// TODO all tracing: proper dphitcontentsmask???
// TODO check for nades
- pc = pointcontents(trace_endpos + '0 0 1');
- LOG_INFOF(" pointcontents %f\n", pc);
- if(pc == CONTENT_EMPTY)
- {
- // TODO ignore vertical velocity
- // TODO higher limit - don't spawn in front of player when strafing slowly - or detect where he's looking?
+ // TODO ignore vertical velocity
+ // TODO higher limit - don't spawn in front of player when strafing slowly - or detect where he's looking?
- if(vdist(it.velocity, >, 5)) {
- fixedmakevectors(vectoangles(vec2(it.velocity)));
- LOG_INFOF(" using velocity\n");
- }
- else
- fixedmakevectors(it.angles);
+ if(vdist(it.velocity, >, 5)) {
+ fixedmakevectors(vectoangles(vec2(it.velocity)));
+ LOG_INFOF(" using velocity\n");
+ }
+ else
+ fixedmakevectors(it.angles);
- // TODO go up - fix uneven surfaces
- for(pc = 0; pc < 4; ++pc) // test 4 diffrent spots close to mate
+ // TODO go up - fix uneven surfaces
+ for(pc = 0; pc < 4; ++pc) // test 4 diffrent spots close to mate
+ {
+ switch(pc)
{
- switch(pc)
- {
- case 0:
- tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin + v_right * 128, MOVE_NOMONSTERS, it);
- break;
- case 1:
- tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_right * 128 , MOVE_NOMONSTERS, it);
- break;
- case 2:
- tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin + v_right * 128 - v_forward * 64, MOVE_NOMONSTERS, it);
- break;
- case 3:
- tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_right * 128 - v_forward * 64, MOVE_NOMONSTERS, it);
- break;
- //case 4:
- //tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_forward * 128, MOVE_NOMONSTERS, it);
- //break;
- }
- vector prev_endpos = trace_endpos;
- te_lightning1(NULL, it.origin, trace_endpos);
- LOG_INFOF(" pc: %d trace_fraction %f\n", pc, trace_fraction);
- if(trace_fraction != 1.0) continue;
-
- tracebox(trace_endpos + '0 0 4', STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), trace_endpos - '0 0 400', MOVE_NORMAL, it);
- te_lightning2(NULL, prev_endpos, trace_endpos);
- LOG_INFOF(" trace_fraction2 %f\n", trace_fraction);
- if (trace_startsolid) continue; // inside another player
- if (trace_fraction == 1.0) continue; // above void or too high
- // TODO not skybox or hurttriggers
- if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath)
- {
- dist = vlen(trace_endpos - player.msnt_deathloc);
- LOG_INFOF(" dist: %f, best_dist %f\n", dist, best_dist);
- if(dist < best_dist || best_dist == 0)
- {
- LOG_INFOF(" new best dist - pos: %v\n", trace_endpos);
- best_dist = dist;
- best_pos = trace_endpos;
- best_mate = it;
- }
- }
- else // TODO random to avoid favoring players who joined early
+ case 0:
+ tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin + v_right * 128, MOVE_NOMONSTERS, it);
+ break;
+ case 1:
+ tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_right * 128 , MOVE_NOMONSTERS, it);
+ break;
+ case 2:
+ tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin + v_right * 128 - v_forward * 64, MOVE_NOMONSTERS, it);
+ break;
+ case 3:
+ tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_right * 128 - v_forward * 64, MOVE_NOMONSTERS, it);
+ break;
+ //case 4:
+ //tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_forward * 128, MOVE_NOMONSTERS, it);
+ //break;
+ }
+ vector prev_endpos = trace_endpos;
+ te_lightning1(NULL, it.origin, trace_endpos);
+ LOG_INFOF(" pc: %d trace_fraction %f\n", pc, trace_fraction);
+ if(trace_fraction != 1.0) continue;
+
+ tracebox(trace_endpos + '0 0 4', STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), trace_endpos - '0 0 400', MOVE_NORMAL, it);
+ te_lightning2(NULL, prev_endpos, trace_endpos);
+ LOG_INFOF(" trace_fraction2 %f\n", trace_fraction);
+ if (trace_startsolid) continue; // inside another player
+ if (trace_fraction == 1.0) continue; // above void or too high
+ // TODO not skybox or hurttriggers
+ if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath)
+ {
+ dist = vlen(trace_endpos - player.msnt_deathloc);
+ LOG_INFOF(" dist: %f, best_dist %f\n", dist, best_dist);
+ if(dist < best_dist || best_dist == 0)
{
- setorigin(player, trace_endpos);
- player.angles = it.angles;
- player.angles_z = 0; // never spawn tilted even if the spot says to
- it.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
- LOG_INFOF(" PlayerSpawn return %v\n", player.origin);
- if (player.origin != trace_endpos) LOG_WARNF("wrong origin\n");
- return;
+ LOG_INFOF(" new best dist - pos: %v\n", trace_endpos);
+ best_dist = dist;
+ best_pos = trace_endpos;
+ best_mate = it;
}
}
+ else // TODO random to avoid favoring players who joined early
+ {
+ setorigin(player, trace_endpos);
+ player.angles = it.angles;
+ player.angles_z = 0; // never spawn tilted even if the spot says to
+ it.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
+ LOG_INFOF(" PlayerSpawn return %v\n", player.origin);
+ if (player.origin != trace_endpos) LOG_WARNF("wrong origin\n");
+ return;
+ }
}
));