set g_balance_hlac_reload_time 2
// }}}
// {{{ sniperrifle
-set g_balance_sniperrifle_auto_reload_on_switch 0
set g_balance_sniperrifle_bursttime 0
set g_balance_sniperrifle_primary_tracer 1
set g_balance_sniperrifle_primary_damage 60
float autocvar_g_balance_armor_rotlinear;
float autocvar_g_balance_armor_rotstable;
float autocvar_g_balance_armor_start;
-float autocvar_g_balance_sniperrifle_auto_reload_on_switch;
float autocvar_g_balance_sniperrifle_bursttime;
float autocvar_g_balance_sniperrifle_primary_ammo;
float autocvar_g_balance_sniperrifle_primary_animtime;