{
if(cvar("g_balance_nex_secondary_charge_pool"))
return TRUE;
- if(cvar("g_balance_nex_secondary_charge") && cvar("g_balance_nex_secondary_ammo")) // if charge consumes ammo, don't allow consuming so much that we cant fire a primary anymore
- return self.ammo_cells >= cvar("g_balance_nex_primary_ammo");
- return self.ammo_cells >= cvar("g_balance_nex_secondary_ammo");
+ return self.ammo_cells >= cvar("g_balance_nex_primary_ammo"); // don't allow charging if we don't have enough ammo
}
return TRUE;
};