me.TR(me);
me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "0", _("1st person perspective")));
makeMulti(e, "crosshair_hittest_showimpact");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_eventchase_death", _("Slide to third person upon death")));
+ setDependent(e, "chase_active", -1, 0);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_bobfall", _("Smooth the view when landing from a jump")));
me.TD(me, 1, 2, e = makeXonoticSlider(10, 50, 1, "chase_up"));
setDependent(e, "chase_active", 1, 1);
me.TR(me);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_eventchase_death", _("Slide to third person perspective upon death")));
- setDependent(e, "chase_active", -1, 0);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating")));
e.onClick = clippedspectatingclick;