pipeline to SSE, this fixes lightmap alignment issues in several
usermade quake maps (where the x87 increased precision was resulting in
different rounding than in the map compiler)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12088
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::unmerge=
27508c2bb7671a9ddc486c4f379bae0d913a5836
# TARGET=i686-pc-mingw32
# CC=$(TARGET)-g++
# WINDRES=$(TARGET)-windres
- CPUOPTIMIZATIONS=-march=pentium3 -fpmath=sse -fno-math-errno -ffinite-math-only -fno-rounding-math -fno-signaling-nans -fno-trapping-math
+ CPUOPTIMIZATIONS=-march=i686 -fno-math-errno -ffinite-math-only -fno-rounding-math -fno-signaling-nans -fno-trapping-math
# CPUOPTIMIZATIONS+=-DUSE_WSPIAPI_H -DSUPPORTIPV6
LDFLAGS_WINCOMMON=-Wl,--large-address-aware
else