return;\r
\r
if(self.predator.classname == "player" || self.fakeprey)\r
- {\r
- self.view_ofs = PL_CROUCH_VIEW_OFS * self.predator.scale;\r
self.scale = 0;\r
- }\r
else\r
{\r
self.scale = bound(cvar("g_healthsize_min"), self.health, cvar("g_healthsize_max")) / cvar("g_healthsize");\r
self.cameraeffect_current = self.cameraeffect_target;\r
\r
self.view_ofs_z = PL_PREY_VIEW_OFS_z / self.cameraeffect_current;\r
+ if(self.predator.scale)\r
+ self.view_ofs_z *= self.predator.scale;\r
}\r
\r
.float gurgle_oldstomachload;\r