]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Bot AI: improve bot's ability to walk obstacles up: 1) check obstacles in the bot...
authorterencehill <piuntn@gmail.com>
Wed, 6 Dec 2017 18:49:16 +0000 (19:49 +0100)
committerterencehill <piuntn@gmail.com>
Sat, 9 Dec 2017 13:11:56 +0000 (14:11 +0100)
qcsrc/server/bot/default/havocbot/havocbot.qc

index 4638ef47c1b6cfdfb4f9888ae61635e7a2f782d7..fcf539f568648574c13394bdb1d5f811ecbd7b24 100644 (file)
@@ -885,18 +885,49 @@ void havocbot_movetogoal(entity this)
 
                        // jump if going toward an obstacle that doesn't look like stairs we
                        // can walk up directly
-                       offset = (vdist(this.velocity, >, 32) ? this.velocity * 0.2 : v_forward * 32);
-                       tracebox(this.origin, this.mins, this.maxs, this.origin + offset, false, this);
+                       vector deviation = '0 0 0';
+                       if (this.velocity)
+                       {
+                               deviation = vectoangles(diff) - vectoangles(this.velocity);
+                               while (deviation.y < -180) deviation.y += 360;
+                               while (deviation.y > 180) deviation.y -= 360;
+                       }
+                       vector flat_diff = vec2(diff);
+                       offset = max(32, vlen(vec2(this.velocity)) * cos(deviation.y * DEG2RAD) * 0.2) * flatdir;
+                       vector actual_destorg = this.origin + offset;
+                       if (!this.goalstack01 || this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
+                       {
+                               if (vlen2(flat_diff) < vlen2(offset))
+                               {
+                                       actual_destorg.x = destorg.x;
+                                       actual_destorg.y = destorg.y;
+                               }
+                       }
+                       else if (vdist(flat_diff, <, 32) && diff.z < -16) // destination is under the bot
+                       {
+                               actual_destorg.x = destorg.x;
+                               actual_destorg.y = destorg.y;
+                       }
+                       else if (vlen2(flat_diff) < vlen2(offset))
+                       {
+                               vector next_goal_org = (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5;
+                               vector next_dir = normalize(vec2(next_goal_org - destorg));
+                               float next_dist = vlen(vec2(this.origin + offset - destorg));
+                               actual_destorg = vec2(destorg) + next_dist * next_dir;
+                               actual_destorg.z = this.origin.z;
+                       }
+
+                       tracebox(this.origin, this.mins, this.maxs, actual_destorg, false, this);
                        if (trace_fraction < 1)
                        if (trace_plane_normal.z < 0.7)
                        {
                                s = trace_fraction;
-                               tracebox(this.origin + stepheightvec, this.mins, this.maxs, this.origin + offset + stepheightvec, false, this);
+                               tracebox(this.origin + stepheightvec, this.mins, this.maxs, actual_destorg + stepheightvec, false, this);
                                if (trace_fraction < s + 0.01)
                                if (trace_plane_normal.z < 0.7)
                                {
                                        s = trace_fraction;
-                                       tracebox(this.origin + jumpstepheightvec, this.mins, this.maxs, this.origin + offset + jumpstepheightvec, false, this);
+                                       tracebox(this.origin + jumpstepheightvec, this.mins, this.maxs, actual_destorg + jumpstepheightvec, false, this);
                                        if (trace_fraction > s)
                                                PHYS_INPUT_BUTTON_JUMP(this) = true;
                                }
@@ -933,6 +964,7 @@ void havocbot_movetogoal(entity this)
                        // Check for water/slime/lava and dangerous edges
                        // (only when the bot is on the ground or jumping intentionally)
 
+                       offset = (vdist(this.velocity, >, 32) ? this.velocity * 0.2 : v_forward * 32);
                        vector dst_ahead = this.origin + this.view_ofs + offset;
                        vector dst_down = dst_ahead - '0 0 3000';
                        traceline(this.origin + this.view_ofs, dst_ahead, true, NULL);