version.major, version.minor, version.patch );
}
+#ifdef WIN32
+static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
+{
+ LONG width = mode->width; // vid_width
+ LONG height = mode->height; // vid_height
+
+ // adjust width and height for the space occupied by window decorators (title bar, borders)
+ rect->top = 0;
+ rect->left = 0;
+ rect->right = width;
+ rect->bottom = height;
+ AdjustWindowRectEx(rect, WS_CAPTION|WS_THICKFRAME, false, 0);
+
+ RECT workArea;
+ SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0);
+ int workWidth = workArea.right - workArea.left;
+ int workHeight = workArea.bottom - workArea.top;
+
+ // SDL forces the window height to be <= screen height - 27px (on Win8.1 - probably intended for the title bar)
+ // If the task bar is docked to the the left screen border and we move the window to negative y,
+ // there would be some part of the regular desktop visible on the bottom of the screen.
+ int titleBarPixels = 2;
+ int screenHeight = GetSystemMetrics(SM_CYSCREEN);
+ if (screenHeight == workHeight)
+ titleBarPixels = -rect->top;
+
+ //Con_Printf("window mode: %dx%d, workArea: %d/%d-%d/%d (%dx%d), title: %d\n", width, height, workArea.left, workArea.top, workArea.right, workArea.bottom, workArea.right - workArea.left, workArea.bottom - workArea.top, titleBarPixels);
+
+ // if height and width matches the physical or previously adjusted screen height and width, adjust it to available desktop area
+ if ((width == GetSystemMetrics(SM_CXSCREEN) || width == workWidth) && (height == screenHeight || height == workHeight - titleBarPixels))
+ {
+ rect->left = workArea.left;
+ mode->width = workWidth;
+ rect->top = workArea.top + titleBarPixels;
+ mode->height = workHeight - titleBarPixels;
+ }
+ else
+ {
+ rect->left = workArea.left + max(0, (workWidth - width) / 2);
+ rect->top = workArea.top + (0, (workHeight - height) / 2);
+ }
+}
+#endif
+
static qboolean VID_InitModeGL(viddef_mode_t *mode)
{
#if SDL_MAJOR_VERSION == 1
// Knghtbrd: should do platform-specific extension string function here
vid_isfullscreen = false;
+ int xPos = SDL_WINDOWPOS_UNDEFINED;
+ int yPos = SDL_WINDOWPOS_UNDEFINED;
#if SDL_MAJOR_VERSION == 1
{
const SDL_VideoInfo *vi = SDL_GetVideoInfo();
windowflags |= SDL_WINDOW_FULLSCREEN;
vid_isfullscreen = true;
}
+ else {
+#ifdef WIN32
+ DWORD windowStyle = 0;
+ RECT rect;
+ AdjustWindowBounds(mode, &rect);
+ xPos = rect.left;
+ yPos = rect.top;
+#endif
+ }
}
#endif
//flags |= SDL_HWSURFACE;
mode->height = screen->h;
#else
window_flags = windowflags;
- window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
+ window = SDL_CreateWindow(gamename, xPos, yPos, mode->width, mode->height, windowflags);
if (window == NULL)
{
Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
// forward-referenced functions
static void IN_StartupMouse (void);
-
+static void AdjustWindowBounds(int fullscreen, int &width, int &height, viddef_mode_t *mode, DWORD WindowStyle, RECT &rect);
//====================================
int pixelformat, newpixelformat;
UINT numpixelformats;
DWORD WindowStyle, ExWindowStyle;
- int CenterX, CenterY;
const char *gldrivername;
int depth;
DEVMODE thismode;
ExWindowStyle = 0;
}
- rect.top = 0;
- rect.left = 0;
- rect.right = width;
- rect.bottom = height;
- AdjustWindowRectEx(&rect, WindowStyle, false, 0);
-
- if (fullscreen)
- {
- CenterX = 0;
- CenterY = 0;
- }
- else
- {
- CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
- CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
- }
- CenterX = max(0, CenterX);
- CenterY = max(0, CenterY);
-
- // x and y may be changed by WM_MOVE messages
- window_x = CenterX;
- window_y = CenterY;
- rect.left += CenterX;
- rect.right += CenterX;
- rect.top += CenterY;
- rect.bottom += CenterY;
+ AdjustWindowBounds(fullscreen, width, height, mode, WindowStyle, rect);
pixelformat = 0;
newpixelformat = 0;
return true;
}
+static void AdjustWindowBounds(int fullscreen, int &width, int &height, viddef_mode_t *mode, DWORD WindowStyle, RECT &rect)
+{
+ int CenterX, CenterY;
+
+ rect.top = 0;
+ rect.left = 0;
+ rect.right = width;
+ rect.bottom = height;
+ AdjustWindowRectEx(&rect, WindowStyle, false, 0);
+
+ if (fullscreen)
+ {
+ CenterX = 0;
+ CenterY = 0;
+ }
+ else
+ {
+ RECT workArea;
+ SystemParametersInfo(SPI_GETWORKAREA, NULL, &workArea, 0);
+ int workWidth = workArea.right - workArea.left;
+ int workHeight = workArea.bottom - workArea.top;
+
+ // if height/width matches physical screen height/width, adjust it to available desktop size
+ // and allow 2 pixels on top for the title bar so the window can be moved
+ const int titleBarPixels = 2;
+ if (width == GetSystemMetrics(SM_CXSCREEN) && (height == GetSystemMetrics(SM_CYSCREEN) || height == workHeight - titleBarPixels))
+ {
+ rect.right -= width - workWidth;
+ width = mode->width = workWidth;
+ rect.bottom -= height - (workHeight - titleBarPixels);
+ height = mode->height = workHeight - titleBarPixels;
+ CenterX = 0;
+ CenterY = titleBarPixels;
+ }
+ else
+ {
+ CenterX = max(0, (workWidth - width) / 2);
+ CenterY = max(0, (workHeight - height) / 2);
+ }
+ }
+
+ // x and y may be changed by WM_MOVE messages
+ window_x = CenterX;
+ window_y = CenterY;
+ rect.left += CenterX;
+ rect.right += CenterX;
+ rect.top += CenterY;
+ rect.bottom += CenterY;
+}
+
#ifdef SUPPORTD3D
static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
RECT rect;
MSG msg;
DWORD WindowStyle, ExWindowStyle;
- int CenterX, CenterY;
int bpp = mode->bitsperpixel;
int width = mode->width;
int height = mode->height;
ExWindowStyle = 0;
}
- rect.top = 0;
- rect.left = 0;
- rect.right = width;
- rect.bottom = height;
- AdjustWindowRectEx(&rect, WindowStyle, false, 0);
-
- if (fullscreen)
- {
- CenterX = 0;
- CenterY = 0;
- }
- else
- {
- CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
- CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
- }
- CenterX = max(0, CenterX);
- CenterY = max(0, CenterY);
-
- // x and y may be changed by WM_MOVE messages
- window_x = CenterX;
- window_y = CenterY;
- rect.left += CenterX;
- rect.right += CenterX;
- rect.top += CenterY;
- rect.bottom += CenterY;
+ AdjustWindowBounds(fullscreen, width, height, mode, WindowStyle, rect);
gl_extensions = "";
gl_platformextensions = "";
MSG msg;
int pixelformat, newpixelformat;
DWORD WindowStyle, ExWindowStyle;
- int CenterX, CenterY;
int depth;
DEVMODE thismode;
qboolean foundmode, foundgoodmode;
ExWindowStyle = 0;
}
- rect.top = 0;
- rect.left = 0;
- rect.right = width;
- rect.bottom = height;
- AdjustWindowRectEx(&rect, WindowStyle, false, 0);
-
- if (fullscreen)
- {
- CenterX = 0;
- CenterY = 0;
- }
- else
- {
- CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
- CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
- }
- CenterX = max(0, CenterX);
- CenterY = max(0, CenterY);
-
- // x and y may be changed by WM_MOVE messages
- window_x = CenterX;
- window_y = CenterY;
- rect.left += CenterX;
- rect.right += CenterX;
- rect.top += CenterY;
- rect.bottom += CenterY;
+ AdjustWindowBounds(fullscreen, width, height, mode, WindowStyle, rect);
pixelformat = 0;
newpixelformat = 0;