]> git.rm.cloudns.org Git - xonotic/netradiant.git/commitdiff
Remove some dead/debug code
authorMattia Basaglia <mattia.basaglia@gmail.com>
Sun, 12 Mar 2017 22:08:21 +0000 (22:08 +0000)
committerMattia Basaglia <mattia.basaglia@gmail.com>
Sun, 12 Mar 2017 22:08:21 +0000 (22:08 +0000)
70 files changed:
contrib/bobtoolz/DBrush.cpp
contrib/bobtoolz/DPatch.cpp
contrib/bobtoolz/dialogs/AboutDialog.cpp
contrib/bobtoolz/dialogs/AutoCaulkDialog.cpp
contrib/bobtoolz/dialogs/AutoCaulkStartDialog.cpp
contrib/bobtoolz/dialogs/DoorDialog.cpp
contrib/bobtoolz/dialogs/IntersectDialog.cpp
contrib/bobtoolz/dialogs/IntersectInfoDialog.cpp
contrib/bobtoolz/dialogs/PolygonDialog.cpp
contrib/bobtoolz/dialogs/StairDialog.cpp
contrib/bobtoolz/dialogs/TextureResetDialog.cpp
contrib/bobtoolz/dialogs/brushcheckdialog.cpp
contrib/bobtoolz/dialogs/pathplotterdialog.cpp
contrib/gtkgensurf/face.cpp
contrib/gtkgensurf/gendlgs.cpp
contrib/gtkgensurf/genmap.cpp
contrib/ufoaiplug/ufoai_filters.cpp
include/ibrush.h
include/igl.h
include/ipatch.h
include/modulesystem.h
include/preferencesystem.cpp
plugins/archivepak/archive.cpp
plugins/archivewad/archive.cpp
plugins/archivezip/archive.cpp
plugins/entity/group.cpp
plugins/entity/light.cpp
plugins/imagehl/sprite.cpp
plugins/md3model/model.h
plugins/model/model.cpp
plugins/shaders/shaders.cpp
plugins/spritemodel/spritemodel.cpp
plugins/textool/TexTool.cpp
plugins/vfspk3/archive.cpp
radiant/brush.cpp
radiant/brush.h
radiant/brush_primit.cpp
radiant/brushmanip.cpp
radiant/build.cpp
radiant/camwindow.cpp
radiant/commands.cpp
radiant/dialog.cpp
radiant/entity.cpp
radiant/error.cpp
radiant/main.cpp
radiant/mainframe.cpp
radiant/mainframe.h
radiant/map.cpp
radiant/patch.cpp
radiant/patch.h
radiant/pluginapi.cpp
radiant/pluginmenu.cpp
radiant/referencecache.cpp
radiant/renderstate.cpp
radiant/select.cpp
radiant/selection.cpp
radiant/server.cpp
radiant/stacktrace.cpp
radiant/textures.cpp
radiant/treemodel.cpp
radiant/undo.cpp
radiant/watchbsp.cpp
radiant/winding.cpp
radiant/xywindow.cpp
tools/quake2/common/cmdlib.c
tools/quake2/common/inout.c
tools/quake2/extra/bsp/qbsp3/brushbsp.c
tools/quake3/q3map2/light_ydnar.c
tools/quake3/q3map2/vis.c
tools/quake3/q3map2/visflow.c

index 4a2b9c097969c4fa9766ab0ffd3cda41d5b211b5..6daa23ca49cf52db18f61e1ac461a2932815625f 100644 (file)
@@ -68,9 +68,6 @@ DBrush::~DBrush(){
 //////////////////////////////////////////////////////////////////////
 
 DPlane* DBrush::AddFace( const vec3_t va, const vec3_t vb, const vec3_t vc, const _QERFaceData* texData ){
-#ifdef _DEBUG
-//     Sys_Printf("(%f %f %f) (%f %f %f) (%f %f %f)\n", va[0], va[1], va[2], vb[0], vb[1], vb[2], vc[0], vc[1], vc[2]);
-#endif
        bBoundsBuilt = false;
        DPlane* newFace = new DPlane( va, vb, vc, texData );
        faceList.push_back( newFace );
@@ -117,10 +114,6 @@ int DBrush::BuildPoints(){
                }
        }
 
-#ifdef _DEBUG
-//     Sys_Printf("%i points on brush\n", pointList.size());
-#endif
-
        return static_cast<int>( pointList.size() );
 }
 
index be49df4ef4ab9aa06f539161164e9bfce751be70..f46164c408f6290b9059d84fe048d6e3fa635b4c 100644 (file)
@@ -92,47 +92,6 @@ void DPatch::BuildInRadiant( scene::Node* entity ){
        QER_entity = entity;
        QER_brush = patch.get_pointer();
 
-
-#if 0
-       int nIndex = g_FuncTable.m_pfnCreatePatchHandle();
-       //$ FIXME: m_pfnGetPatchHandle
-       patchMesh_t* pm = g_FuncTable.m_pfnGetPatchData( nIndex );
-
-       b->patchBrush = true;
-       b->pPatch = Patch_Alloc();
-       b->pPatch->setDims( width,height );
-
-       for ( int x = 0; x < width; x++ )
-               for ( int y = 0; y < height; y++ )
-                       CopyDrawVert( &points[x][y], &pm->ctrl[x][y] );
-
-/*     if(entity)
-    {
-   //          strcpy(pm->d_texture->name, texture);
-
-        brush_t* brush = (brush_t*)g_FuncTable.m_pfnCreateBrushHandle();
-        brush->patchBrush = true;
-        brush->pPatch = pm;
-
-        pm->pSymbiot = brush;
-        pm->bSelected = false;
-        pm->bOverlay = false;  // bleh, f*cks up, just have to wait for a proper function
-        pm->bDirty = true;             // or get my own patch out....
-        pm->nListID = -1;
-
-        g_FuncTable.m_pfnCommitBrushHandleToEntity(brush, entity);
-    }
-    else*/                                                                                                                                                                                                                                                                                                                                                                                                                                                                // patch to entity just plain dont work atm
-
-       if ( entity ) {
-               g_FuncTable.m_pfnCommitPatchHandleToEntity( nIndex, pm, texture, entity );
-       }
-       else{
-               g_FuncTable.m_pfnCommitPatchHandleToMap( nIndex, pm, texture );
-       }
-
-       QER_brush = pm->pSymbiot;
-#endif
 }
 
 void DPatch::LoadFromPatch( scene::Instance& patch ){
@@ -158,25 +117,6 @@ void DPatch::LoadFromPatch( scene::Instance& patch ){
        }
        SetTexture( GlobalPatchCreator().Patch_getShader( patch.path().top() ) );
 
-#if 0
-       SetTexture( brush->pPatch->GetShader() );
-
-       width = brush->pPatch->getWidth();
-       height = brush->pPatch->getHeight();
-
-       for ( int x = 0; x < height; x++ )
-       {
-               for ( int y = 0; y < width; y++ )
-               {
-                       float *p = brush->pPatch->ctrlAt( ROW,x,y );
-                       p[0] = points[x][y].xyz[0];
-                       p[1] = points[x][y].xyz[1];
-                       p[2] = points[x][y].xyz[2];
-                       p[3] = points[x][y].st[0];
-                       p[4] = points[x][y].st[1];
-               }
-       }
-#endif
 }
 
 bool DPatch::ResetTextures( const char *oldTextureName, const char *newTextureName ){
index 6ba6df1426a3b0d87fe2ba896b27a48ad33f01b8..0f5ef44fd190bc7ff7630d61410fc540d6e9fbee 100644 (file)
 #include "../StdAfx.h"
 #include "AboutDialog.h"
 
-#ifdef _DEBUG
-#define new DEBUG_NEW
-#undef THIS_FILE
-//static char THIS_FILE[] = __FILE__;
-#endif
-
 /////////////////////////////////////////////////////////////////////////////
 // CAboutDialog dialog
 
index bcbb495717eea89adbeed543ce6b27090ee36b86..a04c604c5eff7c75ba8e5b584258823d3dd38056 100644 (file)
 #include "../bobtoolz.h"
 #include "AutoCaulkDialog.h"
 
-#ifdef _DEBUG
-#define new DEBUG_NEW
-#undef THIS_FILE
-static char THIS_FILE[] = __FILE__;
-#endif
-
 /////////////////////////////////////////////////////////////////////////////
 // CAutoCaulkDialog dialog
 
index f59dfd338291dbdc9a07279ecc8849238a97f19a..f112f02b0cb1891ddd659e30d7ff39274797245e 100644 (file)
 #include "../bobtoolz.h"
 #include "AutoCaulkStartDialog.h"
 
-#ifdef _DEBUG
-#define new DEBUG_NEW
-#undef THIS_FILE
-static char THIS_FILE[] = __FILE__;
-#endif
-
 /////////////////////////////////////////////////////////////////////////////
 // CAutoCaulkStartDialog dialog
 
index ce0d621325c32e1b693618d3c7ace0db0eb965dd..50e7ef7644572bb89cc5d09f5aec46d1eaebaff8 100644 (file)
 #include "../StdAfx.h"
 #include "DoorDialog.h"
 
-#ifdef _DEBUG
-#define new DEBUG_NEW
-#undef THIS_FILE
-static char THIS_FILE[] = __FILE__;
-#endif
-
 /////////////////////////////////////////////////////////////////////////////
 // CDoorDialog dialog
 
index 4bcc8373fb769b22b840e70a28dd8de5057b15fd..8b2a0c7249fe467316bafe429f81c0d1319162fb 100644 (file)
 #include "../StdAfx.h"
 #include "IntersectDialog.h"
 
-#ifdef _DEBUG
-#define new DEBUG_NEW
-#undef THIS_FILE
-static char THIS_FILE[] = __FILE__;
-#endif
-
 /////////////////////////////////////////////////////////////////////////////
 // CIntersectDialog dialog
 
index c74a635e942812520d7da6f4310931a8192f0751..6d61f6ce991a92e37dbc714b03009a34439e9ded 100644 (file)
 #include "../bobtoolz.h"
 #include "IntersectInfoDialog.h"
 
-#ifdef _DEBUG
-#define new DEBUG_NEW
-#undef THIS_FILE
-static char THIS_FILE[] = __FILE__;
-#endif
-
 /////////////////////////////////////////////////////////////////////////////
 // CIntersectInfoDialog dialog
 
index 652d9cb07875e3c865148dec6a868d7a2f60c528..ec7ee2cd57696aaa76b42cc196b3f21106634b98 100644 (file)
 #include "PolygonDialog.h"
 #include "../shapes.h"
 
-#ifdef _DEBUG
-#define new DEBUG_NEW
-#undef THIS_FILE
-static char THIS_FILE[] = __FILE__;
-#endif
-
 /////////////////////////////////////////////////////////////////////////////
 // CPolygonDialog dialog
 
index 8b94092f68fddc6bb9b268cb1c41187bbbcea429..e0cd2f142db15dcd542760ba54ecd6b7abc80bcb 100644 (file)
 #include "../StdAfx.h"
 #include "StairDialog.h"
 
-#ifdef _DEBUG
-#define new DEBUG_NEW
-#undef THIS_FILE
-static char THIS_FILE[] = __FILE__;
-#endif
-
 /////////////////////////////////////////////////////////////////////////////
 // CStairDialog dialog
 
index 0913f51bb7a3c710fba32846e275cc4ba8e994c6..4b9991a082bc3cffc0c49bd4571d94f8a9eeb2d8 100644 (file)
 #include "../bobtoolz.h"
 #include "TextureResetDialog.h"
 
-#ifdef _DEBUG
-#define new DEBUG_NEW
-#undef THIS_FILE
-static char THIS_FILE[] = __FILE__;
-#endif
-
 /////////////////////////////////////////////////////////////////////////////
 // CTextureResetDialog dialog
 
index 3b3ac60716d13857a96e545fac493527938d05fb..0b36f21f4a74ab6671ef1abd411ee17d3cd225c3 100644 (file)
 #include "../bobtoolz.h"
 #include "BrushCheckDialog.h"
 
-#ifdef _DEBUG
-#define new DEBUG_NEW
-#undef THIS_FILE
-static char THIS_FILE[] = __FILE__;
-#endif
-
 /////////////////////////////////////////////////////////////////////////////
 // CBrushCheckDialog dialog
 
index ea64f26e64b595a4a60de60925864aa591ffae56..1928352ba7d74a7dcd687aba5cda4866bddaf280 100644 (file)
 #include "../bobtoolz.h"
 #include "PathPlotterDialog.h"
 
-#ifdef _DEBUG
-#define new DEBUG_NEW
-#undef THIS_FILE
-static char THIS_FILE[] = __FILE__;
-#endif
 
 /////////////////////////////////////////////////////////////////////////////
 // CPathPlotterDialog dialog
index 77ce7decfdb6ade0d18c132b265a1730990f1b81..2bc90fe5ab8d6d2cfa07606e3444aecc2ed02859 100644 (file)
@@ -334,129 +334,4 @@ void UseFaceBounds(){
                SurfNormal[2] = 1.0;
        }
 
-#if 0
-       i  = g_FuncTable.m_pfnAllocateSelectedBrushHandles();
-       vp = g_FuncTable.m_pfnGetSelectedBrushHandle( 0 );
-       NumFaces = g_FuncTable.m_pfnGetFaceCount( vp );
-
-       BestFace = -1;
-       BestDot  = 0.0;
-
-       for ( i = 0; i < NumFaces; i++ )
-       {
-               _QERFaceData* QERFaceData = g_FuncTable.m_pfnGetFaceData( vp,i );
-               planepts[0][0] = QERFaceData->m_v1[0];
-               planepts[0][1] = QERFaceData->m_v1[1];
-               planepts[0][2] = QERFaceData->m_v1[2];
-               planepts[1][0] = QERFaceData->m_v2[0];
-               planepts[1][1] = QERFaceData->m_v2[1];
-               planepts[1][2] = QERFaceData->m_v2[2];
-               planepts[2][0] = QERFaceData->m_v3[0];
-               planepts[2][1] = QERFaceData->m_v3[1];
-               planepts[2][2] = QERFaceData->m_v3[2];
-
-               PlaneFromPoints( planepts[0], planepts[1], planepts[2], &plane[2 * i] );
-               VectorSubtract( vec3_origin, plane[2 * i].normal, plane[2 * i + 1].normal );
-               plane[2 * i + 1].dist = -plane[2 * i].dist;
-
-               Dot = DotProduct( plane[2 * i].normal,SurfNormal );
-               if ( Dot > BestDot ) {
-                       BestDot  = Dot;
-                       BestFace = i;
-                       if ( strlen( QERFaceData->m_TextureName ) ) {
-                               strcpy( Texture[Game][0],QERFaceData->m_TextureName );
-                       }
-               }
-       }
-       for ( i = 0; i < NumFaces; i++ )
-       {
-               if ( i == BestFace ) {
-                       continue;
-               }
-               _QERFaceData* QERFaceData = g_FuncTable.m_pfnGetFaceData( vp,i );
-               if ( strlen( QERFaceData->m_TextureName ) ) {
-                       if ( strcmp( Texture[Game][0],QERFaceData->m_TextureName ) ) {
-                               strcpy( Texture[Game][1],QERFaceData->m_TextureName );
-                       }
-               }
-       }
-
-
-       g_FuncTable.m_pfnReleaseSelectedBrushHandles();
-
-       w = BaseWindingForPlane( plane[BestFace * 2].normal, plane[BestFace * 2].dist );
-
-       for ( i = 0 ; i < NumFaces && w; i++ )
-       {
-               if ( BestFace == i ) {
-                       continue;
-               }
-               ChopWindingInPlace( &w, plane[i * 2 + 1].normal, plane[i * 2 + 1].dist, 0 );
-       }
-       if ( !w ) {
-               return;
-       }
-
-       // Get bounding box for this face
-       vmin[0] = vmax[0] = w->p[0][0];
-       vmin[1] = vmax[1] = w->p[0][1];
-       vmin[2] = vmax[2] = w->p[0][2];
-       for ( j = 1; j < w->numpoints; j++ )
-       {
-               vmin[0] = min( vmin[0],w->p[j][0] );
-               vmin[1] = min( vmin[1],w->p[j][1] );
-               vmin[2] = min( vmin[2],w->p[j][2] );
-               vmax[0] = max( vmax[0],w->p[j][0] );
-               vmax[1] = max( vmax[1],w->p[j][1] );
-               vmax[2] = max( vmax[2],w->p[j][2] );
-       }
-
-       FreeWinding( w );
-
-       VectorCopy( plane[BestFace * 2].normal,pface.normal );
-       pface.dist = plane[BestFace * 2].dist;
-       switch ( Plane )
-       {
-       case PLANE_XZ0:
-       case PLANE_XZ1:
-               if ( pface.normal[1] == 0. ) {
-                       return;
-               }
-               Hll = vmin[0];
-               Hur = vmax[0];
-               Vll = vmin[2];
-               Vur = vmax[2];
-               Z00 = ( pface.dist - pface.normal[0] * Hll - pface.normal[2] * Vll ) / pface.normal[1];
-               Z01 = ( pface.dist - pface.normal[0] * Hll - pface.normal[2] * Vur ) / pface.normal[1];
-               Z10 = ( pface.dist - pface.normal[0] * Hur - pface.normal[2] * Vll ) / pface.normal[1];
-               Z11 = ( pface.dist - pface.normal[0] * Hur - pface.normal[2] * Vur ) / pface.normal[1];
-               break;
-       case PLANE_YZ0:
-       case PLANE_YZ1:
-               if ( pface.normal[0] == 0. ) {
-                       return;
-               }
-               Hll = vmin[1];
-               Hur = vmax[1];
-               Vll = vmin[2];
-               Vur = vmax[2];
-               Z00 = ( pface.dist - pface.normal[1] * Hll - pface.normal[2] * Vll ) / pface.normal[0];
-               Z01 = ( pface.dist - pface.normal[1] * Hll - pface.normal[2] * Vur ) / pface.normal[0];
-               Z10 = ( pface.dist - pface.normal[1] * Hur - pface.normal[2] * Vll ) / pface.normal[0];
-               Z11 = ( pface.dist - pface.normal[1] * Hur - pface.normal[2] * Vur ) / pface.normal[0];
-               break;
-       default:
-               if ( pface.normal[2] == 0. ) {
-                       return;
-               }
-               Hll = vmin[0];
-               Hur = vmax[0];
-               Vll = vmin[1];
-               Vur = vmax[1];
-               Z00 = ( pface.dist - pface.normal[0] * Hll - pface.normal[1] * Vll ) / pface.normal[2];
-               Z01 = ( pface.dist - pface.normal[0] * Hll - pface.normal[1] * Vur ) / pface.normal[2];
-               Z10 = ( pface.dist - pface.normal[0] * Hur - pface.normal[1] * Vll ) / pface.normal[2];
-               Z11 = ( pface.dist - pface.normal[0] * Hur - pface.normal[1] * Vur ) / pface.normal[2];
-       }
-#endif
 }
index bfaf98490eb3f7fe3649502775c07f4d52775bb3..3100ef4a42a6277738c7584058e6edb50a15f19d 100644 (file)
@@ -542,99 +542,6 @@ static void ReadDlgValues( int tab ){
                        }
                }
                break;
-
-#if 0
-       case BITMAP_TAB:
-
-               if ( WaveType == WAVE_BITMAP ) {
-                       GetDlgItemText( hwnd,DLG_BMP_FILE,gbmp.name,sizeof( gbmp.name ) );
-                       CheckValidDIB( hwnd );
-                       GetDlgItemText( hwnd,DLG_BMP_BLACK,Text,sizeof( Text ) );
-                       gbmp.black_value = atof( Text );
-                       GetDlgItemText( hwnd,DLG_BMP_WHITE,Text,sizeof( Text ) );
-                       gbmp.white_value = atof( Text );
-                       UpdatePreview( TRUE );
-               }
-               break;
-
-       case FIXPOINTS_TAB:
-               GetDlgItemText( hwnd,DLG_FIX_VALUE,Text,sizeof( Text ) );
-               temp.fixed_value = atoi( Text );
-               GetDlgItemText( hwnd,DLG_FIX_RANGE,Text,sizeof( Text ) );
-               temp.range = atoi( Text );
-               GetDlgItemText( hwnd,DLG_FIX_RATE, Text,sizeof( Text ) );
-               temp.rate = atof( Text );
-               for ( k = 0; k < NumVerticesSelected; k++ )
-               {
-                       xyz[Vertex[k].i][Vertex[k].j].fixed_value = temp.fixed_value;
-                       xyz[Vertex[k].i][Vertex[k].j].range       = temp.range;
-                       xyz[Vertex[k].i][Vertex[k].j].rate        = temp.rate;
-               }
-               if ( !OldPreview ) {
-                       Preview = 0;
-                       CheckDlgButton( ghwnd,DLG_PREVIEW,0 );
-                       SendMessage( ghwnd,WM_COMMAND,DLG_PREVIEW,0 );
-               }
-               VertexMode = 0;
-               UpdatePreview( TRUE );
-               break;
-
-       case TEXTURE_TAB:
-               if ( UsePak[Game] ) {
-                       i = SendDlgItemMessage( hwndDisplay, DLG_TEX_LIST1, CB_GETCURSEL, 0, 0 );
-                       if ( i == CB_ERR ) {
-                               Texture[Game][0][0] = '\0';
-                       }
-                       else{
-                               SendDlgItemMessage( hwndDisplay, DLG_TEX_LIST1, CB_GETLBTEXT, i,
-                                                                       (LPARAM)(LPCSTR)Texture[Game][0] );
-                       }
-
-                       i = SendDlgItemMessage( hwndDisplay, DLG_TEX_LIST2, CB_GETCURSEL, 0, 0 );
-                       if ( i == CB_ERR ) {
-                               Texture[Game][1][0] = '\0';
-                       }
-                       else{
-                               SendDlgItemMessage( hwndDisplay, DLG_TEX_LIST2, CB_GETLBTEXT, i,
-                                                                       (LPARAM)(LPCSTR)Texture[Game][1] );
-                       }
-
-                       i = SendDlgItemMessage( hwndDisplay, DLG_TEX_LIST3, CB_GETCURSEL, 0, 0 );
-                       if ( i == CB_ERR ) {
-                               Texture[Game][2][0] = '\0';
-                       }
-                       else{
-                               SendDlgItemMessage( hwndDisplay, DLG_TEX_LIST3, CB_GETLBTEXT, i,
-                                                                       (LPARAM)(LPCSTR)Texture[Game][2] );
-                       }
-               }
-               else
-               {
-                       GetDlgItemText( hwndDisplay,DLG_TEXTURE, Texture[Game][0],sizeof( Texture[Game][0] ) );
-                       GetDlgItemText( hwndDisplay,DLG_TEXTURE2,Texture[Game][1],sizeof( Texture[Game][1] ) );
-                       GetDlgItemText( hwndDisplay,DLG_TEXTURE3,Texture[Game][2],sizeof( Texture[Game][2] ) );
-               }
-               GetDlgItemText( hwndDisplay,DLG_TEX_SLANT,Text,sizeof( Text ) );
-               SlantAngle = atoi( Text );
-               SlantAngle = max( 0,min( SlantAngle,90 ) );
-               GetDlgItemText( hwndDisplay,DLG_TEXOFFSETX,Text,sizeof( Text ) );
-               TexOffset[0] = atof( Text );
-               GetDlgItemText( hwndDisplay,DLG_TEXOFFSETY,Text,sizeof( Text ) );
-               TexOffset[1] = atof( Text );
-               GetDlgItemText( hwndDisplay,DLG_TEXSCALEX,Text,sizeof( Text ) );
-               TexScale[0] = atof( Text );
-               if ( TexScale[0] == 0. ) {
-                       TexScale[0] = 1.0;
-               }
-               GetDlgItemText( hwndDisplay,DLG_TEXSCALEY,Text,sizeof( Text ) );
-               TexScale[1] = atof( Text );
-               if ( TexScale[1] == 0. ) {
-                       TexScale[1] = 1.0;
-               }
-               GetDlgItemText( hwndDisplay,DLG_ARGHRAD2,Text,sizeof( Text ) );
-               ArghRad2 = atoi( Text );
-               break;
-#endif
        }
 }
 
@@ -2198,122 +2105,3 @@ GtkWidget* create_main_dialog(){
 }
 
 
-#if 0
-
-HWND hwndDisplay = (HWND)NULL;
-HWND ghwndTab    = (HWND)NULL;
-int iTab = 0;
-Rect rcTab;
-FILE *ftex;
-
-char GenSurfURL[40] = {"http://tarot.telefragged.com/gensurf"};
-char GenSurfBoard[40] = {"http://tarot.telefragged.com/board"};
-
-/*
- * AboutDlgProc - processes messages for the about dialog.
- */
-
-qboolean CALLBACK AboutDlgProc( HWND hwnd, unsigned msg, UINT wparam, LONG lparam ){
-       char szText[256];
-       DRAWITEMSTRUCT *dis;
-       HDC hdc;
-       HPEN hpen;
-       HWND hwndURL;
-       Rect rc;
-       SIZE size;
-
-       lparam = lparam;                    /* turn off warning */
-
-       switch ( msg ) {
-       case WM_INITDIALOG:
-               strcpy( szText,"About " );
-               strcat( szText,gszCaption );
-               SetWindowText( hwnd,gszCaption );
-               SetDlgItemText( hwnd,DLG_ABOUT_APP,szText );
-               /*      Application icon: */
-               SendDlgItemMessage( hwnd, DLG_ABOUT_ICON,
-                                                       STM_SETICON, (WPARAM)(HICON)LoadIcon( ghInst,"GENSURF" ),
-                                                       (LPARAM) NULL );
-
-               hwndURL = GetDlgItem( hwnd,DLG_ABOUT_URL );
-               hdc = GetDC( hwndURL );
-               GetTextExtentPoint( hdc,GenSurfURL,strlen( GenSurfURL ),&size );
-               ReleaseDC( hwndURL,hdc );
-               GetWindowRect( hwndURL,&rc );
-               SetWindowPos( hwndURL,(HWND)NULL,0,0,size.cx,size.cy + 2,
-                                         SWP_NOMOVE | SWP_NOZORDER );
-
-               hwndURL = GetDlgItem( hwnd,DLG_ABOUT_BOARD );
-               hdc = GetDC( hwndURL );
-               GetTextExtentPoint( hdc,GenSurfBoard,strlen( GenSurfBoard ),&size );
-               ReleaseDC( hwndURL,hdc );
-               GetWindowRect( hwndURL,&rc );
-               SetWindowPos( hwndURL,(HWND)NULL,0,0,size.cx,size.cy + 2,
-                                         SWP_NOMOVE | SWP_NOZORDER );
-
-               return TRUE;
-
-       case WM_COMMAND:
-               switch ( LOWORD( wparam ) )
-               {
-               case DLG_ABOUT_URL:
-                       HTTP( GenSurfURL );
-                       break;
-               case DLG_ABOUT_BOARD:
-                       HTTP( GenSurfBoard );
-                       break;
-               case IDOK:
-                       EndDialog( hwnd,1 );
-                       return TRUE;
-               }
-               break;
-
-       case WM_DRAWITEM:
-               if ( wparam == DLG_ABOUT_URL ) {
-                       dis = (LPDRAWITEMSTRUCT)lparam;
-                       SetTextColor( dis->hDC,RGB( 0,0,255 ) );
-                       TextOut( dis->hDC,0,0,GenSurfURL,strlen( GenSurfURL ) );
-                       GetWindowRect( dis->hwndItem,&rc );
-                       GetTextExtentPoint( dis->hDC,GenSurfURL,strlen( GenSurfURL ),&size );
-                       hpen = CreatePen( PS_SOLID,0,RGB( 0,0,255 ) );
-                       SelectObject( dis->hDC,hpen );
-                       MoveToEx( dis->hDC,0,size.cy,NULL );
-                       LineTo( dis->hDC,size.cx,size.cy );
-                       SelectObject( dis->hDC,GetStockObject( BLACK_PEN ) );
-                       DeleteObject( hpen );
-               }
-               else if ( wparam == DLG_ABOUT_BOARD ) {
-                       dis = (LPDRAWITEMSTRUCT)lparam;
-                       SetTextColor( dis->hDC,RGB( 0,0,255 ) );
-                       TextOut( dis->hDC,0,0,GenSurfBoard,strlen( GenSurfBoard ) );
-                       GetWindowRect( dis->hwndItem,&rc );
-                       GetTextExtentPoint( dis->hDC,GenSurfBoard,strlen( GenSurfBoard ),&size );
-                       hpen = CreatePen( PS_SOLID,0,RGB( 0,0,255 ) );
-                       SelectObject( dis->hDC,hpen );
-                       MoveToEx( dis->hDC,0,size.cy,NULL );
-                       LineTo( dis->hDC,size.cx,size.cy );
-                       SelectObject( dis->hDC,GetStockObject( BLACK_PEN ) );
-                       DeleteObject( hpen );
-               }
-               break;
-
-       case WM_CLOSE:
-               EndDialog( hwnd,1 );
-               return TRUE;
-
-       default:
-               return FALSE;
-       }
-       return FALSE;
-
-} /* AboutDlgProc */
-
-void About(){
-       if ( DialogBox( ghInst,"About", ghwnd_main, (DLGPROC)AboutDlgProc ) < 0 ) {
-               char Text[256];
-               sprintf( Text,"In About(), GetLastError()=0x%08x",GetLastError() );
-               MessageBox( ghwnd_main,Text,"GenSurf",eMB_ICONWARNING );
-       }
-}
-
-#endif
index a31bfbcb207558e99f101dbae0e46311ebd24787..377544cbec043266c0e641b60a9bc94014e7e9df 100644 (file)
@@ -249,31 +249,6 @@ int MapPatches(){
                        }
 
                        scene::Node* patch = MakePatch();
-#if 0
-                       b->pPatch->setDims( NH_patch, NV_patch );
-                       for ( i = 0; i < NH_patch; i++ )
-                       {
-                               switch ( Plane )
-                               {
-                               case PLANE_XY1:
-                               case PLANE_XZ0:
-                               case PLANE_YZ1:
-                                       ii = i0 + NH_patch - 1 - i;
-                                       break;
-                               default:
-                                       ii = i0 + i;
-                               }
-                               for ( j = 0; j < NV_patch; j++ )
-                               {
-                                       b->pPatch->ctrlAt( COL,i,j )[0] = (float)xyz[ii][j0 + j].pp[0];
-                                       b->pPatch->ctrlAt( COL,i,j )[1] = (float)xyz[ii][j0 + j].pp[1];
-                                       b->pPatch->ctrlAt( COL,i,j )[2] = (float)xyz[ii][j0 + j].pp[2];
-                                       b->pPatch->ctrlAt( COL,i,j )[3] = (float)i;
-                                       b->pPatch->ctrlAt( COL,i,j )[4] = (float)j;
-                               }
-                       }
-                       b->pPatch->UpdateCachedData();
-#endif
                        BrushNum++;
                        j0 += NV_patch - 1;
                }
@@ -1082,15 +1057,7 @@ void GenerateMap(){
        if ( !ValidSurface() ) {
                return;
        }
-       /*
-          ghCursorCurrent = LoadCursor(NULL,IDC_WAIT);
-          SetCursor(ghCursorCurrent);
-        */
-#if 0
-       if ( SingleBrushSelected ) {
-               g_FuncTable.m_pfnDeleteSelection();
-       }
-#endif
+
 
        GenerateXYZ();
        ntri = NH * NV * 2;
@@ -1101,10 +1068,6 @@ void GenerateMap(){
 
        if ( Decimate > 0 && ( Game != QUAKE3 || UsePatches == 0 ) ) {
                MapOut( gNumNodes,gNumTris,gNode,gTri );
-               /*
-                  ghCursorCurrent = ghCursorDefault;
-                  SetCursor(ghCursorCurrent);
-                */
                return;
        }
 
@@ -2024,9 +1987,6 @@ void XYZtoV( XYZ *xyz, vec3 *v ){
 //=============================================================
 scene::Node* MakePatch( void ){
        scene::Node* patch = Patch_AllocNode();
-#if 0
-       patch->m_patch->SetShader( Texture[Game][0] );
-#endif
        Node_getTraversable( h_worldspawn )->insert( patch );
        return patch;
 }
@@ -2034,41 +1994,6 @@ scene::Node* MakePatch( void ){
 //=============================================================
 void MakeBrush( BRUSH *brush ){
        NodePtr node( Brush_AllocNode() );
-
-#if 0
-       for ( int i = 0; i < brush->NumFaces; i++ )
-       {
-               _QERFaceData QERFaceData;
-               if ( !strncmp( brush->face[i].texture, "textures/", 9 ) ) {
-                       strcpy( QERFaceData.m_TextureName,brush->face[i].texture );
-               }
-               else
-               {
-                       strcpy( QERFaceData.m_TextureName,"textures/" );
-                       strcpy( QERFaceData.m_TextureName + 9,brush->face[i].texture );
-               }
-               QERFaceData.m_nContents = brush->face[i].Contents;
-               QERFaceData.m_nFlags    = brush->face[i].Surface;
-               QERFaceData.m_nValue    = brush->face[i].Value;
-               QERFaceData.m_fShift[0] = brush->face[i].Shift[0];
-               QERFaceData.m_fShift[1] = brush->face[i].Shift[1];
-               QERFaceData.m_fRotate   = brush->face[i].Rotate;
-               QERFaceData.m_fScale[0] = brush->face[i].Scale[0];
-               QERFaceData.m_fScale[1] = brush->face[i].Scale[1];
-               QERFaceData.m_v1[0]     = brush->face[i].v[0][0];
-               QERFaceData.m_v1[1]     = brush->face[i].v[0][1];
-               QERFaceData.m_v1[2]     = brush->face[i].v[0][2];
-               QERFaceData.m_v2[0]     = brush->face[i].v[1][0];
-               QERFaceData.m_v2[1]     = brush->face[i].v[1][1];
-               QERFaceData.m_v2[2]     = brush->face[i].v[1][2];
-               QERFaceData.m_v3[0]     = brush->face[i].v[2][0];
-               QERFaceData.m_v3[1]     = brush->face[i].v[2][1];
-               QERFaceData.m_v3[2]     = brush->face[i].v[2][2];
-               QERFaceData.m_bBPrimit  = false;
-               ( g_FuncTable.m_pfnAddFaceData )( vp,&QERFaceData );
-       }
-#endif
-
        Node_getTraversable( h_func_group )->insert( node );
 }
 //=============================================================
index 84a9665252d0245df6ff6d8ed781e694f9d96542..543223695e0468ce5890795162436c1735efc1da 100644 (file)
@@ -100,22 +100,21 @@ ForEachFace( Brush& brush )
 }
 
 void visit( Face& face ) const {
-#if _DEBUG
        if ( m_surfaceFlagsVis < 0 ) {
                m_surfaceFlagsVis = face.getShader().m_flags.m_surfaceFlags;
        }
+#if _DEBUG
        else if ( m_surfaceFlagsVis >= 0 && m_surfaceFlagsVis != face.getShader().m_flags.m_surfaceFlags ) {
                globalOutputStream() << "Faces with different surfaceflags at brush\n";
        }
+#endif
        if ( m_contentFlagsVis < 0 ) {
                m_contentFlagsVis = face.getShader().m_flags.m_contentFlags;
        }
+#if _DEBUG
        else if ( m_contentFlagsVis >= 0 && m_contentFlagsVis != face.getShader().m_flags.m_contentFlags ) {
                globalOutputStream() << "Faces with different contentflags at brush\n";
        }
-#else
-       m_surfaceFlagsVis = face.getShader().m_flags.m_surfaceFlags;
-       m_contentFlagsVis = face.getShader().m_flags.m_contentFlags;
 #endif
 }
 };
index 1171f8a7199980cada591c7fbe0a1597737465b5..78cef4bafd432fd0b268227454114849daeefdf4 100644 (file)
@@ -32,54 +32,6 @@ namespace scene
 class Node;
 }
 
-#if 0
-class IBrushFace
-{
-public:
-virtual const char* GetShader() const = 0;
-virtual void SetShader( const char* name ) = 0;
-virtual const TextureProjection& GetTexdef() const = 0;
-virtual void GetTexdef( TextureProjection& projection ) const = 0;
-virtual void SetTexdef( const TextureProjection& projection ) = 0;
-virtual void GetFlags( ContentsFlagsValue& flags ) const = 0;
-virtual void SetFlags( const ContentsFlagsValue& flags ) = 0;
-virtual void ShiftTexdef( float s, float t ) = 0;
-virtual void ScaleTexdef( float s, float t ) = 0;
-virtual void RotateTexdef( float angle ) = 0;
-virtual void FitTexture( float s_repeat, float t_repeat ) = 0;
-virtual bool isDetail() const = 0;
-virtual void setDetail( bool detail ) = 0;
-};
-
-class IBrush
-{
-public:
-STRING_CONSTANT( Name, "IBrush" );
-virtual void reserve( std::size_t count ) = 0;
-virtual void clear() = 0;
-virtual void copy( const IBrush& other ) = 0;
-virtual IBrushFace* addPlane( const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection ) = 0;
-virtual const AABB& localAABB() const = 0;
-virtual void removeEmptyFaces() = 0;
-};
-
-class IBrushFaceInstance
-{
-public:
-virtual IBrushFace& getFace() = 0;
-virtual const IBrushFace& getFace() const = 0;
-virtual bool isSelected() const = 0;
-virtual void setSelected( SelectionSystem::EComponentMode mode, bool select ) const = 0;
-};
-
-class IBrushInstance
-{
-public:
-STRING_CONSTANT( Name, "IBrushInstance" );
-virtual void forEachFaceInstance( const BrushInstanceVisitor& visitor ) = 0;
-};
-#endif
-
 class _QERFaceData
 {
 public:
index eca09ae74d653e6c7e19ad1a6223adf8992d76b0..6575a573146914c6b20aa1535849fc92374255a1 100644 (file)
@@ -1758,56 +1758,9 @@ typedef unsigned int GLhandleARB;
 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
 
-#if 0
-#define glVertexAttrib1fARB GlobalOpenGL().m_glVertexAttrib1fARB
-#define glVertexAttrib1sARB GlobalOpenGL().m_glVertexAttrib1sARB
-#define glVertexAttrib1dARB GlobalOpenGL().m_glVertexAttrib1dARB
-#define glVertexAttrib2fARB GlobalOpenGL().m_glVertexAttrib2fARB
-#define glVertexAttrib2sARB GlobalOpenGL().m_glVertexAttrib2sARB
-#define glVertexAttrib2dARB GlobalOpenGL().m_glVertexAttrib2dARB
-#define glVertexAttrib3fARB GlobalOpenGL().m_glVertexAttrib3fARB
-#define glVertexAttrib3sARB GlobalOpenGL().m_glVertexAttrib3sARB
-#define glVertexAttrib3dARB GlobalOpenGL().m_glVertexAttrib3dARB
-#define glVertexAttrib4fARB GlobalOpenGL().m_glVertexAttrib4fARB
-#define glVertexAttrib4sARB GlobalOpenGL().m_glVertexAttrib4sARB
-#define glVertexAttrib4dARB GlobalOpenGL().m_glVertexAttrib4dARB
-#define glVertexAttrib4NubARB GlobalOpenGL().m_glVertexAttrib4NubARB
-#define glVertexAttrib1fvARB GlobalOpenGL().m_glVertexAttrib1fvARB
-#define glVertexAttrib1svARB GlobalOpenGL().m_glVertexAttrib1svARB
-#define glVertexAttrib1dvARB GlobalOpenGL().m_glVertexAttrib1dvARB
-#define glVertexAttrib2fvARB GlobalOpenGL().m_glVertexAttrib2fvARB
-#define glVertexAttrib2svARB GlobalOpenGL().m_glVertexAttrib2svARB
-#define glVertexAttrib2dvARB GlobalOpenGL().m_glVertexAttrib2dvARB
-#define glVertexAttrib3fvARB GlobalOpenGL().m_glVertexAttrib3fvARB
-#define glVertexAttrib3svARB GlobalOpenGL().m_glVertexAttrib3svARB
-#define glVertexAttrib3dvARB GlobalOpenGL().m_glVertexAttrib3dvARB
-#define glVertexAttrib4fvARB GlobalOpenGL().m_glVertexAttrib4fvARB
-#define glVertexAttrib4svARB GlobalOpenGL().m_glVertexAttrib4svARB
-#define glVertexAttrib4dvARB GlobalOpenGL().m_glVertexAttrib4dvARB
-#define glVertexAttrib4ivARB GlobalOpenGL().m_glVertexAttrib4ivARB
-#define glVertexAttrib4bvARB GlobalOpenGL().m_glVertexAttrib4bvARB
-#define glVertexAttrib4ubvARB GlobalOpenGL().m_glVertexAttrib4ubvARB
-#define glVertexAttrib4usvARB GlobalOpenGL().m_glVertexAttrib4usvARB
-#define glVertexAttrib4uivARB GlobalOpenGL().m_glVertexAttrib4uivARB
-#define glVertexAttrib4NbvARB GlobalOpenGL().m_glVertexAttrib4NbvARB
-#define glVertexAttrib4NsvARB GlobalOpenGL().m_glVertexAttrib4NsvARB
-#define glVertexAttrib4NivARB GlobalOpenGL().m_glVertexAttrib4NivARB
-#define glVertexAttrib4NubvARB GlobalOpenGL().m_glVertexAttrib4NubvARB
-#define glVertexAttrib4NusvARB GlobalOpenGL().m_glVertexAttrib4NusvARB
-#define glVertexAttrib4NuivARB GlobalOpenGL().m_glVertexAttrib4NuivARB
-#define glVertexAttribPointerARB GlobalOpenGL().m_glVertexAttribPointerARB
-#define glEnableVertexAttribArrayARB GlobalOpenGL().m_glEnableVertexAttribArrayARB
-#define glDisableVertexAttribArrayARB GlobalOpenGL().m_glDisableVertexAttribArrayARB
-#endif
 #define glBindAttribLocationARB GlobalOpenGL().m_glBindAttribLocationARB
 #define glGetActiveAttribARB GlobalOpenGL().m_glGetActiveAttribARB
 #define glGetAttribLocationARB GlobalOpenGL().m_glGetAttribLocationARB
-#if 0
-#define glGetVertexAttribdvARB GlobalOpenGL().m_glGetVertexAttribdvARB
-#define glGetVertexAttribfvARB GlobalOpenGL().m_glGetVertexAttribfvARB
-#define glGetVertexAttribivARB GlobalOpenGL().m_glGetVertexAttribivARB
-#define glGetVertexAttribPointervARB GlobalOpenGL().m_glGetVertexAttribPointervARB
-#endif
 #endif
 
 
@@ -2678,56 +2631,10 @@ struct OpenGLBinding
        bool ARB_vertex_shader(){
                return support_ARB_vertex_shader;
        }
-#if 0
-       void ( QGL_DLLEXPORT *m_glVertexAttrib1fARB )( GLuint index, GLfloat v0 );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib1sARB )( GLuint index, GLshort v0 );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib1dARB )( GLuint index, GLdouble v0 );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib2fARB )( GLuint index, GLfloat v0, GLfloat v1 );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib2sARB )( GLuint index, GLshort v0, GLshort v1 );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib2dARB )( GLuint index, GLdouble v0, GLdouble v1 );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib3fARB )( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2 );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib3sARB )( GLuint index, GLshort v0, GLshort v1, GLshort v2 );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib3dARB )( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2 );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4fARB )( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4sARB )( GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3 );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4dARB )( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4NubARB )( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib1fvARB )( GLuint index, const GLfloat *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib1svARB )( GLuint index, const GLshort *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib1dvARB )( GLuint index, const GLdouble *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib2fvARB )( GLuint index, const GLfloat *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib2svARB )( GLuint index, const GLshort *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib2dvARB )( GLuint index, const GLdouble *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib3fvARB )( GLuint index, const GLfloat *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib3svARB )( GLuint index, const GLshort *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib3dvARB )( GLuint index, const GLdouble *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4fvARB )( GLuint index, const GLfloat *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4svARB )( GLuint index, const GLshort *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4dvARB )( GLuint index, const GLdouble *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4ivARB )( GLuint index, const GLint *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4bvARB )( GLuint index, const GLbyte *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4ubvARB )( GLuint index, const GLubyte *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4usvARB )( GLuint index, const GLushort *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4uivARB )( GLuint index, const GLuint *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4NbvARB )( GLuint index, const GLbyte *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4NsvARB )( GLuint index, const GLshort *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4NivARB )( GLuint index, const GLint *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4NubvARB )( GLuint index, const GLubyte *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4NusvARB )( GLuint index, const GLushort *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttrib4NuivARB )( GLuint index, const GLuint *v );
-       void ( QGL_DLLEXPORT *m_glVertexAttribPointerARB )( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer );
-       void ( QGL_DLLEXPORT *m_glEnableVertexAttribArrayARB )( GLuint index );
-       void ( QGL_DLLEXPORT *m_glDisableVertexAttribArrayARB )( GLuint index );
-#endif
        void ( QGL_DLLEXPORT *m_glBindAttribLocationARB )( GLhandleARB programObj, GLuint index, const GLcharARB *name );
        void ( QGL_DLLEXPORT *m_glGetActiveAttribARB )( GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name );
        GLint ( QGL_DLLEXPORT *m_glGetAttribLocationARB )( GLhandleARB programObj, const GLcharARB *name );
-#if 0
-       void ( QGL_DLLEXPORT *m_glGetVertexAttribdvARB )( GLuint index, GLenum pname, GLdouble *params );
-       void ( QGL_DLLEXPORT *m_glGetVertexAttribfvARB )( GLuint index, GLenum pname, GLfloat *params );
-       void ( QGL_DLLEXPORT *m_glGetVertexAttribivARB )( GLuint index, GLenum pname, GLint *params );
-       void ( QGL_DLLEXPORT *m_glGetVertexAttribPointervARB )( GLuint index, GLenum pname, GLvoid **pointer );
-#endif
+
 
        // ARB_fragment_shader
        bool support_ARB_fragment_shader;
index 81cba69a4ccbcf189a0947282b28532952390350..998ea3a9363c25da00eb632f234e3c3294032616 100644 (file)
@@ -62,15 +62,11 @@ const_iterator end() const {
 }
 
 value_type& operator[]( std::size_t index ){
-#if defined( _DEBUG )
        ASSERT_MESSAGE( index < size(), "array index out of bounds" );
-#endif
        return m_data[index];
 }
 const value_type& operator[]( std::size_t index ) const {
-#if defined( _DEBUG )
        ASSERT_MESSAGE( index < size(), "array index out of bounds" );
-#endif
        return m_data[index];
 }
 value_type* data(){
@@ -87,55 +83,6 @@ bool empty() const {
 }
 };
 
-#if 0
-template<typename Element>
-class MatrixIterator
-{
-Element* m_position;
-
-void increment(){
-       ++m_position;
-}
-
-public:
-typedef std::bidirectional_iterator_tag iterator_category;
-typedef std::ptrdiff_t difference_type;
-typedef difference_type distance_type;
-typedef KeyValue<Key, Value> value_type;
-typedef value_type* pointer;
-typedef value_type& reference;
-
-MatrixIterator( Element* position ) : m_position( position ){
-}
-
-Element* position(){
-       return m_position;
-}
-
-bool operator==( const MatrixIterator& other ) const {
-       return m_position == other.m_position;
-}
-bool operator!=( const MatrixIterator& other ) const {
-       return !operator==( other );
-}
-MatrixIterator& operator++(){
-       increment();
-       return *this;
-}
-MatrixIterator operator++( int ){
-       MatrixIterator tmp = *this;
-       increment();
-       return tmp;
-}
-value_type& operator*() const {
-       return m_position->m_value;
-}
-value_type* operator->() const {
-       return &( operator*() );
-}
-};
-#endif
-
 template<typename Element>
 class Matrix
 {
@@ -167,27 +114,19 @@ const_iterator end() const {
 }
 
 value_type& operator[]( std::size_t index ){
-#if defined( _DEBUG )
        ASSERT_MESSAGE( index < size(), "array index out of bounds" );
-#endif
        return m_data[index];
 }
 const value_type& operator[]( std::size_t index ) const {
-#if defined( _DEBUG )
        ASSERT_MESSAGE( index < size(), "array index out of bounds" );
-#endif
        return m_data[index];
 }
 value_type& operator()( std::size_t x, std::size_t y ){
-#if defined( _DEBUG )
        ASSERT_MESSAGE( x < m_x && y < m_y, "array index out of bounds" );
-#endif
        return m_data[x * m_y + y];
 }
 const value_type& operator()( std::size_t x, std::size_t y ) const {
-#if defined( _DEBUG )
        ASSERT_MESSAGE( x < m_x && y < m_y, "array index out of bounds" );
-#endif
        return m_data[x * m_y + y];
 }
 value_type* data(){
index 8b1913fb850d26fce2b6162be5abf56ec2117f5c..7fb88f542fb91f406eaa5cbc563cc8f382cb2174 100644 (file)
@@ -150,9 +150,7 @@ ModuleRef( const char* name ) : m_table( 0 ){
        }
 }
 Type* getTable(){
-#if defined( _DEBUG )
        ASSERT_MESSAGE( m_table != 0, "ModuleRef::getTable: type=" << makeQuoted( typename Type::Name() ) << " version=" << makeQuoted( typename Type::Version() ) << " - module-reference used without being initialised" );
-#endif
        return m_table;
 }
 };
@@ -181,9 +179,7 @@ void initialise( const char* name ){
 }
 
 Type* getTable(){
-#if defined( _DEBUG )
        ASSERT_MESSAGE( m_table != 0, "SingletonModuleRef::getTable: type=" << makeQuoted( typename Type::Name() ) << " version=" << makeQuoted( typename Type::Version() ) << " - module-reference used without being initialised" );
-#endif
        return m_table;
 }
 void capture(){
index 6152cb14865140d173ff2daf6df1eb9daaf34436..7d9e31ca590bd52e2144c8198d5923be7c8f8898 100644 (file)
    along with GtkRadiant; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
  */
-
-#if 0
-
-#include "preferencesystem.h"
-#include "preferencedictionary.h"
-
-#include "xml/xmlparser.h"
-#include "xml/xmlwriter.h"
-
-
-void LoadPrefs( PreferenceDictionary& preferences, const char* filename ){
-       TextFileInputStream file( filename );
-       if ( !file.failed() ) {
-               XMLStreamParser parser( file );
-               XMLPreferenceDictionaryImporter importer( preferences );
-               parser.exportXML( importer );
-       }
-       else
-       {
-               // error
-       }
-}
-
-void SavePrefs( PreferenceDictionary& preferences, const char* filename ){
-       TextFileOutputStream file( filename );
-       if ( !file.failed() ) {
-               XMLStreamWriter writer( file );
-               XMLPreferenceDictionaryExporter exporter( preferences, "1" );
-               exporter.exportXML( writer );
-       }
-       else
-       {
-               // error
-       }
-}
-
-
-class StringPreference
-{
-public:
-class Observer
-{
-public:
-virtual void onChanged() = 0;
-};
-
-private:
-CopiedString m_string;
-Observer& m_observer;
-public:
-StringPreference( Observer& observer )
-       : m_observer( observer ){
-}
-void importString( const char* value ){
-       m_string = value;
-       m_observer.onChanged();
-}
-typedef MemberCaller1<StringPreference, const char*, &StringPreference::importString> ImportStringCaller;
-void exportString( StringImportCallback& importer ){
-       importer( m_string.c_str() );
-}
-typedef MemberCaller1<StringPreference, StringImportCallback&, &StringPreference::exportString> ExportStringCaller;
-};
-
-inline void int_export( int i, StringImportCallback& importer ){
-       char buffer[16];
-       sprintf( buffer, "%d", i );
-       importer( buffer );
-}
-
-inline int int_import( const char* value ){
-       return atoi( value );
-}
-
-class IntPreference
-{
-public:
-class Observer
-{
-public:
-virtual void onChanged() = 0;
-};
-
-private:
-int m_int;
-Observer& m_observer;
-public:
-
-IntPreference( Observer& observer )
-       : m_observer( observer ){
-}
-void importString( const char* value ){
-       m_int = int_import( value );
-       m_observer.onChanged();
-}
-typedef MemberCaller1<IntPreference, const char*, &IntPreference::importString> ImportStringCaller;
-void exportString( StringImportCallback& importer ){
-       int_export( m_int, importer );
-}
-typedef MemberCaller1<IntPreference, StringImportCallback&, &IntPreference::exportString> ExportStringCaller;
-};
-
-class IntPreferenceImporter
-{
-int& m_i;
-public:
-
-IntPreferenceImporter( int& i )
-       : m_i( i ){
-}
-void importString( const char* value ){
-       m_i = int_import( value );
-}
-};
-
-
-class TestPrefs
-{
-public:
-TestPrefs(){
-       PreferenceDictionary preferences;
-
-       class StringObserver : public StringPreference::Observer
-       {
-public:
-       void onChanged(){
-               int bleh = 0;
-       }
-       } string_observer;
-       StringPreference string1( string_observer );
-       string1.importString( "twenty-three" );
-
-       class IntObserver : public IntPreference::Observer
-       {
-public:
-       void onChanged(){
-               int bleh = 0;
-       }
-
-       } int_observer;
-       IntPreference int1( int_observer );
-       int1.importString( "23" );
-
-       preferences.registerPreference( "string1", StringPreference::ImportStringCaller( string1 ), StringPreference::ExportStringCaller( string1 ) );
-       preferences.registerPreference( "int1", IntPreference::ImportStringCaller( int1 ), IntPreference::ExportStringCaller( int1 ) );
-
-       LoadPrefs( preferences, "test.pref" );
-       SavePrefs( preferences, "test.pref" );
-
-}
-};
-
-#if 0
-TestPrefs g_TestPrefs;
-#endif
-
-void readpref( PreferenceDictionary& preferences, int& int_variable ){
-       PreferenceDictionary::iterator i = preferences.find( "int_variable" );
-       IntPreferenceImporter importer( int_variable );
-       ( *i ).second.exporter().exportString( importer );
-}
-
-void writepref( PreferenceDictionary& preferences, int& int_variable ){
-       PreferenceDictionary::iterator i = preferences.find( "int_variable" );
-       int_export( int_variable, ( *i ).second.importer() );
-}
-#endif
index 785c2dda2aeda4b8ecc43c88326f72b89091b897..be88203889f294402a50cf01e4546db8a8a3c5fd 100644 (file)
@@ -140,71 +140,3 @@ void forEachFile( VisitorFunc visitor, const char* root ){
 Archive* OpenArchive( const char* name ){
        return new PakArchive( name );
 }
-
-#if 0
-
-class TestArchive
-{
-public:
-TestArchive(){
-       Archive* archive = OpenArchive( "c:/quake3/baseq3/pak0.pak" );
-       ArchiveFile* file = archive->openFile( "gfx/palette.lmp" );
-       if ( file != 0 ) {
-               char buffer[1024];
-               file->getInputStream().read( (InputStream::byte_type*)buffer, 1024 );
-               file->release();
-       }
-       archive->release();
-}
-};
-
-TestArchive g_test;
-
-#endif
-
-#if 0
-
-class TestArchive
-{
-class TestVisitor : public Archive::IVisitor
-{
-public:
-void visit( const char* name ){
-       int bleh = 0;
-}
-};
-public:
-TestArchive(){
-       {
-               Archive* archive = OpenArchive( "" );
-               archive->release();
-       }
-       {
-               Archive* archive = OpenArchive( "NONEXISTANTFILE" );
-               archive->release();
-       }
-       {
-               Archive* archive = OpenArchive( "c:/quake/id1/pak0.pak" );
-               ArchiveFile* file = archive->openFile( "gfx/palette.lmp" );
-               if ( file != 0 ) {
-                       char buffer[1024];
-                       file->getInputStream().read( (InputStream::byte_type*)buffer, 1024 );
-                       file->release();
-               }
-               TestVisitor visitor;
-               archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFilesAndDirectories, 0 ), "" );
-               archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFiles, 0 ), "progs/" );
-               archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFiles, 0 ), "maps/" );
-               archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFiles, 1 ), "sound/ambience/" );
-               archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFilesAndDirectories, 1 ), "sound/" );
-               archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eDirectories, 1 ), "sound/" );
-               archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFilesAndDirectories, 2 ), "sound/" );
-               archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFilesAndDirectories, 2 ), "" );
-               archive->release();
-       }
-}
-};
-
-TestArchive g_test;
-
-#endif
index 793cb0e7091942d8575b4b010f8906d113df9400..7bc147d878abd046eba18bdf1d71f334ed888f76 100644 (file)
@@ -167,47 +167,3 @@ void forEachFile( VisitorFunc visitor, const char* root ){
 Archive* OpenArchive( const char* name ){
        return new WadArchive( name );
 }
-
-#if 0
-
-class TestArchive
-{
-class TestVisitor : public Archive::IVisitor
-{
-public:
-void visit( const char* name ){
-       int bleh = 0;
-}
-};
-public:
-TestArchive(){
-       {
-               Archive* archive = OpenArchive( "" );
-               archive->release();
-       }
-       {
-               Archive* archive = OpenArchive( "NONEXISTANTFILE" );
-               archive->release();
-       }
-       {
-               Archive* archive = OpenArchive( "c:/quake/id1/quake101.wad" );
-               ArchiveFile* file = archive->openFile( "textures/sky1.mip" );
-               if ( file != 0 ) {
-                       unsigned char* buffer = new unsigned char[file->size()];
-                       file->getInputStream().read( (InputStream::byte_type*)buffer, file->size() );
-                       delete[] buffer;
-                       file->release();
-               }
-               TestVisitor visitor;
-               archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFilesAndDirectories, 1 ), "" );
-               archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFilesAndDirectories, 0 ), "" );
-               archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFilesAndDirectories, 0 ), "textures/" );
-               archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFilesAndDirectories, 1 ), "textures/" );
-               archive->release();
-       }
-}
-};
-
-TestArchive g_test;
-
-#endif
index a8616e626daafdb51a6e76c932f5a90d4ffc9bdc..dc8590cac6da4829a790da99b9626fa91f4d632a 100644 (file)
@@ -274,43 +274,3 @@ void forEachFile( VisitorFunc visitor, const char* root ){
 Archive* OpenArchive( const char* name ){
        return new ZipArchive( name );
 }
-
-#if 0
-
-class TestZip
-{
-class TestVisitor : public Archive::IVisitor
-{
-public:
-void visit( const char* name ){
-       int bleh = 0;
-}
-};
-public:
-TestZip(){
-       testzip( "c:/quake3/baseq3/mapmedia.pk3", "textures/radiant/notex.tga" );
-}
-
-void testzip( const char* name, const char* filename ){
-       Archive* archive = OpenArchive( name );
-       ArchiveFile* file = archive->openFile( filename );
-       if ( file != 0 ) {
-               unsigned char buffer[4096];
-               std::size_t count = file->getInputStream().read( (InputStream::byte_type*)buffer, 4096 );
-               file->release();
-       }
-       TestVisitor visitor;
-       archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFilesAndDirectories, 0 ), "" );
-       archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFilesAndDirectories, 1 ), "" );
-       archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFiles, 1 ), "" );
-       archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eDirectories, 1 ), "" );
-       archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFilesAndDirectories, 1 ), "textures" );
-       archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFilesAndDirectories, 1 ), "textures/" );
-       archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFilesAndDirectories, 2 ), "" );
-       archive->release();
-}
-};
-
-TestZip g_TestZip;
-
-#endif
index 8e308c4c37ab8184508597e4539974fa4c6a70c5..ae4c237f7bd47e880c26fdf7f010e690a3c0fd8b 100644 (file)
@@ -198,72 +198,10 @@ void transformChanged(){
 typedef MemberCaller<Group, &Group::transformChanged> TransformChangedCaller;
 };
 
-#if 0
-class TransformableSetTranslation
-{
-Translation m_value;
-public:
-TransformableSetTranslation( const Translation& value ) : m_value( value ){
-}
-void operator()( Transformable& transformable ) const {
-       transformable.setTranslation( m_value );
-}
-};
-
-class TransformableSetRotation
-{
-Rotation m_value;
-public:
-TransformableSetRotation( const Rotation& value ) : m_value( value ){
-}
-void operator()( Transformable& transformable ) const {
-       transformable.setRotation( m_value );
-}
-};
-
-class TransformableSetScale
-{
-Scale m_value;
-public:
-TransformableSetScale( const Scale& value ) : m_value( value ){
-}
-void operator()( Transformable& transformable ) const {
-       transformable.setScale( m_value );
-}
-};
-
-class TransformableSetType
-{
-TransformModifierType m_value;
-public:
-TransformableSetType( const TransformModifierType& value ) : m_value( value ){
-}
-void operator()( Transformable& transformable ) const {
-       transformable.setType( m_value );
-}
-};
-
-class TransformableFreezeTransform
-{
-TransformModifierType m_value;
-public:
-void operator()( Transformable& transformable ) const {
-       transformable.freezeTransform();
-}
-};
-
-template<typename Functor>
-inline void Scene_forEachChildTransformable( const Functor& functor, const scene::Path& path ){
-       GlobalSceneGraph().traverse_subgraph( ChildInstanceWalker< InstanceApply<Transformable, Functor> >( functor ), path );
-}
-#endif
 
 class GroupInstance :
        public TargetableInstance,
        public TransformModifier,
-#if 0
-       public Transformable,
-#endif
        public Renderable
 {
 class TypeCasts
@@ -273,9 +211,6 @@ public:
 TypeCasts(){
        m_casts = TargetableInstance::StaticTypeCasts::instance().get();
        InstanceStaticCast<GroupInstance, Renderable>::install( m_casts );
-#if 0
-       InstanceStaticCast<GroupInstance, Transformable>::install( m_casts );
-#endif
 }
 InstanceTypeCastTable& get(){
        return m_casts;
@@ -306,26 +241,6 @@ void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
 
 STRING_CONSTANT( Name, "GroupInstance" );
 
-#if 0
-void setType( TransformModifierType type ){
-       Scene_forEachChildTransformable( TransformableSetType( type ), Instance::path() );
-}
-void setTranslation( const Translation& value ){
-       Scene_forEachChildTransformable( TransformableSetTranslation( value ), Instance::path() );
-}
-void setRotation( const Rotation& value ){
-       Scene_forEachChildTransformable( TransformableSetRotation( value ), Instance::path() );
-}
-void setScale( const Scale& value ){
-       Scene_forEachChildTransformable( TransformableSetScale( value ), Instance::path() );
-}
-void freezeTransform(){
-       Scene_forEachChildTransformable( TransformableFreezeTransform(), Instance::path() );
-}
-
-void evaluateTransform(){
-}
-#endif
 
 void evaluateTransform(){
        if ( getType() == TRANSFORM_PRIMITIVE ) {
index dbde66c14193bd5d5933885922ff0125ff8323dc..6c0141b797bce0032849802df4096dc1f39a470c 100644 (file)
@@ -1301,52 +1301,6 @@ const Matrix4& projection() const {
        matrix4_translate_by_vec3( m_doom3Projection, Vector3( 0.5f, 0.5f, 0 ) );
        matrix4_scale_by_vec3( m_doom3Projection, Vector3( 0.5f, 0.5f, 1 ) );
 
-#if 0
-       Vector3 right = vector3_cross( m_lightUp, vector3_normalised( m_lightTarget ) );
-       Vector3 up = vector3_cross( vector3_normalised( m_lightTarget ), m_lightRight );
-       Vector3 target = m_lightTarget;
-       Matrix4 test(
-               -right.x(), -right.y(), -right.z(), 0,
-               -up.x(), -up.y(), -up.z(), 0,
-               -target.x(), -target.y(), -target.z(), 0,
-               0, 0, 0, 1
-               );
-       Matrix4 frustum = matrix4_frustum( -0.01, 0.01, -0.01, 0.01, 0.01, 1.0 );
-       test = matrix4_full_inverse( test );
-       matrix4_premultiply_by_matrix4( test, frustum );
-       matrix4_multiply_by_matrix4( m_doom3Projection, test );
-#elif 0
-       const float nearFar = 1 / 49.5f;
-       Vector3 right = vector3_cross( m_lightUp, vector3_normalised( m_lightTarget + m_lightRight ) );
-       Vector3 up = vector3_cross( vector3_normalised( m_lightTarget + m_lightUp ), m_lightRight );
-       Vector3 target = vector3_negated( m_lightTarget * ( 1 + nearFar ) );
-       float scale = -1 / vector3_length( m_lightTarget );
-       Matrix4 test(
-               -inverse( right.x() ), -inverse( up.x() ), -inverse( target.x() ), 0,
-               -inverse( right.y() ), -inverse( up.y() ), -inverse( target.y() ), 0,
-               -inverse( right.z() ), -inverse( up.z() ), -inverse( target.z() ), scale,
-               0, 0, -nearFar, 0
-               );
-       matrix4_multiply_by_matrix4( m_doom3Projection, test );
-#elif 0
-       Vector3 leftA( m_lightTarget - m_lightRight );
-       Vector3 leftB( m_lightRight + m_lightUp );
-       Plane3 left( vector3_normalised( vector3_cross( leftA, leftB ) ) * ( 1.0 / 128 ), 0 );
-       Vector3 rightA( m_lightTarget + m_lightRight );
-       Vector3 rightB( vector3_cross( rightA, m_lightTarget ) );
-       Plane3 right( vector3_normalised( vector3_cross( rightA, rightB ) ) * ( 1.0 / 128 ), 0 );
-       Vector3 bottomA( m_lightTarget - m_lightUp );
-       Vector3 bottomB( vector3_cross( bottomA, m_lightTarget ) );
-       Plane3 bottom( vector3_normalised( vector3_cross( bottomA, bottomB ) ) * ( 1.0 / 128 ), 0 );
-       Vector3 topA( m_lightTarget + m_lightUp );
-       Vector3 topB( vector3_cross( topA, m_lightTarget ) );
-       Plane3 top( vector3_normalised( vector3_cross( topA, topB ) ) * ( 1.0 / 128 ), 0 );
-       Plane3 front( vector3_normalised( m_lightTarget ) * ( 1.0 / 128 ), 1 );
-       Plane3 back( vector3_normalised( vector3_negated( m_lightTarget ) ) * ( 1.0 / 128 ), 0 );
-       Matrix4 test( matrix4_from_planes( plane3_flipped( left ), plane3_flipped( right ), plane3_flipped( bottom ), plane3_flipped( top ), plane3_flipped( front ), plane3_flipped( back ) ) );
-       matrix4_multiply_by_matrix4( m_doom3Projection, test );
-#else
-
        Plane3 lightProject[4];
 
        Vector3 start = m_useLightStart && m_useLightEnd ? m_lightStart : vector3_normalised( m_lightTarget );
@@ -1418,8 +1372,7 @@ const Matrix4& projection() const {
        m_doom3Frustum.top = plane3_normalised( m_doom3Frustum.top );
        m_doom3Frustum.back = plane3_normalised( m_doom3Frustum.back );
        m_doom3Frustum.front = plane3_normalised( m_doom3Frustum.front );
-#endif
-       //matrix4_scale_by_vec3(m_doom3Projection, Vector3(1.0 / 128, 1.0 / 128, 1.0 / 128));
+
        return m_doom3Projection;
 }
 
@@ -1701,9 +1654,6 @@ void Light_Construct( LightType lightType ){
        g_lightType = lightType;
        if ( g_lightType == LIGHTTYPE_DOOM3 ) {
                LightShader::m_defaultShader = "lights/defaultPointLight";
-#if 0
-               LightShader::m_defaultShader = "lights/defaultProjectedLight";
-#endif
        }
        RenderLightRadiiFill::m_state = GlobalShaderCache().capture( "$Q3MAP2_LIGHT_SPHERE" );
        RenderLightCenter::m_state = GlobalShaderCache().capture( "$BIGPOINT" );
index b6347ec480f9444f95f84977d56e3aad372c552c..efdcfa70a7aeeb88091a7e4e4821d86fdbecbb43 100644 (file)
@@ -163,20 +163,6 @@ Image* LoadIDSPBuff( byte *buffer ){
 
        RGBAImage* image = new RGBAImage( columns, rows );
 
-#ifdef DEBUG
-       frametype = spriteframetype_t( pframetype->type );
-       if ( frametype == SPR_SINGLE ) {
-               globalOutputStream() << "Single Frame\n";
-       }
-       else if ( frametype == SPR_GROUP ) {
-               globalOutputStream() << "Group of Frames\n";
-       }
-       else
-       {
-               globalOutputStream() << "Bleh!\n"; // <-- we always get this, wtf!
-       }
-#endif
-
        palette = (byte *)( pframetype + 1 );
        spriteframe = (dspriteframe_t *)( palette + ( 256 * 3 ) + 4 ); // what are those 4 extra bytes ? what's missing ?
        buf_p = (byte *)( spriteframe + 1 );
index ee76006494978a9b94b6d24376619ba0820fe527..d7896673bf710cda8fd692f243669a1541d53337 100644 (file)
@@ -146,7 +146,6 @@ void updateAABB(){
 }
 
 void render( RenderStateFlags state ) const {
-#if 1
        if ( ( state & RENDER_BUMP ) != 0 ) {
                if ( GlobalShaderCache().useShaderLanguage() ) {
                        glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->normal );
@@ -169,28 +168,6 @@ void render( RenderStateFlags state ) const {
        }
        glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->vertex );
        glDrawElements( GL_TRIANGLES, GLsizei( m_indices.size() ), RenderIndexTypeID, m_indices.data() );
-#else
-       glBegin( GL_TRIANGLES );
-       for ( unsigned int i = 0; i < m_indices.size(); ++i )
-       {
-               glTexCoord2fv( &m_vertices[m_indices[i]].texcoord.s );
-               glNormal3fv( &m_vertices[m_indices[i]].normal.x );
-               glVertex3fv( &m_vertices[m_indices[i]].vertex.x );
-       }
-       glEnd();
-#endif
-
-#if defined( _DEBUG )
-       glBegin( GL_LINES );
-
-       for ( VertexBuffer<ArbitraryMeshVertex>::const_iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
-       {
-               Vector3 normal = vector3_added( vertex3f_to_vector3( ( *i ).vertex ), vector3_scaled( normal3f_to_vector3( ( *i ).normal ), 8 ) );
-               glVertex3fv( vertex3f_to_array( ( *i ).vertex ) );
-               glVertex3fv( vector3_to_array( normal ) );
-       }
-       glEnd();
-#endif
 }
 
 VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
index defa472aa0fd56503aea26bb1216fab8044062be..c3dbb6e630df5a04a1ada80939a981223e34e689 100644 (file)
@@ -113,29 +113,6 @@ void render( RenderStateFlags state ) const {
        glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->vertex );
        glDrawElements( GL_TRIANGLES, GLsizei( m_indices.size() ), RenderIndexTypeID, m_indices.data() );
 
-#if defined( _DEBUG )
-       GLfloat modelview[16];
-       glGetFloatv( GL_MODELVIEW_MATRIX, modelview ); // I know this is slow as hell, but hey - we're in _DEBUG
-       Matrix4 modelview_inv(
-               modelview[0], modelview[1], modelview[2], modelview[3],
-               modelview[4], modelview[5], modelview[6], modelview[7],
-               modelview[8], modelview[9], modelview[10], modelview[11],
-               modelview[12], modelview[13], modelview[14], modelview[15] );
-       matrix4_full_invert( modelview_inv );
-       Matrix4 modelview_inv_transposed = matrix4_transposed( modelview_inv );
-
-       glBegin( GL_LINES );
-
-       for ( Array<ArbitraryMeshVertex>::const_iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
-       {
-               Vector3 normal = normal3f_to_vector3( ( *i ).normal );
-               normal = matrix4_transformed_direction( modelview_inv, vector3_normalised( matrix4_transformed_direction( modelview_inv_transposed, normal ) ) ); // do some magic
-               Vector3 normalTransformed = vector3_added( vertex3f_to_vector3( ( *i ).vertex ), vector3_scaled( normal, 8 ) );
-               glVertex3fv( vertex3f_to_array( ( *i ).vertex ) );
-               glVertex3fv( vector3_to_array( normalTransformed ) );
-       }
-       glEnd();
-#endif
 }
 
 VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
@@ -234,10 +211,6 @@ void CopyPicoSurface( picoSurface_t* surface ){
                picoVec_t* st = PicoGetSurfaceST( surface, 0, int(i) );
                m_vertices[i].texcoord = TexCoord2f( st[0], st[1] );
 
-#if 0
-               picoVec_t* color = PicoGetSurfaceColor( surface, 0, int(i) );
-               m_vertices[i].colour = Colour4b( color[0], color[1], color[2], color[3] );
-#endif
        }
 
        picoIndex_t* indexes = PicoGetSurfaceIndexes( surface, 0 );
@@ -621,315 +594,6 @@ scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Pa
 }
 };
 
-
-#if 0
-
-template<typename Key, typename Type>
-class create_new
-{
-public:
-static Type* construct( const Key& key ){
-       return new Type( key );
-}
-static void destroy( Type* value ){
-       delete value;
-}
-};
-
-template<typename Key, typename Type, typename creation_policy = create_new<Key, Type> >
-class cache_element : public creation_policy
-{
-public:
-inline cache_element() : m_count( 0 ), m_value( 0 ) {}
-inline ~cache_element(){
-       ASSERT_MESSAGE( m_count == 0, "destroyed a reference before it was released\n" );
-       if ( m_count > 0 ) {
-               destroy();
-       }
-}
-inline Type* capture( const Key& key ){
-       if ( ++m_count == 1 ) {
-               construct( key );
-       }
-       return m_value;
-}
-inline void release(){
-       ASSERT_MESSAGE( !empty(), "failed to release reference - not found in cache\n" );
-       if ( --m_count == 0 ) {
-               destroy();
-       }
-}
-inline bool empty(){
-       return m_count == 0;
-}
-inline void refresh( const Key& key ){
-       m_value->refresh( key );
-}
-private:
-inline void construct( const Key& key ){
-       m_value = creation_policy::construct( key );
-}
-inline void destroy(){
-       creation_policy::destroy( m_value );
-}
-
-std::size_t m_count;
-Type* m_value;
-};
-
-class create_picomodel
-{
-typedef PicoModelKey key_type;
-typedef PicoModel value_type;
-public:
-static value_type* construct( const key_type& key ){
-       picoModel_t* picomodel = PicoLoadModel( const_cast<char*>( key.first.c_str() ), key.second );
-       value_type* value = new value_type( picomodel );
-       PicoFreeModel( picomodel );
-       return value;
-}
-static void destroy( value_type* value ){
-       delete value;
-}
-};
-
-#include <map>
-
-class ModelCache
-{
-typedef PicoModel value_type;
-
-public:
-typedef PicoModelKey key_type;
-typedef cache_element<key_type, value_type, create_picomodel> elem_type;
-typedef std::map<key_type, elem_type> cache_type;
-
-value_type* capture( const key_type& key ){
-       return m_cache[key].capture( key );
-}
-void release( const key_type& key ){
-       m_cache[key].release();
-}
-
-private:
-cache_type m_cache;
-};
-
-ModelCache g_model_cache;
-
-
-
-typedef struct remap_s {
-       char m_remapbuff[64 + 1024];
-       char *original;
-       char *remap;
-} remap_t;
-
-class RemapWrapper :
-       public Cullable,
-       public Bounded
-{
-public:
-RemapWrapper( const char* name ){
-       parse_namestr( name );
-
-       m_model = g_model_cache.capture( ModelCache::key_type( m_name, m_frame ) );
-
-       construct_shaders();
-}
-virtual ~RemapWrapper(){
-       g_model_cache.release( ModelCache::key_type( m_name, m_frame ) );
-
-       for ( shaders_t::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i )
-       {
-               GlobalShaderCache().release( ( *i ).c_str() );
-       }
-
-       for ( remaps_t::iterator j = m_remaps.begin(); j != m_remaps.end(); ++j )
-       {
-               delete ( *j );
-       }
-}
-
-VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
-       return m_model->intersectVolume( test, localToWorld );
-}
-
-virtual const AABB& localAABB() const {
-       return m_model->localAABB();
-}
-
-void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
-       m_model->render( renderer, volume, localToWorld, m_states );
-}
-
-void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
-       m_model->testSelect( selector, test, localToWorld );
-}
-
-private:
-void add_remap( const char *remap ){
-       const char *ch;
-       remap_t *pRemap;
-
-       ch = remap;
-
-       while ( *ch && *ch != ';' )
-               ch++;
-
-       if ( *ch == '\0' ) {
-               // bad remap
-               globalErrorStream() << "WARNING: Shader _remap key found in a model entity without a ; character\n";
-       }
-       else {
-               pRemap = new remap_t;
-
-               strncpy( pRemap->m_remapbuff, remap, sizeof( pRemap->m_remapbuff ) );
-
-               pRemap->m_remapbuff[ch - remap] = '\0';
-
-               pRemap->original = pRemap->m_remapbuff;
-               pRemap->remap = pRemap->m_remapbuff + ( ch - remap ) + 1;
-
-               m_remaps.push_back( pRemap );
-       }
-}
-
-void parse_namestr( const char *name ){
-       const char *ptr, *s;
-       bool hasName, hasFrame;
-
-       hasName = hasFrame = false;
-
-       m_frame = 0;
-
-       for ( s = ptr = name; ; ++ptr )
-       {
-               if ( !hasName && ( *ptr == ':' || *ptr == '\0' ) ) {
-                       // model name
-                       hasName = true;
-                       m_name = CopiedString( s, ptr );
-                       s = ptr + 1;
-               }
-               else if ( *ptr == '?' || *ptr == '\0' ) {
-                       // model frame
-                       hasFrame = true;
-                       m_frame = atoi( CopiedString( s, ptr ).c_str() );
-                       s = ptr + 1;
-               }
-               else if ( *ptr == '&' || *ptr == '\0' ) {
-                       // a remap
-                       add_remap( CopiedString( s, ptr ).c_str() );
-                       s = ptr + 1;
-               }
-
-               if ( *ptr == '\0' ) {
-                       break;
-               }
-       }
-}
-
-void construct_shaders(){
-       const char* global_shader = shader_for_remap( "*" );
-
-       m_shaders.reserve( m_model->size() );
-       m_states.reserve( m_model->size() );
-       for ( PicoModel::iterator i = m_model->begin(); i != m_model->end(); ++i )
-       {
-               const char* shader = shader_for_remap( ( *i )->getShader() );
-               m_shaders.push_back(
-                       ( shader[0] != '\0' )
-                       ? shader
-                       : ( global_shader[0] != '\0' )
-                       ? global_shader
-                       : ( *i )->getShader() );
-               m_states.push_back( GlobalShaderCache().capture( m_shaders.back().c_str() ) );
-       }
-}
-
-inline const char* shader_for_remap( const char* remap ){
-       for ( remaps_t::iterator i = m_remaps.begin(); i != m_remaps.end(); ++i )
-       {
-               if ( shader_equal( remap, ( *i )->original ) ) {
-                       return ( *i )->remap;
-               }
-       }
-       return "";
-}
-
-CopiedString m_name;
-int m_frame;
-PicoModel* m_model;
-
-typedef std::vector<remap_t*> remaps_t;
-remaps_t m_remaps;
-typedef std::vector<CopiedString> shaders_t;
-shaders_t m_shaders;
-typedef std::vector<Shader*> states_t;
-states_t m_states;
-};
-
-class RemapWrapperInstance : public scene::Instance, public Renderable, public SelectionTestable
-{
-RemapWrapper& m_remapwrapper;
-public:
-RemapWrapperInstance( const scene::Path& path, scene::Instance* parent, RemapWrapper& remapwrapper ) : Instance( path, parent ), m_remapwrapper( remapwrapper ){
-       scene::Instance::m_cullable = &m_remapwrapper;
-       scene::Instance::m_render = this;
-       scene::Instance::m_select = this;
-}
-
-void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
-       m_remapwrapper.render( renderer, volume, Instance::localToWorld() );
-}
-void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
-       renderSolid( renderer, volume );
-}
-
-void testSelect( Selector& selector, SelectionTest& test ){
-       m_remapwrapper.testSelect( selector, test, Instance::localToWorld() );
-}
-};
-
-class RemapWrapperNode : public scene::Node::Symbiot, public scene::Instantiable
-{
-scene::Node m_node;
-typedef RemapWrapperInstance instance_type;
-InstanceSet m_instances;
-RemapWrapper m_remapwrapper;
-public:
-RemapWrapperNode( const char* name ) : m_node( this ), m_remapwrapper( name ){
-       m_node.m_instance = this;
-}
-
-void release(){
-       delete this;
-}
-scene::Node& node(){
-       return m_node;
-}
-
-scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
-       return new instance_type( path, parent, m_remapwrapper );
-}
-void forEachInstance( const scene::Instantiable::Visitor& visitor ){
-       m_instances.forEachInstance( visitor );
-}
-void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
-       m_instances.insert( observer, path, instance );
-}
-scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
-       return m_instances.erase( observer, path );
-}
-};
-
-scene::Node& LoadRemapModel( const char* name ){
-       return ( new RemapWrapperNode( name ) )->node();
-}
-
-#endif
-
-
 size_t picoInputStreamReam( void* inputStream, unsigned char* buffer, size_t length ){
        return reinterpret_cast<InputStream*>( inputStream )->read( buffer, length );
 }
index a7a3078dbbde5f319d21b777f7fde25ad25184e3..3dfc9f6e0baeae9c3f01bfda5bb097b3912f72d9 100644 (file)
@@ -591,11 +591,6 @@ bool ShaderTemplate::parseDoom3( Tokeniser& tokeniser ){
                        else if ( string_equal_nocase( token, "zeroclamp" ) ) {
                                currentLayer.m_clampToBorder = true;
                        }
-#if 0
-                       else if ( string_equal_nocase( token, "alphaTest" ) ) {
-                               Tokeniser_getFloat( tokeniser, currentLayer.m_alphaTest );
-                       }
-#endif
                }
                else if ( depth == 1 ) {
                        if ( string_equal_nocase( token, "qer_editorimage" ) ) {
index 8308416f63707626c0193124c1b3ab401c758a73..513b4584590a254309a54934705eb92984dd94e7 100644 (file)
@@ -118,20 +118,6 @@ void CSpriteModel::Draw( int state, int rflags ) const {
 
        // draw the sprite
 
-#if 0
-       // using x/y axis, it appears FLAT without the proper transform and rotation.
-
-       g_QglTable.m_pfn_qglBegin( GL_QUADS );
-       g_QglTable.m_pfn_qglTexCoord2f( 0,0 );
-       g_QglTable.m_pfn_qglVertex3f( 0 - w,0 - h, 0 );
-       g_QglTable.m_pfn_qglTexCoord2f( 1,0 );
-       g_QglTable.m_pfn_qglVertex3f( w,0 - h, 0 );
-       g_QglTable.m_pfn_qglTexCoord2f( 1,1 );
-       g_QglTable.m_pfn_qglVertex3f( w, h, 0 );
-       g_QglTable.m_pfn_qglTexCoord2f( 0,1 );
-       g_QglTable.m_pfn_qglVertex3f( 0 - w, h, 0 );
-       g_QglTable.m_pfn_qglEnd();
-#else
 
        // so draw it using y/z instead.
        g_QglTable.m_pfn_qglBegin( GL_QUADS );
@@ -144,29 +130,7 @@ void CSpriteModel::Draw( int state, int rflags ) const {
        g_QglTable.m_pfn_qglTexCoord2f( 0.0f, 0.0f );
        g_QglTable.m_pfn_qglVertex3f( 0.0f, static_cast<float>( w ), 0.0f - static_cast<float>( h ) );
        g_QglTable.m_pfn_qglEnd();
-#endif
 
        g_QglTable.m_pfn_qglBindTexture( GL_TEXTURE_2D, 0 );
        g_QglTable.m_pfn_qglPopAttrib();
 }
-
-/*
-   bool CSpriteModel::TestRay(const ray_t *ray, vec_t *dist) const
-   {
-   vec_t depth_start = *dist;
-   vec_t depth_local = *dist;
-
-   if (aabb_test_ray(&m_BBox, ray) == 0)
-    return false;
-
-   for(int i=0; i<m_nSurfaces; i++)
-   {
-    if(m_children[i].TestRay(ray, &depth_local))
-    {
-      if (depth_local < *dist) *dist = depth_local;
-    }
-   }
-
-   return *dist < depth_start;
-   }
- */
index 50fbf12566a76a120bc00aee0fdcc833ddc1246f..533442bd1798632ac484136500ff6aa039a15111 100644 (file)
@@ -543,154 +543,6 @@ static bool CanProcess(){
        return 1;
 }
 
-#if 0
-static void button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
-       if ( CanProcess() ) {
-               switch ( event->button )
-               {
-               case 1:
-                       g_pManager->OnLButtonDown( event->x, event->y ); break;
-               case 3:
-                       g_2DView.OnRButtonDown( event->x, event->y ); break;
-               }
-       }
-}
-
-static void button_release( GtkWidget *widget, GdkEventButton *event, gpointer data ){
-       if ( CanProcess() ) {
-               switch ( event->button )
-               {
-               case 1:
-                       g_pManager->OnLButtonUp( event->x, event->y ); break;
-               case 3:
-                       g_2DView.OnRButtonUp( event->x, event->y ); break;
-               }
-       }
-}
-
-static void motion( GtkWidget *widget, GdkEventMotion *event, gpointer data ){
-       if ( CanProcess() ) {
-               if ( g_2DView.OnMouseMove( event->x, event->y ) ) {
-                       return;
-               }
-
-               if ( g_pManager->OnMouseMove( event->x, event->y ) ) {
-                       return;
-               }
-       }
-}
-
-static gint expose( GtkWidget *widget, GdkEventExpose *event, gpointer data ){
-       if ( event->count > 0 ) {
-               return TRUE;
-       }
-
-       if ( !CanProcess() ) {
-               return TRUE;
-       }
-
-       if ( g_bTexViewReady ) {
-               g_2DView.m_rect.bottom = widget->allocation.height;
-               g_2DView.m_rect.right = widget->allocation.width;
-
-               if ( !g_QglTable.m_pfn_glwidget_make_current( g_pToolWidget ) ) {
-                       Sys_Printf( "TexTool: glMakeCurrent failed\n" );
-                       return TRUE;
-               }
-
-               DoExpose();
-
-               g_QglTable.m_pfn_glwidget_swap_buffers( g_pToolWidget );
-       }
-
-       return TRUE;
-}
-
-static gint keypress( GtkWidget* widget, GdkEventKey* event, gpointer data ){
-       unsigned int code = gdk_keyval_to_upper( event->keyval );
-
-       if ( code == GDK_Escape ) {
-               gtk_widget_destroy( g_pToolWnd );
-               g_pToolWnd = NULL;
-               return TRUE;
-       }
-
-       if ( CanProcess() ) {
-               if ( g_2DView.OnKeyDown( code ) ) {
-                       return FALSE;
-               }
-
-               if ( code == GDK_Return ) {
-                       Textool_Validate();
-                       return FALSE;
-               }
-       }
-
-       return TRUE;
-}
-
-static gint close( GtkWidget *widget, GdkEvent* event, gpointer data ){
-       gtk_widget_destroy( widget );
-       g_pToolWnd = NULL;
-
-       return TRUE;
-}
-
-static GtkWidget* CreateOpenGLWidget(){
-       g_pToolWidget = g_QglTable.m_pfn_glwidget_new( FALSE, g_QglTable.m_pfn_GetQeglobalsGLWidget() );
-
-       gtk_widget_set_events( g_pToolWidget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_KEY_PRESS_MASK |
-                                                  GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK );
-
-       // Connect signal handlers
-       gtk_signal_connect( GTK_OBJECT( g_pToolWidget ), "expose_event", GTK_SIGNAL_FUNC( expose ), NULL );
-       gtk_signal_connect( GTK_OBJECT( g_pToolWidget ), "motion_notify_event",
-                                               GTK_SIGNAL_FUNC( motion ), NULL );
-       gtk_signal_connect( GTK_OBJECT( g_pToolWidget ), "button_press_event",
-                                               GTK_SIGNAL_FUNC( button_press ), NULL );
-       gtk_signal_connect( GTK_OBJECT( g_pToolWidget ), "button_release_event",
-                                               GTK_SIGNAL_FUNC( button_release ), NULL );
-
-       gtk_signal_connect( GTK_OBJECT( g_pToolWnd ), "delete_event", GTK_SIGNAL_FUNC( close ), NULL );
-       gtk_signal_connect( GTK_OBJECT( g_pToolWnd ), "key_press_event",
-                                               GTK_SIGNAL_FUNC( keypress ), NULL );
-
-       return g_pToolWidget;
-}
-#endif
-
-#if 0
-static void DoPaint(){
-       if ( !CanProcess() ) {
-               return;
-       }
-
-       if ( g_bTexViewReady ) {
-               g_2DView.m_rect.bottom = g_pToolWnd->getHeight();
-               g_2DView.m_rect.right = g_pToolWnd->getWidth();
-
-               // set GL_PROJECTION
-               g_2DView.PreparePaint();
-               // render the objects
-               // the master is not rendered the same way, draw over a unified texture background
-               g_2DView.TextureBackground( g_DrawObjects[0].pObject->getTextureNumber() );
-               if ( g_nDrawObjects >= 1 ) {
-                       int i;
-                       for ( i = 1; i < g_nDrawObjects; i++ )
-                       {
-                               // we use a first step to the GL_MODELVIEW for the master object
-                               // GL_MODELVIEW will be altered in RenderAuxiliary too
-                               g_DrawObjects[0].pObject->PrepareModelView( g_DrawObjects[i].pTopo );
-                               g_DrawObjects[i].pObject->RenderAuxiliary();
-                       }
-               }
-               // draw the polygon outline and control points
-               g_DrawObjects[0].pObject->PrepareModelView( NULL );
-               g_DrawObjects[0].pObject->RenderUI();
-       }
-}
-#endif
-
 bool CWindowListener::OnLButtonDown( guint32 nFlags, double x, double y ){
        if ( CanProcess() ) {
                g_pManager->OnLButtonDown( (int)x, (int)y );
@@ -771,57 +623,6 @@ bool CWindowListener::OnKeyPressed( char *s ){
 }
 
 extern "C" void QERPlug_Dispatch( const char* p, vec3_t vMin, vec3_t vMax, bool bSingleBrush ){
-  #if 0
-       // if it's the first call, perhaps we need some additional init steps
-       if ( !g_bQglInitDone ) {
-               g_QglTable.m_nSize = sizeof( OpenGLBinding );
-               if ( g_FuncTable.m_pfnRequestInterface( QERQglTable_GUID, static_cast<LPVOID>( &g_QglTable ) ) ) {
-                       g_bQglInitDone = true;
-               }
-               else
-               {
-                       Sys_Printf( "TexTool plugin: OpenGLBinding interface request failed\n" );
-                       return;
-               }
-       }
-
-       if ( !g_bSelectedFaceInitDone ) {
-               g_SelectedFaceTable.m_nSize = sizeof( _QERSelectedFaceTable );
-               if ( g_FuncTable.m_pfnRequestInterface( QERSelectedFaceTable_GUID,
-                                                                                               static_cast<LPVOID>( &g_SelectedFaceTable ) ) ) {
-                       g_bSelectedFaceInitDone = true;
-               }
-               else
-               {
-                       Sys_Printf( "TexTool plugin: _QERSelectedFaceTable interface request failed\n" );
-                       return;
-               }
-       }
-
-       if ( !g_bSurfaceTableInitDone ) {
-               g_SurfaceTable.m_nSize = sizeof( _QERAppSurfaceTable );
-               if ( g_FuncTable.m_pfnRequestInterface( QERAppSurfaceTable_GUID, static_cast<LPVOID>( &g_SurfaceTable ) ) ) {
-                       g_bSurfaceTableInitDone = true;
-               }
-               else
-               {
-                       Sys_Printf( "TexTool plugin: _QERAppSurfaceTable interface request failed\n" );
-                       return;
-               }
-       }
-
-       if ( !g_bUITable ) {
-               g_UITable.m_nSize = sizeof( _QERUITable );
-               if ( g_FuncTable.m_pfnRequestInterface( QERUI_GUID, static_cast<LPVOID>( &g_UITable ) ) ) {
-                       g_bUITable = true;
-               }
-               else
-               {
-                       Sys_Printf( "TexTool plugin: _QERUITable interface request failed\n" );
-                       return;
-               }
-       }
-  #endif
 
        if ( !strcmp( p, "About..." ) ) {
                DoMessageBox( PLUGIN_ABOUT, "About ...", MB_OK );
index a77b07286a96e91ae8bc54ad3c929c0002c3092a..d5f3ec41d00697455c7b3765b91b91e80ead798d 100644 (file)
@@ -119,46 +119,3 @@ virtual void forEachFile( VisitorFunc visitor, const char* root ){
 Archive* OpenArchive( const char* name ){
        return new DirectoryArchive( name );
 }
-
-#if 0
-
-class TestArchive
-{
-class TestVisitor : public Archive::IVisitor
-{
-public:
-virtual void visit( const char* name ){
-       int bleh = 0;
-}
-};
-public:
-void test1(){
-       Archive* archive = OpenArchive( "d:/quake/id1/" );
-       ArchiveFile* file = archive->openFile( "quake101.wad" );
-       if ( file != 0 ) {
-               char buffer[1024];
-               file->getInputStream().read( buffer, 1024 );
-               file->release();
-       }
-       TestVisitor visitor;
-       archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFilesAndDirectories, 0 ), "" );
-       archive->release();
-}
-void test2(){
-       Archive* archive = OpenArchive( "d:/gtkradiant_root/baseq3/" );
-       TestVisitor visitor;
-       archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFilesAndDirectories, 2 ), "" );
-       archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFiles, 1 ), "textures" );
-       archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eDirectories, 1 ), "textures" );
-       archive->forEachFile( Archive::VisitorFunc( &visitor, Archive::eFilesAndDirectories, 1 ), "textures" );
-       archive->release();
-}
-TestArchive(){
-       test1();
-       test2();
-}
-};
-
-TestArchive g_test;
-
-#endif
index 5e38cc1d62e785797468ceb7a103bf26cbd5f40a..bb03f43a41ce5106324ddbd2fd4b837ac09e1b17 100644 (file)
@@ -262,21 +262,6 @@ void Brush::buildBRep(){
                                globalErrorStream() << "Final B-Rep: inconsistent vertex count\n";
                        }
 
-#if BRUSH_CONNECTIVITY_DEBUG
-                       if ( ( uniqueVertices.size() + faces_size ) - uniqueEdges.size() != 2 ) {
-                               for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
-                               {
-                                       std::size_t faceIndex = std::distance( m_faces.begin(), i );
-
-                                       if ( !( *i )->contributes() ) {
-                                               globalOutputStream() << "face: " << Unsigned( faceIndex ) << " does not contribute\n";
-                                       }
-
-                                       Winding_printConnectivity( ( *i )->getWinding() );
-                               }
-                       }
-#endif
-
                        // edge-index list for wireframe rendering
                        {
                                m_edge_indices.resize( uniqueEdgeIndices.size() );
index 0fb6ffe225c2b0d3dbe45d0a8b3d5fb08a07079f..6c0956f5048ad80c6bf498f663826f0c019a8a67 100644 (file)
@@ -80,9 +80,6 @@ enum EBrushType
 };
 
 
-#define BRUSH_CONNECTIVITY_DEBUG 0
-#define BRUSH_DEGENERATE_DEBUG 0
-
 template<typename TextOuputStreamType>
 inline TextOuputStreamType& ostream_write( TextOuputStreamType& ostream, const Matrix4& m ){
        return ostream << "(" << m[0] << " " << m[1] << " " << m[2] << " " << m[3] << ", "
@@ -153,42 +150,9 @@ inline void Winding_Draw( const Winding& winding, const Vector3& normal, RenderS
                        glTexCoordPointer( 2, GL_FLOAT, sizeof( WindingVertex ), &winding.points.data()->texcoord );
                }
        }
-#if 0
-       if ( state & RENDER_FILL ) {
-               glDrawArrays( GL_TRIANGLE_FAN, 0, GLsizei( winding.numpoints ) );
-       }
-       else
-       {
-               glDrawArrays( GL_LINE_LOOP, 0, GLsizei( winding.numpoints ) );
-       }
-#else
-       glDrawArrays( GL_POLYGON, 0, GLsizei( winding.numpoints ) );
-#endif
-
-#if 0
-       const Winding& winding = winding;
-
-       if ( state & RENDER_FILL ) {
-               glBegin( GL_POLYGON );
-       }
-       else
-       {
-               glBegin( GL_LINE_LOOP );
-       }
 
-       if ( state & RENDER_LIGHTING ) {
-               glNormal3fv( normal );
-       }
+       glDrawArrays( GL_POLYGON, 0, GLsizei( winding.numpoints ) );
 
-       for ( int i = 0; i < winding.numpoints; ++i )
-       {
-               if ( state & RENDER_TEXTURE ) {
-                       glTexCoord2fv( &winding.points[i][3] );
-               }
-               glVertex3fv( winding.points[i] );
-       }
-       glEnd();
-#endif
 }
 
 
@@ -697,13 +661,7 @@ FacePlane( const FacePlane& other ) : m_funcStaticOrigin( 0, 0, 0 ){
 
 void MakePlane(){
        if ( !isDoom3Plane() ) {
-#if 0
-               if ( check_plane_is_integer( m_planepts ) ) {
-                       globalErrorStream() << "non-integer planepts: ";
-                       planepts_print( m_planepts, globalErrorStream() );
-                       globalErrorStream() << "\n";
-               }
-#endif
+
                m_planeCached = plane3_for_points( m_planepts );
        }
 }
@@ -722,10 +680,6 @@ void reverse(){
 void transform( const Matrix4& matrix, bool mirror ){
        if ( !isDoom3Plane() ) {
 
-#if 0
-               bool off = check_plane_is_integer( planePoints() );
-#endif
-
                matrix4_transform_point( matrix, m_planepts[0] );
                matrix4_transform_point( matrix, m_planepts[1] );
                matrix4_transform_point( matrix, m_planepts[2] );
@@ -733,14 +687,6 @@ void transform( const Matrix4& matrix, bool mirror ){
                if ( mirror ) {
                        reverse();
                }
-
-#if 0
-               if ( check_plane_is_integer( planePoints() ) ) {
-                       if ( !off ) {
-                               globalErrorStream() << "caused by transform\n";
-                       }
-               }
-#endif
                MakePlane();
        }
        else
@@ -1058,9 +1004,6 @@ void transform( const Matrix4& matrix, bool mirror ){
 
        m_planeTransformed.transform( matrix, mirror );
 
-#if 0
-       ASSERT_MESSAGE( projectionaxis_for_normal( normal ) == projectionaxis_for_normal( plane3().normal() ), "bleh" );
-#endif
        m_observer->planeChanged();
 
        if ( g_brush_texturelock_enabled ) {
@@ -1101,11 +1044,6 @@ void update_move_planepts_vertex( std::size_t index, PlanePoints planePoints ){
 
 void snapto( float snap ){
        if ( contributes() ) {
-#if 0
-               ASSERT_MESSAGE( plane3_valid( m_plane.plane3() ), "invalid plane before snap to grid" );
-               planepts_snap( m_plane.planePoints(), snap );
-               ASSERT_MESSAGE( plane3_valid( m_plane.plane3() ), "invalid plane after snap to grid" );
-#else
                PlanePoints planePoints;
                update_move_planepts_vertex( 0, planePoints );
                vector3_snap( planePoints[0], snap );
@@ -1113,7 +1051,6 @@ void snapto( float snap ){
                vector3_snap( planePoints[2], snap );
                assign_planepts( planePoints );
                freezeTransform();
-#endif
                SceneChangeNotify();
                if ( !plane3_valid( m_plane.plane3() ) ) {
                        globalErrorStream() << "WARNING: invalid plane after snap to grid\n";
@@ -2016,9 +1953,6 @@ void windingForClipPlane( Winding& winding, const Plane3& plane ) const {
 
                        buffer[!swap].clear();
 
-#if BRUSH_CONNECTIVITY_DEBUG
-                       globalOutputStream() << "clip vs face: " << i << "\n";
-#endif
 
                        {
                                // flip the plane, because we want to keep the back side
@@ -2026,33 +1960,11 @@ void windingForClipPlane( Winding& winding, const Plane3& plane ) const {
                                Winding_Clip( buffer[swap], plane, clipPlane, i, buffer[!swap] );
                        }
 
-#if BRUSH_CONNECTIVITY_DEBUG
-                       for ( FixedWinding::Points::iterator k = buffer[!swap].points.begin(), j = buffer[!swap].points.end() - 1; k != buffer[!swap].points.end(); j = k, ++k )
-                       {
-                               if ( vector3_length_squared( vector3_subtracted( ( *k ).vertex, ( *j ).vertex ) ) < 1 ) {
-                                       globalOutputStream() << "v: " << std::distance( buffer[!swap].points.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
-                               }
-                       }
-#endif
-
-                       //ASSERT_MESSAGE(buffer[!swap].numpoints != 1, "created single-point winding");
-
                        swap = !swap;
                }
        }
 
        Winding_forFixedWinding( winding, buffer[swap] );
-
-#if BRUSH_CONNECTIVITY_DEBUG
-       Winding_printConnectivity( winding );
-
-       for ( Winding::iterator i = winding.begin(), j = winding.end() - 1; i != winding.end(); j = i, ++i )
-       {
-               if ( vector3_length_squared( vector3_subtracted( ( *i ).vertex, ( *j ).vertex ) ) < 1 ) {
-                       globalOutputStream() << "v: " << std::distance( winding.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
-               }
-       }
-#endif
 }
 
 void update_wireframe( RenderableWireframe& wire, const bool* faces_visible ) const {
@@ -2149,9 +2061,6 @@ void removeDegenerateEdges(){
                        std::size_t index = std::distance( winding.begin(), j );
                        std::size_t next = Winding_next( winding, index );
                        if ( Edge_isDegenerate( winding[index].vertex, winding[next].vertex ) ) {
-#if BRUSH_DEGENERATE_DEBUG
-                               globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate edge adjacent to " << winding[index].adjacent << "\n";
-#endif
                                Winding& other = m_faces[winding[index].adjacent]->getWinding();
                                std::size_t adjacent = Winding_FindAdjacent( other, i );
                                if ( adjacent != c_brush_maxFaces ) {
@@ -2175,17 +2084,11 @@ void removeDegenerateFaces(){
                Winding& degen = m_faces[i]->getWinding();
 
                if ( degen.numpoints == 2 ) {
-#if BRUSH_DEGENERATE_DEBUG
-                       globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate winding adjacent to " << degen[0].adjacent << ", " << degen[1].adjacent << "\n";
-#endif
                        // this is an "edge" face, where the plane touches the edge of the brush
                        {
                                Winding& winding = m_faces[degen[0].adjacent]->getWinding();
                                std::size_t index = Winding_FindAdjacent( winding, i );
                                if ( index != c_brush_maxFaces ) {
-#if BRUSH_DEGENERATE_DEBUG
-                                       globalOutputStream() << "Brush::buildWindings: face " << degen[0].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[1].adjacent << "\n";
-#endif
                                        winding[index].adjacent = degen[1].adjacent;
                                }
                        }
@@ -2194,9 +2097,6 @@ void removeDegenerateFaces(){
                                Winding& winding = m_faces[degen[1].adjacent]->getWinding();
                                std::size_t index = Winding_FindAdjacent( winding, i );
                                if ( index != c_brush_maxFaces ) {
-#if BRUSH_DEGENERATE_DEBUG
-                                       globalOutputStream() << "Brush::buildWindings: face " << degen[1].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[0].adjacent << "\n";
-#endif
                                        winding[index].adjacent = degen[0].adjacent;
                                }
                        }
@@ -2218,9 +2118,6 @@ void removeDuplicateEdges(){
                        {
                                std::size_t next = Winding_next( winding, j );
                                if ( winding[j].adjacent == winding[next].adjacent ) {
-#if BRUSH_DEGENERATE_DEBUG
-                                       globalOutputStream() << "Brush::buildWindings: face " << i << ": removed duplicate edge adjacent to face " << winding[j].adjacent << "\n";
-#endif
                                        winding.erase( winding.begin() + next );
                                }
                                else
@@ -2242,15 +2139,9 @@ void verifyConnectivityGraph(){
                        Winding& winding = m_faces[i]->getWinding();
                        for ( Winding::iterator j = winding.begin(); j != winding.end(); )
                        {
-#if BRUSH_CONNECTIVITY_DEBUG
-                               globalOutputStream() << "Brush::buildWindings: face " << i << ": adjacent to face " << ( *j ).adjacent << "\n";
-#endif
                                // remove unidirectional graph edges
                                if ( ( *j ).adjacent == c_brush_maxFaces
                                         || Winding_FindAdjacent( m_faces[( *j ).adjacent]->getWinding(), i ) == c_brush_maxFaces ) {
-#if BRUSH_CONNECTIVITY_DEBUG
-                                       globalOutputStream() << "Brush::buildWindings: face " << i << ": removing unidirectional connectivity graph edge adjacent to face " << ( *j ).adjacent << "\n";
-#endif
                                        winding.erase( j );
                                }
                                else
@@ -2288,9 +2179,6 @@ bool buildWindings(){
                        }
                        else
                        {
-#if BRUSH_CONNECTIVITY_DEBUG
-                               globalOutputStream() << "face: " << i << "\n";
-#endif
                                windingForClipPlane( f.getWinding(), f.plane3() );
 
                                // update brush bounds
index 4ea73c0356a7572e168bc12dec3381d1044f4fbe..9cac7a882999b5324f2f1c28bdd2ffab680c947c 100644 (file)
@@ -257,27 +257,14 @@ void Texdef_EmitTextureCoordinates( const TextureProjection& projection, std::si
        if ( w.numpoints < 3 ) {
                return;
        }
-       //globalOutputStream() << "normal: " << normal << "\n";
 
        Matrix4 local2tex;
        Texdef_toTransform( projection, (float)width, (float)height, local2tex );
-       //globalOutputStream() << "texdef: " << static_cast<const Vector3&>(local2tex.x()) << static_cast<const Vector3&>(local2tex.y()) << "\n";
-
-#if 0
-       {
-               TextureProjection tmp;
-               Texdef_fromTransform( tmp, (float)width, (float)height, local2tex );
-               Matrix4 tmpTransform;
-               Texdef_toTransform( tmp, (float)width, (float)height, tmpTransform );
-               ASSERT_MESSAGE( matrix4_equal_epsilon( local2tex, tmpTransform, 0.0001f ), "bleh" );
-       }
-#endif
 
        {
                Matrix4 xyz2st;
                // we don't care if it's not normalised...
                Texdef_basisForNormal( projection, matrix4_transformed_direction( localToWorld, normal ), xyz2st );
-               //globalOutputStream() << "basis: " << static_cast<const Vector3&>(xyz2st.x()) << static_cast<const Vector3&>(xyz2st.y()) << static_cast<const Vector3&>(xyz2st.z()) << "\n";
                matrix4_multiply_by_matrix4( local2tex, xyz2st );
        }
 
@@ -397,13 +384,7 @@ inline BasicVector3<Element> vector3_inverse( const BasicVector3<Element>& self
 void BPMatMul( float A[2][3], float B[2][3], float C[2][3] );
 // apply a rotation (degrees)
 void BPMatRotate( float A[2][3], float theta );
-#ifdef _DEBUG
-void BPMatDump( float A[2][3] );
-#endif
 
-#ifdef _DEBUG
-//#define DBG_BP
-#endif
 
 
 bp_globals_t g_bp_globals;
@@ -425,22 +406,9 @@ inline float SarrusDet( const Vector3& a, const Vector3& b, const Vector3& c ){
 // NOTE: see the commented out section to fill M and D
 //++timo TODO: update the other members to use this when possible
 void MatrixForPoints( Vector3 M[3], Vector3 D[2], brushprimit_texdef_t *T ){
-//     Vector3 M[3]; // columns of the matrix .. easier that way (the indexing is not standard! it's column-line .. later computations are easier that way)
        float det;
-//     Vector3 D[2];
        M[2][0] = 1.0f; M[2][1] = 1.0f; M[2][2] = 1.0f;
-#if 0
-       // fill the data vectors
-       M[0][0] = A2[0]; M[0][1] = B2[0]; M[0][2] = C2[0];
-       M[1][0] = A2[1]; M[1][1] = B2[1]; M[1][2] = C2[1];
-       M[2][0] = 1.0f; M[2][1] = 1.0f; M[2][2] = 1.0f;
-       D[0][0] = A1[0];
-       D[0][1] = B1[0];
-       D[0][2] = C1[0];
-       D[1][0] = A1[1];
-       D[1][1] = B1[1];
-       D[1][2] = C1[1];
-#endif
+
        // solve
        det = SarrusDet( M[0], M[1], M[2] );
        T->coords[0][0] = SarrusDet( D[0], M[1], M[2] ) / det;
@@ -456,7 +424,6 @@ void MatrixForPoints( Vector3 M[3], Vector3 D[2], brushprimit_texdef_t *T ){
 // WARNING : special case behaviour of atan2(y,x) <-> atan(y/x) might not be the same everywhere when x == 0
 // rotation by (0,RotY,RotZ) assigns X to normal
 void ComputeAxisBase( const Vector3& normal, Vector3& texS, Vector3& texT ){
-#if 1
        const Vector3 up( 0, 0, 1 );
        const Vector3 down( 0, 0, -1 );
 
@@ -474,119 +441,8 @@ void ComputeAxisBase( const Vector3& normal, Vector3& texS, Vector3& texT ){
                texT = vector3_normalised( vector3_cross( normal, texS ) );
                vector3_negate( texS );
        }
-
-#else
-       float RotY,RotZ;
-       // do some cleaning
-       /*
-          if (fabs(normal[0])<1e-6)
-             normal[0]=0.0f;
-          if (fabs(normal[1])<1e-6)
-             normal[1]=0.0f;
-          if (fabs(normal[2])<1e-6)
-             normal[2]=0.0f;
-        */
-       RotY = -atan2( normal[2],sqrt( normal[1] * normal[1] + normal[0] * normal[0] ) );
-       RotZ = atan2( normal[1],normal[0] );
-       // rotate (0,1,0) and (0,0,1) to compute texS and texT
-       texS[0] = -sin( RotZ );
-       texS[1] = cos( RotZ );
-       texS[2] = 0;
-       // the texT vector is along -Z ( T texture coorinates axis )
-       texT[0] = -sin( RotY ) * cos( RotZ );
-       texT[1] = -sin( RotY ) * sin( RotZ );
-       texT[2] = -cos( RotY );
-#endif
 }
 
-#if 0 // texdef conversion
-void FaceToBrushPrimitFace( face_t *f ){
-       Vector3 texX,texY;
-       Vector3 proj;
-       // ST of (0,0) (1,0) (0,1)
-       float ST[3][5]; // [ point index ] [ xyz ST ]
-       //++timo not used as long as brushprimit_texdef and texdef are static
-/*     f->brushprimit_texdef.contents=f->texdef.contents;
-    f->brushprimit_texdef.flags=f->texdef.flags;
-    f->brushprimit_texdef.value=f->texdef.value;
-    strcpy(f->brushprimit_texdef.name,f->texdef.name); */
-#ifdef DBG_BP
-       if ( f->plane.normal[0] == 0.0f && f->plane.normal[1] == 0.0f && f->plane.normal[2] == 0.0f ) {
-               globalOutputStream() << "Warning : f->plane.normal is (0,0,0) in FaceToBrushPrimitFace\n";
-       }
-       // check d_texture
-       if ( !f->d_texture ) {
-               globalOutputStream() << "Warning : f.d_texture is 0 in FaceToBrushPrimitFace\n";
-               return;
-       }
-#endif
-       // compute axis base
-       ComputeAxisBase( f->plane.normal,texX,texY );
-       // compute projection vector
-       VectorCopy( f->plane.normal,proj );
-       VectorScale( proj,f->plane.dist,proj );
-       // (0,0) in plane axis base is (0,0,0) in world coordinates + projection on the affine plane
-       // (1,0) in plane axis base is texX in world coordinates + projection on the affine plane
-       // (0,1) in plane axis base is texY in world coordinates + projection on the affine plane
-       // use old texture code to compute the ST coords of these points
-       VectorCopy( proj,ST[0] );
-       EmitTextureCoordinates( ST[0], f->pShader->getTexture(), f );
-       VectorCopy( texX,ST[1] );
-       VectorAdd( ST[1],proj,ST[1] );
-       EmitTextureCoordinates( ST[1], f->pShader->getTexture(), f );
-       VectorCopy( texY,ST[2] );
-       VectorAdd( ST[2],proj,ST[2] );
-       EmitTextureCoordinates( ST[2], f->pShader->getTexture(), f );
-       // compute texture matrix
-       f->brushprimit_texdef.coords[0][2] = ST[0][3];
-       f->brushprimit_texdef.coords[1][2] = ST[0][4];
-       f->brushprimit_texdef.coords[0][0] = ST[1][3] - f->brushprimit_texdef.coords[0][2];
-       f->brushprimit_texdef.coords[1][0] = ST[1][4] - f->brushprimit_texdef.coords[1][2];
-       f->brushprimit_texdef.coords[0][1] = ST[2][3] - f->brushprimit_texdef.coords[0][2];
-       f->brushprimit_texdef.coords[1][1] = ST[2][4] - f->brushprimit_texdef.coords[1][2];
-}
-
-// compute texture coordinates for the winding points
-void EmitBrushPrimitTextureCoordinates( face_t * f, Winding * w ){
-       Vector3 texX,texY;
-       float x,y;
-       // compute axis base
-       ComputeAxisBase( f->plane.normal,texX,texY );
-       // in case the texcoords matrix is empty, build a default one
-       // same behaviour as if scale[0]==0 && scale[1]==0 in old code
-       if ( f->brushprimit_texdef.coords[0][0] == 0 && f->brushprimit_texdef.coords[1][0] == 0 && f->brushprimit_texdef.coords[0][1] == 0 && f->brushprimit_texdef.coords[1][1] == 0 ) {
-               f->brushprimit_texdef.coords[0][0] = 1.0f;
-               f->brushprimit_texdef.coords[1][1] = 1.0f;
-               ConvertTexMatWithQTexture( &f->brushprimit_texdef, 0, &f->brushprimit_texdef, f->pShader->getTexture() );
-       }
-       int i;
-       for ( i = 0 ; i < w.numpoints ; i++ )
-       {
-               x = vector3_dot( w.point_at( i ),texX );
-               y = vector3_dot( w.point_at( i ),texY );
-#if 0
-#ifdef DBG_BP
-               if ( g_bp_globals.bNeedConvert ) {
-                       // check we compute the same ST as the traditional texture computation used before
-                       float S = f->brushprimit_texdef.coords[0][0] * x + f->brushprimit_texdef.coords[0][1] * y + f->brushprimit_texdef.coords[0][2];
-                       float T = f->brushprimit_texdef.coords[1][0] * x + f->brushprimit_texdef.coords[1][1] * y + f->brushprimit_texdef.coords[1][2];
-                       if ( fabs( S - w.point_at( i )[3] ) > 1e-2 || fabs( T - w.point_at( i )[4] ) > 1e-2 ) {
-                               if ( fabs( S - w.point_at( i )[3] ) > 1e-4 || fabs( T - w.point_at( i )[4] ) > 1e-4 ) {
-                                       globalOutputStream() << "Warning : precision loss in brush -> brush primitive texture computation\n";
-                               }
-                               else{
-                                       globalOutputStream() << "Warning : brush -> brush primitive texture computation bug detected\n";
-                               }
-                       }
-               }
-#endif
-#endif
-               w.point_at( i )[3] = f->brushprimit_texdef.coords[0][0] * x + f->brushprimit_texdef.coords[0][1] * y + f->brushprimit_texdef.coords[0][2];
-               w.point_at( i )[4] = f->brushprimit_texdef.coords[1][0] * x + f->brushprimit_texdef.coords[1][1] * y + f->brushprimit_texdef.coords[1][2];
-       }
-}
-#endif
-
 typedef float texmat_t[2][3];
 
 void TexMat_Scale( texmat_t texmat, float s, float t ){
@@ -613,19 +469,6 @@ void ConvertTexMatWithDimensions( const texmat_t texmat1, std::size_t w1, std::s
        TexMat_Scale( texmat2, static_cast<float>( w1 ) / static_cast<float>( w2 ), static_cast<float>( h1 ) / static_cast<float>( h2 ) );
 }
 
-#if 0
-// convert a texture matrix between two qtexture_t
-// if 0 for qtexture_t, basic 2x2 texture is assumed ( straight mapping between s/t coordinates and geometric coordinates )
-void ConvertTexMatWithQTexture( const float texMat1[2][3], const qtexture_t *qtex1, float texMat2[2][3], const qtexture_t *qtex2 ){
-       ConvertTexMatWithDimensions( texMat1, ( qtex1 ) ? qtex1->width : 2, ( qtex1 ) ? qtex1->height : 2,
-                                                                texMat2, ( qtex2 ) ? qtex2->width : 2, ( qtex2 ) ? qtex2->height : 2 );
-}
-
-void ConvertTexMatWithQTexture( const brushprimit_texdef_t *texMat1, const qtexture_t *qtex1, brushprimit_texdef_t *texMat2, const qtexture_t *qtex2 ){
-       ConvertTexMatWithQTexture( texMat1->coords, qtex1, texMat2->coords, qtex2 );
-}
-#endif
-
 // compute a fake shift scale rot representation from the texture matrix
 // these shift scale rot values are to be understood in the local axis base
 // Note: this code looks similar to Texdef_fromTransform, but the algorithm is slightly different.
@@ -672,54 +515,6 @@ void FakeTexCoordsToTexMat( const texdef_t& texdef, brushprimit_texdef_t& bp_tex
        bp_texdef.coords[1][2] = texdef.shift[1];
 }
 
-#if 0 // texture locking (brush primit)
-// used for texture locking
-// will move the texture according to a geometric vector
-void ShiftTextureGeometric_BrushPrimit( face_t *f, Vector3& delta ){
-       Vector3 texS,texT;
-       float tx,ty;
-       Vector3 M[3]; // columns of the matrix .. easier that way
-       float det;
-       Vector3 D[2];
-       // compute plane axis base ( doesn't change with translation )
-       ComputeAxisBase( f->plane.normal, texS, texT );
-       // compute translation vector in plane axis base
-       tx = vector3_dot( delta, texS );
-       ty = vector3_dot( delta, texT );
-       // fill the data vectors
-       M[0][0] = tx; M[0][1] = 1.0f + tx; M[0][2] = tx;
-       M[1][0] = ty; M[1][1] = ty; M[1][2] = 1.0f + ty;
-       M[2][0] = 1.0f; M[2][1] = 1.0f; M[2][2] = 1.0f;
-       D[0][0] = f->brushprimit_texdef.coords[0][2];
-       D[0][1] = f->brushprimit_texdef.coords[0][0] + f->brushprimit_texdef.coords[0][2];
-       D[0][2] = f->brushprimit_texdef.coords[0][1] + f->brushprimit_texdef.coords[0][2];
-       D[1][0] = f->brushprimit_texdef.coords[1][2];
-       D[1][1] = f->brushprimit_texdef.coords[1][0] + f->brushprimit_texdef.coords[1][2];
-       D[1][2] = f->brushprimit_texdef.coords[1][1] + f->brushprimit_texdef.coords[1][2];
-       // solve
-       det = SarrusDet( M[0], M[1], M[2] );
-       f->brushprimit_texdef.coords[0][0] = SarrusDet( D[0], M[1], M[2] ) / det;
-       f->brushprimit_texdef.coords[0][1] = SarrusDet( M[0], D[0], M[2] ) / det;
-       f->brushprimit_texdef.coords[0][2] = SarrusDet( M[0], M[1], D[0] ) / det;
-       f->brushprimit_texdef.coords[1][0] = SarrusDet( D[1], M[1], M[2] ) / det;
-       f->brushprimit_texdef.coords[1][1] = SarrusDet( M[0], D[1], M[2] ) / det;
-       f->brushprimit_texdef.coords[1][2] = SarrusDet( M[0], M[1], D[1] ) / det;
-}
-
-// shift a texture (texture adjustments) along it's current texture axes
-// x and y are geometric values, which we must compute as ST increments
-// this depends on the texture size and the pixel/texel ratio
-void ShiftTextureRelative_BrushPrimit( face_t *f, float x, float y ){
-       float s,t;
-       // as a ratio against texture size
-       // the scale of the texture is not relevant here (we work directly on a transformation from the base vectors)
-       s = ( x * 2.0 ) / (float)f->pShader->getTexture().width;
-       t = ( y * 2.0 ) / (float)f->pShader->getTexture().height;
-       f->brushprimit_texdef.coords[0][2] -= s;
-       f->brushprimit_texdef.coords[1][2] -= t;
-}
-#endif
-
 // TTimo: FIXME: I don't like that, it feels broken
 //   (and it's likely that it's not used anymore)
 // best fitted 2D vector is x.X+y.Y
@@ -748,142 +543,6 @@ void ComputeBest2DVector( Vector3& v, Vector3& X, Vector3& Y, int &x, int &y ){
        }
 }
 
-
-#if 0 // texdef conversion
-void BrushPrimitFaceToFace( face_t *face ){
-       // we have parsed brush primitives and need conversion back to standard format
-       // NOTE: converting back is a quick hack, there's some information lost and we can't do anything about it
-       // FIXME: if we normalize the texture matrix to a standard 2x2 size, we end up with wrong scaling
-       // I tried various tweaks, no luck .. seems shifting is lost
-       brushprimit_texdef_t aux;
-       ConvertTexMatWithQTexture( &face->brushprimit_texdef, face->pShader->getTexture(), &aux, 0 );
-       TexMatToFakeTexCoords( aux.coords, face->texdef.shift, &face->texdef.rotate, face->texdef.scale );
-       face->texdef.scale[0] /= 2.0;
-       face->texdef.scale[1] /= 2.0;
-}
-#endif
-
-
-#if 0 // texture locking (brush primit)
-// TEXTURE LOCKING -----------------------------------------------------------------------------------------------------
-// (Relevant to the editor only?)
-
-// internally used for texture locking on rotation and flipping
-// the general algorithm is the same for both lockings, it's only the geometric transformation part that changes
-// so I wanted to keep it in a single function
-// if there are more linear transformations that need the locking, going to a C++ or code pointer solution would be best
-// (but right now I want to keep brush_primit.cpp striclty C)
-
-bool txlock_bRotation;
-
-// rotation locking params
-int txl_nAxis;
-float txl_fDeg;
-Vector3 txl_vOrigin;
-
-// flip locking params
-Vector3 txl_matrix[3];
-Vector3 txl_origin;
-
-void TextureLockTransformation_BrushPrimit( face_t *f ){
-       Vector3 Orig,texS,texT;      // axis base of initial plane
-       // used by transformation algo
-       Vector3 temp; int j;
-       Vector3 vRotate;                        // rotation vector
-
-       Vector3 rOrig,rvecS,rvecT;   // geometric transformation of (0,0) (1,0) (0,1) { initial plane axis base }
-       Vector3 rNormal,rtexS,rtexT; // axis base for the transformed plane
-       Vector3 lOrig,lvecS,lvecT;  // [2] are not used ( but usefull for debugging )
-       Vector3 M[3];
-       float det;
-       Vector3 D[2];
-
-       // compute plane axis base
-       ComputeAxisBase( f->plane.normal, texS, texT );
-       VectorSet( Orig, 0.0f, 0.0f, 0.0f );
-
-       // compute coordinates of (0,0) (1,0) (0,1) ( expressed in initial plane axis base ) after transformation
-       // (0,0) (1,0) (0,1) ( expressed in initial plane axis base ) <-> (0,0,0) texS texT ( expressed world axis base )
-       // input: Orig, texS, texT (and the global locking params)
-       // ouput: rOrig, rvecS, rvecT, rNormal
-       if ( txlock_bRotation ) {
-               // rotation vector
-               VectorSet( vRotate, 0.0f, 0.0f, 0.0f );
-               vRotate[txl_nAxis] = txl_fDeg;
-               VectorRotateOrigin( Orig, vRotate, txl_vOrigin, rOrig );
-               VectorRotateOrigin( texS, vRotate, txl_vOrigin, rvecS );
-               VectorRotateOrigin( texT, vRotate, txl_vOrigin, rvecT );
-               // compute normal of plane after rotation
-               VectorRotate( f->plane.normal, vRotate, rNormal );
-       }
-       else
-       {
-               for ( j = 0 ; j < 3 ; j++ )
-                       rOrig[j] = vector3_dot( vector3_subtracted( Orig, txl_origin ), txl_matrix[j] ) + txl_origin[j];
-               for ( j = 0 ; j < 3 ; j++ )
-                       rvecS[j] = vector3_dot( vector3_subtracted( texS, txl_origin ), txl_matrix[j] ) + txl_origin[j];
-               for ( j = 0 ; j < 3 ; j++ )
-                       rvecT[j] = vector3_dot( vector3_subtracted( texT, txl_origin ), txl_matrix[j] ) + txl_origin[j];
-               // we also need the axis base of the target plane, apply the transformation matrix to the normal too..
-               for ( j = 0 ; j < 3 ; j++ )
-                       rNormal[j] = vector3_dot( f->plane.normal, txl_matrix[j] );
-       }
-
-       // compute rotated plane axis base
-       ComputeAxisBase( rNormal, rtexS, rtexT );
-       // compute S/T coordinates of the three points in rotated axis base ( in M matrix )
-       lOrig[0] = vector3_dot( rOrig, rtexS );
-       lOrig[1] = vector3_dot( rOrig, rtexT );
-       lvecS[0] = vector3_dot( rvecS, rtexS );
-       lvecS[1] = vector3_dot( rvecS, rtexT );
-       lvecT[0] = vector3_dot( rvecT, rtexS );
-       lvecT[1] = vector3_dot( rvecT, rtexT );
-       M[0][0] = lOrig[0]; M[1][0] = lOrig[1]; M[2][0] = 1.0f;
-       M[0][1] = lvecS[0]; M[1][1] = lvecS[1]; M[2][1] = 1.0f;
-       M[0][2] = lvecT[0]; M[1][2] = lvecT[1]; M[2][2] = 1.0f;
-       // fill data vector
-       D[0][0] = f->brushprimit_texdef.coords[0][2];
-       D[0][1] = f->brushprimit_texdef.coords[0][0] + f->brushprimit_texdef.coords[0][2];
-       D[0][2] = f->brushprimit_texdef.coords[0][1] + f->brushprimit_texdef.coords[0][2];
-       D[1][0] = f->brushprimit_texdef.coords[1][2];
-       D[1][1] = f->brushprimit_texdef.coords[1][0] + f->brushprimit_texdef.coords[1][2];
-       D[1][2] = f->brushprimit_texdef.coords[1][1] + f->brushprimit_texdef.coords[1][2];
-       // solve
-       det = SarrusDet( M[0], M[1], M[2] );
-       f->brushprimit_texdef.coords[0][0] = SarrusDet( D[0], M[1], M[2] ) / det;
-       f->brushprimit_texdef.coords[0][1] = SarrusDet( M[0], D[0], M[2] ) / det;
-       f->brushprimit_texdef.coords[0][2] = SarrusDet( M[0], M[1], D[0] ) / det;
-       f->brushprimit_texdef.coords[1][0] = SarrusDet( D[1], M[1], M[2] ) / det;
-       f->brushprimit_texdef.coords[1][1] = SarrusDet( M[0], D[1], M[2] ) / det;
-       f->brushprimit_texdef.coords[1][2] = SarrusDet( M[0], M[1], D[1] ) / det;
-}
-
-// texture locking
-// called before the points on the face are actually rotated
-void RotateFaceTexture_BrushPrimit( face_t *f, int nAxis, float fDeg, Vector3& vOrigin ){
-       // this is a placeholder to call the general texture locking algorithm
-       txlock_bRotation = true;
-       txl_nAxis = nAxis;
-       txl_fDeg = fDeg;
-       VectorCopy( vOrigin, txl_vOrigin );
-       TextureLockTransformation_BrushPrimit( f );
-}
-
-// compute the new brush primit texture matrix for a transformation matrix and a flip order flag (change plane orientation)
-// this matches the select_matrix algo used in select.cpp
-// this needs to be called on the face BEFORE any geometric transformation
-// it will compute the texture matrix that will represent the same texture on the face after the geometric transformation is done
-void ApplyMatrix_BrushPrimit( face_t *f, Vector3 matrix[3], Vector3& origin ){
-       // this is a placeholder to call the general texture locking algorithm
-       txlock_bRotation = false;
-       VectorCopy( matrix[0], txl_matrix[0] );
-       VectorCopy( matrix[1], txl_matrix[1] );
-       VectorCopy( matrix[2], txl_matrix[2] );
-       VectorCopy( origin, txl_origin );
-       TextureLockTransformation_BrushPrimit( f );
-}
-#endif
-
 // don't do C==A!
 void BPMatMul( float A[2][3], float B[2][3], float C[2][3] ){
        C[0][0] = A[0][0] * B[0][0] + A[0][1] * B[1][0];
@@ -894,16 +553,6 @@ void BPMatMul( float A[2][3], float B[2][3], float C[2][3] ){
        C[1][2] = A[1][0] * B[0][2] + A[1][1] * B[1][2] + A[1][2];
 }
 
-void BPMatDump( float A[2][3] ){
-       globalOutputStream() << "" << A[0][0]
-                                                << " " << A[0][1]
-                                                << " " << A[0][2]
-                                                << "\n" << A[1][0]
-                                                << " " << A[1][2]
-                                                << " " << A[1][2]
-                                                << "\n0 0 1\n";
-}
-
 void BPMatRotate( float A[2][3], float theta ){
        float m[2][3];
        float aux[2][3];
@@ -916,84 +565,6 @@ void BPMatRotate( float A[2][3], float theta ){
        BPMatCopy( aux,A );
 }
 
-#if 0 // camera-relative texture shift
-// get the relative axes of the current texturing
-void BrushPrimit_GetRelativeAxes( face_t *f, Vector3& vecS, Vector3& vecT ){
-       float vS[2],vT[2];
-       // first we compute them as expressed in plane axis base
-       // BP matrix has coordinates of plane axis base expressed in geometric axis base
-       // so we use the line vectors
-       vS[0] = f->brushprimit_texdef.coords[0][0];
-       vS[1] = f->brushprimit_texdef.coords[0][1];
-       vT[0] = f->brushprimit_texdef.coords[1][0];
-       vT[1] = f->brushprimit_texdef.coords[1][1];
-       // now compute those vectors in geometric space
-       Vector3 texS, texT; // axis base of the plane (geometric)
-       ComputeAxisBase( f->plane.normal, texS, texT );
-       // vecS[] = vS[0].texS[] + vS[1].texT[]
-       // vecT[] = vT[0].texS[] + vT[1].texT[]
-       vecS[0] = vS[0] * texS[0] + vS[1] * texT[0];
-       vecS[1] = vS[0] * texS[1] + vS[1] * texT[1];
-       vecS[2] = vS[0] * texS[2] + vS[1] * texT[2];
-       vecT[0] = vT[0] * texS[0] + vT[1] * texT[0];
-       vecT[1] = vT[0] * texS[1] + vT[1] * texT[1];
-       vecT[2] = vT[0] * texS[2] + vT[1] * texT[2];
-}
-
-// brush primitive texture adjustments, use the camera view to map adjustments
-// ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture
-void ShiftTextureRelative_Camera( face_t *f, int x, int y ){
-       Vector3 vecS, vecT;
-       float XY[2]; // the values we are going to send for translation
-       float sgn[2]; // +1 or -1
-       int axis[2];
-       CamWnd* pCam;
-
-       // get the two relative texture axes for the current texturing
-       BrushPrimit_GetRelativeAxes( f, vecS, vecT );
-
-       // center point of the face, project it on the camera space
-       Vector3 C;
-       VectorClear( C );
-       int i;
-       for ( i = 0; i < f->face_winding->numpoints; i++ )
-       {
-               VectorAdd( C,f->face_winding->point_at( i ),C );
-       }
-       VectorScale( C,1.0 / f->face_winding->numpoints,C );
-
-       pCam = g_pParentWnd->GetCamWnd();
-       pCam->MatchViewAxes( C, vecS, axis[0], sgn[0] );
-       pCam->MatchViewAxes( C, vecT, axis[1], sgn[1] );
-
-       // this happens when the two directions can't be mapped on two different directions on the screen
-       // then the move will occur against a single axis
-       // (i.e. the user is not positioned well enough to send understandable shift commands)
-       // NOTE: in most cases this warning is not very relevant because the user would use one of the two axes
-       // for which the solution is easy (the other one being unknown)
-       // so this warning could be removed
-       if ( axis[0] == axis[1] ) {
-               globalOutputStream() << "Warning: degenerate in ShiftTextureRelative_Camera\n";
-       }
-
-       // compute the X Y geometric increments
-       // those geometric increments will be applied along the texture axes (the ones we computed above)
-       XY[0] = 0;
-       XY[1] = 0;
-       if ( x != 0 ) {
-               // moving right/left
-               XY[axis[0]] += sgn[0] * x;
-       }
-       if ( y != 0 ) {
-               XY[axis[1]] += sgn[1] * y;
-       }
-       // we worked out a move along vecS vecT, and we now it's geometric amplitude
-       // apply it
-       ShiftTextureRelative_BrushPrimit( f, XY[0], XY[1] );
-}
-#endif
-
-
 void BPTexdef_Assign( brushprimit_texdef_t& bp_td, const brushprimit_texdef_t& bp_other ){
        bp_td = bp_other;
 }
@@ -1240,16 +811,6 @@ inline Matrix4 matrix4_reflection_for_plane45( const Plane3& plane, const Vector
                second = vector3_negated( second );
        }
 
-#if 0
-       globalOutputStream() << "normal: ";
-       print_vector3( plane.normal() );
-
-       globalOutputStream() << "from: ";
-       print_vector3( first );
-
-       globalOutputStream() << "to: ";
-       print_vector3( second );
-#endif
 
        Matrix4 swap = matrix4_swap_axes( first, second );
 
@@ -1310,16 +871,6 @@ void Texdef_transformLocked( TextureProjection& projection, std::size_t width, s
                // to the transformed projection axis chosen for the original normal.
                // This happens when the projection axis is ambiguous - e.g. for the plane
                // 'X == Y' the projection axis could be either X or Y.
-               //globalOutputStream() << "flipped\n";
-#if 0
-               globalOutputStream() << "projection off by 90\n";
-               globalOutputStream() << "normal: ";
-               print_vector3( plane.normal() );
-               globalOutputStream() << "original projection: ";
-               print_vector3( originalProjectionAxis );
-               globalOutputStream() << "transformed projection: ";
-               print_vector3( transformedProjectionAxis );
-#endif
 
                Matrix4 identityCorrected = matrix4_reflection_for_plane45( plane, originalProjectionAxis, transformedProjectionAxis );
 
index c49464bed1e438537e6a29dcc7bd89b20b7f8bd3..cf6e932c50d982efa84120cf88802bc4eeb30562 100644 (file)
@@ -293,20 +293,6 @@ void Brush_ConstructRock( Brush& brush, const AABB& bounds, std::size_t sides, c
                planepts[1] = vector3_added( planepts[0], vector3_scaled( planepts[1], radius ) );
                planepts[2] = vector3_added( planepts[0], vector3_scaled( planepts[2], radius ) );
 
-#if 0
-               // make sure the orientation is right
-               if ( vector3_dot( vector3_subtracted( planepts[0], mid ), vector3_cross( vector3_subtracted( planepts[1], mid ), vector3_subtracted( planepts[2], mid ) ) ) > 0 ) {
-                       Vector3 h;
-                       h = planepts[1];
-                       planepts[1] = planepts[2];
-                       planepts[2] = h;
-                       globalOutputStream() << "flip\n";
-               }
-               else{
-                       globalOutputStream() << "no flip\n";
-               }
-#endif
-
                brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
        }
 }
@@ -1035,218 +1021,6 @@ void BrushFilters_construct(){
        add_brush_filter( g_filter_brush_decals, EXCLUDE_DECALS );
 }
 
-#if 0
-
-void normalquantisation_draw(){
-       glPointSize( 1 );
-       glBegin( GL_POINTS );
-       for ( std::size_t i = 0; i <= c_quantise_normal; ++i )
-       {
-               for ( std::size_t j = 0; j <= c_quantise_normal; ++j )
-               {
-                       Normal3f vertex( normal3f_normalised( Normal3f(
-                                                                                                         static_cast<float>( c_quantise_normal - j - i ),
-                                                                                                         static_cast<float>( i ),
-                                                                                                         static_cast<float>( j )
-                                                                                                         ) ) );
-                       VectorScale( normal3f_to_array( vertex ), 64.f, normal3f_to_array( vertex ) );
-                       glVertex3fv( normal3f_to_array( vertex ) );
-                       vertex.x = -vertex.x;
-                       glVertex3fv( normal3f_to_array( vertex ) );
-               }
-       }
-       glEnd();
-}
-
-class RenderableNormalQuantisation : public OpenGLRenderable
-{
-public:
-void render( RenderStateFlags state ) const {
-       normalquantisation_draw();
-}
-};
-
-const float g_test_quantise_normal = 1.f / static_cast<float>( 1 << 3 );
-
-class TestNormalQuantisation
-{
-void check_normal( const Normal3f& normal, const Normal3f& other ){
-       spherical_t spherical = spherical_from_normal3f( normal );
-       double longditude = RAD2DEG( spherical.longditude );
-       double latitude = RAD2DEG( spherical.latitude );
-       double x = cos( spherical.longditude ) * sin( spherical.latitude );
-       double y = sin( spherical.longditude ) * sin( spherical.latitude );
-       double z = cos( spherical.latitude );
-
-       ASSERT_MESSAGE( normal3f_dot( normal, other ) > 0.99, "bleh" );
-}
-
-void test_normal( const Normal3f& normal ){
-       Normal3f test = normal3f_from_spherical( spherical_from_normal3f( normal ) );
-       check_normal( normal, test );
-
-       EOctant octant = normal3f_classify_octant( normal );
-       Normal3f folded = normal3f_fold_octant( normal, octant );
-       ESextant sextant = normal3f_classify_sextant( folded );
-       folded = normal3f_fold_sextant( folded, sextant );
-
-       double scale = static_cast<float>( c_quantise_normal ) / ( folded.x + folded.y + folded.z );
-
-       double zbits = folded.z * scale;
-       double ybits = folded.y * scale;
-
-       std::size_t zbits_q = static_cast<std::size_t>( zbits );
-       std::size_t ybits_q = static_cast<std::size_t>( ybits );
-
-       ASSERT_MESSAGE( zbits_q <= ( c_quantise_normal / 8 ) * 3, "bleh" );
-       ASSERT_MESSAGE( ybits_q <= ( c_quantise_normal / 2 ), "bleh" );
-       ASSERT_MESSAGE( zbits_q + ( ( c_quantise_normal / 2 ) - ybits_q ) <= ( c_quantise_normal / 2 ), "bleh" );
-
-       std::size_t y_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? ybits_q : ( c_quantise_normal / 2 ) - ybits_q;
-       std::size_t z_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? zbits_q : ( c_quantise_normal / 2 ) - zbits_q;
-       std::size_t index = ( c_quantise_normal / 4 ) * y_t + z_t;
-       ASSERT_MESSAGE( index <= ( c_quantise_normal / 4 ) * ( c_quantise_normal / 2 ), "bleh" );
-
-       Normal3f tmp( c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q );
-       tmp = normal3f_normalised( tmp );
-
-       Normal3f unfolded = normal3f_unfold_octant( normal3f_unfold_sextant( tmp, sextant ), octant );
-
-       check_normal( normal, unfolded );
-
-       double dot = normal3f_dot( normal, unfolded );
-       float length = VectorLength( normal3f_to_array( unfolded ) );
-       float inv_length = 1 / length;
-
-       Normal3f quantised = normal3f_quantised( normal );
-       check_normal( normal, quantised );
-}
-void test2( const Normal3f& normal, const Normal3f& other ){
-       if ( normal3f_quantised( normal ) != normal3f_quantised( other ) ) {
-               int bleh = 0;
-       }
-}
-
-static Normal3f normalise( float x, float y, float z ){
-       return normal3f_normalised( Normal3f( x, y, z ) );
-}
-
-float vec_rand(){
-       return static_cast<float>( rand() - ( RAND_MAX / 2 ) );
-}
-
-Normal3f normal3f_rand(){
-       return normalise( vec_rand(), vec_rand(), vec_rand() );
-}
-
-public:
-TestNormalQuantisation(){
-       for ( int i = 4096; i > 0; --i )
-               test_normal( normal3f_rand() );
-
-       test_normal( normalise( 1, 0, 0 ) );
-       test_normal( normalise( 0, 1, 0 ) );
-       test_normal( normalise( 0, 0, 1 ) );
-       test_normal( normalise( 1, 1, 0 ) );
-       test_normal( normalise( 1, 0, 1 ) );
-       test_normal( normalise( 0, 1, 1 ) );
-
-       test_normal( normalise( 10000, 10000, 10000 ) );
-       test_normal( normalise( 10000, 10000, 10001 ) );
-       test_normal( normalise( 10000, 10000, 10002 ) );
-       test_normal( normalise( 10000, 10000, 10010 ) );
-       test_normal( normalise( 10000, 10000, 10020 ) );
-       test_normal( normalise( 10000, 10000, 10030 ) );
-       test_normal( normalise( 10000, 10000, 10100 ) );
-       test_normal( normalise( 10000, 10000, 10101 ) );
-       test_normal( normalise( 10000, 10000, 10102 ) );
-       test_normal( normalise( 10000, 10000, 10200 ) );
-       test_normal( normalise( 10000, 10000, 10201 ) );
-       test_normal( normalise( 10000, 10000, 10202 ) );
-       test_normal( normalise( 10000, 10000, 10203 ) );
-       test_normal( normalise( 10000, 10000, 10300 ) );
-
-
-       test2( normalise( 10000, 10000, 10000 ), normalise( 10000, 10000, 10001 ) );
-       test2( normalise( 10000, 10000, 10001 ), normalise( 10000, 10001, 10000 ) );
-}
-};
-
-TestNormalQuantisation g_testNormalQuantisation;
-
-
-#endif
-
-#if 0
-class TestSelectableObserver : public observer_template<const Selectable&>
-{
-public:
-void notify( const Selectable& arguments ){
-       bool bleh = arguments.isSelected();
-}
-};
-
-inline void test_bleh(){
-       TestSelectableObserver test;
-       ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
-       bleh.attach( test );
-       bleh.setSelected( true );
-       bleh.detach( test );
-}
-
-class TestBleh
-{
-public:
-TestBleh(){
-       test_bleh();
-}
-};
-
-const TestBleh testbleh;
-#endif
-
-
-#if 0
-class TestRefcountedString
-{
-public:
-TestRefcountedString(){
-       {
-               // copy construct
-               SmartString string1( "string1" );
-               SmartString string2( string1 );
-               SmartString string3( string2 );
-       }
-       {
-               // refcounted assignment
-               SmartString string1( "string1" );
-               SmartString string2( "string2" );
-               string1 = string2;
-       }
-       {
-               // copy assignment
-               SmartString string1( "string1" );
-               SmartString string2( "string2" );
-               string1 = string2.c_str();
-       }
-       {
-               // self-assignment
-               SmartString string1( "string1" );
-               string1 = string1;
-       }
-       {
-               // self-assignment via another reference
-               SmartString string1( "string1" );
-               SmartString string2( string1 );
-               string1 = string2;
-       }
-}
-};
-
-const TestRefcountedString g_testRefcountedString;
-
-#endif
-
 void Select_MakeDetail(){
        UndoableCommand undo( "brushSetDetail" );
        Scene_BrushSetDetail_Selected( GlobalSceneGraph(), true );
index 073e0ddf12049b467afdb4b7b32a0cbec375e8b5..bdd6416d5f27b6e085861d6f39b248f659220b1d 100644 (file)
@@ -462,19 +462,6 @@ void build_error_undefined_tool( const char* build, const char* tool ){
 }
 
 void project_verify( Project& project, Tools& tools ){
-#if 0
-       for ( Project::iterator i = project.begin(); i != project.end(); ++i )
-       {
-               Build& build = ( *i ).second;
-               for ( Build::iterator j = build.begin(); j != build.end(); ++j )
-               {
-                       Tools::iterator k = tools.find( ( *j ).first );
-                       if ( k == g_build_tools.end() ) {
-                               build_error_undefined_tool( ( *i ).first.c_str(), ( *j ).first.c_str() );
-                       }
-               }
-       }
-#endif
 }
 
 void build_run( const char* name, CommandListener& listener ){
index 9e97ce966e39ea4a49b1e3a014ac28d4266a2c0a..a9f19224b76c23bfe123dce4beaa4cd319acf0e5 100644 (file)
@@ -656,10 +656,6 @@ class CamWnd
 View m_view;
 camera_t m_Camera;
 RadiantCameraView m_cameraview;
-#if 0
-int m_PositionDragCursorX;
-int m_PositionDragCursorY;
-#endif
 
 guint m_freemove_handle_focusout;
 
@@ -692,11 +688,9 @@ CamWnd();
 
 bool m_drawing;
 void queue_draw(){
-       //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
        if ( m_drawing ) {
                return;
        }
-       //globalOutputStream() << "queue... ";
        m_deferredDraw.draw();
 }
 void draw();
@@ -815,15 +809,6 @@ gboolean disable_freelook_button_press( GtkWidget* widget, GdkEventButton* event
        return FALSE;
 }
 
-#if 0
-gboolean mousecontrol_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){
-       if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
-               Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
-       }
-       return FALSE;
-}
-#endif
-
 void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
        if ( GTK_WIDGET_VISIBLE( self.m_gl_widget ) ) {
                self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
@@ -1243,39 +1228,6 @@ void CamWnd::Cam_ChangeFloor( bool up ){
 }
 
 
-#if 0
-
-// button_press
-Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
-
-// motion
-if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
-        || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
-       Cam_PositionDrag();
-       CamWnd_Update( camwnd );
-       CameraMovedNotify();
-       return;
-}
-
-void CamWnd::Cam_PositionDrag(){
-       int x, y;
-
-       Sys_GetCursorPos( GTK_WINDOW( m_gl_widget ), &x, &y );
-       if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
-               x -= m_PositionDragCursorX;
-               vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
-               y -= m_PositionDragCursorY;
-               m_Camera.origin[2] -= y;
-               Camera_updateModelview();
-               CamWnd_Update( camwnd );
-               CameraMovedNotify();
-
-               Sys_SetCursorPos( GTK_WINDOW( m_parent ), m_PositionDragCursorX, m_PositionDragCursorY );
-       }
-}
-#endif
-
-
 // NOTE TTimo if there's an OS-level focus out of the application
 //   then we can release the camera cursor grab
 static gboolean camwindow_freemove_focusout( GtkWidget* widget, GdkEventFocus* event, gpointer data ){
@@ -1409,10 +1361,6 @@ ToggleItem g_show_stats( g_show_stats_callback );
 
 void CamWnd::Cam_Draw(){
        glViewport( 0, 0, m_Camera.width, m_Camera.height );
-#if 0
-       GLint viewprt[4];
-       glGetIntegerv( GL_VIEWPORT, viewprt );
-#endif
 
        // enable depth buffer writes
        glDepthMask( GL_TRUE );
index f608ea49709348fbc4574bdb7d062ccd7312b18f..44a5e2e35678af824109279b7f19db1607796cd8 100644 (file)
@@ -245,12 +245,6 @@ gboolean accelerator_window_key_press( GtkWidget *widget, GdkEventKey *event, gp
        if ( !dialog.m_waiting_for_key ) {
                return false;
        }
-
-#if 0
-       if ( event->is_modifier ) {
-               return false;
-       }
-#else
        switch ( event->keyval )
        {
        case GDK_Shift_L:
@@ -269,7 +263,6 @@ gboolean accelerator_window_key_press( GtkWidget *widget, GdkEventKey *event, gp
        case GDK_Hyper_R:
                return false;
        }
-#endif
 
        dialog.m_waiting_for_key = false;
 
index e98cac9212901178a72b793658ae43405ba9f71e..1532839fe589d09f4946bc030c7f9b922a43c88f 100644 (file)
@@ -503,23 +503,6 @@ void Dialog::addCombo( GtkWidget* vbox, const char* name, int& data, StringArray
 }
 
 void Dialog::addSlider( GtkWidget* vbox, const char* name, int& data, gboolean draw_value, const char* low, const char* high, double value, double lower, double upper, double step_increment, double page_increment ){
-#if 0
-       if ( draw_value == FALSE ) {
-               GtkWidget* hbox2 = gtk_hbox_new( FALSE, 0 );
-               gtk_widget_show( hbox2 );
-               gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( hbox2 ), FALSE, FALSE, 0 );
-               {
-                       GtkWidget* label = gtk_label_new( low );
-                       gtk_widget_show( label );
-                       gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
-               }
-               {
-                       GtkWidget* label = gtk_label_new( high );
-                       gtk_widget_show( label );
-                       gtk_box_pack_end( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
-               }
-       }
-#endif
 
        // adjustment
        GtkObject* adj = gtk_adjustment_new( value, lower, upper, step_increment, page_increment, 0 );
index ab3243b0a8f8ea3465ebfe85a8cde0c31e6ea9ab..c7cf0dac09ba2e6f9e353b13e62a09d09c96af58 100644 (file)
@@ -285,12 +285,7 @@ AABB Doom3Light_getBounds( const AABB& workzone ){
 int g_iLastLightIntensity;
 
 void Entity_createFromSelection( const char* name, const Vector3& origin ){
-#if 0
-       if ( string_equal_nocase( name, "worldspawn" ) ) {
-               gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ), "Can't create an entity with worldspawn.", "info" );
-               return;
-       }
-#endif
+
 
        EntityClass* entityClass = GlobalEntityClassManager().findOrInsert( name, true );
 
@@ -388,45 +383,6 @@ void Entity_createFromSelection( const char* name, const Vector3& origin ){
        }
 }
 
-#if 0
-bool DoNormalisedColor( Vector3& color ){
-       if ( !color_dialog( GTK_WIDGET( MainFrame_getWindow() ), color ) ) {
-               return false;
-       }
-       /*
-       ** scale colors so that at least one component is at 1.0F
-       */
-
-       float largest = 0.0F;
-
-       if ( color[0] > largest ) {
-               largest = color[0];
-       }
-       if ( color[1] > largest ) {
-               largest = color[1];
-       }
-       if ( color[2] > largest ) {
-               largest = color[2];
-       }
-
-       if ( largest == 0.0F ) {
-               color[0] = 1.0F;
-               color[1] = 1.0F;
-               color[2] = 1.0F;
-       }
-       else
-       {
-               float scaler = 1.0F / largest;
-
-               color[0] *= scaler;
-               color[1] *= scaler;
-               color[2] *= scaler;
-       }
-
-       return true;
-}
-#endif
-
 void NormalizeColor( Vector3& color ){
        // scale colors so that at least one component is at 1.0F
 
index fda7f79f8361fbc32619bd2d289b0173090076ad..8125df38b18429b6b7c2e95bc4400e5785486f41 100644 (file)
@@ -107,23 +107,6 @@ void Error( const char *error, ... ){
        }
 #endif
 
-
-#if 0
-       // we need to have a current context to call glError()
-       if ( g_glwindow_globals.d_glBase != 0 ) {
-               // glGetError .. can record several errors, clears after calling
-               //++timo TODO: be able to deal with several errors if necessary, for now I'm just warning about pending error messages
-               // NOTE: forget that, most boards don't seem to follow the OpenGL standard
-               GLenum iGLError = glGetError();
-               if ( iGLError != GL_NO_ERROR ) {
-                       // use our own gluErrorString
-                       strcat( text, "gluErrorString: " );
-                       strcat( text, (char*)gluErrorString( iGLError ) );
-                       strcat( text, "\n" );
-               }
-       }
-#endif
-
        strcat( text, "An unrecoverable error has occured.\n" );
 
        ERROR_MESSAGE( text );
index c669aba41f4d5367024720aa6ed6a2d2c9f04b11..a196adfed391bbc9fe30f2338d14615f52d12e6f 100644 (file)
@@ -215,16 +215,6 @@ void error_redirect( const gchar *domain, GLogLevelFlags log_level, const gchar
        ERROR_MESSAGE( "GTK+ error: " << buf );
 }
 
-#if defined ( _DEBUG ) && defined ( WIN32 ) && defined ( _MSC_VER )
-#include "crtdbg.h"
-#endif
-
-void crt_init(){
-#if defined ( _DEBUG ) && defined ( WIN32 ) && defined ( _MSC_VER )
-       _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
-#endif
-}
-
 class Lock
 {
 bool m_locked;
@@ -377,9 +367,6 @@ bool check_version(){
        // let's leave it disabled in debug mode in any case
        // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
 #ifndef _DEBUG
-#define CHECK_VERSION
-#endif
-#ifdef CHECK_VERSION
        // locate and open RADIANT_MAJOR and RADIANT_MINOR
        bool bVerIsGood = true;
        {
@@ -544,8 +531,6 @@ void user_shortcuts_save(){
 }
 
 int main( int argc, char* argv[] ){
-       crt_init();
-
        streams_init();
 
 #ifdef WIN32
index 0e430f11c634a87b6298e64edb86cd72c4e97e37..1b68860931f12fc6335c08b2aae5d98da3e48ec6 100644 (file)
@@ -342,19 +342,6 @@ void setEnginePath( const char* path ){
        StringOutputStream buffer( 256 );
        buffer << DirectoryCleaned( path );
        if ( !path_equal( buffer.c_str(), g_strEnginePath.c_str() ) ) {
-#if 0
-               while ( !ConfirmModified( "Paths Changed" ) )
-               {
-                       if ( Map_Unnamed( g_map ) ) {
-                               Map_SaveAs();
-                       }
-                       else
-                       {
-                               Map_Save();
-                       }
-               }
-               Map_RegionOff();
-#endif
 
                ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Changing Engine Path" );
 
@@ -1057,11 +1044,6 @@ void ComponentMode_SelectionChanged( const Selectable& selectable ){
 }
 
 void SelectEdgeMode(){
-#if 0
-       if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
-               GlobalSelectionSystem().Select( false );
-       }
-#endif
 
        if ( EdgeMode() ) {
                SelectionSystem_DefaultMode();
@@ -1081,11 +1063,6 @@ void SelectEdgeMode(){
 }
 
 void SelectVertexMode(){
-#if 0
-       if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
-               GlobalSelectionSystem().Select( false );
-       }
-#endif
 
        if ( VertexMode() ) {
                SelectionSystem_DefaultMode();
@@ -1105,11 +1082,6 @@ void SelectVertexMode(){
 }
 
 void SelectFaceMode(){
-#if 0
-       if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
-               GlobalSelectionSystem().Select( false );
-       }
-#endif
 
        if ( FaceMode() ) {
                SelectionSystem_DefaultMode();
@@ -1811,12 +1783,6 @@ GtkMenuItem* create_file_menu(){
        create_menu_item_with_mnemonic( menu, "_New Map", "NewMap" );
        menu_separator( menu );
 
-#if 0
-       //++timo temporary experimental stuff for sleep mode..
-       create_menu_item_with_mnemonic( menu, "_Sleep", "Sleep" );
-       menu_separator( menu );
-       // end experimental
-#endif
 
        create_menu_item_with_mnemonic( menu, "_Open...", "OpenMap" );
 
@@ -2108,15 +2074,11 @@ GtkMenuItem* create_misc_menu(){
                menu_tearoff( menu );
        }
 
-#if 0
-       create_menu_item_with_mnemonic( menu, "_Benchmark", FreeCaller<GlobalCamera_Benchmark>() );
-#endif
        gtk_container_add( GTK_CONTAINER( menu ), GTK_WIDGET( create_colours_menu() ) );
 
        create_menu_item_with_mnemonic( menu, "Find brush...", "FindBrush" );
        create_menu_item_with_mnemonic( menu, "Map Info...", "MapInfo" );
        // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
-//  create_menu_item_with_mnemonic(menu, "_Print XY View", FreeCaller<WXY_Print>());
        create_menu_item_with_mnemonic( menu, "_Background select", FreeCaller<WXY_BackgroundSelect>() );
        return misc_menu_item;
 }
@@ -2434,48 +2396,6 @@ GtkWidget* create_main_statusbar( GtkWidget *pStatusLabel[c_count_status] ){
        return GTK_WIDGET( table );
 }
 
-#if 0
-
-
-WidgetFocusPrinter g_mainframeWidgetFocusPrinter( "mainframe" );
-
-class WindowFocusPrinter
-{
-const char* m_name;
-
-static gboolean frame_event( GtkWidget *widget, GdkEvent* event, WindowFocusPrinter* self ){
-       globalOutputStream() << self->m_name << " frame_event\n";
-       return FALSE;
-}
-static gboolean keys_changed( GtkWidget *widget, WindowFocusPrinter* self ){
-       globalOutputStream() << self->m_name << " keys_changed\n";
-       return FALSE;
-}
-static gboolean notify( GtkWindow* window, gpointer dummy, WindowFocusPrinter* self ){
-       if ( gtk_window_is_active( window ) ) {
-               globalOutputStream() << self->m_name << " takes toplevel focus\n";
-       }
-       else
-       {
-               globalOutputStream() << self->m_name << " loses toplevel focus\n";
-       }
-       return FALSE;
-}
-public:
-WindowFocusPrinter( const char* name ) : m_name( name ){
-}
-void connect( GtkWindow* toplevel_window ){
-       g_signal_connect( G_OBJECT( toplevel_window ), "notify::has_toplevel_focus", G_CALLBACK( notify ), this );
-       g_signal_connect( G_OBJECT( toplevel_window ), "notify::is_active", G_CALLBACK( notify ), this );
-       g_signal_connect( G_OBJECT( toplevel_window ), "keys_changed", G_CALLBACK( keys_changed ), this );
-       g_signal_connect( G_OBJECT( toplevel_window ), "frame_event", G_CALLBACK( frame_event ), this );
-}
-};
-
-WindowFocusPrinter g_mainframeFocusPrinter( "mainframe" );
-
-#endif
-
 class MainWindowActive
 {
 static gboolean notify( GtkWindow* window, gpointer dummy, MainWindowActive* self ){
@@ -2569,107 +2489,8 @@ void MainFrame::SetActiveXY( XYWnd* p ){
 
 }
 
-void MainFrame::ReleaseContexts(){
-#if 0
-       if ( m_pXYWnd ) {
-               m_pXYWnd->DestroyContext();
-       }
-       if ( m_pYZWnd ) {
-               m_pYZWnd->DestroyContext();
-       }
-       if ( m_pXZWnd ) {
-               m_pXZWnd->DestroyContext();
-       }
-       if ( m_pCamWnd ) {
-               m_pCamWnd->DestroyContext();
-       }
-       if ( m_pTexWnd ) {
-               m_pTexWnd->DestroyContext();
-       }
-       if ( m_pZWnd ) {
-               m_pZWnd->DestroyContext();
-       }
-#endif
-}
-
-void MainFrame::CreateContexts(){
-#if 0
-       if ( m_pCamWnd ) {
-               m_pCamWnd->CreateContext();
-       }
-       if ( m_pXYWnd ) {
-               m_pXYWnd->CreateContext();
-       }
-       if ( m_pYZWnd ) {
-               m_pYZWnd->CreateContext();
-       }
-       if ( m_pXZWnd ) {
-               m_pXZWnd->CreateContext();
-       }
-       if ( m_pTexWnd ) {
-               m_pTexWnd->CreateContext();
-       }
-       if ( m_pZWnd ) {
-               m_pZWnd->CreateContext();
-       }
-#endif
-}
-
-#ifdef _DEBUG
-//#define DBG_SLEEP
-#endif
 
 void MainFrame::OnSleep(){
-#if 0
-       m_bSleeping ^= 1;
-       if ( m_bSleeping ) {
-               // useful when trying to debug crashes in the sleep code
-               globalOutputStream() << "Going into sleep mode..\n";
-
-               globalOutputStream() << "Dispatching sleep msg...";
-               DispatchRadiantMsg( RADIANT_SLEEP );
-               globalOutputStream() << "Done.\n";
-
-               gtk_window_iconify( m_window );
-               GlobalSelectionSystem().setSelectedAll( false );
-
-               GlobalShaderCache().unrealise();
-               Shaders_Free();
-               GlobalOpenGL_debugAssertNoErrors();
-               ScreenUpdates_Disable();
-
-               // release contexts
-               globalOutputStream() << "Releasing contexts...";
-               ReleaseContexts();
-               globalOutputStream() << "Done.\n";
-       }
-       else
-       {
-               globalOutputStream() << "Waking up\n";
-
-               gtk_window_deiconify( m_window );
-
-               // create contexts
-               globalOutputStream() << "Creating contexts...";
-               CreateContexts();
-               globalOutputStream() << "Done.\n";
-
-               globalOutputStream() << "Making current on camera...";
-               m_pCamWnd->MakeCurrent();
-               globalOutputStream() << "Done.\n";
-
-               globalOutputStream() << "Reloading shaders...";
-               Shaders_Load();
-               GlobalShaderCache().realise();
-               globalOutputStream() << "Done.\n";
-
-               ScreenUpdates_Enable();
-
-               globalOutputStream() << "Dispatching wake msg...";
-               DispatchRadiantMsg( RADIANT_WAKEUP );
-               globalOutputStream() << "Done\n";
-       }
-#endif
 }
 
 
@@ -2739,11 +2560,6 @@ void MainFrame::Create(){
 
        m_position_tracker.connect( window );
 
-#if 0
-       g_mainframeWidgetFocusPrinter.connect( window );
-       g_mainframeFocusPrinter.connect( window );
-#endif
-
        g_MainWindowActive.connect( window );
 
        GetPlugInMgr().Init( GTK_WIDGET( window ) );
index 0b008a6b4625ff38c0829ebfb6b4c55796aa7874..a587319ca3ad002eb0199c0dd32d366bb00cf32c 100644 (file)
@@ -129,9 +129,6 @@ CamWnd* GetCamWnd(){
        return m_pCamWnd;
 }
 
-void ReleaseContexts();
-void CreateContexts();
-
 EViewStyle CurrentStyle(){
        return m_nCurrentStyle;
 };
index fae78de3692376068e22060520195a0cdf1a3ad5..b61a038af566460ba1b28f640c09ef20fc471a98 100644 (file)
@@ -1120,11 +1120,7 @@ void post( scene::Node& node ) const {
 void Map_Traverse_Selected( scene::Node& root, const scene::Traversable::Walker& walker ){
        scene::Traversable* traversable = Node_getTraversable( root );
        if ( traversable != 0 ) {
-#if 0
-               traversable->traverse( ExcludeWalker( walker, SelectionExcluder() ) );
-#else
                traversable->traverse( IncludeSelectedWalker( walker ) );
-#endif
        }
 }
 
@@ -1171,7 +1167,6 @@ void Map_RenameAbsolute( const char* absolute ){
        resource->setNode( clone.get_pointer() );
 
        {
-               //ScopeTimer timer("clone subgraph");
                Node_getTraversable( GlobalSceneGraph().root() )->traverse( CloneAll( clone ) );
        }
 
index b31def460421835a87b98173fc706e21e7e24991..2ea79216a3d6f18e052e2d49917ba734b44de11b 100644 (file)
@@ -278,30 +278,6 @@ void Patch::UpdateCachedData(){
                }
        }
 
-#if 0
-       {
-               Array<RenderIndex>::iterator first = m_tess.m_indices.begin();
-               for ( std::size_t s = 0; s < m_tess.m_numStrips; s++ )
-               {
-                       Array<RenderIndex>::iterator last = first + m_tess.m_lenStrips;
-
-                       for ( Array<RenderIndex>::iterator i( first ); i + 2 != last; i += 2 )
-                       {
-                               ArbitraryMeshTriangle_sumTangents( m_tess.m_vertices[*( i + 0 )], m_tess.m_vertices[*( i + 1 )], m_tess.m_vertices[*( i + 2 )] );
-                               ArbitraryMeshTriangle_sumTangents( m_tess.m_vertices[*( i + 2 )], m_tess.m_vertices[*( i + 1 )], m_tess.m_vertices[*( i + 3 )] );
-                       }
-
-                       first = last;
-               }
-
-               for ( Array<ArbitraryMeshVertex>::iterator i = m_tess.m_vertices.begin(); i != m_tess.m_vertices.end(); ++i )
-               {
-                       vector3_normalise( reinterpret_cast<Vector3&>( ( *i ).tangent ) );
-                       vector3_normalise( reinterpret_cast<Vector3&>( ( *i ).bitangent ) );
-               }
-       }
-#endif
-
        SceneChangeNotify();
 }
 
@@ -1505,49 +1481,6 @@ void Patch::RenderDebug( RenderStateFlags state ) const {
        }
 }
 
-void RenderablePatchSolid::RenderNormals() const {
-       const std::size_t width = m_tess.m_numStrips + 1;
-       const std::size_t height = m_tess.m_lenStrips >> 1;
-       glBegin( GL_LINES );
-       for ( std::size_t i = 0; i < width; i++ )
-       {
-               for ( std::size_t j = 0; j < height; j++ )
-               {
-                       {
-                               Vector3 vNormal(
-                                       vector3_added(
-                                               vertex3f_to_vector3( ( m_tess.m_vertices.data() + ( j * width + i ) )->vertex ),
-                                               vector3_scaled( normal3f_to_vector3( ( m_tess.m_vertices.data() + ( j * width + i ) )->normal ), 8 )
-                                               )
-                                       );
-                               glVertex3fv( vertex3f_to_array( ( m_tess.m_vertices.data() + ( j * width + i ) )->vertex ) );
-                               glVertex3fv( &vNormal[0] );
-                       }
-                       {
-                               Vector3 vNormal(
-                                       vector3_added(
-                                               vertex3f_to_vector3( ( m_tess.m_vertices.data() + ( j * width + i ) )->vertex ),
-                                               vector3_scaled( normal3f_to_vector3( ( m_tess.m_vertices.data() + ( j * width + i ) )->tangent ), 8 )
-                                               )
-                                       );
-                               glVertex3fv( vertex3f_to_array( ( m_tess.m_vertices.data() + ( j * width + i ) )->vertex ) );
-                               glVertex3fv( &vNormal[0] );
-                       }
-                       {
-                               Vector3 vNormal(
-                                       vector3_added(
-                                               vertex3f_to_vector3( ( m_tess.m_vertices.data() + ( j * width + i ) )->vertex ),
-                                               vector3_scaled( normal3f_to_vector3( ( m_tess.m_vertices.data() + ( j * width + i ) )->bitangent ), 8 )
-                                               )
-                                       );
-                               glVertex3fv( vertex3f_to_array( ( m_tess.m_vertices.data() + ( j * width + i ) )->vertex ) );
-                               glVertex3fv( &vNormal[0] );
-                       }
-               }
-       }
-       glEnd();
-}
-
 #define DEGEN_0a  0x01
 #define DEGEN_1a  0x02
 #define DEGEN_2a  0x04
index a1f1d272a20a682bb987337d12f8f481925d787b..7a11eb9cbbf0945e3aa8dbdc088fbc2b3517c763 100644 (file)
@@ -280,46 +280,33 @@ PatchTesselation& m_tess;
 public:
 RenderablePatchSolid( PatchTesselation& tess ) : m_tess( tess ){
 }
-void RenderNormals() const;
 void render( RenderStateFlags state ) const {
-#if 0
-       if ( ( state & RENDER_FILL ) == 0 ) {
-               RenderablePatchWireframe( m_tess ).render( state );
-       }
-       else
-#endif
-       {
-               if ( ( state & RENDER_BUMP ) != 0 ) {
-                       if ( GlobalShaderCache().useShaderLanguage() ) {
-                               glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->normal );
-                               glVertexAttribPointerARB( c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
-                               glVertexAttribPointerARB( c_attr_Tangent, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->tangent );
-                               glVertexAttribPointerARB( c_attr_Binormal, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->bitangent );
-                       }
-                       else
-                       {
-                               glVertexAttribPointerARB( 11, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->normal );
-                               glVertexAttribPointerARB( 8, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
-                               glVertexAttribPointerARB( 9, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->tangent );
-                               glVertexAttribPointerARB( 10, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->bitangent );
-                       }
-               }
-               else
-               {
+       if ( ( state & RENDER_BUMP ) != 0 ) {
+               if ( GlobalShaderCache().useShaderLanguage() ) {
                        glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->normal );
-                       glTexCoordPointer( 2, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
+                       glVertexAttribPointerARB( c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
+                       glVertexAttribPointerARB( c_attr_Tangent, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->tangent );
+                       glVertexAttribPointerARB( c_attr_Binormal, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->bitangent );
                }
-               glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->vertex );
-               const RenderIndex* strip_indices = m_tess.m_indices.data();
-               for ( std::size_t i = 0; i < m_tess.m_numStrips; i++, strip_indices += m_tess.m_lenStrips )
+               else
                {
-                       glDrawElements( GL_QUAD_STRIP, GLsizei( m_tess.m_lenStrips ), RenderIndexTypeID, strip_indices );
+                       glVertexAttribPointerARB( 11, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->normal );
+                       glVertexAttribPointerARB( 8, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
+                       glVertexAttribPointerARB( 9, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->tangent );
+                       glVertexAttribPointerARB( 10, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->bitangent );
                }
        }
-
-#if defined( _DEBUG )
-       RenderNormals();
-#endif
+       else
+       {
+               glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->normal );
+               glTexCoordPointer( 2, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
+       }
+       glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->vertex );
+       const RenderIndex* strip_indices = m_tess.m_indices.data();
+       for ( std::size_t i = 0; i < m_tess.m_numStrips; i++, strip_indices += m_tess.m_lenStrips )
+       {
+               glDrawElements( GL_QUAD_STRIP, GLsizei( m_tess.m_lenStrips ), RenderIndexTypeID, strip_indices );
+       }
 }
 };
 
@@ -716,7 +703,6 @@ void snapto( float snap ){
 
 
 void RenderDebug( RenderStateFlags state ) const;
-void RenderNormals( RenderStateFlags state ) const;
 
 void pushElement( const XMLElement& element ){
        switch ( m_xml_state.back().state() )
@@ -1432,28 +1418,6 @@ void update_selected() const {
        }
 }
 
-#if 0
-void render( Renderer& renderer, const VolumeTest& volume ) const {
-       if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
-                && m_selectable.isSelected() ) {
-               renderer.Highlight( Renderer::eFace, false );
-
-               m_patch.render( renderer, volume, localToWorld() );
-
-               if ( GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex ) {
-                       renderer.Highlight( Renderer::ePrimitive, false );
-
-                       m_patch.render_component( renderer, volume, localToWorld() );
-
-                       renderComponentsSelected( renderer, volume );
-               }
-       }
-       else{
-               m_patch.render( renderer, volume, localToWorld() );
-       }
-}
-#endif
-
 void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
        m_patch.evaluateTransform();
        renderer.setLights( *m_lightList );
index fff61864529a71f81a3fbeb2119693f67684abbf..1286e0eb29e2dec35291e34df2b1b1f41094c1bc 100644 (file)
@@ -48,14 +48,6 @@ void QERApp_SetCamera( const Vector3& origin, const Vector3& angles ){
 }
 
 void QERApp_GetCamWindowExtents( int *x, int *y, int *width, int *height ){
-#if 0
-       CamWnd* camwnd = g_pParentWnd->GetCamWnd();
-
-       gtk_window_get_position( GTK_WINDOW( camwnd->m_window ), x, y );
-
-       *width = camwnd->Camera()->width;
-       *height = camwnd->Camera()->height;
-#endif
 }
 
 #include "icamera.h"
index 4708a78ce42bd4b3441fff506fe00d96af66a8dc..d5d3f36eb1a4b9fa23329c6ffb852e9ee3c57cbc 100644 (file)
@@ -166,12 +166,6 @@ GtkMenuItem* create_plugins_menu(){
        g_plugins_menu = menu;
 
        //TODO: some modules/plugins do not yet support refresh
-#if 0
-       create_menu_item_with_mnemonic( menu, "Refresh", FreeCaller<Restart>() );
-
-       // NOTE: the seperator is used when doing a refresh of the list, everything past the seperator is removed
-       g_plugins_menu_separator = menu_separator( menu );
-#endif
 
        PluginsMenu_populate();
 
index ee3ab8061e17f4a16201458e6b66d641cfb4eef0..dc5c52cabdddf8999ac0c9a2c570f961bb311b85 100644 (file)
@@ -626,14 +626,6 @@ namespace
 HashtableReferenceCache g_referenceCache;
 }
 
-#if 0
-class ResourceVisitor
-{
-public:
-virtual void visit( const char* name, const char* path, const
-                                       };
-#endif
-
 void SaveReferences(){
        ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" );
        for ( HashtableReferenceCache::iterator i = g_referenceCache.begin(); i != g_referenceCache.end(); ++i )
index 0c274918c92096777ab57af1f3dbaa1f766efd10..166ddc89ab53482b59041cbb9e7cb0f31a27d440 100644 (file)
 #include "xywindow.h"
 
 
-
-#define DEBUG_RENDER 0
-
-inline void debug_string( const char* string ){
-#if (DEBUG_RENDER)
-       globalOutputStream() << string << "\n";
-#endif
-}
-
-inline void debug_int( const char* comment, int i ){
-#if (DEBUG_RENDER)
-       globalOutputStream() << comment << " " << i << "\n";
-#endif
-}
-
-inline void debug_colour( const char* comment ){
-#if ( DEBUG_RENDER )
-       Vector4 v;
-       glGetFloatv( GL_CURRENT_COLOR, reinterpret_cast<float*>( &v ) );
-       globalOutputStream() << comment << " colour: "
-                                                << v[0] << " "
-                                                << v[1] << " "
-                                                << v[2] << " "
-                                                << v[3];
-       if ( glIsEnabled( GL_COLOR_ARRAY ) ) {
-               globalOutputStream() << " ARRAY";
-       }
-       if ( glIsEnabled( GL_COLOR_MATERIAL ) ) {
-               globalOutputStream() << " MATERIAL";
-       }
-       globalOutputStream() << "\n";
-#endif
-}
-
 #include "timer.h"
 
 StringOutputStream g_renderer_stats;
@@ -272,7 +238,6 @@ void enable(){
 
        GlobalOpenGL_debugAssertNoErrors();
 
-       debug_string( "enable bump" );
        g_bumpGLSLPass_enabled = true;
 }
 
@@ -285,7 +250,6 @@ void disable(){
 
        GlobalOpenGL_debugAssertNoErrors();
 
-       debug_string( "disable bump" );
        g_bumpGLSLPass_enabled = false;
 }
 
@@ -354,13 +318,11 @@ void destroy(){
 void enable(){
        glUseProgramObjectARB( m_program );
        GlobalOpenGL_debugAssertNoErrors();
-       debug_string( "enable depthfill" );
        g_depthfillPass_enabled = true;
 }
 void disable(){
        glUseProgramObjectARB( 0 );
        GlobalOpenGL_debugAssertNoErrors();
-       debug_string( "disable depthfill" );
        g_depthfillPass_enabled = false;
 }
 void setParameters( const Vector3& viewer, const Matrix4& localToWorld, const Vector3& origin, const Vector3& colour, const Matrix4& world2light ){
@@ -553,219 +515,6 @@ void setParameters( const Vector3& viewer, const Matrix4& localToWorld, const Ve
 ARBBumpProgram g_bumpARB;
 ARBDepthFillProgram g_depthFillARB;
 
-
-#if 0
-// NV20 path (unfinished)
-
-void createProgram( GLint program, const char* filename, GLenum type ){
-       std::size_t size = file_size( filename );
-       FileInputStream file( filename );
-       ASSERT_MESSAGE( !file.failed(), "failed to open " << makeQuoted( filename ) );
-       Array<GLubyte> buffer( size );
-       size = file.read( reinterpret_cast<StreamBase::byte_type*>( buffer.data() ), size );
-
-       glLoadProgramNV( type, program, GLsizei( size ), buffer.data() );
-
-       if ( GL_INVALID_OPERATION == glGetError() ) {
-               GLint errPos;
-               glGetIntegerv( GL_PROGRAM_ERROR_POSITION_NV, &errPos );
-               const GLubyte* errString = glGetString( GL_PROGRAM_ERROR_STRING_NV );
-
-               globalErrorStream() << filename << ":" <<  errPos << "\n" << errString;
-
-               ERROR_MESSAGE( "error in gl program" );
-       }
-}
-
-GLuint m_vertex_program;
-GLuint m_fragment_program;
-qtexture_t* g_cube = 0;
-qtexture_t* g_specular_lookup = 0;
-qtexture_t* g_attenuation_xy = 0;
-qtexture_t* g_attenuation_z = 0;
-
-void createVertexProgram(){
-       {
-               glGenProgramsNV( 1, &m_vertex_program );
-               glBindProgramNV( GL_VERTEX_PROGRAM_NV, m_vertex_program );
-               StringOutputStream filename( 256 );
-               filename << GlobalRadiant().getAppPath() << "gl/lighting_DBS_omni_vp.nv30";
-               createProgram( m_vertex_program, filename.c_str(), GL_VERTEX_PROGRAM_NV );
-
-               glGenProgramsNV( 1, &m_fragment_program );
-               glBindProgramNV( GL_FRAGMENT_PROGRAM_NV, m_fragment_program );
-               filename.clear();
-               filename << GlobalRadiant().getAppPath() << "gl/lighting_DBS_omni_fp.nv30";
-               createProgram( m_fragment_program, filename.c_str(), GL_FRAGMENT_PROGRAM_NV );
-       }
-
-       g_cube = GlobalTexturesCache().capture( "generated/cube" );
-       g_specular_lookup = GlobalTexturesCache().capture( "generated/specular" );
-
-       g_attenuation_xy = GlobalTexturesCache().capture( "lights/squarelight1" );
-       glActiveTexture( GL_TEXTURE0 );
-       glBindTexture( GL_TEXTURE_2D, g_attenuation_xy->texture_number );
-       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER );
-       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER );
-
-       g_attenuation_z = GlobalTexturesCache().capture( "lights/squarelight1a" );
-       glActiveTexture( GL_TEXTURE0 );
-       glBindTexture( GL_TEXTURE_2D, g_attenuation_z->texture_number );
-       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
-       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
-
-       GlobalOpenGL_debugAssertNoErrors();
-}
-
-void destroyVertexProgram(){
-       glDeleteProgramsNV( 1, &m_vertex_program );
-       glDeleteProgramsNV( 1, &m_fragment_program );
-       GlobalOpenGL_debugAssertNoErrors();
-
-       GlobalTexturesCache().release( g_cube );
-       GlobalTexturesCache().release( g_specular_lookup );
-       GlobalTexturesCache().release( g_attenuation_xy );
-       GlobalTexturesCache().release( g_attenuation_z );
-}
-
-bool g_vertexProgram_enabled = false;
-
-void enableVertexProgram(){
-       //set up the register combiners
-       //two general combiners
-       glCombinerParameteriNV( GL_NUM_GENERAL_COMBINERS_NV, 2 );
-
-       //combiner 0 does tex0+tex1 -> spare0
-       glCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB,
-                                          GL_UNSIGNED_IDENTITY_NV, GL_RGB );
-       glCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO,
-                                          GL_UNSIGNED_INVERT_NV, GL_RGB );
-       glCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE1_ARB,
-                                          GL_UNSIGNED_IDENTITY_NV, GL_RGB );
-       glCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO,
-                                          GL_UNSIGNED_INVERT_NV, GL_RGB );
-       glCombinerOutputNV( GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV,
-                                               GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE );
-
-       //combiner 1 does tex2 dot tex3 -> spare1
-       glCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE2_ARB,
-                                          GL_EXPAND_NORMAL_NV, GL_RGB );
-       glCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_TEXTURE3_ARB,
-                                          GL_EXPAND_NORMAL_NV, GL_RGB );
-       glCombinerOutputNV( GL_COMBINER1_NV, GL_RGB, GL_SPARE1_NV, GL_DISCARD_NV, GL_DISCARD_NV,
-                                               GL_NONE, GL_NONE, GL_TRUE, GL_FALSE, GL_FALSE );
-
-
-
-       //final combiner outputs (1-spare0)*constant color 0*spare1
-       //do constant color 0*spare1 in the EF multiplier
-       glFinalCombinerInputNV( GL_VARIABLE_E_NV, GL_SPARE1_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB );
-       glFinalCombinerInputNV( GL_VARIABLE_F_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB );
-
-       //now do (1-spare0)*EF
-       glFinalCombinerInputNV( GL_VARIABLE_A_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB );
-       glFinalCombinerInputNV( GL_VARIABLE_B_NV, GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB );
-       glFinalCombinerInputNV( GL_VARIABLE_C_NV, GL_E_TIMES_F_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB );
-       glFinalCombinerInputNV( GL_VARIABLE_D_NV, GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB );
-
-       glEnable( GL_VERTEX_PROGRAM_NV );
-       glEnable( GL_REGISTER_COMBINERS_NV );
-       glBindProgramNV( GL_VERTEX_PROGRAM_NV, m_vertex_program );
-       glBindProgramNV( GL_FRAGMENT_PROGRAM_NV, m_fragment_program );
-
-       glActiveTexture( GL_TEXTURE0 );
-       glEnable( GL_TEXTURE_2D );
-       glActiveTexture( GL_TEXTURE1 );
-       glEnable( GL_TEXTURE_1D );
-       glActiveTexture( GL_TEXTURE2 );
-       glEnable( GL_TEXTURE_2D );
-       glActiveTexture( GL_TEXTURE3 );
-       glEnable( GL_TEXTURE_2D );
-
-       glEnableClientState( GL_VERTEX_ATTRIB_ARRAY8_NV );
-       glEnableClientState( GL_VERTEX_ATTRIB_ARRAY9_NV );
-       glEnableClientState( GL_VERTEX_ATTRIB_ARRAY10_NV );
-       glEnableClientState( GL_VERTEX_ATTRIB_ARRAY11_NV );
-
-       GlobalOpenGL_debugAssertNoErrors();
-       g_vertexProgram_enabled = true;
-}
-
-void disableVertexProgram(){
-       glDisable( GL_VERTEX_PROGRAM_NV );
-       glDisable( GL_REGISTER_COMBINERS_NV );
-
-       glActiveTexture( GL_TEXTURE0 );
-       glDisable( GL_TEXTURE_2D );
-       glActiveTexture( GL_TEXTURE1 );
-       glDisable( GL_TEXTURE_1D );
-       glActiveTexture( GL_TEXTURE2 );
-       glDisable( GL_TEXTURE_2D );
-       glActiveTexture( GL_TEXTURE3 );
-       glDisable( GL_TEXTURE_2D );
-
-       glDisableClientState( GL_VERTEX_ATTRIB_ARRAY8_NV );
-       glDisableClientState( GL_VERTEX_ATTRIB_ARRAY9_NV );
-       glDisableClientState( GL_VERTEX_ATTRIB_ARRAY10_NV );
-       glDisableClientState( GL_VERTEX_ATTRIB_ARRAY11_NV );
-
-       GlobalOpenGL_debugAssertNoErrors();
-       g_vertexProgram_enabled = false;
-}
-
-class GLstringNV
-{
-public:
-const GLubyte* m_string;
-const GLint m_length;
-GLstringNV( const char* string ) : m_string( reinterpret_cast<const GLubyte*>( string ) ), m_length( GLint( string_length( string ) ) ){
-}
-};
-
-GLstringNV g_light_origin( "light_origin" );
-GLstringNV g_view_origin( "view_origin" );
-GLstringNV g_light_color( "light_color" );
-GLstringNV g_bumpGLSL_scale( "bump_scale" );
-GLstringNV g_specular_exponent( "specular_exponent" );
-
-void setVertexProgramEnvironment( const Vector3& localViewer ){
-       Matrix4 local2light( g_matrix4_identity );
-       matrix4_translate_by_vec3( local2light, Vector3( 0.5, 0.5, 0.5 ) );
-       matrix4_scale_by_vec3( local2light, Vector3( 0.5, 0.5, 0.5 ) );
-       matrix4_scale_by_vec3( local2light, Vector3( 1.0 / 512.0, 1.0 / 512.0, 1.0 / 512.0 ) );
-       matrix4_translate_by_vec3( local2light, vector3_negated( localViewer ) );
-
-       glActiveTexture( GL_TEXTURE3 );
-       glClientActiveTexture( GL_TEXTURE3 );
-
-       glMatrixMode( GL_TEXTURE );
-       glLoadMatrixf( reinterpret_cast<const float*>( &local2light ) );
-       glMatrixMode( GL_MODELVIEW );
-
-       glTrackMatrixNV( GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV );
-       glTrackMatrixNV( GL_VERTEX_PROGRAM_NV, 4, GL_TEXTURE0_ARB, GL_IDENTITY_NV );
-
-       // view origin
-       //qglProgramNamedParameter4fNV(m_fragment_program, g_view_origin.m_length, g_view_origin.m_string, localViewer.x(), localViewer.y(), localViewer.z(), 0);
-
-       // light origin
-       glProgramParameter4fNV( GL_VERTEX_PROGRAM_NV, 8, localViewer.x(), localViewer.y(), localViewer.z(), 1.0f );
-
-       // light colour
-       glCombinerParameterfNV( GL_CONSTANT_COLOR0_NV, 1, 1, 1, 1 )
-
-       // bump scale
-       //qglProgramNamedParameter4fNV(m_fragment_program, g_bumpGLSL_scale.m_length, g_bumpGLSL_scale.m_string, 1, 0, 0, 0);
-
-       // specular exponent
-       //qglProgramNamedParameter4fNV(m_fragment_program, g_specular_exponent.m_length, g_specular_exponent.m_string, 32, 0, 0, 0);
-
-       GlobalOpenGL_debugAssertNoErrors();
-}
-
-#endif
-
-
 bool g_vertexArray_enabled = false;
 bool g_normalArray_enabled = false;
 bool g_texcoordArray_enabled = false;
@@ -883,13 +632,6 @@ OpenGLState& state(){
 void render( OpenGLState& current, unsigned int globalstate, const Vector3& viewer );
 };
 
-#define LIGHT_SHADER_DEBUG 0
-
-#if LIGHT_SHADER_DEBUG
-typedef std::vector<Shader*> LightDebugShaders;
-LightDebugShaders g_lightDebugShaders;
-#endif
-
 class OpenGLStateLess
 {
 public:
@@ -962,20 +704,6 @@ void destroy(){
 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& modelview, const LightList* lights ){
        for ( Passes::iterator i = m_passes.begin(); i != m_passes.end(); ++i )
        {
-#if LIGHT_SHADER_DEBUG
-               if ( ( ( *i )->state().m_state & RENDER_BUMP ) != 0 ) {
-                       if ( lights != 0 ) {
-                               CountLights counter;
-                               lights->forEachLight( makeCallback1( counter ) );
-                               globalOutputStream() << "count = " << counter.count() << "\n";
-                               for ( std::size_t i = 0; i < counter.count(); ++i )
-                               {
-                                       g_lightDebugShaders[counter.count()]->addRenderable( renderable, modelview );
-                               }
-                       }
-               }
-               else
-#else
                if ( ( ( *i )->state().m_state & RENDER_BUMP ) != 0 ) {
                        if ( lights != 0 ) {
                                OpenGLStateBucketAdd add( *( *i ), renderable, modelview );
@@ -983,7 +711,6 @@ void addRenderable( const OpenGLRenderable& renderable, const Matrix4& modelview
                        }
                }
                else
-#endif
                {
                        ( *i )->addRenderable( renderable, modelview );
                }
@@ -1065,8 +792,6 @@ inline bool lightEnabled( const RendererLight& light, const LightCullable& culla
 
 typedef std::set<RendererLight*> RendererLights;
 
-#define DEBUG_LIGHT_SYNC 0
-
 class LinearLightList : public LightList
 {
 LightCullable& m_cullable;
@@ -1096,23 +821,6 @@ void evaluateLights() const {
                        }
                }
        }
-#if ( DEBUG_LIGHT_SYNC )
-       else
-       {
-               Lights lights;
-               for ( RendererLights::const_iterator i = m_allLights.begin(); i != m_allLights.end(); ++i )
-               {
-                       if ( lightEnabled( *( *i ), m_cullable ) ) {
-                               lights.push_back( *i );
-                       }
-               }
-               ASSERT_MESSAGE(
-                       !std::lexicographical_compare( lights.begin(), lights.end(), m_lights.begin(), m_lights.end() )
-                       && !std::lexicographical_compare( m_lights.begin(), m_lights.end(), lights.begin(), lights.end() ),
-                       "lights out of sync"
-                       );
-       }
-#endif
 }
 void forEachLight( const RendererLightCallback& callback ) const {
        evaluateLights();
@@ -1136,8 +844,6 @@ inline void setFogState( const OpenGLFogState& state ){
        glFogfv( GL_FOG_COLOR, vector4_to_array( state.colour ) );
 }
 
-#define DEBUG_SHADERS 0
-
 class OpenGLShaderCache : public ShaderCache, public TexturesCacheObserver, public ModuleObserver
 {
 class CreateOpenGLShader
@@ -1192,29 +898,18 @@ Shader* capture( const char* name ){
                                        || *name == '<'
                                        || *name == '('
                                        || strchr( name, '\\' ) == 0, "shader name contains invalid characters: \"" << name << "\"" );
-#if DEBUG_SHADERS
-       globalOutputStream() << "shaders capture: " << makeQuoted( name ) << '\n';
-#endif
        return m_shaders.capture( name ).get();
 }
 void release( const char *name ){
-#if DEBUG_SHADERS
-       globalOutputStream() << "shaders release: " << makeQuoted( name ) << '\n';
-#endif
+
        m_shaders.release( name );
 }
 void render( RenderStateFlags globalstate, const Matrix4& modelview, const Matrix4& projection, const Vector3& viewer ){
        glMatrixMode( GL_PROJECTION );
        glLoadMatrixf( reinterpret_cast<const float*>( &projection ) );
-  #if 0
-       //qglGetFloatv(GL_PROJECTION_MATRIX, reinterpret_cast<float*>(&projection));
-  #endif
 
        glMatrixMode( GL_MODELVIEW );
        glLoadMatrixf( reinterpret_cast<const float*>( &modelview ) );
-  #if 0
-       //qglGetFloatv(GL_MODELVIEW_MATRIX, reinterpret_cast<float*>(&modelview));
-  #endif
 
        ASSERT_MESSAGE( realised(), "render states are not realised" );
 
@@ -1304,12 +999,10 @@ void render( RenderStateFlags globalstate, const Matrix4& modelview, const Matri
 
        GlobalOpenGL_debugAssertNoErrors();
 
-       debug_string( "begin rendering" );
        for ( OpenGLStates::iterator i = g_state_sorted.begin(); i != g_state_sorted.end(); ++i )
        {
                ( *i ).second->render( current, globalstate, viewer );
        }
-       debug_string( "end rendering" );
 }
 void realise(){
        if ( --m_unrealised == 0 ) {
@@ -1514,35 +1207,6 @@ void ShaderCache_Construct(){
                g_defaultPointLight = g_ShaderCache->capture( "lights/defaultPointLight" );
                //Shader* overbright =
                g_ShaderCache->capture( "$OVERBRIGHT" );
-
-#if LIGHT_SHADER_DEBUG
-               for ( std::size_t i = 0; i < 256; ++i )
-               {
-                       g_DebugShaderColours[i] = Vector3( i / 256.0, i / 256.0, i / 256.0 );
-               }
-
-               g_DebugShaderColours[0] = Vector3( 1, 0, 0 );
-               g_DebugShaderColours[1] = Vector3( 1, 0.5, 0 );
-               g_DebugShaderColours[2] = Vector3( 1, 1, 0 );
-               g_DebugShaderColours[3] = Vector3( 0.5, 1, 0 );
-               g_DebugShaderColours[4] = Vector3( 0, 1, 0 );
-               g_DebugShaderColours[5] = Vector3( 0, 1, 0.5 );
-               g_DebugShaderColours[6] = Vector3( 0, 1, 1 );
-               g_DebugShaderColours[7] = Vector3( 0, 0.5, 1 );
-               g_DebugShaderColours[8] = Vector3( 0, 0, 1 );
-               g_DebugShaderColours[9] = Vector3( 0.5, 0, 1 );
-               g_DebugShaderColours[10] = Vector3( 1, 0, 1 );
-               g_DebugShaderColours[11] = Vector3( 1, 0, 0.5 );
-
-               g_lightDebugShaders.reserve( 256 );
-               StringOutputStream buffer( 256 );
-               for ( std::size_t i = 0; i < 256; ++i )
-               {
-                       buffer << "(" << g_DebugShaderColours[i].x() << " " << g_DebugShaderColours[i].y() << " " << g_DebugShaderColours[i].z() << ")";
-                       g_lightDebugShaders.push_back( g_ShaderCache->capture( buffer.c_str() ) );
-                       buffer.clear();
-               }
-#endif
        }
 }
 
@@ -1552,15 +1216,6 @@ void ShaderCache_Destroy(){
                g_ShaderCache->release( "$OVERBRIGHT" );
                g_defaultPointLight = 0;
 
-#if LIGHT_SHADER_DEBUG
-               g_lightDebugShaders.clear();
-               StringOutputStream buffer( 256 );
-               for ( std::size_t i = 0; i < 256; ++i )
-               {
-                       buffer << "(" << g_DebugShaderColours[i].x() << " " << g_DebugShaderColours[i].y() << " " << g_DebugShaderColours[i].z() << ")";
-                       g_ShaderCache->release( buffer.c_str() );
-               }
-#endif
        }
 
        GlobalShaderSystem().detach( *g_ShaderCache );
@@ -1602,10 +1257,6 @@ inline void setState( unsigned int state, unsigned int delta, unsigned int flag,
 }
 
 void OpenGLState_apply( const OpenGLState& self, OpenGLState& current, unsigned int globalstate ){
-       debug_int( "sort", int(self.m_sort) );
-       debug_int( "texture", self.m_texture );
-       debug_int( "state", self.m_state );
-       debug_int( "address", int(std::size_t( &self ) ) );
 
        count_state();
 
@@ -1624,7 +1275,6 @@ void OpenGLState_apply( const OpenGLState& self, OpenGLState& current, unsigned
                if ( current.m_program != 0 ) {
                        current.m_program->disable();
                        glColor4fv( vector4_to_array( current.m_colour ) );
-                       debug_colour( "cleaning program" );
                }
 
                current.m_program = program;
@@ -1675,7 +1325,6 @@ void OpenGLState_apply( const OpenGLState& self, OpenGLState& current, unsigned
                glEnable( GL_TEXTURE_2D );
 
                glColor4f( 1,1,1,self.m_colour[3] );
-               debug_colour( "setting texture" );
 
                glEnableClientState( GL_TEXTURE_COORD_ARRAY );
                GlobalOpenGL_debugAssertNoErrors();
@@ -1736,25 +1385,12 @@ void OpenGLState_apply( const OpenGLState& self, OpenGLState& current, unsigned
        if ( delta & state & RENDER_DEPTHWRITE ) {
                glDepthMask( GL_TRUE );
 
-#if DEBUG_RENDER
-               GLboolean depthEnabled;
-               glGetBooleanv( GL_DEPTH_WRITEMASK, &depthEnabled );
-               ASSERT_MESSAGE( depthEnabled, "failed to set depth buffer mask bit" );
-#endif
-               debug_string( "enabled depth-buffer writing" );
 
                GlobalOpenGL_debugAssertNoErrors();
        }
        else if ( delta & ~state & RENDER_DEPTHWRITE ) {
                glDepthMask( GL_FALSE );
 
-#if DEBUG_RENDER
-               GLboolean depthEnabled;
-               glGetBooleanv( GL_DEPTH_WRITEMASK, &depthEnabled );
-               ASSERT_MESSAGE( !depthEnabled, "failed to set depth buffer mask bit" );
-#endif
-               debug_string( "disabled depth-buffer writing" );
-
                GlobalOpenGL_debugAssertNoErrors();
        }
 
@@ -1772,13 +1408,11 @@ void OpenGLState_apply( const OpenGLState& self, OpenGLState& current, unsigned
        if ( delta & state & RENDER_COLOURARRAY ) {
                glEnableClientState( GL_COLOR_ARRAY );
                GlobalOpenGL_debugAssertNoErrors();
-               debug_colour( "enabling color_array" );
                g_colorArray_enabled = true;
        }
        else if ( delta & ~state & RENDER_COLOURARRAY ) {
                glDisableClientState( GL_COLOR_ARRAY );
                glColor4fv( vector4_to_array( self.m_colour ) );
-               debug_colour( "cleaning color_array" );
                GlobalOpenGL_debugAssertNoErrors();
                g_colorArray_enabled = false;
        }
@@ -1866,7 +1500,6 @@ void OpenGLState_apply( const OpenGLState& self, OpenGLState& current, unsigned
 
 
        if ( state & RENDER_TEXTURE && self.m_colour[3] != current.m_colour[3] ) {
-               debug_colour( "setting alpha" );
                glColor4f( 1,1,1,self.m_colour[3] );
                GlobalOpenGL_debugAssertNoErrors();
        }
@@ -1877,7 +1510,6 @@ void OpenGLState_apply( const OpenGLState& self, OpenGLState& current, unsigned
                          || self.m_colour[2] != current.m_colour[2]
                          || self.m_colour[3] != current.m_colour[3] ) ) {
                glColor4fv( vector4_to_array( self.m_colour ) );
-               debug_colour( "setting non-texture" );
                GlobalOpenGL_debugAssertNoErrors();
        }
        current.m_colour = self.m_colour;
@@ -1965,7 +1597,6 @@ void Renderables_flush( OpenGLStateBucket::Renderables& renderables, OpenGLState
                                }
 
                                current.m_program->setParameters( viewer, *( *i ).m_transform, lightBounds.origin + ( *i ).m_light->offset(), ( *i ).m_light->colour(), world2light );
-                               debug_string( "set lightBounds parameters" );
                        }
                }
 
@@ -1978,7 +1609,6 @@ void Renderables_flush( OpenGLStateBucket::Renderables& renderables, OpenGLState
 void OpenGLStateBucket::render( OpenGLState& current, unsigned int globalstate, const Vector3& viewer ){
        if ( ( globalstate & m_state.m_state & RENDER_SCREEN ) != 0 ) {
                OpenGLState_apply( m_state, current, globalstate );
-               debug_colour( "screen fill" );
 
                glMatrixMode( GL_PROJECTION );
                glPushMatrix();
@@ -2160,10 +1790,6 @@ void OpenGLShader::construct( const char* name ){
                        state.m_depthfunc = GL_LEQUAL;
                }
                else if ( string_equal( name + 1, "CAM_OVERLAY" ) ) {
-#if 0
-                       state.m_state = RENDER_CULLFACE | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
-                       state.m_sort = OpenGLState::eSortOverlayFirst;
-#else
                        state.m_state = RENDER_CULLFACE | RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_OFFSETLINE;
                        state.m_sort = OpenGLState::eSortOverlayFirst + 1;
                        state.m_depthfunc = GL_LEQUAL;
@@ -2177,7 +1803,6 @@ void OpenGLShader::construct( const char* name ){
                        hiddenLine.m_sort = OpenGLState::eSortOverlayFirst;
                        hiddenLine.m_depthfunc = GL_GREATER;
                        hiddenLine.m_linestipple_factor = 2;
-#endif
                }
                else if ( string_equal( name + 1, "XY_OVERLAY" ) ) {
                        state.m_colour[0] = g_xywindow_globals.color_selbrushes[0];
@@ -2223,10 +1848,6 @@ void OpenGLShader::construct( const char* name ){
                        state.m_sort = OpenGLState::eSortTranslucent;
                }
                else if ( string_equal( name + 1, "WIRE_OVERLAY" ) ) {
-#if 0
-                       state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_DEPTHTEST | RENDER_OVERRIDE;
-                       state.m_sort = OpenGLState::eSortOverlayFirst;
-#else
                        state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_DEPTHTEST | RENDER_OVERRIDE;
                        state.m_sort = OpenGLState::eSortGUI1;
                        state.m_depthfunc = GL_LEQUAL;
@@ -2235,7 +1856,6 @@ void OpenGLShader::construct( const char* name ){
                        hiddenLine.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_DEPTHTEST | RENDER_OVERRIDE | RENDER_LINESTIPPLE;
                        hiddenLine.m_sort = OpenGLState::eSortGUI0;
                        hiddenLine.m_depthfunc = GL_GREATER;
-#endif
                }
                else if ( string_equal( name + 1, "FLATSHADE_OVERLAY" ) ) {
                        state.m_state = RENDER_CULLFACE | RENDER_LIGHTING | RENDER_SMOOTH | RENDER_SCALED | RENDER_COLOURARRAY | RENDER_FILL | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_DEPTHTEST | RENDER_OVERRIDE;
index 5d34645a8e4dccf267213cdaffe6b6687d386b8b..49d162c58854d049bc774ed2297082cd7c0f0519 100644 (file)
@@ -838,17 +838,6 @@ void Selection_destroy(){
 
 
 inline Quaternion quaternion_for_euler_xyz_degrees( const Vector3& eulerXYZ ){
-#if 0
-       return quaternion_for_matrix4_rotation( matrix4_rotation_for_euler_xyz_degrees( eulerXYZ ) );
-#elif 0
-       return quaternion_multiplied_by_quaternion(
-                          quaternion_multiplied_by_quaternion(
-                                  quaternion_for_z( degrees_to_radians( eulerXYZ[2] ) ),
-                                  quaternion_for_y( degrees_to_radians( eulerXYZ[1] ) )
-                                  ),
-                          quaternion_for_x( degrees_to_radians( eulerXYZ[0] ) )
-                          );
-#elif 1
        double cx = cos( degrees_to_radians( eulerXYZ[0] * 0.5 ) );
        double sx = sin( degrees_to_radians( eulerXYZ[0] * 0.5 ) );
        double cy = cos( degrees_to_radians( eulerXYZ[1] * 0.5 ) );
@@ -862,7 +851,6 @@ inline Quaternion quaternion_for_euler_xyz_degrees( const Vector3& eulerXYZ ){
                           sz * cy * cx - cz * sy * sx,
                           cz * cy * cx + sz * sy * sx
                           );
-#endif
 }
 
 struct RotateDialog
index 5013af7ba466d3b66840e10fbcb02cd6b54df667..b55a3864495ca0fc442a319ad80c97c3170ae18f 100644 (file)
@@ -472,25 +472,6 @@ Shader* g_state_clipped;
 RenderableClippedPrimitive g_render_clipped;
 #endif
 
-
-#if 0
-// dist_Point_to_Line(): get the distance of a point to a line.
-//    Input:  a Point P and a Line L (in any dimension)
-//    Return: the shortest distance from P to L
-float
-dist_Point_to_Line( Point P, Line L ){
-       Vector v = L.P1 - L.P0;
-       Vector w = P - L.P0;
-
-       double c1 = dot( w,v );
-       double c2 = dot( v,v );
-       double b = c1 / c2;
-
-       Point Pb = L.P0 + b * v;
-       return d( P, Pb );
-}
-#endif
-
 class Segment3D
 {
 typedef Vector3 point_type;
@@ -770,19 +751,8 @@ inline void draw_semicircle( const std::size_t segments, const float radius, Poi
                PointVertex* k = i + ( segments << 1 );
                PointVertex* l = j + ( segments << 1 );
 
-#if 0
-               PointVertex* m = i + ( segments << 2 );
-               PointVertex* n = j + ( segments << 2 );
-               PointVertex* o = k + ( segments << 2 );
-               PointVertex* p = l + ( segments << 2 );
-#endif
-
                remap_policy::set( i->vertex, x,-y, 0 );
                remap_policy::set( k->vertex,-y,-x, 0 );
-#if 0
-               remap_policy::set( m->vertex,-x, y, 0 );
-               remap_policy::set( o->vertex, y, x, 0 );
-#endif
 
                ++count;
 
@@ -794,10 +764,6 @@ inline void draw_semicircle( const std::size_t segments, const float radius, Poi
 
                remap_policy::set( j->vertex, y,-x, 0 );
                remap_policy::set( l->vertex,-x,-y, 0 );
-#if 0
-               remap_policy::set( n->vertex,-y, x, 0 );
-               remap_policy::set( p->vertex, x, y, 0 );
-#endif
        }
 }
 
@@ -3289,27 +3255,6 @@ void Scene_BoundsSelectedComponent( scene::Graph& graph, AABB& bounds ){
        graph.traverse( bounds_selected_component( bounds ) );
 }
 
-#if 0
-inline void pivot_for_node( Matrix4& pivot, scene::Node& node, scene::Instance& instance ){
-       ComponentEditable* componentEditable = Instance_getComponentEditable( instance );
-       if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
-                && componentEditable != 0 ) {
-               pivot = matrix4_translation_for_vec3( componentEditable->getSelectedComponentsBounds().origin );
-       }
-       else
-       {
-               Bounded* bounded = Instance_getBounded( instance );
-               if ( bounded != 0 ) {
-                       pivot = matrix4_translation_for_vec3( bounded->localAABB().origin );
-               }
-               else
-               {
-                       pivot = g_matrix4_identity;
-               }
-       }
-}
-#endif
-
 void RadiantSelectionSystem::ConstructPivot() const {
        if ( !m_pivotChanged || m_pivot_moving ) {
                return;
index c58ad8799d497a40c382af2664358e03ecd4b7a4..1a5fe26d5502810f29469880e5e2b5bf5162c316 100644 (file)
@@ -187,11 +187,6 @@ DynamicLibraryModule( const char* filename )
        : m_library( filename ), m_registerModule( 0 ){
        if ( !m_library.failed() ) {
                m_registerModule = reinterpret_cast<RegisterModulesFunc>( m_library.findSymbol( "Radiant_RegisterModules" ) );
-#if 0
-               if ( !m_registerModule ) {
-                       m_registerModule = reinterpret_cast<RegisterModulesFunc>( m_library.findSymbol( "Radiant_RegisterModules@4" ) );
-               }
-#endif
        }
 }
 bool failed(){
index 51ef50387bdc377685eac76242c3a20e7c63807a..dfe0a32447296d14ff26b3d39e3e16ea39a53b36 100644 (file)
@@ -107,58 +107,6 @@ struct EnumerateSymbolsContext
 };
 
 void write_symbol( PSYMBOL_INFO pSym, STACKFRAME64& sf, TextOutputStream& outputStream, std::size_t& count ){
-#if 0
-       if ( pSym->Flags & SYMFLAG_PARAMETER ) {
-
-               DWORD basicType;
-               if ( SymGetTypeInfo( GetCurrentProcess(), pSym->ModBase, pSym->TypeIndex,
-                                                        TI_GET_BASETYPE, &basicType ) ) {
-                       int bleh = 0;
-               }
-               else
-               {
-                       DWORD typeId;
-                       if ( SymGetTypeInfo( GetCurrentProcess(), pSym->ModBase, pSym->TypeIndex,
-                                                                TI_GET_TYPEID, &typeId ) ) {
-                               if ( SymGetTypeInfo( GetCurrentProcess(), pSym->ModBase, pSym->TypeIndex,
-                                                                        TI_GET_BASETYPE, &basicType ) ) {
-                                       int bleh = 0;
-                               }
-                               else
-                               {
-                                       const char* FormatGetLastError();
-                                       const char* error = FormatGetLastError();
-                                       int bleh = 0;
-
-                                       WCHAR* name;
-                                       if ( SymGetTypeInfo( GetCurrentProcess(), pSym->ModBase, typeId,
-                                                                                TI_GET_SYMNAME, &name ) ) {
-                                               outputStream << name << " ";
-                                               LocalFree( name );
-                                               int bleh = 0;
-                                       }
-                                       else
-                                       {
-                                               const char* FormatGetLastError();
-                                               const char* error = FormatGetLastError();
-                                               int bleh = 0;
-                                       }
-                               }
-                       }
-                       else
-                       {
-                               const char* FormatGetLastError();
-                               const char* error = FormatGetLastError();
-                               int bleh = 0;
-                       }
-               }
-               if ( count != 0 ) {
-                       outputStream << ", ";
-               }
-               outputStream << pSym->Name;
-               ++count;
-       }
-#endif
 }
 
 BOOL CALLBACK
index b223e2ee1318a87c40d0b7ccbab788f13a72f1c1..5fd025c73c4c5f0eeec92f868bf18a8b9f5752eb 100644 (file)
@@ -264,73 +264,6 @@ void LoadTextureRGBA( qtexture_t* q, unsigned char* pPixels, int nWidth, int nHe
        }
 }
 
-#if 0
-/*
-   ==============
-   Texture_InitPalette
-   ==============
- */
-void Texture_InitPalette( byte *pal ){
-       int r,g,b;
-       int i;
-       int inf;
-       byte gammatable[256];
-       float gamma;
-
-       gamma = g_texture_globals.fGamma;
-
-       if ( gamma == 1.0 ) {
-               for ( i = 0 ; i < 256 ; i++ )
-                       gammatable[i] = i;
-       }
-       else
-       {
-               for ( i = 0 ; i < 256 ; i++ )
-               {
-                       inf = (int)( 255 * pow( ( i + 0.5 ) / 255.5, gamma ) + 0.5 );
-                       if ( inf < 0 ) {
-                               inf = 0;
-                       }
-                       if ( inf > 255 ) {
-                               inf = 255;
-                       }
-                       gammatable[i] = inf;
-               }
-       }
-
-       for ( i = 0 ; i < 256 ; i++ )
-       {
-               r = gammatable[pal[0]];
-               g = gammatable[pal[1]];
-               b = gammatable[pal[2]];
-               pal += 3;
-
-               //v = (r<<24) + (g<<16) + (b<<8) + 255;
-               //v = BigLong (v);
-
-               //tex_palette[i] = v;
-               tex_palette[i * 3 + 0] = r;
-               tex_palette[i * 3 + 1] = g;
-               tex_palette[i * 3 + 2] = b;
-       }
-}
-#endif
-
-#if 0
-class TestHashtable
-{
-public:
-TestHashtable(){
-       HashTable<CopiedString, CopiedString, HashStringNoCase, StringEqualNoCase> strings;
-       strings["Monkey"] = "bleh";
-       strings["MonkeY"] = "blah";
-}
-};
-
-const TestHashtable g_testhashtable;
-
-#endif
-
 typedef std::pair<LoadImageCallback, CopiedString> TextureKey;
 
 void qtexture_realise( qtexture_t& texture, const TextureKey& key ){
@@ -377,8 +310,6 @@ hash_t operator()( const TextureKey& key ) const {
 }
 };
 
-#define DEBUG_TEXTURES 0
-
 class TexturesMap : public TexturesCache
 {
 class TextureConstructor
@@ -430,15 +361,9 @@ qtexture_t* capture( const char* name ){
        return capture( defaultLoader(), name );
 }
 qtexture_t* capture( const LoadImageCallback& loader, const char* name ){
-#if DEBUG_TEXTURES
-       globalOutputStream() << "textures capture: " << makeQuoted( name ) << '\n';
-#endif
        return m_qtextures.capture( TextureKey( loader, name ) ).get();
 }
 void release( qtexture_t* texture ){
-#if DEBUG_TEXTURES
-       globalOutputStream() << "textures release: " << makeQuoted( texture->name ) << '\n';
-#endif
        m_qtextures.release( TextureKey( texture->load, texture->name ) );
 }
 void attach( TexturesCacheObserver& observer ){
index d36e492a753077eeba8e26cfe67f526d7bb0f58a..670e1f768c45d55eca7645588f9f75516f562db7 100644 (file)
@@ -40,706 +40,6 @@ inline Nameable* Node_getNameable( scene::Node& node ){
        return NodeTypeCast<Nameable>::cast( node );
 }
 
-#if 0
-
-#include "gtkutil/gtktreestore.h"
-
-template<typename value_type>
-inline void gtk_tree_model_get_pointer( GtkTreeModel* model, GtkTreeIter* iter, gint column, value_type** pointer ){
-       GValue value = GValue_default();
-       gtk_tree_model_get_value( model, iter, column, &value );
-       *pointer = (value_type*)g_value_get_pointer( &value );
-}
-
-
-typedef GtkTreeStore GraphTreeModel;
-
-GtkTreeStore* graph_tree_model_new( graph_type* graph ){
-       return gtk_tree_store_new( 2, G_TYPE_POINTER, G_TYPE_POINTER );
-}
-
-void graph_tree_model_delete( GraphTreeModel* model ){
-       g_object_unref( G_OBJECT( model ) );
-}
-
-
-bool graph_tree_model_subtree_find_node( GraphTreeModel* model, GtkTreeIter* parent, const scene::Node& node, GtkTreeIter* iter ){
-       for ( gboolean success = gtk_tree_model_iter_children( GTK_TREE_MODEL( model ), iter, parent );
-                 success != FALSE;
-                 success = gtk_tree_model_iter_next( GTK_TREE_MODEL( model ), iter ) )
-       {
-               scene::Node* current;
-               gtk_tree_model_get_pointer( GTK_TREE_MODEL( model ), iter, 0, &current );
-               if ( current == node ) {
-                       return true;
-               }
-       }
-       return false;
-}
-
-typedef GtkTreeIter DoubleGtkTreeIter[2];
-
-bool graph_tree_model_find_top( GraphTreeModel* model, const scene::Path& path, GtkTreeIter& iter ){
-       int swap = 0;
-       GtkTreeIter* parent_pointer = NULL;
-       GtkTreeIter parent;
-       for ( scene::Path::const_iterator i = path.begin(); i != path.end(); ++i )
-       {
-               if ( !graph_tree_model_subtree_find_node( model, parent_pointer, *i, &iter ) ) {
-                       return false;
-               }
-               parent = iter;
-               parent_pointer = &parent;
-       }
-       return true;
-}
-
-bool graph_tree_model_find_parent( GraphTreeModel* model, const scene::Path& path, GtkTreeIter& iter ){
-       int swap = 0;
-       GtkTreeIter* parent_pointer = NULL;
-       ASSERT_MESSAGE( path.size() > 1, "path too short" );
-       for ( scene::Path::const_iterator i = path.begin(); i != path.end() - 1; ++i )
-       {
-               GtkTreeIter child;
-               if ( !graph_tree_model_subtree_find_node( model, parent_pointer, *i, &child ) ) {
-                       return false;
-               }
-               iter = child;
-               parent_pointer = &iter;
-       }
-       return true;
-}
-
-void node_attach_name_changed_callback( scene::Node& node, const Callback& callback ){
-       if ( node != 0 ) {
-               Nameable* nameable = Node_getNameable( node );
-               if ( nameable != 0 ) {
-                       nameable->attach( callback );
-               }
-       }
-}
-void node_detach_name_changed_callback( scene::Node& node, const Callback& callback ){
-       if ( node != 0 ) {
-               Nameable* nameable = Node_getNameable( node );
-               if ( nameable != 0 ) {
-                       nameable->detach( callback );
-               }
-       }
-}
-
-GraphTreeModel* scene_graph_get_tree_model(); // temp hack
-
-void graph_tree_model_row_changed( const scene::Instance& instance ){
-       GraphTreeModel* model = scene_graph_get_tree_model();
-
-       GtkTreeIter child;
-       ASSERT_MESSAGE( graph_tree_model_find_top( model, instance.path(), child ), "RUNTIME ERROR" );
-
-       gtk_tree_store_set( GTK_TREE_STORE( model ), &child, 0, instance.path().top(), -1 );
-}
-
-void graph_tree_model_row_inserted( GraphTreeModel* model, const scene::Instance& instance ){
-       GtkTreeIter parent;
-       GtkTreeIter* parent_pointer = NULL;
-       if ( instance.path().size() != 1 ) {
-               ASSERT_MESSAGE( graph_tree_model_find_parent( model, instance.path(), parent ), "RUNTIME ERROR" );
-               parent_pointer = &parent;
-       }
-
-       gpointer node = instance.path().top();
-       gconstpointer selectable = Instance_getSelectable( instance );
-
-       GtkTreeIter child;
-       gtk_tree_store_append( GTK_TREE_STORE( model ), &child, parent_pointer );
-       gtk_tree_store_set( GTK_TREE_STORE( model ), &child, 0, node, 1, selectable, -1 );
-
-       node_attach_name_changed_callback( instance.path().top(), ConstReferenceCaller<scene::Instance, graph_tree_model_row_changed>( instance ) );
-}
-
-void graph_tree_model_row_deleted( GraphTreeModel* model, const scene::Instance& instance ){
-       GtkTreeIter child;
-       ASSERT_MESSAGE( graph_tree_model_find_top( model, instance.path(), child ), "RUNTIME ERROR" );
-
-       node_detach_name_changed_callback( instance.path().top(), ConstReferenceCaller<scene::Instance, graph_tree_model_row_changed>( instance ) );
-
-       gtk_tree_store_remove( GTK_TREE_STORE( model ), &child );
-}
-
-#elif 0
-
-const char* node_get_name( scene::Node& node );
-
-typedef scene::Node* NodePointer;
-
-class NodeNameLess
-{
-public:
-bool operator()( const NodePointer& self, const NodePointer& other ) const {
-       if ( self == 0 ) {
-               return true;
-       }
-       if ( other == 0 ) {
-               return false;
-       }
-       int result = string_compare( node_get_name( self ), node_get_name( other ) );
-       if ( result == 0 ) {
-               return self < other;
-       }
-       return result < 0;
-}
-};
-
-class PathNameLess
-{
-public:
-bool operator()( const PathConstReference& self, const PathConstReference& other ) const {
-       return std::lexicographical_compare( self.get().begin(), self.get().end(), other.get().begin(), other.get().end(), NodeNameLess() );
-}
-};
-
-typedef std::map<PathConstReference, scene::Instance*, PathNameLess> graph_type;
-
-struct GraphTreeModel
-{
-       GObject parent;
-
-       graph_type* graph;
-};
-
-struct GraphTreeModelClass
-{
-       GObjectClass parent_class;
-};
-
-#define GRAPH_TREE_MODEL( p ) ( reinterpret_cast<GraphTreeModel*>( p ) )
-
-static GtkTreeModelFlags graph_tree_model_get_flags( GtkTreeModel* tree_model ){
-       return GTK_TREE_MODEL_ITERS_PERSIST;
-}
-
-static gint graph_tree_model_get_n_columns( GtkTreeModel* tree_model ){
-       ASSERT_MESSAGE( tree_model != 0, "RUNTIME ERROR" );
-       GraphTreeModel* graph_tree_model = (GraphTreeModel*) tree_model;
-
-       return 2;
-}
-
-static const gint c_stamp = 0xabcdef;
-
-inline graph_type::iterator graph_iterator_read_tree_iter( GtkTreeIter* iter ){
-       ASSERT_MESSAGE( iter != 0,  "tree model error" );
-       ASSERT_MESSAGE( iter->user_data != 0,  "tree model error" );
-       ASSERT_MESSAGE( iter->stamp == c_stamp,  "tree model error" );
-       return *reinterpret_cast<graph_type::iterator*>( &iter->user_data );
-}
-
-inline void graph_iterator_write_tree_iter( graph_type::iterator i, GtkTreeIter* iter ){
-       ASSERT_MESSAGE( iter != 0,  "tree model error" );
-       iter->stamp = c_stamp;
-       *reinterpret_cast<graph_type::iterator*>( &iter->user_data ) = i;
-       ASSERT_MESSAGE( iter->user_data != 0,  "tree model error" );
-}
-
-static GType graph_tree_model_get_column_type( GtkTreeModel *tree_model, gint index ){
-       ASSERT_MESSAGE( tree_model != 0, "RUNTIME ERROR" );
-       GraphTreeModel *graph_tree_model = (GraphTreeModel *) tree_model;
-
-       return G_TYPE_POINTER;
-}
-
-static gboolean graph_tree_model_get_iter( GtkTreeModel* tree_model, GtkTreeIter* iter, GtkTreePath* path ){
-       ASSERT_MESSAGE( tree_model != 0, "RUNTIME ERROR" );
-       gint* indices = gtk_tree_path_get_indices( path );
-       gint depth = gtk_tree_path_get_depth( path );
-
-       g_return_val_if_fail( depth > 0, FALSE );
-
-       graph_type& graph = *GRAPH_TREE_MODEL( tree_model )->graph;
-
-       if ( graph.empty() ) {
-               return FALSE;
-       }
-
-       GtkTreeIter tmp;
-       GtkTreeIter* parent = 0;
-
-       for ( gint i = 0; i < depth; i++ )
-       {
-               if ( !gtk_tree_model_iter_nth_child( tree_model, iter, parent, indices[i] ) ) {
-                       return FALSE;
-               }
-               tmp = *iter;
-               parent = &tmp;
-       }
-
-       return TRUE;
-}
-
-static GtkTreePath* graph_tree_model_get_path( GtkTreeModel* tree_model, GtkTreeIter* iter ){
-       ASSERT_MESSAGE( tree_model != 0, "RUNTIME ERROR" );
-       graph_type& graph = *GRAPH_TREE_MODEL( tree_model )->graph;
-       graph_type::iterator i = graph_iterator_read_tree_iter( iter );
-
-       GtkTreePath* path = gtk_tree_path_new();
-
-       for ( std::size_t depth = ( *i ).first.get().size(); depth != 0; --depth )
-       {
-               std::size_t index = 0;
-
-               while ( i != graph.begin() && ( *i ).first.get().size() >= depth )
-               {
-                       --i;
-                       if ( ( *i ).first.get().size() == depth ) {
-                               ++index;
-                       }
-               }
-
-               gtk_tree_path_prepend_index( path, index );
-       }
-
-       return path;
-}
-
-
-static void graph_tree_model_get_value( GtkTreeModel *tree_model, GtkTreeIter  *iter, gint column, GValue *value ){
-       ASSERT_MESSAGE( tree_model != 0, "RUNTIME ERROR" );
-       ASSERT_MESSAGE( column == 0 || column == 1, "tree model error" );
-
-       graph_type::iterator i = graph_iterator_read_tree_iter( iter );
-
-       g_value_init( value, G_TYPE_POINTER );
-
-       if ( column == 0 ) {
-               g_value_set_pointer( value, reinterpret_cast<gpointer>( ( *i ).first.get().top() ) );
-       }
-       else{
-               g_value_set_pointer( value, reinterpret_cast<gpointer>( Instance_getSelectable( *( *i ).second ) ) );
-       }
-}
-
-static gboolean graph_tree_model_iter_next( GtkTreeModel  *tree_model, GtkTreeIter   *iter ){
-       ASSERT_MESSAGE( tree_model != 0, "RUNTIME ERROR" );
-       graph_type& graph = *GRAPH_TREE_MODEL( tree_model )->graph;
-       graph_type::iterator i = graph_iterator_read_tree_iter( iter );
-       std::size_t depth = ( *i ).first.get().size();
-
-       ++i;
-
-       while ( i != graph.end() && ( *i ).first.get().size() > depth )
-       {
-               ++i;
-       }
-
-       if ( i == graph.end() || ( *i ).first.get().size() != depth ) {
-               return FALSE;
-       }
-
-       graph_iterator_write_tree_iter( i, iter );
-
-       return TRUE;
-}
-
-static gboolean graph_tree_model_iter_children( GtkTreeModel *tree_model, GtkTreeIter  *iter, GtkTreeIter  *parent ){
-       ASSERT_MESSAGE( tree_model != 0, "RUNTIME ERROR" );
-       graph_type& graph = *GRAPH_TREE_MODEL( tree_model )->graph;
-       graph_type::iterator i = ( parent == 0 ) ? graph.begin() : graph_iterator_read_tree_iter( parent );
-       std::size_t depth = ( parent == 0 ) ? 1 : ( *i ).first.get().size() + 1;
-
-       if ( parent != 0 ) {
-               ++i;
-       }
-
-       if ( i != graph.end() && ( *i ).first.get().size() == depth ) {
-               graph_iterator_write_tree_iter( i, iter );
-               return TRUE;
-       }
-
-       return FALSE;
-}
-
-static gboolean graph_tree_model_iter_has_child( GtkTreeModel *tree_model, GtkTreeIter  *iter ){
-       ASSERT_MESSAGE( tree_model != 0, "RUNTIME ERROR" );
-       graph_type& graph = *GRAPH_TREE_MODEL( tree_model )->graph;
-       graph_type::iterator i = graph_iterator_read_tree_iter( iter );
-       std::size_t depth = ( *i ).first.get().size() + 1;
-
-       return ++i != graph.end() && ( *i ).first.get().size() == depth;
-}
-
-static gint graph_tree_model_iter_n_children( GtkTreeModel *tree_model, GtkTreeIter *parent ){
-       ASSERT_MESSAGE( tree_model != 0, "RUNTIME ERROR" );
-       graph_type& graph = *GRAPH_TREE_MODEL( tree_model )->graph;
-       graph_type::iterator i = ( parent == 0 ) ? graph.begin() : graph_iterator_read_tree_iter( parent );
-       std::size_t depth = ( parent == 0 ) ? 1 : ( *i ).first.get().size() + 1;
-
-       if ( parent != 0 ) {
-               ++i;
-       }
-
-       gint count = 0;
-       while ( i != graph.end() && ( *i ).first.get().size() >= depth )
-       {
-               ++count;
-               ++i;
-       }
-
-       return count;
-}
-
-static gboolean graph_tree_model_iter_nth_child( GtkTreeModel *tree_model, GtkTreeIter  *iter, GtkTreeIter  *parent, gint n ){
-       ASSERT_MESSAGE( tree_model != 0, "RUNTIME ERROR" );
-       graph_type& graph = *GRAPH_TREE_MODEL( tree_model )->graph;
-       graph_type::iterator i = ( parent == 0 ) ? graph.begin() : graph_iterator_read_tree_iter( parent );
-       std::size_t depth = ( parent == 0 ) ? 1 : ( *i ).first.get().size() + 1;
-
-       if ( parent != 0 ) {
-               ++i;
-       }
-
-       while ( i != graph.end() && ( *i ).first.get().size() >= depth )
-       {
-               if ( ( *i ).first.get().size() == depth && n-- == 0 ) {
-                       graph_iterator_write_tree_iter( i, iter );
-                       return TRUE;
-               }
-               ++i;
-       }
-
-       return FALSE;
-}
-
-static gboolean graph_tree_model_iter_parent( GtkTreeModel *tree_model, GtkTreeIter  *iter, GtkTreeIter  *child ){
-       ASSERT_MESSAGE( tree_model != 0, "RUNTIME ERROR" );
-       graph_type& graph = *GRAPH_TREE_MODEL( tree_model )->graph;
-       graph_type::iterator i = graph_iterator_read_tree_iter( child );
-       std::size_t depth = ( *i ).first.get().size();
-       if ( depth == 1 ) {
-               return FALSE;
-       }
-       else
-       {
-               do
-               {
-                       --i;
-               }
-               while ( ( *i ).first.get().size() >= depth );
-               graph_iterator_write_tree_iter( i, iter );
-               return TRUE;
-       }
-}
-
-static GObjectClass *g_parent_class = 0;
-
-static void graph_tree_model_init( GraphTreeModel *graph_tree_model ){
-       graph_tree_model->graph = 0;
-}
-
-static void graph_tree_model_finalize( GObject* object ){
-       GraphTreeModel* graph_tree_model = GRAPH_TREE_MODEL( object );
-
-       /* must chain up */
-       ( *g_parent_class->finalize )( object );
-}
-
-static void graph_tree_model_class_init( GraphTreeModelClass *class_ ){
-       GObjectClass *object_class;
-
-       g_parent_class = (GObjectClass*)g_type_class_peek_parent( class_ );
-       object_class = (GObjectClass *) class_;
-
-       object_class->finalize = graph_tree_model_finalize;
-}
-
-static void graph_tree_model_tree_model_init( GtkTreeModelIface *iface ){
-       iface->get_flags = graph_tree_model_get_flags;
-       iface->get_n_columns = graph_tree_model_get_n_columns;
-       iface->get_column_type = graph_tree_model_get_column_type;
-       iface->get_iter = graph_tree_model_get_iter;
-       iface->get_path = graph_tree_model_get_path;
-       iface->get_value = graph_tree_model_get_value;
-       iface->iter_next = graph_tree_model_iter_next;
-       iface->iter_children = graph_tree_model_iter_children;
-       iface->iter_has_child = graph_tree_model_iter_has_child;
-       iface->iter_n_children = graph_tree_model_iter_n_children;
-       iface->iter_nth_child = graph_tree_model_iter_nth_child;
-       iface->iter_parent = graph_tree_model_iter_parent;
-}
-
-static gboolean graph_tree_model_row_draggable( GtkTreeDragSource *drag_source, GtkTreePath *path ){
-#ifdef _DEBUG
-       gint depth = gtk_tree_path_get_depth( path );
-#endif
-       return gtk_tree_path_get_depth( path ) > 1;
-}
-
-static gboolean graph_tree_model_drag_data_delete( GtkTreeDragSource *drag_source, GtkTreePath *path ){
-       GtkTreeIter iter;
-
-       if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( drag_source ), &iter, path ) ) {
-               graph_type::iterator i = graph_iterator_read_tree_iter( &iter );
-               Path_deleteTop( ( *i ).first );
-               return TRUE;
-       }
-       else
-       {
-               return FALSE;
-       }
-}
-
-static gboolean graph_tree_model_drag_data_get( GtkTreeDragSource *drag_source, GtkTreePath *path, GtkSelectionData *selection_data ){
-       if ( gtk_tree_set_row_drag_data( selection_data, GTK_TREE_MODEL( drag_source ), path ) ) {
-               return TRUE;
-       }
-       else
-       {
-               /* FIXME handle text targets at least. */
-       }
-
-       return FALSE;
-}
-
-static void graph_tree_model_drag_source_init( GtkTreeDragSourceIface *iface ){
-       iface->row_draggable = graph_tree_model_row_draggable;
-       iface->drag_data_delete = graph_tree_model_drag_data_delete;
-       iface->drag_data_get = graph_tree_model_drag_data_get;
-}
-
-static gboolean graph_tree_model_drag_data_received( GtkTreeDragDest *drag_dest, GtkTreePath *dest, GtkSelectionData *selection_data ){
-       GtkTreeModel *tree_model = GTK_TREE_MODEL( drag_dest );
-
-       GtkTreeModel *src_model = 0;
-       GtkTreePath *src_path = 0;
-       if ( gtk_tree_get_row_drag_data( selection_data, &src_model, &src_path )
-                && src_model == tree_model ) {
-               /* Copy the given row to a new position */
-               GtkTreeIter iter;
-
-               if ( gtk_tree_model_get_iter( src_model, &iter, src_path ) ) {
-                       int bleh = 0;
-               }
-       }
-       else
-       {
-               /* FIXME maybe add some data targets eventually, or handle text
-                * targets in the simple case.
-                */
-       }
-
-       return FALSE;
-}
-
-static gboolean graph_tree_model_row_drop_possible( GtkTreeDragDest *drag_dest, GtkTreePath *dest_path, GtkSelectionData *selection_data ){
-       gboolean retval = FALSE;
-
-       GtkTreeModel *src_model = 0;
-       GtkTreePath *src_path = 0;
-       if ( gtk_tree_get_row_drag_data( selection_data, &src_model, &src_path ) != FALSE ) {
-               /* can only drag to ourselves */
-               if ( src_model == GTK_TREE_MODEL( drag_dest ) ) {
-                       /* Can't drop into ourself. */
-                       if ( !gtk_tree_path_is_ancestor( src_path, dest_path ) ) {
-                               /* Can't drop if dest_path's parent doesn't exist */
-                               if ( gtk_tree_path_get_depth( dest_path ) > 1 ) {
-                                       GtkTreePath* tmp = gtk_tree_path_copy( dest_path );
-                                       gtk_tree_path_up( tmp );
-
-                                       GtkTreeIter iter;
-                                       retval = gtk_tree_model_get_iter( GTK_TREE_MODEL( drag_dest ), &iter, tmp );
-
-                                       gtk_tree_path_free( tmp );
-                               }
-                       }
-               }
-
-               gtk_tree_path_free( src_path );
-       }
-
-       return retval;
-}
-
-static void graph_tree_model_drag_dest_init( GtkTreeDragDestIface *iface ){
-       iface->drag_data_received = graph_tree_model_drag_data_received;
-       iface->row_drop_possible = graph_tree_model_row_drop_possible;
-}
-
-GType graph_tree_model_get_type( void ){
-       static GType graph_tree_model_type = 0;
-
-       if ( !graph_tree_model_type ) {
-               static const GTypeInfo graph_tree_model_info =
-               {
-                       sizeof( GraphTreeModelClass ),
-                       0, /* base_init */
-                       0, /* base_finalize */
-                       (GClassInitFunc) graph_tree_model_class_init,
-                       0, /* class_finalize */
-                       0, /* class_data */
-                       sizeof( GraphTreeModel ),
-                       0,        /* n_preallocs */
-                       (GInstanceInitFunc) graph_tree_model_init
-               };
-
-               static const GInterfaceInfo tree_model_info =
-               {
-                       (GInterfaceInitFunc) graph_tree_model_tree_model_init,
-                       0,
-                       0
-               };
-
-               static const GInterfaceInfo drag_source_info =
-               {
-                       (GInterfaceInitFunc) graph_tree_model_drag_source_init,
-                       0,
-                       0
-               };
-
-               static const GInterfaceInfo drag_dest_info =
-               {
-                       (GInterfaceInitFunc) graph_tree_model_drag_dest_init,
-                       0,
-                       0
-               };
-
-               graph_tree_model_type = g_type_register_static( G_TYPE_OBJECT, "GraphTreeModel",
-                                                                                                               &graph_tree_model_info, (GTypeFlags)0 );
-
-               g_type_add_interface_static( graph_tree_model_type,
-                                                                        GTK_TYPE_TREE_MODEL,
-                                                                        &tree_model_info );
-               g_type_add_interface_static( graph_tree_model_type,
-                                                                        GTK_TYPE_TREE_DRAG_SOURCE,
-                                                                        &drag_source_info );
-               g_type_add_interface_static( graph_tree_model_type,
-                                                                        GTK_TYPE_TREE_DRAG_DEST,
-                                                                        &drag_dest_info );
-       }
-
-       return graph_tree_model_type;
-}
-
-GraphTreeModel* graph_tree_model_new(){
-       GraphTreeModel* graph_tree_model = GRAPH_TREE_MODEL( g_object_new( graph_tree_model_get_type(), 0 ) );
-
-       graph_tree_model->graph = new graph_type;
-
-       return graph_tree_model;
-}
-
-void graph_tree_model_delete( GraphTreeModel* model ){
-       delete model->graph;
-       g_object_unref( G_OBJECT( model ) );
-}
-
-
-class TempNameable : public Nameable
-{
-const char* m_name;
-public:
-TempNameable( const char* name ) : m_name( name ){
-}
-const char* name() const {
-       return m_name;
-}
-void attach( const NameCallback& callback ){
-}
-void detach( const NameCallback& callback ){
-}
-};
-
-void node_attach_name_changed_callback( scene::Node& node, const NameCallback& callback ){
-       // Reference cannot be bound to dereferenced null pointer in well-defined
-       // C++ code, and Clang will assume that comparison below always evaluates
-       // to true, resulting in a segmentation fault.  Use a dirty hack to force
-       // Clang to check those "bad" references for null nonetheless.
-       volatile intptr_t n = (intptr_t)&node;
-
-       if ( n != 0 ) {
-               Nameable* nameable = Node_getNameable( node );
-               if ( nameable != 0 ) {
-                       nameable->attach( callback );
-               }
-       }
-}
-void node_detach_name_changed_callback( scene::Node& node, const NameCallback& callback ){
-       volatile intptr_t n = (intptr_t)&node;  // see the comment on line 650
-
-       if ( n != 0 ) {
-               Nameable* nameable = Node_getNameable( node );
-               if ( nameable != 0 ) {
-                       nameable->detach( callback );
-               }
-       }
-}
-
-GraphTreeModel* scene_graph_get_tree_model(); // temp hack
-
-void graph_tree_model_row_inserted( GraphTreeModel* model, graph_type::iterator i ){
-       GtkTreeIter iter;
-       graph_iterator_write_tree_iter( i, &iter );
-
-       GtkTreePath* tree_path = graph_tree_model_get_path( GTK_TREE_MODEL( model ), &iter );
-
-       gint depth = gtk_tree_path_get_depth( tree_path );
-       gint* indices = gtk_tree_path_get_indices( tree_path );
-
-       gtk_tree_model_row_inserted( GTK_TREE_MODEL( model ), tree_path, &iter );
-
-       gtk_tree_path_free( tree_path );
-}
-
-void graph_tree_model_row_deleted( GraphTreeModel* model, graph_type::iterator i ){
-       GtkTreeIter iter;
-       graph_iterator_write_tree_iter( i, &iter );
-
-       GtkTreePath* tree_path = graph_tree_model_get_path( GTK_TREE_MODEL( model ), &iter );
-
-       gtk_tree_model_row_deleted( GTK_TREE_MODEL( model ), tree_path );
-
-       gtk_tree_path_free( tree_path );
-}
-
-#include "generic/referencecounted.h"
-
-void graph_tree_model_set_name( const scene::Instance& instance, const char* name ){
-       GraphTreeModel* model = scene_graph_get_tree_model();
-
-       if ( string_empty( name ) ) { // hack!
-               graph_type::iterator i = model->graph->find( PathConstReference( instance.path() ) );
-               ASSERT_MESSAGE( i != model->graph->end(), "ERROR" );
-
-               graph_tree_model_row_deleted( model, i );
-
-               model->graph->erase( i );
-       }
-       else
-       {
-               graph_type::iterator i = model->graph->insert( graph_type::value_type( PathConstReference( instance.path() ), &const_cast<scene::Instance&>( instance ) ) ).first;
-
-               graph_tree_model_row_inserted( model, i );
-       }
-}
-
-void graph_tree_model_insert( GraphTreeModel* model, const scene::Instance& instance ){
-       graph_type::iterator i = model->graph->insert( graph_type::value_type( PathConstReference( instance.path() ), &const_cast<scene::Instance&>( instance ) ) ).first;
-
-       graph_tree_model_row_inserted( model, i );
-
-       node_attach_name_changed_callback( instance.path().top(), ConstReferenceCaller1<scene::Instance, const char*, graph_tree_model_set_name>( instance ) );
-}
-
-void graph_tree_model_erase( GraphTreeModel* model, const scene::Instance& instance ){
-       node_detach_name_changed_callback( instance.path().top(), ConstReferenceCaller1<scene::Instance, const char*, graph_tree_model_set_name>( instance ) );
-
-       graph_type::iterator i = model->graph->find( PathConstReference( instance.path() ) );
-       ASSERT_MESSAGE( i != model->graph->end(), "ERROR" );
-
-       graph_tree_model_row_deleted( model, i );
-
-       model->graph->erase( i );
-}
-
-#elif 1
-
 class GraphTreeNode;
 void graph_tree_model_row_changed( GraphTreeNode& node );
 
@@ -1232,197 +532,3 @@ void graph_tree_model_erase( GraphTreeModel* model, const scene::Instance& insta
        parent->erase( i );
        delete node;
 }
-
-
-
-#endif
-
-
-
-
-#if 0
-class TestGraphTreeModel
-{
-public:
-TestGraphTreeModel(){
-       gtk_init( 0, 0 );
-
-       graph_type graph;
-
-       scene::Node* root = *(scene::Node*)0xa0000000;
-       scene::Node* node1 = (scene::Node*)0xa0000001;
-       scene::Node* node2 = (scene::Node*)0xa0000002;
-       scene::Node* node3 = (scene::Node*)0xa0000003;
-       scene::Node* node4 = (scene::Node*)0xa0000004;
-       scene::Instance* instance = (scene::Instance*)0xaaaaaaaa;
-
-       scene::Path rootpath( root );
-
-       graph.insert( graph_type::value_type( rootpath, instance ) );
-
-       rootpath.push( node1 );
-       graph.insert( graph_type::value_type( rootpath, instance ) );
-       rootpath.pop();
-
-       rootpath.push( node2 );
-       graph.insert( graph_type::value_type( rootpath, instance ) );
-       rootpath.push( node3 );
-       graph.insert( graph_type::value_type( rootpath, instance ) );
-       rootpath.pop();
-       rootpath.push( node4 );
-       graph.insert( graph_type::value_type( rootpath, instance ) );
-       rootpath.pop();
-       rootpath.pop();
-
-       GtkTreeModel* model = GTK_TREE_MODEL( graph_tree_model_new( &graph ) );
-
-       {
-               gint n_columns = gtk_tree_model_get_n_columns( model );
-               ASSERT_MESSAGE( n_columns == 2, "test failed!" );
-       }
-
-       {
-               GType type = gtk_tree_model_get_column_type( model, 0 );
-               ASSERT_MESSAGE( type == G_TYPE_POINTER, "test failed!" );
-       }
-
-       {
-               GType type = gtk_tree_model_get_column_type( model, 1 );
-               ASSERT_MESSAGE( type == G_TYPE_POINTER, "test failed!" );
-       }
-
-
-       {
-               GtkTreeIter iter;
-               gtk_tree_model_get_iter_first( model, &iter );
-
-               graph_type::iterator i = graph_iterator_read_tree_iter( &iter );
-               ASSERT_MESSAGE( ( *i ).first.get().size() == 2 && ( *i ).first.get().top() == node1, "test failed!" );
-       }
-
-       {
-               GtkTreeIter iter;
-               gtk_tree_model_get_iter_first( model, &iter );
-
-               ASSERT_MESSAGE( gtk_tree_model_iter_has_child( model, &iter ) == FALSE, "test failed!" );
-
-               ASSERT_MESSAGE( gtk_tree_model_iter_n_children( model, &iter ) == 0, "test failed!" );
-
-               gtk_tree_model_iter_next( model, &iter );
-
-               ASSERT_MESSAGE( gtk_tree_model_iter_has_child( model, &iter ) != FALSE, "test failed!" );
-
-               ASSERT_MESSAGE( gtk_tree_model_iter_n_children( model, &iter ) == 2, "test failed!" );
-
-               {
-                       GtkTreeIter child;
-                       gtk_tree_model_iter_nth_child( model, &child, &iter, 0 );
-
-                       scene::Node* test;
-                       gtk_tree_model_get_value( model, &child, 0, (GValue*)&test );
-                       ASSERT_MESSAGE( test == node3, "test failed!" );
-
-                       {
-                               GtkTreeIter parent;
-                               gtk_tree_model_iter_parent( model, &parent, &child );
-
-                               scene::Node* test;
-                               gtk_tree_model_get_value( model, &parent, 0, (GValue*)&test );
-                               ASSERT_MESSAGE( test == node2, "test failed!" );
-                       }
-               }
-
-               {
-                       GtkTreeIter child;
-                       gtk_tree_model_iter_nth_child( model, &child, &iter, 1 );
-
-                       scene::Node* test;
-                       gtk_tree_model_get_value( model, &child, 0, (GValue*)&test );
-                       ASSERT_MESSAGE( test == node4, "test failed!" );
-               }
-       }
-
-       {
-               GtkTreeIter iter;
-               std::size_t count = 0;
-               for ( gboolean good = gtk_tree_model_get_iter_first( model, &iter ); good; good = gtk_tree_model_iter_next( model, &iter ) )
-               {
-                       scene::Node* test;
-                       gtk_tree_model_get_value( model, &iter, 0, (GValue*)&test );
-
-                       ASSERT_MESSAGE( ( count == 0 && test == node1 ) || ( count == 1 && test == node2 ), "test failed!" );
-                       ++count;
-               }
-
-               ASSERT_MESSAGE( count == 2, "test failed!" );
-
-       }
-
-       {
-               GtkTreeIter iter;
-               gtk_tree_model_get_iter_first( model, &iter );
-
-               scene::Node* test;
-               gtk_tree_model_get_value( model, &iter, 0, (GValue*)&test );
-               ASSERT_MESSAGE( test == node1, "test failed!" );
-       }
-
-       {
-               GtkTreeIter iter;
-               GtkTreePath* path = gtk_tree_path_new_from_string( "0" );
-               gtk_tree_model_get_iter( model, &iter, path );
-               gtk_tree_path_free( path );
-
-               graph_type::iterator i = graph_iterator_read_tree_iter( &iter );
-               ASSERT_MESSAGE( ( *i ).first.get().size() == 2 && ( *i ).first.get().top() == node1, "test failed!" );
-       }
-
-       {
-               GtkTreeIter iter;
-               GtkTreePath* path = gtk_tree_path_new_from_string( "1" );
-               gtk_tree_model_get_iter( model, &iter, path );
-               gtk_tree_path_free( path );
-
-               graph_type::iterator i = graph_iterator_read_tree_iter( &iter );
-               ASSERT_MESSAGE( ( *i ).first.get().size() == 2 && ( *i ).first.get().top() == node2, "test failed!" );
-       }
-
-       {
-               GtkTreeIter iter;
-               graph_type::iterator i = graph.begin();
-               ++i;
-               graph_iterator_write_tree_iter( i, &iter );
-
-               GtkTreePath* path = gtk_tree_model_get_path( model, &iter );
-
-               gint depth = gtk_tree_path_get_depth( path );
-               gint* indices = gtk_tree_path_get_indices( path );
-
-               ASSERT_MESSAGE( depth == 1 && indices[0] == 0, "test failed!" );
-
-               gtk_tree_path_free( path );
-       }
-
-       {
-               GtkTreeIter iter;
-               graph_type::iterator i = graph.begin();
-               ++i;
-               ++i;
-               graph_iterator_write_tree_iter( i, &iter );
-
-               GtkTreePath* path = gtk_tree_model_get_path( model, &iter );
-
-               gint depth = gtk_tree_path_get_depth( path );
-               gint* indices = gtk_tree_path_get_indices( path );
-
-               ASSERT_MESSAGE( depth == 1 && indices[0] == 1, "test failed!" );
-
-               gtk_tree_path_free( path );
-       }
-}
-};
-
-
-TestGraphTreeModel g_TestGraphTreeModel;
-
-#endif
index 9910fb98a1b68ac2bc7495b8af64eb0a492058a8..c2bbaf93e847e54894804e67940e12b30a3af838 100644 (file)
@@ -484,25 +484,3 @@ void mutate( unsigned int data ){
        m_state.test_data = data;
 }
 };
-
-#if 0
-
-class TestUndo
-{
-public:
-TestUndo(){
-       undoable_test test;
-       GlobalUndoSystem().begin( "bleh" );
-       test.mutate( 3 );
-       GlobalUndoSystem().begin( "blah" );
-       test.mutate( 4 );
-       GlobalUndoSystem().undo();
-       GlobalUndoSystem().undo();
-       GlobalUndoSystem().redo();
-       GlobalUndoSystem().redo();
-}
-};
-
-TestUndo g_TestUndo;
-
-#endif
index f3d1ae6f77438bf431f3acaead01255488a17192..0bc45cfd0b8dc84c69d6562c925e35188d9fb25a 100644 (file)
@@ -227,11 +227,6 @@ void BuildMonitor_Run( GPtrArray* commands, const char* mapName ){
 static void abortStream( message_info_t *data ){
        GetWatchBSP()->EndMonitoringLoop();
        // tell there has been an error
-#if 0
-       if ( GetWatchBSP()->HasBSPPlugin() ) {
-               g_BSPFrontendTable.m_pfnEndListen( 2 );
-       }
-#endif
        // yeah this doesn't look good.. but it's needed so that everything will be ignored until the stream goes out
        data->ignore_depth = -1;
        data->recurse++;
@@ -240,17 +235,6 @@ static void abortStream( message_info_t *data ){
 #include "stream_version.h"
 
 static void saxStartElement( message_info_t *data, const xmlChar *name, const xmlChar **attrs ){
-#if 0
-       globalOutputStream() << "<" << name;
-       if ( attrs != 0 ) {
-               for ( const xmlChar** p = attrs; *p != 0; p += 2 )
-               {
-                       globalOutputStream() << " " << p[0] << "=" << makeQuoted( p[1] );
-               }
-       }
-       globalOutputStream() << ">\n";
-#endif
-
        if ( data->ignore_depth == 0 ) {
                if ( data->pGeometry != 0 ) {
                        // we have a handler
@@ -323,10 +307,6 @@ static void saxStartElement( message_info_t *data, const xmlChar *name, const xm
 }
 
 static void saxEndElement( message_info_t *data, const xmlChar *name ){
-#if 0
-       globalOutputStream() << "<" << name << "/>\n";
-#endif
-
        data->recurse--;
        // we are out of an ignored chunk
        if ( data->recurse == data->ignore_depth ) {
@@ -348,11 +328,6 @@ static void saxEndElement( message_info_t *data, const xmlChar *name ){
 #endif
                GetWatchBSP()->EndMonitoringLoop();
                // tell there has been an error
-#if 0
-               if ( GetWatchBSP()->HasBSPPlugin() ) {
-                       g_BSPFrontendTable.m_pfnEndListen( 2 );
-               }
-#endif
                return;
        }
 }
@@ -613,12 +588,6 @@ void CWatchBSP::RoutineProcessing(){
                if ( g_timer_elapsed( m_pTimer, NULL ) > g_WatchBSP_Timeout ) {
                        gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ),  "The connection timed out, assuming the build process failed\nMake sure you are using a networked version of Q3Map?\nOtherwise you need to disable BSP Monitoring in prefs.", "BSP process monitoring", eMB_OK );
                        EndMonitoringLoop();
-#if 0
-                       if ( m_bBSPPlugin ) {
-                               // status == 1 : didn't get the connection
-                               g_BSPFrontendTable.m_pfnEndListen( 1 );
-                       }
-#endif
                        return;
                }
 #ifdef _DEBUG
@@ -687,14 +656,6 @@ void CWatchBSP::RoutineProcessing(){
                                Net_Disconnect( m_pInSocket );
                                m_pInSocket = NULL;
                                globalOutputStream() << "Connection closed.\n";
-#if 0
-                               if ( m_bBSPPlugin ) {
-                                       EndMonitoringLoop();
-                                       // let the BSP plugin know that the job is done
-                                       g_BSPFrontendTable.m_pfnEndListen( 0 );
-                                       return;
-                               }
-#endif
                                // move to next step or finish
                                m_iCurrentStep++;
                                if ( m_iCurrentStep < m_pCmd->len ) {
@@ -704,13 +665,6 @@ void CWatchBSP::RoutineProcessing(){
                                {
                                        // launch the engine .. OMG
                                        if ( g_WatchBSP_RunQuake ) {
-#if 0
-                                               // do we enter sleep mode before?
-                                               if ( g_WatchBSP_DoSleep ) {
-                                                       globalOutputStream() << "Going into sleep mode..\n";
-                                                       g_pParentWnd->OnSleep();
-                                               }
-#endif
                                                globalOutputStream() << "Running engine...\n";
                                                StringOutputStream cmd( 256 );
                                                // build the command line
index 9651af2c2c027dc665fbda6d9f91dfa7ddb721ec..b2339008d7219ddde76cce83f62ec4f9cbe22c11 100644 (file)
@@ -183,12 +183,6 @@ brushsplit_t Winding_ClassifyPlane( const Winding& winding, const Plane3& plane
        return split;
 }
 
-
-#define DEBUG_EPSILON ON_EPSILON
-const double DEBUG_EPSILON_SQUARED = DEBUG_EPSILON * DEBUG_EPSILON;
-
-#define WINDING_DEBUG 0
-
 /// \brief Clip \p winding which lies on \p plane by \p clipPlane, resulting in \p clipped.
 /// If \p winding is completely in front of the plane, \p clipped will be identical to \p winding.
 /// If \p winding is completely in back of the plane, \p clipped will be empty.
index b094b7744d5f034f57216469357dc65d59068734..f8c20b8c92e4baf3187bb4b1b4a6d52fbbbee4b5 100644 (file)
@@ -538,92 +538,6 @@ bool g_bCrossHairs = false;
 
 GtkMenu* XYWnd::m_mnuDrop = 0;
 
-// this is disabled, and broken
-// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
-#if 0
-void WXY_Print(){
-       long width, height;
-       width = g_pParentWnd->ActiveXY()->Width();
-       height = g_pParentWnd->ActiveXY()->Height();
-       unsigned char* img;
-       const char* filename;
-
-       filename = file_dialog( GTK_WIDGET( MainFrame_getWindow() ), FALSE, "Save Image", 0, FILTER_BMP );
-       if ( !filename ) {
-               return;
-       }
-
-       g_pParentWnd->ActiveXY()->MakeCurrent();
-       img = (unsigned char*)malloc( width * height * 3 );
-       glReadPixels( 0,0,width,height,GL_RGB,GL_UNSIGNED_BYTE,img );
-
-       FILE *fp;
-       fp = fopen( filename, "wb" );
-       if ( fp ) {
-               unsigned short bits;
-               unsigned long cmap, bfSize;
-
-               bits = 24;
-               cmap = 0;
-               bfSize = 54 + width * height * 3;
-
-               long byteswritten = 0;
-               long pixoff = 54 + cmap * 4;
-               short res = 0;
-               char m1 = 'B', m2 = 'M';
-               fwrite( &m1, 1, 1, fp );      byteswritten++; // B
-               fwrite( &m2, 1, 1, fp );      byteswritten++; // M
-               fwrite( &bfSize, 4, 1, fp );  byteswritten += 4; // bfSize
-               fwrite( &res, 2, 1, fp );     byteswritten += 2; // bfReserved1
-               fwrite( &res, 2, 1, fp );     byteswritten += 2; // bfReserved2
-               fwrite( &pixoff, 4, 1, fp );  byteswritten += 4; // bfOffBits
-
-               unsigned long biSize = 40, compress = 0, size = 0;
-               long pixels = 0;
-               unsigned short planes = 1;
-               fwrite( &biSize, 4, 1, fp );  byteswritten += 4; // biSize
-               fwrite( &width, 4, 1, fp );   byteswritten += 4; // biWidth
-               fwrite( &height, 4, 1, fp );  byteswritten += 4; // biHeight
-               fwrite( &planes, 2, 1, fp );  byteswritten += 2; // biPlanes
-               fwrite( &bits, 2, 1, fp );    byteswritten += 2; // biBitCount
-               fwrite( &compress, 4, 1, fp ); byteswritten += 4; // biCompression
-               fwrite( &size, 4, 1, fp );    byteswritten += 4; // biSizeImage
-               fwrite( &pixels, 4, 1, fp );  byteswritten += 4; // biXPelsPerMeter
-               fwrite( &pixels, 4, 1, fp );  byteswritten += 4; // biYPelsPerMeter
-               fwrite( &cmap, 4, 1, fp );    byteswritten += 4; // biClrUsed
-               fwrite( &cmap, 4, 1, fp );    byteswritten += 4; // biClrImportant
-
-               unsigned long widthDW = ( ( ( width * 24 ) + 31 ) / 32 * 4 );
-               long row, row_size = width * 3;
-               for ( row = 0; row < height; row++ )
-               {
-                       unsigned char* buf = img + row * row_size;
-
-                       // write a row
-                       int col;
-                       for ( col = 0; col < row_size; col += 3 )
-                       {
-                               putc( buf[col + 2], fp );
-                               putc( buf[col + 1], fp );
-                               putc( buf[col], fp );
-                       }
-                       byteswritten += row_size;
-
-                       unsigned long count;
-                       for ( count = row_size; count < widthDW; count++ )
-                       {
-                               putc( 0, fp ); // dummy
-                               byteswritten++;
-                       }
-               }
-
-               fclose( fp );
-       }
-
-       free( img );
-}
-#endif
-
 
 #include "timer.h"
 
index db6e2418fb55fdafd44654c8ce098e712c0a3a00..90c2453efceaa714eb3429c29f6e33c9e5de1be7 100644 (file)
@@ -308,21 +308,6 @@ double I_FloatTime( void ){
        time( &t );
 
        return t;
-#if 0
-// more precise, less portable
-       struct timeval tp;
-       struct timezone tzp;
-       static int secbase;
-
-       gettimeofday( &tp, &tzp );
-
-       if ( !secbase ) {
-               secbase = tp.tv_sec;
-               return tp.tv_usec / 1000000.0;
-       }
-
-       return ( tp.tv_sec - secbase ) + tp.tv_usec / 1000000.0;
-#endif
 }
 
 void Q_getwd( char *out ){
index 30ae39df7ee9026ae3cae5d94afff7083691c9de..ffef9e1086b6596fa3f3a1a8bed00b6eec2db477 100644 (file)
@@ -106,33 +106,6 @@ void xml_SendNode( xmlNodePtr node ){
                        pos += size;
                }
 
-#if 0
-               // NOTE: the NMSG_WriteString is limited to MAX_NETMESSAGE
-               // we will need to split into chunks
-               // (we could also go lower level, in the end it's using send and receiv which are not size limited)
-               //++timo FIXME: MAX_NETMESSAGE is not exactly the max size we can stick in the message
-               //  there's some tweaking to do in l_net for that .. so let's give us a margin for now
-
-               //++timo we need to handle the case of a buffer too big to fit in a single message
-               // try without checks for now
-               if ( xml_buf->use > MAX_NETMESSAGE - 10 ) {
-                       // if we send that we are probably gonna break the stream at the other end..
-                       // and Error will call right there
-                       //Error( "MAX_NETMESSAGE exceeded for XML feedback stream in FPrintf (%d)\n", xml_buf->use);
-                       Sys_FPrintf( SYS_NOXML, "MAX_NETMESSAGE exceeded for XML feedback stream in FPrintf (%d)\n", xml_buf->use );
-                       xml_buf->content[xml_buf->use] = '\0'; //++timo this corrupts the buffer but we don't care it's for printing
-                       Sys_FPrintf( SYS_NOXML, xml_buf->content );
-
-               }
-
-               size = xml_buf->use;
-               memcpy( xmlbuf, xml_buf->content, size );
-               xmlbuf[size] = '\0';
-               NMSG_Clear( &msg );
-               NMSG_WriteString( &msg, xmlbuf );
-               Net_Send( brdcst_socket, &msg );
-#endif
-
                xmlBufferFree( xml_buf );
        }
 }
index a111bd3b28c40fe17623ee4aa8218c3387ca474b..edf3e3638202c9f927e0a270495dc77c2b6fabbc 100644 (file)
@@ -590,18 +590,6 @@ int        TestBrushToPlanenum (bspbrush_t *brush, int planenum,
                || (d_back < 0.0 && d_back > -1.0) )
                (*epsilonbrush)++;
 
-#if 0
-       if (*numsplits == 0)
-       {       //      didn't really need to be split
-               if (front)
-                       s = PSIDE_FRONT;
-               else if (back)
-                       s = PSIDE_BACK;
-               else
-                       s = 0;
-       }
-#endif
-
        return s;
 }
 
@@ -618,11 +606,6 @@ existance by the vertex snapping.
 #define        EDGE_LENGTH     0.2
 qboolean WindingIsTiny (winding_t *w)
 {
-#if 0
-       if (WindingArea (w) < 1)
-               return true;
-       return false;
-#else
        int             i, j;
        vec_t   len;
        vec3_t  delta;
@@ -641,7 +624,6 @@ qboolean WindingIsTiny (winding_t *w)
                }
        }
        return true;
-#endif
 }
 
 /*
@@ -1022,20 +1004,9 @@ void SplitBrush (bspbrush_t *brush, int planenum,
                {
                        if (!cw[j])
                                continue;
-#if 0
-                       if (WindingIsTiny (cw[j]))
-                       {
-                               FreeWinding (cw[j]);
-                               continue;
-                       }
-#endif
                        cs = &b[j]->sides[b[j]->numsides];
                        b[j]->numsides++;
                        *cs = *s;
-//                     cs->planenum = s->planenum;
-//                     cs->texinfo = s->texinfo;
-//                     cs->visible = s->visible;
-//                     cs->original = s->original;
                        cs->winding = cw[j];
                        cs->tested = false;
                }
@@ -1312,19 +1283,6 @@ tree_t *BrushBSP (bspbrush_t *brushlist, vec3_t mins, vec3_t maxs)
        qprintf ("%5i visible nodes\n", c_nodes/2 - c_nonvis);
        qprintf ("%5i nonvis nodes\n", c_nonvis);
        qprintf ("%5i leafs\n", (c_nodes+1)/2);
-#if 0
-{      // debug code
-static node_t  *tnode;
-vec3_t p;
-
-p[0] = -1469;
-p[1] = -118;
-p[2] = 119;
-tnode = PointInLeaf (tree->headnode, p);
-printf ("contents: %i\n", tnode->contents);
-p[0] = 0;
-}
-#endif
        return tree;
 }
 
index 91f5e047b9562a90b7edab6dbf33709e38e861ea..e688deb9fd1ddd807a6cc8f0982b93b6acecabc0 100644 (file)
@@ -575,9 +575,6 @@ static int MapSingleLuxel( rawLightmap_t *lm, surfaceInfo_t *info, bspDrawVert_t
                                        origin[0] -= sideplane[0] * ( e + 1 );
                                        origin[1] -= sideplane[1] * ( e + 1 );
                                        origin[2] -= sideplane[2] * ( e + 1 );
-#ifdef DEBUG_27_1
-                                       VectorClear( origin );
-#endif
                                }
                        }
                }
index 702b7bfe1cd144597298eff3b7005f9576d3558c..e47f87238a0184fb14aaa1dc0eca41b676abeff3 100644 (file)
@@ -222,13 +222,7 @@ void ClusterMerge( int leafnum ){
    ==================
  */
 void CalcPortalVis( void ){
-#ifdef MREDEBUG
-       Sys_Printf( "%6d portals out of %d", 0, numportals * 2 );
-       //get rid of the counter
-       RunThreadsOnIndividual( numportals * 2, qfalse, PortalFlow );
-#else
        RunThreadsOnIndividual( numportals * 2, qtrue, PortalFlow );
-#endif
 
 }
 
@@ -240,20 +234,11 @@ void CalcPortalVis( void ){
 void CalcPassageVis( void ){
        PassageMemory();
 
-#ifdef MREDEBUG
-       _printf( "%6d portals out of %d", 0, numportals * 2 );
-       RunThreadsOnIndividual( numportals * 2, qfalse, CreatePassages );
-       _printf( "\n" );
-       _printf( "%6d portals out of %d", 0, numportals * 2 );
-       RunThreadsOnIndividual( numportals * 2, qfalse, PassageFlow );
-       _printf( "\n" );
-#else
        Sys_Printf( "\n--- CreatePassages (%d) ---\n", numportals * 2 );
        RunThreadsOnIndividual( numportals * 2, qtrue, CreatePassages );
 
        Sys_Printf( "\n--- PassageFlow (%d) ---\n", numportals * 2 );
        RunThreadsOnIndividual( numportals * 2, qtrue, PassageFlow );
-#endif
 }
 
 /*
@@ -264,20 +249,11 @@ void CalcPassageVis( void ){
 void CalcPassagePortalVis( void ){
        PassageMemory();
 
-#ifdef MREDEBUG
-       Sys_Printf( "%6d portals out of %d", 0, numportals * 2 );
-       RunThreadsOnIndividual( numportals * 2, qfalse, CreatePassages );
-       Sys_Printf( "\n" );
-       Sys_Printf( "%6d portals out of %d", 0, numportals * 2 );
-       RunThreadsOnIndividual( numportals * 2, qfalse, PassagePortalFlow );
-       Sys_Printf( "\n" );
-#else
        Sys_Printf( "\n--- CreatePassages (%d) ---\n", numportals * 2 );
        RunThreadsOnIndividual( numportals * 2, qtrue, CreatePassages );
 
        Sys_Printf( "\n--- PassagePortalFlow (%d) ---\n", numportals * 2 );
        RunThreadsOnIndividual( numportals * 2, qtrue, PassagePortalFlow );
-#endif
 }
 
 /*
index 5a7ffd92de65c6ed8cc77889b3a22e07e76aa666..efbfffdec3323a880f881b38f6e81515540cae4d 100644 (file)
@@ -655,10 +655,6 @@ void PortalFlow( int portalnum ){
        vportal_t       *p;
        int c_might, c_can;
 
-#ifdef MREDEBUG
-       Sys_Printf( "\r%6d", portalnum );
-#endif
-
        p = sorted_portals[portalnum];
 
        if ( p->removed ) {
@@ -778,11 +774,6 @@ void PassageFlow( int portalnum ){
        threaddata_t data;
        int i;
        vportal_t       *p;
-//     int                             c_might, c_can;
-
-#ifdef MREDEBUG
-       Sys_Printf( "\r%6d", portalnum );
-#endif
 
        p = sorted_portals[portalnum];
 
@@ -793,8 +784,6 @@ void PassageFlow( int portalnum ){
 
        p->status = stat_working;
 
-//     c_might = CountBits (p->portalflood, numportals*2);
-
        memset( &data, 0, sizeof( data ) );
        data.base = p;
 
@@ -808,13 +797,6 @@ void PassageFlow( int portalnum ){
        RecursivePassageFlow( p, &data, &data.pstack_head );
 
        p->status = stat_done;
-
-       /*
-          c_can = CountBits (p->portalvis, numportals*2);
-
-          Sys_FPrintf (SYS_VRB,"portal:%4i  mightsee:%4i  cansee:%4i (%i chains)\n",
-           (int)(p - portals), c_might, c_can, data.c_chains);
-        */
 }
 
 /*
@@ -1042,11 +1024,7 @@ void PassagePortalFlow( int portalnum ){
        threaddata_t data;
        int i;
        vportal_t       *p;
-//     int                             c_might, c_can;
 
-#ifdef MREDEBUG
-       Sys_Printf( "\r%6d", portalnum );
-#endif
 
        p = sorted_portals[portalnum];
 
@@ -1057,8 +1035,6 @@ void PassagePortalFlow( int portalnum ){
 
        p->status = stat_working;
 
-//     c_might = CountBits (p->portalflood, numportals*2);
-
        memset( &data, 0, sizeof( data ) );
        data.base = p;
 
@@ -1344,10 +1320,6 @@ void CreatePassages( int portalnum ){
        fixedWinding_t in, out, *res;
 
 
-#ifdef MREDEBUG
-       Sys_Printf( "\r%6d", portalnum );
-#endif
-
        portal = sorted_portals[portalnum];
 
        if ( portal->removed ) {