{
if(tell_to != self) // and we're allowed to send to them :D
{
- Say(self, false, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), true);
+ // workaround for argv indexes indexing ascii chars instead of utf8 chars
+ // In this case when the player name contains utf8 chars
+ // the message gets partially trimmed in the beginning.
+ // Potentially this bug affects any substring call that uses
+ // argv_start_index and argv_end_index.
+
+ string utf8_enable_save = cvar_string("utf8_enable");
+ cvar_set("utf8_enable", "0");
+ string msg = substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token));
+ cvar_set("utf8_enable", utf8_enable_save);
+
+ Say(self, false, tell_to, msg, true);
return;
}
else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }