#endif
#endif
#ifdef IMPLEMENTATION
+
+REGISTER_NET_TEMP(TE_CSQC_VAPORBEAMPARTICLE)
+
+#if defined(SVQC)
+void SendCSQCVaporizerBeamParticle(entity player, int hit) {
+ vector v;
+ v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
+ WriteHeader(MSG_BROADCAST, TE_CSQC_VAPORBEAMPARTICLE);
+ WriteCoord(MSG_BROADCAST, w_shotorg.x);
+ WriteCoord(MSG_BROADCAST, w_shotorg.y);
+ WriteCoord(MSG_BROADCAST, w_shotorg.z);
+ WriteCoord(MSG_BROADCAST, v.x);
+ WriteCoord(MSG_BROADCAST, v.y);
+ WriteCoord(MSG_BROADCAST, v.z);
+ WriteByte(MSG_BROADCAST, hit);
+ WriteShort(MSG_BROADCAST, num_for_edict(player));
+ WriteByte(MSG_BROADCAST, player.team);
+}
+#elif defined(CSQC)
+bool autocvar_cl_particles_vaporizerbeam = true;
+
+string Draw_VaporizerBeam_trace_callback_tex;
+float Draw_VaporizerBeam_trace_callback_rnd;
+vector Draw_VaporizerBeam_trace_callback_rgb;
+float Draw_VaporizerBeam_trace_callback_a;
+void Draw_VaporizerBeam_trace_callback(vector start, vector hit, vector end)
+{
+ float i;
+ vector vorg;
+ vorg = WarpZone_TransformOrigin(WarpZone_trace_transform, view_origin);
+ for(i = 0; i < Draw_VaporizerBeam_trace_callback_a; ++i)
+ Draw_CylindricLine(hit, start, 8, Draw_VaporizerBeam_trace_callback_tex, 0.25, Draw_VaporizerBeam_trace_callback_rnd, Draw_VaporizerBeam_trace_callback_rgb, min(1, Draw_VaporizerBeam_trace_callback_a - i), DRAWFLAG_NORMAL, vorg);
+ Draw_VaporizerBeam_trace_callback_rnd += 0.25 * vlen(hit - start) / 8;
+}
+
+.vector vorg1, vorg2;
+.float spawn_time;
+void VaporizerBeam_Draw(entity this)
+{
+ //draw either the old v2.3 beam or the new beam
+ particles_alphamin = particles_alphamax = particles_fade = 1;
+
+ string tex = "particles/lgbeam";
+ if(this.cnt)
+ tex = "particles/gauntletbeam";
+ vector rgb = getcsqcplayercolor(this.sv_entnum);
+ rgb *= (1 + 0.7);
+
+ float fail = (self.nextthink - time);
+
+ Draw_VaporizerBeam_trace_callback_tex = tex;
+ Draw_VaporizerBeam_trace_callback_rnd = 0;
+ Draw_VaporizerBeam_trace_callback_rgb = rgb;
+ Draw_VaporizerBeam_trace_callback_a = bound(0, fail, 1);
+ WarpZone_TraceBox_ThroughZone(this.vorg1, '0 0 0', '0 0 0', this.vorg2, MOVE_NOTHING, world, world, Draw_VaporizerBeam_trace_callback);
+ Draw_VaporizerBeam_trace_callback_tex = string_null;
+
+ /*if(!MUTATOR_CALLHOOK(Particles_VaporizerBeam, this.vorg1, this.vorg2))
+ if(autocvar_cl_particles_oldvortexbeam && (getstati(STAT_ALLOW_OLDVORTEXBEAM) || isdemo()))
+ WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum(EFFECT_VORTEX_BEAM_OLD), this.vorg1, this.vorg2, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
+ else
+ WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum(EFFECT_VORTEX_BEAM), this.vorg1, this.vorg2, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);*/
+}
+
+NET_HANDLE(TE_CSQC_VAPORBEAMPARTICLE, bool isNew)
+{
+ Net_Accept(vortex_beam);
+ this.think = SUB_Remove;
+ this.nextthink = time + 0.8;
+ this.draw = VaporizerBeam_Draw;
+ this.drawmask = MASK_NORMAL;
+
+ this.vorg1_x = ReadCoord(); this.vorg1_y = ReadCoord(); this.vorg1_z = ReadCoord();
+ this.vorg2_x = ReadCoord(); this.vorg2_y = ReadCoord(); this.vorg2_z = ReadCoord();
+ this.cnt = ReadByte();
+ this.sv_entnum = ReadShort();
+ this.team = ReadByte() - 1;
+
+ if(autocvar_cl_particles_vaporizerbeam)
+ {
+ WarpZone_TrailParticles(world, particleeffectnum(((this.cnt) ? EFFECT_VAPORIZER_HIT(this.team) : EFFECT_VAPORIZER(this.team))), this.vorg1, this.vorg2);
+ this.draw = func_null;
+ this.drawmask = MASK_NORMAL;
+ this.nextthink = time + 0.1;
+ }
+
+ pointparticles(EFFECT_VORTEX_MUZZLEFLASH, this.vorg1, normalize(this.vorg2 - this.vorg1) * 1000, 1);
+ return true;
+}
+#endif
+
#ifdef SVQC
spawnfunc(weapon_vaporizer) { weapon_defaultspawnfunc(this, WEP_VAPORIZER); }
spawnfunc(weapon_minstanex) { spawnfunc_weapon_vaporizer(this); }
damage_goodhits = 0;
FireRailgunBullet(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, vaporizer_damage, 800, 0, 0, 0, 0, WEP_VAPORIZER.m_id);
+ // do this now, as goodhits is disabled below
+ SendCSQCVaporizerBeamParticle(self, damage_goodhits);
+
if(yoda && flying)
Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA);
if(damage_goodhits && self.vaporizer_lasthit)
self.vaporizer_lasthit = damage_goodhits;
- Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
-
- // teamcolor / hit beam effect
- vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
- Send_Effect((damage_goodhits ? EFFECT_VAPORIZER_HIT(self.team) : EFFECT_VAPORIZER(self.team)), w_shotorg, v, 1);
-
if(autocvar_g_rm)
if(!(trace_dphitq3surfaceflags & (Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT)))
W_RocketMinsta_Explosion(trace_endpos);