoreboard_bg_alpha = "0.7";
+noref string autocvar_hud_panel_scoreboard_bg_border = "";
+noref string autocvar_hud_panel_scoreboard_bg_padding = "";
float autocvar_hud_panel_scoreboard_fadeinspeed = 10;
float autocvar_hud_panel_scoreboard_fadeoutspeed = 5;
vector autocvar_sv_player_crouch_maxs = '16 16 25';
vector autocvar_sv_player_crouch_mins = '-16 -16 -24';
vector autocvar_sv_player_crouch_viewoffset = '0 0 20';
-vector autocvar_sv_player_headsize = '24 24 12';
+//vector autocvar_sv_player_headsize = '24 24 12';
#endif
const int BD_DIR_LF = 2;
const int BD_DIR_RT = 3;
+#ifdef SVQC
string autocvar_sv_minigames_bulldozer_startlevel = "level1";
+#endif
// find same game piece given its tile name
entity bd_find_piece(entity minig, string tile, bool check_target)
float autocvar_sv_minigames_snake_delay_initial = 0.7;
float autocvar_sv_minigames_snake_delay_multiplier = 50;
float autocvar_sv_minigames_snake_delay_min = 0.1;
+#ifdef SVQC
int autocvar_sv_minigames_snake_lives = 3;
+#endif
.int snake_score;
}
}
-float autocvar_notification_debug = false;
#ifdef NOTIFICATIONS_DEBUG
+bool autocvar_notification_debug = false;
void Debug_Notification(string input)
{
switch (autocvar_notification_debug)
float autocvar_notification_show_sprees_info_newline = true;
float autocvar_notification_show_sprees_info_specialonly = true;
float autocvar_notification_errors_are_fatal = true;
+#ifdef SVQC
float autocvar_notification_lifetime_runtime = 0.5;
float autocvar_notification_lifetime_mapload = 10;
+#endif
#ifdef SVQC
.float FRAG_VERBOSE;
});
POSTGIVE_VALUE(e, strength_finished, 1, SND_POWERUP, SND_POWEROFF);
POSTGIVE_VALUE(e, invincible_finished, 1, SND_Shield, SND_POWEROFF);
+ //POSTGIVE_VALUE(e, superweapons_finished, 1, SND_Null, SND_Null);
POSTGIVE_VALUE(e, ammo_nails, 0, SND_ITEMPICKUP, SND_Null);
POSTGIVE_VALUE(e, ammo_cells, 0, SND_ITEMPICKUP, SND_Null);
POSTGIVE_VALUE(e, ammo_plasma, 0, SND_ITEMPICKUP, SND_Null);
float autocvar_g_vehicle_racer_water_time = 5;
-float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
+//float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
// 0 = hover, != 0 = maglev
int autocvar_g_vehicle_racer_hovertype = 0;
#endif // SVQC
#ifdef CSQC
-float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
-float autocvar_cl_vehicle_spiderbot_cross_size = 1;
+//float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
+//float autocvar_cl_vehicle_spiderbot_cross_size = 1;
METHOD(Spiderbot, vr_hud, void(Spiderbot thisveh))
{