REGISTER_MUTATOR(damagetext, true);
#if defined(CSQC) || defined(MENUQC)
-AUTOCVAR_SAVE(cl_damagetext, bool, false, _("Draw damage dealt. 0: disabled, 1: enabled"));
+AUTOCVAR_SAVE(cl_damagetext, bool, false, _("Draw damage dealt where you hit the enemy"));
AUTOCVAR_SAVE(cl_damagetext_format, string, "-%3$$d", _("How to format the damage text. 1$ is health, 2$ is armor, 3$ is both"));
-AUTOCVAR_SAVE(cl_damagetext_color, vector, '1 1 0', _("Default damage text color"));
+AUTOCVAR_SAVE(cl_damagetext_color, vector, '1 1 0', _("Damage text color"));
AUTOCVAR_SAVE(cl_damagetext_color_per_weapon, bool, false, _("Damage text uses weapon color"));
AUTOCVAR_SAVE(cl_damagetext_size, float, 8, _("Damage text font size"));
AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, _("Damage text initial alpha"));