\r
postinit = false;\r
\r
- calledgrabbers = 0;\r
+ calledhooks = 0;\r
\r
teams = Sort_Spawn();\r
players = Sort_Spawn();\r
\r
if not(isdemo())\r
{\r
- if not(calledgrabbers & GRABBER_START)\r
+ if not(calledhooks & HOOK_START)\r
localcmd("\n_cl_hook_gamestart nop;");\r
- if not(calledgrabbers & GRABBER_END)\r
+ if not(calledhooks & HOOK_END)\r
localcmd("\ncl_hook_gameend;");\r
}\r
}\r
if not(isdemo())\r
{\r
localcmd("\n_cl_hook_gamestart ", GametypeNameFromType(gametype), ";");\r
- calledgrabbers |= GRABBER_START;\r
+ calledhooks |= HOOK_START;\r
}\r
}\r
// CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.\r
if(!postinit)\r
PostInit();\r
\r
- if(intermission && !isdemo() && !(calledgrabbers & GRABBER_END))\r
- if(calledgrabbers & GRABBER_START)\r
+ if(intermission && !isdemo() && !(calledhooks & HOOK_END))\r
+ if(calledhooks & HOOK_START)\r
{\r
localcmd("\ncl_hook_gameend;");\r
- calledgrabbers |= GRABBER_END;\r
+ calledhooks |= HOOK_END;\r
}\r
\r
CheckForGamestartChange();\r
\r
float g_balance_vore_swallow_limit;\r
\r
-//grabbers\r
-float calledgrabbers;\r
-#define GRABBER_START 1\r
-#define GRABBER_END 2\r
+//hooks\r
+float calledhooks;\r
+#define HOOK_START 1\r
+#define HOOK_END 2\r
\r
.float ping, ping_packetloss, ping_movementloss;\r
.float plhealth, plpredator;\r