--- /dev/null
+//TAG: shambler
+//death sound/monsters/shambler/death 0
+sight sound/monsters/shambler/sight 0
+//ranged sound/monsters/shambler/ranged 0
+//melee sound/monsters/shambler/melee 0
+//pain sound/monsters/shambler/pain 0
+//spawn sound/monsters/shambler/spawn 0
+idle sound/monsters/shambler/idle 2
self.moveto = monster_pickmovetarget(targ);
if not(self.enemy)
- MonsterSound(monstersound_idle, 5, TRUE, CH_VOICE);
+ MonsterSound(monstersound_idle, 7, TRUE, CH_VOICE);
if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE)
self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);