]> git.rm.cloudns.org Git - voretournament/voretournament.git/commitdiff
Update some parts of defaultVoretournament.cfg from Xonotic. Should fix the sliding...
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 20 Sep 2010 13:50:11 +0000 (16:50 +0300)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 20 Sep 2010 13:50:11 +0000 (16:50 +0300)
data/defaultVoretournament.cfg

index fb3920773efad48fb8b5d7dcacb65bc4f7b2ebc7..d3c3e91be02a5b72fd7f3a3fd1e07b3b1c0bb796 100644 (file)
@@ -1187,7 +1187,7 @@ sys_ticrate 0.0166667
 cl_netfps 60 // should match\r
 sv_gameplayfix_delayprojectiles 0\r
 sv_gameplayfix_q2airaccelerate 1\r
-sv_gameplayfix_consistentplayerprethink 1\r
+sv_gameplayfix_stepmultipletimes 1\r
 \r
 // delay for "kill" to prevent abuse\r
 set g_balance_kill_delay 5\r
@@ -1577,3 +1577,13 @@ seta _cl_userid "" "player ID (e.g. for tournaments)"
 // FIXME workaround for engine bug\r
 sv_gameplayfix_nudgeoutofsolid 0\r
 // to div0: remove this once 5b7ac1706712977bbc0297d2d53294e73574c7cd (svn r9537) is in the stable branch of the engine again\r
+\r
+// otherwise, antilag breaks\r
+sv_gameplayfix_consistentplayerprethink 1\r
+\r
+// support Q1BSP maps\r
+mod_q1bsp_polygoncollisions 1\r
+\r
+// improve some minor details\r
+sv_gameplayfix_gravityunaffectedbyticrate 1\r
+sv_gameplayfix_nogravityonground 1
\ No newline at end of file