cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
+static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
+static void QW_CL_RequestNextDownload(void);
+static void QW_CL_NextUpload(void);
+void QW_CL_StartUpload(unsigned char *data, int size);
+//static qboolean QW_CL_IsUploading(void);
+static void QW_CL_StopUpload(void);
+
/*
==================
CL_ParseStartSoundPacket
int field_mask;
float attenuation;
- field_mask = MSG_ReadByte();
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ channel = MSG_ReadShort();
- if (field_mask & SND_VOLUME)
- volume = MSG_ReadByte ();
- else
- volume = DEFAULT_SOUND_PACKET_VOLUME;
+ if (channel & (1<<15))
+ volume = MSG_ReadByte ();
+ else
+ volume = DEFAULT_SOUND_PACKET_VOLUME;
- if (field_mask & SND_ATTENUATION)
- attenuation = MSG_ReadByte () / 64.0;
- else
- attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
+ if (channel & (1<<14))
+ attenuation = MSG_ReadByte () / 64.0;
+ else
+ attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
- if (field_mask & SND_LARGEENTITY)
- {
- ent = (unsigned short) MSG_ReadShort ();
- channel = MSG_ReadByte ();
+ ent = (channel>>3)&1023;
+ channel &= 7;
+
+ sound_num = MSG_ReadByte ();
}
else
{
- channel = (unsigned short) MSG_ReadShort ();
- ent = channel >> 3;
- channel &= 7;
- }
+ field_mask = MSG_ReadByte();
- if (largesoundindex || field_mask & SND_LARGESOUND)
- sound_num = (unsigned short) MSG_ReadShort ();
- else
- sound_num = MSG_ReadByte ();
+ if (field_mask & SND_VOLUME)
+ volume = MSG_ReadByte ();
+ else
+ volume = DEFAULT_SOUND_PACKET_VOLUME;
+
+ if (field_mask & SND_ATTENUATION)
+ attenuation = MSG_ReadByte () / 64.0;
+ else
+ attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
+
+ if (field_mask & SND_LARGEENTITY)
+ {
+ ent = (unsigned short) MSG_ReadShort ();
+ channel = MSG_ReadByte ();
+ }
+ else
+ {
+ channel = (unsigned short) MSG_ReadShort ();
+ ent = channel >> 3;
+ channel &= 7;
+ }
+
+ if (largesoundindex || field_mask & SND_LARGESOUND)
+ sound_num = (unsigned short) MSG_ReadShort ();
+ else
+ sound_num = MSG_ReadByte ();
+ }
MSG_ReadVector(pos, cls.protocol);
}
}
+static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
+{
+ qfile_t *file;
+
+ // see if the file already exists
+ file = FS_Open(filename, "rb", true, false);
+ if (file)
+ {
+ FS_Close(file);
+ return true;
+ }
+
+ // download messages in a demo would be bad
+ if (cls.demorecording)
+ {
+ Con_Printf("Unable to download \"%s\" when recording.\n", filename);
+ return true;
+ }
+
+ // don't try to download when playing a demo
+ if (!cls.netcon)
+ return true;
+
+ strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
+ Con_Printf("Downloading %s\n", filename);
+
+ if (!cls.qw_downloadmemory)
+ {
+ cls.qw_downloadmemory = NULL;
+ cls.qw_downloadmemorycursize = 0;
+ cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
+ }
+
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va("download %s", filename));
+
+ cls.qw_downloadnumber++;
+ cls.qw_downloadpercent = 0;
+
+ return false;
+}
+
+static void QW_CL_RequestNextDownload(void)
+{
+ int i;
+
+ // clear name of file that just finished
+ cls.qw_downloadname[0] = 0;
+
+ switch (cls.qw_downloadtype)
+ {
+ case dl_single:
+ break;
+ case dl_skin:
+ // TODO
+ break;
+ case dl_model:
+ if (cls.qw_downloadnumber == 0)
+ {
+ Con_Printf("Checking models...\n");
+ cls.qw_downloadnumber = 1;
+ }
+
+ cls.qw_downloadtype = dl_model;
+ for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
+ {
+ // skip submodels
+ if (cl.model_name[cls.qw_downloadnumber][0] == '*')
+ continue;
+ if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
+ cl.qw_modelindex_spike = cls.qw_downloadnumber;
+ if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
+ cl.qw_modelindex_player = cls.qw_downloadnumber;
+ if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
+ cl.qw_modelindex_flag = cls.qw_downloadnumber;
+ if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
+ cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
+ // check if we need to download the file, and return if so
+ if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
+ return;
+ }
+
+ // touch all of the precached models that are still loaded so we can free
+ // anything that isn't needed
+ Mod_ClearUsed();
+ for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
+ Mod_FindName(cl.model_name[i]);
+ // precache any models used by the client (this also marks them used)
+ cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
+ cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
+ cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
+ cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
+ Mod_PurgeUnused();
+
+ // now we try to load everything that is new
+
+ // world model
+ cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
+ if (cl.model_precache[1]->Draw == NULL)
+ Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
+
+ // normal models
+ for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
+ if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
+ Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
+
+ // done checking sounds and models, send a prespawn command now
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ // FIXME: calculate the checksum2 this wants
+ //MSG_WriteString(&cls.netcon->message, va(qw_prespawn_name, cl.qw_servercount, cl.worldmodel->checksum2));
+ MSG_WriteString(&cls.netcon->message, va(qw_prespawn_name, cl.qw_servercount, 0));
+
+ if (cls.qw_downloadmemory)
+ {
+ Mem_Free(cls.qw_downloadmemory);
+ cls.qw_downloadmemory = NULL;
+ }
+ break;
+ case dl_sound:
+ if (cls.qw_downloadnumber == 0)
+ {
+ Con_Printf("Checking sounds...\n");
+ cls.qw_downloadnumber = 1;
+ }
+
+ cls.qw_downloadtype = dl_sound;
+ for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
+ {
+ // skip subsounds
+ if (cl.sound_name[cls.qw_downloadnumber][0] == '*')
+ continue;
+ // check if we need to download the file, and return if so
+ if (!QW_CL_CheckOrDownloadFile(cl.sound_name[cls.qw_downloadnumber]))
+ return;
+ }
+
+ // load new sounds and unload old ones
+ // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
+ S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
+
+ // precache any sounds used by the client
+ cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
+ cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
+ cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
+ cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
+ cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
+ cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
+ cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
+
+ // sounds
+ for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
+ {
+ // Don't lock the sfx here, S_ServerSounds already did that
+ cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
+ }
+
+ // done with sound downloads, next we check models
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va(qw_modellist_name, cl.qw_servercount, 0));
+ break;
+ case dl_none:
+ default:
+ Con_Printf("Unknown download type.\n");
+ }
+}
+
+static void QW_CL_ParseDownload(void)
+{
+ int size = MSG_ReadShort();
+ int percent = MSG_ReadByte();
+
+ // skip the download fragment if playing a demo
+ if (!cls.netcon)
+ {
+ if (size > 0)
+ msg_readcount += size;
+ return;
+ }
+
+ if (size == -1)
+ {
+ Con_Printf("File not found.\n");
+ QW_CL_RequestNextDownload();
+ return;
+ }
+
+ if (msg_readcount + (unsigned short)size > net_message.cursize)
+ Host_Error("corrupt download message\n");
+
+ // make sure the buffer is big enough to include this new fragment
+ if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
+ {
+ unsigned char *old;
+ while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
+ cls.qw_downloadmemorymaxsize *= 2;
+ old = cls.qw_downloadmemory;
+ cls.qw_downloadmemory = Mem_Alloc(cl_mempool, cls.qw_downloadmemorymaxsize);
+ if (old)
+ {
+ memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
+ Mem_Free(old);
+ }
+ }
+
+ // read the fragment out of the packet
+ MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
+ cls.qw_downloadmemorycursize += size;
+
+ cls.qw_downloadpercent = percent;
+
+ if (percent != 100)
+ {
+ // request next fragment
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, "nextdl");
+ }
+ else
+ {
+ // finished file
+ Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
+
+ FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+
+ cls.qw_downloadpercent = 0;
+
+ // start downloading the next file (or join the game)
+ QW_CL_RequestNextDownload();
+ }
+}
+
+static void QW_CL_ParseModelList(void)
+{
+ int n;
+ int nummodels = MSG_ReadByte();
+ char *str;
+
+ // parse model precache list
+ for (;;)
+ {
+ str = MSG_ReadString();
+ if (!str[0])
+ break;
+ nummodels++;
+ if (nummodels==MAX_MODELS)
+ Host_Error("Server sent too many model precaches");
+ if (strlen(str) >= MAX_QPATH)
+ Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
+ strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
+ }
+
+ n = MSG_ReadByte();
+ {
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va(qw_modellist_name, cl.qw_servercount, n));
+ return;
+ }
+
+ cls.qw_downloadnumber = 0;
+ cls.qw_downloadtype = dl_model;
+ QW_CL_RequestNextDownload();
+}
+
+static void QW_CL_ParseSoundList(void)
+{
+ int n;
+ int numsounds = MSG_ReadByte();
+ char *str;
+
+ // parse sound precache list
+ for (;;)
+ {
+ str = MSG_ReadString();
+ if (!str[0])
+ break;
+ numsounds++;
+ if (numsounds==MAX_SOUNDS)
+ Host_Error("Server sent too many sound precaches");
+ if (strlen(str) >= MAX_QPATH)
+ Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
+ strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
+ }
+
+ n = MSG_ReadByte();
+
+ if (n)
+ {
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va(qw_soundlist_name, cl.qw_servercount, n));
+ return;
+ }
+
+ cls.qw_downloadnumber = 0;
+ cls.qw_downloadtype = dl_sound;
+ QW_CL_RequestNextDownload();
+}
+
+void QW_CL_NextUpload(void)
+{
+ int r, percent, size;
+
+ if (!cls.qw_uploaddata)
+ return;
+
+ r = cls.qw_uploadsize - cls.qw_uploadpos;
+ if (r > 768)
+ r = 768;
+ size = min(1, cls.qw_uploadsize);
+ percent = (cls.qw_uploadpos+r)*100/size;
+
+ MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
+ MSG_WriteShort(&cls.netcon->message, r);
+ MSG_WriteByte(&cls.netcon->message, percent);
+ SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
+
+ Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
+
+ cls.qw_uploadpos += r;
+
+ if (cls.qw_uploadpos < cls.qw_uploadsize)
+ return;
+
+ Con_Printf("Upload completed\n");
+
+ QW_CL_StopUpload();
+}
+
+void QW_CL_StartUpload(unsigned char *data, int size)
+{
+ // do nothing in demos or if not connected
+ if (!cls.netcon)
+ return;
+
+ // abort existing upload if in progress
+ QW_CL_StopUpload();
+
+ Con_DPrintf("Starting upload of %d bytes...\n", size);
+
+ cls.qw_uploaddata = Mem_Alloc(cl_mempool, size);
+ memcpy(cls.qw_uploaddata, data, size);
+ cls.qw_uploadsize = size;
+ cls.qw_uploadpos = 0;
+
+ QW_CL_NextUpload();
+}
+
+#if 0
+qboolean QW_CL_IsUploading(void)
+{
+ return cls.qw_uploaddata != NULL;
+}
+#endif
+
+void QW_CL_StopUpload(void)
+{
+ if (cls.qw_uploaddata)
+ Mem_Free(cls.qw_uploaddata);
+ cls.qw_uploaddata = NULL;
+ cls.qw_uploadsize = 0;
+ cls.qw_uploadpos = 0;
+}
+
+static void QW_CL_ProcessUserInfo(int slot)
+{
+ int topcolor, bottomcolor;
+ char temp[2048];
+ InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
+ InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
+ InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
+ cl.scores[slot].colors = topcolor * 16 + bottomcolor;
+ InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
+ cl.scores[slot].qw_spectator = temp[0] != 0;
+ InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
+ // LordHavoc: abusing Draw_CachePic for caching skins...
+ cl.scores[slot].qw_skin_cachepic = Draw_CachePic(cl.scores[slot].qw_skin, true);
+}
+
+static void QW_CL_UpdateUserInfo(void)
+{
+ int slot;
+ slot = MSG_ReadByte();
+ if (slot >= cl.maxclients)
+ {
+ Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
+ MSG_ReadLong();
+ MSG_ReadString();
+ return;
+ }
+ cl.scores[slot].qw_userid = MSG_ReadLong();
+ strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
+
+ QW_CL_ProcessUserInfo(slot);
+}
+
+static void QW_CL_SetInfo(void)
+{
+ int slot;
+ char key[2048];
+ char value[2048];
+ slot = MSG_ReadByte();
+ strlcpy(key, MSG_ReadString(), sizeof(key));
+ strlcpy(value, MSG_ReadString(), sizeof(value));
+ if (slot >= cl.maxclients)
+ {
+ Con_Printf("svc_setinfo >= cl.maxclients\n");
+ return;
+ }
+ InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
+
+ QW_CL_ProcessUserInfo(slot);
+}
+
+static void QW_CL_ServerInfo(void)
+{
+ char key[2048];
+ char value[2048];
+ strlcpy(key, MSG_ReadString(), sizeof(key));
+ strlcpy(value, MSG_ReadString(), sizeof(value));
+ Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
+ InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
+}
+
+static void QW_CL_ParseNails(void)
+{
+ int i, j;
+ int numnails = MSG_ReadByte();
+ vec_t *v;
+ unsigned char bits[6];
+ cl.qw_num_nails = 0;
+ for (i = 0;i < numnails;i++)
+ {
+ v = cl.qw_nails[cl.qw_num_nails++];
+ for (j = 0;j < 6;j++)
+ bits[j] = MSG_ReadByte();
+ v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
+ v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
+ v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
+ v[3] = 360*(bits[4]>>4)/16;
+ v[4] = 360*bits[5]/256;
+ v[5] = 0;
+ }
+}
+
+static void QW_CL_UpdateItemsAndWeapon(void)
+{
+ int j;
+ // check for important changes
+
+ // set flash times
+ if (cl.olditems != cl.stats[STAT_ITEMS])
+ for (j = 0;j < 32;j++)
+ if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
+ cl.item_gettime[j] = cl.time;
+ cl.olditems = cl.stats[STAT_ITEMS];
+
+ // GAME_NEXUIZ hud needs weapon change time
+ if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
+ cl.weapontime = cl.time;
+ cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
+}
+
/*
=====================
CL_SignonReply
cls.protocol = protocol;
Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
-// parse maxclients
- cl.maxclients = MSG_ReadByte ();
- if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
+ if (protocol == PROTOCOL_QUAKEWORLD)
{
- Host_Error("Bad maxclients (%u) from server", cl.maxclients);
- return;
- }
- cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
+ cl.qw_servercount = MSG_ReadLong();
+
+ str = MSG_ReadString();
+ Con_Printf("server gamedir is %s\n", str);
+#if 0
+ // FIXME: change gamedir if needed!
+ if (strcasecmp(gamedirfile, str))
+ {
+ Host_SaveConfig_f();
+ cflag = 1;
+ }
-// parse gametype
- cl.gametype = MSG_ReadByte ();
+ Com_Gamedir(str); // change gamedir
-// parse signon message
- str = MSG_ReadString ();
- strlcpy (cl.levelname, str, sizeof(cl.levelname));
+ if (cflag)
+ {
+ // exec the new config stuff
+ }
+#endif
-// seperate the printfs so the server message can have a color
- if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
+ // parse maxclients
+ cl.maxclients = MSG_ReadByte ();
+ if (cl.maxclients & 128)
+ {
+ cl.qw_spectator = true;
+ cl.maxclients &= ~128;
+ }
+ if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
+ {
+ Host_Error("Bad maxclients (%u) from server", cl.maxclients);
+ return;
+ }
+ cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
+
+ cl.gametype = GAME_DEATHMATCH;
+
+ // get the full level name
+ str = MSG_ReadString ();
+ strlcpy (cl.levelname, str, sizeof(cl.levelname));
+
+ // get the movevars
+ cl.qw_movevars_gravity = MSG_ReadFloat();
+ cl.qw_movevars_stopspeed = MSG_ReadFloat();
+ cl.qw_movevars_maxspeed = MSG_ReadFloat();
+ cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
+ cl.qw_movevars_accelerate = MSG_ReadFloat();
+ cl.qw_movevars_airaccelerate = MSG_ReadFloat();
+ cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
+ cl.qw_movevars_friction = MSG_ReadFloat();
+ cl.qw_movevars_waterfriction = MSG_ReadFloat();
+ cl.qw_movevars_entgravity = MSG_ReadFloat();
+
+ // seperate the printfs so the server message can have a color
Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
- // check memory integrity
- Mem_CheckSentinelsGlobal();
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
- S_StopAllSounds();
- // if server is active, we already began a loading plaque
- if (!sv.active)
- SCR_BeginLoadingPlaque();
+ S_StopAllSounds();
+ // if server is active, we already began a loading plaque
+ if (!sv.active)
+ SCR_BeginLoadingPlaque();
- // disable until we get textures for it
- R_ResetSkyBox();
+ // disable until we get textures for it
+ R_ResetSkyBox();
- memset(cl.csqc_model_precache, 0, sizeof(cl.csqc_model_precache)); //[515]: csqc
- memset(cl.model_precache, 0, sizeof(cl.model_precache));
- memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
+ memset(cl.csqc_model_precache, 0, sizeof(cl.csqc_model_precache)); //[515]: csqc
+ memset(cl.model_precache, 0, sizeof(cl.model_precache));
+ memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
- // parse model precache list
- for (nummodels=1 ; ; nummodels++)
- {
- str = MSG_ReadString();
- if (!str[0])
- break;
- if (nummodels==MAX_MODELS)
- Host_Error ("Server sent too many model precaches");
- if (strlen(str) >= MAX_QPATH)
- Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
- strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va(qw_soundlist_name, cl.qw_servercount, 0));
+
+ cls.state = ca_connected;
+ cls.signon = 1;
}
- // parse sound precache list
- for (numsounds=1 ; ; numsounds++)
+ else
{
- str = MSG_ReadString();
- if (!str[0])
- break;
- if (numsounds==MAX_SOUNDS)
- Host_Error("Server sent too many sound precaches");
- if (strlen(str) >= MAX_QPATH)
- Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
- strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
- }
+ // parse maxclients
+ cl.maxclients = MSG_ReadByte ();
+ if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
+ {
+ Host_Error("Bad maxclients (%u) from server", cl.maxclients);
+ return;
+ }
+ cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
- // touch all of the precached models that are still loaded so we can free
- // anything that isn't needed
- Mod_ClearUsed();
- for (i = 1;i < nummodels;i++)
- Mod_FindName(cl.model_name[i]);
- // precache any models used by the client (this also marks them used)
- cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
- cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
- cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
- cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
- Mod_PurgeUnused();
-
- // do the same for sounds
- // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
- S_ServerSounds (cl.sound_name, numsounds);
-
- // precache any sounds used by the client
- cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
- cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
- cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
- cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
- cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
- cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
- cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
-
- // now we try to load everything that is new
-
- // world model
- CL_KeepaliveMessage ();
- cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
- if (cl.model_precache[1]->Draw == NULL)
- Con_Printf("Map %s not found\n", cl.model_name[1]);
-
- // normal models
- for (i=2 ; i<nummodels ; i++)
- {
- CL_KeepaliveMessage();
- if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
- Con_Printf("Model %s not found\n", cl.model_name[i]);
- }
+ // parse gametype
+ cl.gametype = MSG_ReadByte ();
- // sounds
- for (i=1 ; i<numsounds ; i++)
- {
- CL_KeepaliveMessage();
+ // parse signon message
+ str = MSG_ReadString ();
+ strlcpy (cl.levelname, str, sizeof(cl.levelname));
- // Don't lock the sfx here, S_ServerSounds already did that
- cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i], true, false);
- }
+ // seperate the printfs so the server message can have a color
+ if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
+ Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
- // local state
- ent = &cl_entities[0];
- // entire entity array was cleared, so just fill in a few fields
- ent->state_current.active = true;
- ent->render.model = cl.worldmodel = cl.model_precache[1];
- ent->render.scale = 1; // some of the renderer still relies on scale
- ent->render.alpha = 1;
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
+ S_StopAllSounds();
+ // if server is active, we already began a loading plaque
+ if (!sv.active)
+ SCR_BeginLoadingPlaque();
+
+ // disable until we get textures for it
+ R_ResetSkyBox();
+
+ memset(cl.csqc_model_precache, 0, sizeof(cl.csqc_model_precache)); //[515]: csqc
+ memset(cl.model_precache, 0, sizeof(cl.model_precache));
+ memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
+
+ // parse model precache list
+ for (nummodels=1 ; ; nummodels++)
+ {
+ str = MSG_ReadString();
+ if (!str[0])
+ break;
+ if (nummodels==MAX_MODELS)
+ Host_Error ("Server sent too many model precaches");
+ if (strlen(str) >= MAX_QPATH)
+ Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
+ strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
+ }
+ // parse sound precache list
+ for (numsounds=1 ; ; numsounds++)
+ {
+ str = MSG_ReadString();
+ if (!str[0])
+ break;
+ if (numsounds==MAX_SOUNDS)
+ Host_Error("Server sent too many sound precaches");
+ if (strlen(str) >= MAX_QPATH)
+ Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
+ strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
+ }
+
+ // touch all of the precached models that are still loaded so we can free
+ // anything that isn't needed
+ Mod_ClearUsed();
+ for (i = 1;i < nummodels;i++)
+ Mod_FindName(cl.model_name[i]);
+ // precache any models used by the client (this also marks them used)
+ cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
+ cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
+ cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
+ cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
+ Mod_PurgeUnused();
+
+ // do the same for sounds
+ // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
+ S_ServerSounds (cl.sound_name, numsounds);
+
+ // precache any sounds used by the client
+ cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
+ cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
+ cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
+ cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
+ cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
+ cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
+ cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
+
+ // now we try to load everything that is new
+
+ // world model
+ CL_KeepaliveMessage ();
+ cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
+ if (cl.model_precache[1]->Draw == NULL)
+ Con_Printf("Map %s not found\n", cl.model_name[1]);
+
+ // normal models
+ for (i=2 ; i<nummodels ; i++)
+ {
+ CL_KeepaliveMessage();
+ if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
+ Con_Printf("Model %s not found\n", cl.model_name[i]);
+ }
+
+ // sounds
+ for (i=1 ; i<numsounds ; i++)
+ {
+ CL_KeepaliveMessage();
+
+ // Don't lock the sfx here, S_ServerSounds already did that
+ cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i], true, false);
+ }
+ }
+
+ // local state
+ ent = &cl_entities[0];
+ // entire entity array was cleared, so just fill in a few fields
+ ent->state_current.active = true;
+ ent->render.model = cl.worldmodel = cl.model_precache[1];
+ ent->render.scale = 1; // some of the renderer still relies on scale
+ ent->render.alpha = 1;
ent->render.colormap = -1; // no special coloring
ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
unsigned char *tempcolor;
matrix4x4_t tempmatrix;
- type = MSG_ReadByte();
- switch (type)
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
- case TE_WIZSPIKE:
- // spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_RunParticleEffect(pos, vec3_origin, 20, 30);
- S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
- break;
+ type = MSG_ReadByte();
+ switch (type)
+ {
+ case QW_TE_WIZSPIKE:
+ // spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_RunParticleEffect(pos, vec3_origin, 20, 30);
+ S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
+ break;
- case TE_KNIGHTSPIKE:
- // spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_RunParticleEffect(pos, vec3_origin, 226, 20);
- S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
- break;
+ case QW_TE_KNIGHTSPIKE:
+ // spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_RunParticleEffect(pos, vec3_origin, 226, 20);
+ S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
+ break;
- case TE_SPIKE:
- // spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 10);
- else if (cl_particles_bulletimpacts.integer)
- {
- CL_SparkShower(pos, vec3_origin, 15, 1);
- CL_Smoke(pos, vec3_origin, 15);
- }
- CL_BulletMark(pos);
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ case QW_TE_SPIKE:
+ // spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ if (cl_particles_quake.integer)
+ CL_RunParticleEffect(pos, vec3_origin, 0, 10);
+ else if (cl_particles_bulletimpacts.integer)
+ {
+ CL_SparkShower(pos, vec3_origin, 15, 1, 0);
+ CL_Smoke(pos, vec3_origin, 15, 0);
+ }
+ CL_BulletMark(pos);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
- }
- break;
- case TE_SPIKEQUAD:
- // quad spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 10);
- else if (cl_particles_bulletimpacts.integer)
- {
- CL_SparkShower(pos, vec3_origin, 15, 1);
- CL_Smoke(pos, vec3_origin, 15);
- }
- CL_BulletMark(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ break;
+ case QW_TE_SUPERSPIKE:
+ // super spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ if (cl_particles_quake.integer)
+ CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+ else if (cl_particles_bulletimpacts.integer)
+ {
+ CL_SparkShower(pos, vec3_origin, 30, 1, 0);
+ CL_Smoke(pos, vec3_origin, 30, 0);
+ }
+ CL_BulletMark(pos);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
- }
- break;
- case TE_SUPERSPIKE:
- // super spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 20);
- else if (cl_particles_bulletimpacts.integer)
- {
- CL_SparkShower(pos, vec3_origin, 30, 1);
- CL_Smoke(pos, vec3_origin, 30);
- }
- CL_BulletMark(pos);
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ break;
+
+ case QW_TE_EXPLOSION:
+ // rocket explosion
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
+ // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
+ break;
+
+ case QW_TE_TAREXPLOSION:
+ // tarbaby explosion
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_BlobExplosion(pos);
+
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ break;
+
+ case QW_TE_LIGHTNING1:
+ // lightning bolts
+ CL_ParseBeam(cl.model_bolt, true);
+ break;
+
+ case QW_TE_LIGHTNING2:
+ // lightning bolts
+ CL_ParseBeam(cl.model_bolt2, true);
+ break;
+
+ case QW_TE_LIGHTNING3:
+ // lightning bolts
+ CL_ParseBeam(cl.model_bolt3, false);
+ break;
+
+ case QW_TE_LAVASPLASH:
+ MSG_ReadVector(pos, cls.protocol);
+ CL_LavaSplash(pos);
+ break;
+
+ case QW_TE_TELEPORT:
+ MSG_ReadVector(pos, cls.protocol);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_TeleportSplash(pos);
+ break;
+
+ case QW_TE_GUNSHOT:
+ // bullet hitting wall
+ radius = MSG_ReadByte();
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ if (cl_particles_quake.integer)
+ CL_RunParticleEffect(pos, vec3_origin, 0, 20*radius);
else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
- }
- break;
- case TE_SUPERSPIKEQUAD:
- // quad super spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 20);
- else if (cl_particles_bulletimpacts.integer)
- {
- CL_SparkShower(pos, vec3_origin, 30, 1);
- CL_Smoke(pos, vec3_origin, 30);
+ {
+ CL_SparkShower(pos, vec3_origin, 15*radius, 1, radius);
+ CL_Smoke(pos, vec3_origin, 15*radius, radius);
+ }
+ // TODO: scatter bullet marks throughout the sphere?
+ CL_BulletMark(pos);
+ break;
+
+ case QW_TE_BLOOD:
+ count = MSG_ReadByte();
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_BloodPuff(pos, vec3_origin, 20*count);
+ break;
+
+ case QW_TE_LIGHTNINGBLOOD:
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_BloodPuff(pos, vec3_origin, 50);
+ break;
+
+ default:
+ Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
}
- CL_BulletMark(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
- else
+ }
+ else
+ {
+ type = MSG_ReadByte();
+ switch (type)
{
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ case TE_WIZSPIKE:
+ // spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_RunParticleEffect(pos, vec3_origin, 20, 30);
+ S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
+ break;
+
+ case TE_KNIGHTSPIKE:
+ // spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_RunParticleEffect(pos, vec3_origin, 226, 20);
+ S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
+ break;
+
+ case TE_SPIKE:
+ // spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ if (cl_particles_quake.integer)
+ CL_RunParticleEffect(pos, vec3_origin, 0, 10);
+ else if (cl_particles_bulletimpacts.integer)
+ {
+ CL_SparkShower(pos, vec3_origin, 15, 1, 0);
+ CL_Smoke(pos, vec3_origin, 15, 0);
+ }
+ CL_BulletMark(pos);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
- }
- break;
- // LordHavoc: added for improved blood splatters
- case TE_BLOOD:
- // blood puff
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- dir[0] = MSG_ReadChar();
- dir[1] = MSG_ReadChar();
- dir[2] = MSG_ReadChar();
- count = MSG_ReadByte();
- CL_BloodPuff(pos, dir, count);
- break;
- case TE_SPARK:
- // spark shower
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- dir[0] = MSG_ReadChar();
- dir[1] = MSG_ReadChar();
- dir[2] = MSG_ReadChar();
- count = MSG_ReadByte();
- CL_SparkShower(pos, dir, count, 1);
- break;
- case TE_PLASMABURN:
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_PlasmaBurn(pos);
- break;
- // LordHavoc: added for improved gore
- case TE_BLOODSHOWER:
- // vaporized body
- MSG_ReadVector(pos, cls.protocol); // mins
- MSG_ReadVector(pos2, cls.protocol); // maxs
- velspeed = MSG_ReadCoord(cls.protocol); // speed
- count = (unsigned short) MSG_ReadShort(); // number of particles
- CL_BloodShower(pos, pos2, velspeed, count);
- break;
- case TE_PARTICLECUBE:
- // general purpose particle effect
- MSG_ReadVector(pos, cls.protocol); // mins
- MSG_ReadVector(pos2, cls.protocol); // maxs
- MSG_ReadVector(dir, cls.protocol); // dir
- count = (unsigned short) MSG_ReadShort(); // number of particles
- colorStart = MSG_ReadByte(); // color
- colorLength = MSG_ReadByte(); // gravity (1 or 0)
- velspeed = MSG_ReadCoord(cls.protocol); // randomvel
- CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
- break;
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ break;
+ case TE_SPIKEQUAD:
+ // quad spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ if (cl_particles_quake.integer)
+ CL_RunParticleEffect(pos, vec3_origin, 0, 10);
+ else if (cl_particles_bulletimpacts.integer)
+ {
+ CL_SparkShower(pos, vec3_origin, 15, 1, 0);
+ CL_Smoke(pos, vec3_origin, 15, 0);
+ }
+ CL_BulletMark(pos);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ break;
+ case TE_SUPERSPIKE:
+ // super spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ if (cl_particles_quake.integer)
+ CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+ else if (cl_particles_bulletimpacts.integer)
+ {
+ CL_SparkShower(pos, vec3_origin, 30, 1, 0);
+ CL_Smoke(pos, vec3_origin, 30, 0);
+ }
+ CL_BulletMark(pos);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ break;
+ case TE_SUPERSPIKEQUAD:
+ // quad super spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ if (cl_particles_quake.integer)
+ CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+ else if (cl_particles_bulletimpacts.integer)
+ {
+ CL_SparkShower(pos, vec3_origin, 30, 1, 0);
+ CL_Smoke(pos, vec3_origin, 30, 0);
+ }
+ CL_BulletMark(pos);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ break;
+ // LordHavoc: added for improved blood splatters
+ case TE_BLOOD:
+ // blood puff
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ dir[0] = MSG_ReadChar();
+ dir[1] = MSG_ReadChar();
+ dir[2] = MSG_ReadChar();
+ count = MSG_ReadByte();
+ CL_BloodPuff(pos, dir, count);
+ break;
+ case TE_SPARK:
+ // spark shower
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ dir[0] = MSG_ReadChar();
+ dir[1] = MSG_ReadChar();
+ dir[2] = MSG_ReadChar();
+ count = MSG_ReadByte();
+ CL_SparkShower(pos, dir, count, 1, 0);
+ break;
+ case TE_PLASMABURN:
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_PlasmaBurn(pos);
+ break;
+ // LordHavoc: added for improved gore
+ case TE_BLOODSHOWER:
+ // vaporized body
+ MSG_ReadVector(pos, cls.protocol); // mins
+ MSG_ReadVector(pos2, cls.protocol); // maxs
+ velspeed = MSG_ReadCoord(cls.protocol); // speed
+ count = (unsigned short) MSG_ReadShort(); // number of particles
+ CL_BloodShower(pos, pos2, velspeed, count);
+ break;
+ case TE_PARTICLECUBE:
+ // general purpose particle effect
+ MSG_ReadVector(pos, cls.protocol); // mins
+ MSG_ReadVector(pos2, cls.protocol); // maxs
+ MSG_ReadVector(dir, cls.protocol); // dir
+ count = (unsigned short) MSG_ReadShort(); // number of particles
+ colorStart = MSG_ReadByte(); // color
+ colorLength = MSG_ReadByte(); // gravity (1 or 0)
+ velspeed = MSG_ReadCoord(cls.protocol); // randomvel
+ CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
+ break;
- case TE_PARTICLERAIN:
- // general purpose particle effect
- MSG_ReadVector(pos, cls.protocol); // mins
- MSG_ReadVector(pos2, cls.protocol); // maxs
- MSG_ReadVector(dir, cls.protocol); // dir
- count = (unsigned short) MSG_ReadShort(); // number of particles
- colorStart = MSG_ReadByte(); // color
- CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
- break;
+ case TE_PARTICLERAIN:
+ // general purpose particle effect
+ MSG_ReadVector(pos, cls.protocol); // mins
+ MSG_ReadVector(pos2, cls.protocol); // maxs
+ MSG_ReadVector(dir, cls.protocol); // dir
+ count = (unsigned short) MSG_ReadShort(); // number of particles
+ colorStart = MSG_ReadByte(); // color
+ CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
+ break;
- case TE_PARTICLESNOW:
- // general purpose particle effect
- MSG_ReadVector(pos, cls.protocol); // mins
- MSG_ReadVector(pos2, cls.protocol); // maxs
- MSG_ReadVector(dir, cls.protocol); // dir
- count = (unsigned short) MSG_ReadShort(); // number of particles
- colorStart = MSG_ReadByte(); // color
- CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
- break;
+ case TE_PARTICLESNOW:
+ // general purpose particle effect
+ MSG_ReadVector(pos, cls.protocol); // mins
+ MSG_ReadVector(pos2, cls.protocol); // maxs
+ MSG_ReadVector(dir, cls.protocol); // dir
+ count = (unsigned short) MSG_ReadShort(); // number of particles
+ colorStart = MSG_ReadByte(); // color
+ CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
+ break;
- case TE_GUNSHOT:
- // bullet hitting wall
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 20);
- else
- {
- CL_SparkShower(pos, vec3_origin, 15, 1);
- CL_Smoke(pos, vec3_origin, 15);
- }
- CL_BulletMark(pos);
- break;
+ case TE_GUNSHOT:
+ // bullet hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ if (cl_particles_quake.integer)
+ CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+ else
+ {
+ CL_SparkShower(pos, vec3_origin, 15, 1, 0);
+ CL_Smoke(pos, vec3_origin, 15, 0);
+ }
+ CL_BulletMark(pos);
+ break;
- case TE_GUNSHOTQUAD:
- // quad bullet hitting wall
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 20);
- else
- {
- CL_SparkShower(pos, vec3_origin, 15, 1);
- CL_Smoke(pos, vec3_origin, 15);
- }
- CL_BulletMark(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- break;
+ case TE_GUNSHOTQUAD:
+ // quad bullet hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ if (cl_particles_quake.integer)
+ CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+ else
+ {
+ CL_SparkShower(pos, vec3_origin, 15, 1, 0);
+ CL_Smoke(pos, vec3_origin, 15, 0);
+ }
+ CL_BulletMark(pos);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ break;
- case TE_EXPLOSION:
- // rocket explosion
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
+ case TE_EXPLOSION:
+ // rocket explosion
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
+ // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
- case TE_EXPLOSIONQUAD:
- // quad rocket explosion
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
+ case TE_EXPLOSIONQUAD:
+ // quad rocket explosion
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
- case TE_EXPLOSION3:
- // Nehahra movie colored lighting explosion
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
- color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
- color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
- CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
+ case TE_EXPLOSION3:
+ // Nehahra movie colored lighting explosion
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
+ color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
+ color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
+ CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
- case TE_EXPLOSIONRGB:
- // colored lighting explosion
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- color[0] = MSG_ReadByte() * (2.0f / 255.0f);
- color[1] = MSG_ReadByte() * (2.0f / 255.0f);
- color[2] = MSG_ReadByte() * (2.0f / 255.0f);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
+ case TE_EXPLOSIONRGB:
+ // colored lighting explosion
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
+ color[0] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[1] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
- case TE_TAREXPLOSION:
- // tarbaby explosion
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_BlobExplosion(pos);
+ case TE_TAREXPLOSION:
+ // tarbaby explosion
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_BlobExplosion(pos);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- break;
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ break;
- case TE_SMALLFLASH:
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- break;
+ case TE_SMALLFLASH:
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ break;
- case TE_CUSTOMFLASH:
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- radius = (MSG_ReadByte() + 1) * 8;
- velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
- color[0] = MSG_ReadByte() * (2.0f / 255.0f);
- color[1] = MSG_ReadByte() * (2.0f / 255.0f);
- color[2] = MSG_ReadByte() * (2.0f / 255.0f);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- break;
+ case TE_CUSTOMFLASH:
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ radius = (MSG_ReadByte() + 1) * 8;
+ velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
+ color[0] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[1] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ break;
- case TE_FLAMEJET:
- MSG_ReadVector(pos, cls.protocol);
- MSG_ReadVector(dir, cls.protocol);
- count = MSG_ReadByte();
- CL_Flames(pos, dir, count);
- break;
+ case TE_FLAMEJET:
+ MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(dir, cls.protocol);
+ count = MSG_ReadByte();
+ CL_Flames(pos, dir, count);
+ break;
- case TE_LIGHTNING1:
- // lightning bolts
- CL_ParseBeam(cl.model_bolt, true);
- break;
+ case TE_LIGHTNING1:
+ // lightning bolts
+ CL_ParseBeam(cl.model_bolt, true);
+ break;
- case TE_LIGHTNING2:
- // lightning bolts
- CL_ParseBeam(cl.model_bolt2, true);
- break;
+ case TE_LIGHTNING2:
+ // lightning bolts
+ CL_ParseBeam(cl.model_bolt2, true);
+ break;
- case TE_LIGHTNING3:
- // lightning bolts
- CL_ParseBeam(cl.model_bolt3, false);
- break;
+ case TE_LIGHTNING3:
+ // lightning bolts
+ CL_ParseBeam(cl.model_bolt3, false);
+ break;
-// PGM 01/21/97
- case TE_BEAM:
- // grappling hook beam
- CL_ParseBeam(cl.model_beam, false);
- break;
-// PGM 01/21/97
+ // PGM 01/21/97
+ case TE_BEAM:
+ // grappling hook beam
+ CL_ParseBeam(cl.model_beam, false);
+ break;
+ // PGM 01/21/97
-// LordHavoc: for compatibility with the Nehahra movie...
- case TE_LIGHTNING4NEH:
- CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
- break;
+ // LordHavoc: for compatibility with the Nehahra movie...
+ case TE_LIGHTNING4NEH:
+ CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
+ break;
- case TE_LAVASPLASH:
- MSG_ReadVector(pos, cls.protocol);
- CL_LavaSplash(pos);
- break;
+ case TE_LAVASPLASH:
+ MSG_ReadVector(pos, cls.protocol);
+ CL_LavaSplash(pos);
+ break;
- case TE_TELEPORT:
- MSG_ReadVector(pos, cls.protocol);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_TeleportSplash(pos);
- break;
+ case TE_TELEPORT:
+ MSG_ReadVector(pos, cls.protocol);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_TeleportSplash(pos);
+ break;
- case TE_EXPLOSION2:
- // color mapped explosion
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- colorStart = MSG_ReadByte();
- colorLength = MSG_ReadByte();
- CL_ParticleExplosion2(pos, colorStart, colorLength);
- tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
- color[0] = tempcolor[0] * (2.0f / 255.0f);
- color[1] = tempcolor[1] * (2.0f / 255.0f);
- color[2] = tempcolor[2] * (2.0f / 255.0f);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
+ case TE_EXPLOSION2:
+ // color mapped explosion
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ colorStart = MSG_ReadByte();
+ colorLength = MSG_ReadByte();
+ CL_ParticleExplosion2(pos, colorStart, colorLength);
+ tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
+ color[0] = tempcolor[0] * (2.0f / 255.0f);
+ color[1] = tempcolor[1] * (2.0f / 255.0f);
+ color[2] = tempcolor[2] * (2.0f / 255.0f);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
- case TE_TEI_G3:
- MSG_ReadVector(pos, cls.protocol);
- MSG_ReadVector(pos2, cls.protocol);
- MSG_ReadVector(dir, cls.protocol);
- CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
- break;
+ case TE_TEI_G3:
+ MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(pos2, cls.protocol);
+ MSG_ReadVector(dir, cls.protocol);
+ CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
+ break;
- case TE_TEI_SMOKE:
- MSG_ReadVector(pos, cls.protocol);
- MSG_ReadVector(dir, cls.protocol);
- count = MSG_ReadByte();
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_Tei_Smoke(pos, dir, count);
- break;
+ case TE_TEI_SMOKE:
+ MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(dir, cls.protocol);
+ count = MSG_ReadByte();
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_Tei_Smoke(pos, dir, count);
+ break;
- case TE_TEI_BIGEXPLOSION:
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
+ case TE_TEI_BIGEXPLOSION:
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
- case TE_TEI_PLASMAHIT:
- MSG_ReadVector(pos, cls.protocol);
- MSG_ReadVector(dir, cls.protocol);
- count = MSG_ReadByte();
- CL_FindNonSolidLocation(pos, pos, 5);
- CL_Tei_PlasmaHit(pos, dir, count);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- break;
+ case TE_TEI_PLASMAHIT:
+ MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(dir, cls.protocol);
+ count = MSG_ReadByte();
+ CL_FindNonSolidLocation(pos, pos, 5);
+ CL_Tei_PlasmaHit(pos, dir, count);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ break;
- default:
- Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
+ default:
+ Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
+ }
}
}
parsingerror = true;
- while (1)
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
- if (msg_badread)
- Host_Error ("CL_ParseServerMessage: Bad server message");
-
- cmd = MSG_ReadByte ();
+ cl.mtime[1] = cl.mtime[0];
+ cl.mtime[0] = realtime; // qw has no clock
- if (cmd == -1)
+ while (1)
{
- SHOWNET("END OF MESSAGE");
- break; // end of message
- }
+ if (msg_badread)
+ Host_Error ("CL_ParseServerMessage: Bad QW server message");
- cmdindex = cmdcount & 31;
- cmdcount++;
- cmdlog[cmdindex] = cmd;
+ cmd = MSG_ReadByte ();
- // if the high bit of the command byte is set, it is a fast update
- if (cmd & 128)
- {
- // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
- temp = "entity";
- cmdlogname[cmdindex] = temp;
- SHOWNET("fast update");
- if (cls.signon == SIGNONS - 1)
+ if (cmd == -1)
{
- // first update is the final signon stage
- cls.signon = SIGNONS;
- CL_SignonReply ();
+ SHOWNET("END OF MESSAGE");
+ break; // end of message
}
- EntityFrameQuake_ReadEntity (cmd&127);
- continue;
- }
- SHOWNET(svc_strings[cmd]);
- cmdlogname[cmdindex] = svc_strings[cmd];
- if (!cmdlogname[cmdindex])
- {
- // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
- temp = "<unknown>";
- cmdlogname[cmdindex] = temp;
- }
+ cmdindex = cmdcount & 31;
+ cmdcount++;
+ cmdlog[cmdindex] = cmd;
- // other commands
- switch (cmd)
- {
- default:
+ SHOWNET(qw_svc_strings[cmd]);
+ cmdlogname[cmdindex] = qw_svc_strings[cmd];
+ if (!cmdlogname[cmdindex])
{
- char description[32*64], temp[64];
- int count;
- strcpy (description, "packet dump: ");
- i = cmdcount - 32;
- if (i < 0)
- i = 0;
- count = cmdcount - i;
- i &= 31;
- while(count > 0)
+ // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
+ temp = "<unknown>";
+ cmdlogname[cmdindex] = temp;
+ }
+
+ // other commands
+ switch (cmd)
+ {
+ default:
{
- dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
- strlcat (description, temp, sizeof (description));
- count--;
- i++;
+ char description[32*64], temp[64];
+ int count;
+ strcpy(description, "packet dump: ");
+ i = cmdcount - 32;
+ if (i < 0)
+ i = 0;
+ count = cmdcount - i;
i &= 31;
+ while(count > 0)
+ {
+ dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
+ strlcat(description, temp, sizeof(description));
+ count--;
+ i++;
+ i &= 31;
+ }
+ description[strlen(description)-1] = '\n'; // replace the last space with a newline
+ Con_Print(description);
+ Host_Error("CL_ParseServerMessage: Illegible server message");
}
- description[strlen(description)-1] = '\n'; // replace the last space with a newline
- Con_Print(description);
- Host_Error ("CL_ParseServerMessage: Illegible server message");
- }
- break;
+ break;
- case svc_nop:
- if (cls.signon < SIGNONS)
- Con_Print("<-- server to client keepalive\n");
- break;
+ case qw_svc_nop:
+ //Con_Printf("qw_svc_nop\n");
+ break;
- case svc_time:
- cl.mtime[1] = cl.mtime[0];
- cl.mtime[0] = MSG_ReadFloat ();
- cl.movement_needupdate = true;
- break;
+ case qw_svc_disconnect:
+ Con_Printf("Server disconnected\n");
+ if (cls.demonum != -1)
+ CL_NextDemo();
+ else
+ CL_Disconnect();
+ break;
- case svc_clientdata:
- CL_ParseClientdata();
- break;
+ case qw_svc_print:
+ i = MSG_ReadByte();
+ if (i == 3) // chat
+ CSQC_AddPrintText(va("\1%s", MSG_ReadString())); //[515]: csqc
+ else
+ CSQC_AddPrintText(MSG_ReadString());
+ break;
- case svc_version:
- i = MSG_ReadLong ();
- protocol = Protocol_EnumForNumber(i);
- if (protocol == PROTOCOL_UNKNOWN)
- Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
- // hack for unmarked Nehahra movie demos which had a custom protocol
- if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
- protocol = PROTOCOL_NEHAHRAMOVIE;
- cls.protocol = protocol;
- break;
+ case qw_svc_centerprint:
+ CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
+ break;
- case svc_disconnect:
- Con_Printf ("Server disconnected\n");
- if (cls.demonum != -1)
- CL_NextDemo ();
- else
- CL_Disconnect ();
- break;
+ case qw_svc_stufftext:
+ CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
+ break;
- case svc_print:
- CSQC_AddPrintText(MSG_ReadString()); //[515]: csqc
- break;
+ case qw_svc_damage:
+ // svc_damage protocol is identical to nq
+ V_ParseDamage ();
+ break;
- case svc_centerprint:
- CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
- break;
+ case qw_svc_serverdata:
+ //Cbuf_Execute(); // make sure any stuffed commands are done
+ CL_ParseServerInfo();
+ CL_VM_Init(); //[515]: init csqc
+ break;
- case svc_stufftext:
- CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
- break;
+ case qw_svc_setangle:
+ for (i=0 ; i<3 ; i++)
+ cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+ break;
- case svc_damage:
- V_ParseDamage ();
- break;
+ case qw_svc_lightstyle:
+ i = MSG_ReadByte ();
+ if (i >= cl_max_lightstyle)
+ {
+ Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
+ break;
+ }
+ strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
+ cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
+ cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
+ break;
- case svc_serverinfo:
- CL_ParseServerInfo ();
- CL_VM_Init(); //[515]: init csqc
- break;
+ case qw_svc_sound:
+ CL_ParseStartSoundPacket(false);
+ break;
- case svc_setangle:
- for (i=0 ; i<3 ; i++)
- cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
- break;
+ case qw_svc_stopsound:
+ i = (unsigned short) MSG_ReadShort();
+ S_StopSound(i>>3, i&7);
+ break;
- case svc_setview:
- cl.viewentity = (unsigned short)MSG_ReadShort ();
- if (cl.viewentity >= MAX_EDICTS)
- Host_Error("svc_setview >= MAX_EDICTS");
- if (cl.viewentity >= cl_max_entities)
- CL_ExpandEntities(cl.viewentity);
- // LordHavoc: assume first setview recieved is the real player entity
- if (!cl.playerentity)
- cl.playerentity = cl.viewentity;
- break;
+ case qw_svc_updatefrags:
+ i = MSG_ReadByte();
+ if (i >= cl.maxclients)
+ Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
+ cl.scores[i].frags = (signed short) MSG_ReadShort();
+ break;
- case svc_lightstyle:
- i = MSG_ReadByte ();
- if (i >= cl_max_lightstyle)
- {
- Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
+ case qw_svc_updateping:
+ i = MSG_ReadByte();
+ if (i >= cl.maxclients)
+ Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
+ cl.scores[i].qw_ping = MSG_ReadShort();
+ break;
+
+ case qw_svc_updatepl:
+ i = MSG_ReadByte();
+ if (i >= cl.maxclients)
+ Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
+ cl.scores[i].qw_packetloss = MSG_ReadByte();
+ break;
+
+ case qw_svc_updateentertime:
+ i = MSG_ReadByte();
+ if (i >= cl.maxclients)
+ Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
+ // seconds ago
+ cl.scores[i].qw_entertime = realtime - MSG_ReadFloat();
+ break;
+
+ case qw_svc_spawnbaseline:
+ i = (unsigned short) MSG_ReadShort();
+ if (i < 0 || i >= MAX_EDICTS)
+ Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
+ if (i >= cl_max_entities)
+ CL_ExpandEntities(i);
+ CL_ParseBaseline(cl_entities + i, false);
+ break;
+ case qw_svc_spawnstatic:
+ CL_ParseStatic(false);
+ break;
+ case qw_svc_temp_entity:
+ if(!CL_VM_Parse_TempEntity())
+ CL_ParseTempEntity ();
+ break;
+
+ case qw_svc_killedmonster:
+ cl.stats[STAT_MONSTERS]++;
+ break;
+
+ case qw_svc_foundsecret:
+ cl.stats[STAT_SECRETS]++;
+ break;
+
+ case qw_svc_updatestat:
+ i = MSG_ReadByte ();
+ if (i < 0 || i >= MAX_CL_STATS)
+ Host_Error ("svc_updatestat: %i is invalid", i);
+ cl.stats[i] = MSG_ReadByte ();
+ break;
+
+ case qw_svc_updatestatlong:
+ i = MSG_ReadByte ();
+ if (i < 0 || i >= MAX_CL_STATS)
+ Host_Error ("svc_updatestatlong: %i is invalid", i);
+ cl.stats[i] = MSG_ReadLong ();
+ break;
+
+ case qw_svc_spawnstaticsound:
+ CL_ParseStaticSound (false);
+ break;
+
+ case qw_svc_cdtrack:
+ cl.cdtrack = MSG_ReadByte ();
+ cl.looptrack = MSG_ReadByte ();
+ if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
+ CDAudio_Play ((unsigned char)cls.forcetrack, true);
+ else
+ CDAudio_Play ((unsigned char)cl.cdtrack, true);
+ break;
+
+ case qw_svc_intermission:
+ cl.intermission = 1;
+ cl.completed_time = cl.time;
+ MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
+ for (i = 0;i < 3;i++)
+ cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
+ break;
+
+ case qw_svc_finale:
+ cl.intermission = 2;
+ cl.completed_time = cl.time;
+ SCR_CenterPrint(MSG_ReadString ());
+ break;
+
+ case qw_svc_sellscreen:
+ Cmd_ExecuteString ("help", src_command);
+ break;
+
+ case qw_svc_smallkick:
+ Con_Printf("TODO: qw_svc_smallkick\n");
+ break;
+ case qw_svc_bigkick:
+ Con_Printf("TODO: qw_svc_bigkick\n");
+ break;
+
+ case qw_svc_muzzleflash:
+ i = (unsigned short) MSG_ReadShort();
+ // NOTE: in QW this only worked on clients
+ if (i < 0 || i >= MAX_EDICTS)
+ Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
+ if (i >= cl_max_entities)
+ CL_ExpandEntities(i);
+ cl_entities[i].persistent.muzzleflash = 1.0f;
+ break;
+
+ case qw_svc_updateuserinfo:
+ QW_CL_UpdateUserInfo();
+ break;
+
+ case qw_svc_setinfo:
+ QW_CL_SetInfo();
+ break;
+
+ case qw_svc_serverinfo:
+ QW_CL_ServerInfo();
+ break;
+
+ case qw_svc_download:
+ QW_CL_ParseDownload();
+ break;
+
+ case qw_svc_playerinfo:
+ EntityStateQW_ReadPlayerUpdate();
+ break;
+
+ case qw_svc_nails:
+ QW_CL_ParseNails();
+ break;
+
+ case qw_svc_chokecount:
+ i = MSG_ReadByte();
+ // FIXME: apply to netgraph
+ //for (j = 0;j < i;j++)
+ // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
+ break;
+
+ case qw_svc_modellist:
+ QW_CL_ParseModelList();
+ break;
+
+ case qw_svc_soundlist:
+ QW_CL_ParseSoundList();
+ break;
+
+ case qw_svc_packetentities:
+ EntityFrameQW_CL_ReadFrame(false);
+ // first update is the final signon stage
+ if (cls.signon == SIGNONS - 1)
+ cls.signon = SIGNONS;
+ break;
+
+ case qw_svc_deltapacketentities:
+ EntityFrameQW_CL_ReadFrame(true);
+ // first update is the final signon stage
+ if (cls.signon == SIGNONS - 1)
+ cls.signon = SIGNONS;
+ break;
+
+ case qw_svc_maxspeed:
+ cl.qw_movevars_maxspeed = MSG_ReadFloat();
+ break;
+
+ case qw_svc_entgravity:
+ cl.qw_movevars_entgravity = MSG_ReadFloat();
+ break;
+
+ case qw_svc_setpause:
+ cl.paused = MSG_ReadByte ();
+ if (cl.paused)
+ CDAudio_Pause ();
+ else
+ CDAudio_Resume ();
+ S_PauseGameSounds (cl.paused);
break;
}
- strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
- cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
- cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
- break;
+ }
+ QW_CL_UpdateItemsAndWeapon();
+ }
+ else
+ {
+ while (1)
+ {
+ if (msg_badread)
+ Host_Error ("CL_ParseServerMessage: Bad server message");
- case svc_sound:
- CL_ParseStartSoundPacket(false);
- break;
+ cmd = MSG_ReadByte ();
- case svc_precache:
- if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
+ if (cmd == -1)
{
- // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
- CL_ParseStartSoundPacket(true);
+ SHOWNET("END OF MESSAGE");
+ break; // end of message
}
- else
+
+ cmdindex = cmdcount & 31;
+ cmdcount++;
+ cmdlog[cmdindex] = cmd;
+
+ // if the high bit of the command byte is set, it is a fast update
+ if (cmd & 128)
+ {
+ // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
+ temp = "entity";
+ cmdlogname[cmdindex] = temp;
+ SHOWNET("fast update");
+ if (cls.signon == SIGNONS - 1)
+ {
+ // first update is the final signon stage
+ cls.signon = SIGNONS;
+ CL_SignonReply ();
+ }
+ EntityFrameQuake_ReadEntity (cmd&127);
+ continue;
+ }
+
+ SHOWNET(svc_strings[cmd]);
+ cmdlogname[cmdindex] = svc_strings[cmd];
+ if (!cmdlogname[cmdindex])
{
- int i = (unsigned short)MSG_ReadShort();
- char *s = MSG_ReadString();
- if (i < 32768)
+ // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
+ temp = "<unknown>";
+ cmdlogname[cmdindex] = temp;
+ }
+
+ // other commands
+ switch (cmd)
+ {
+ default:
{
- if (i >= 1 && i < MAX_MODELS)
+ char description[32*64], temp[64];
+ int count;
+ strcpy (description, "packet dump: ");
+ i = cmdcount - 32;
+ if (i < 0)
+ i = 0;
+ count = cmdcount - i;
+ i &= 31;
+ while(count > 0)
{
- model_t *model = Mod_ForName(s, false, false, i == 1);
- if (!model)
- Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
- cl.model_precache[i] = model;
+ dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
+ strlcat (description, temp, sizeof (description));
+ count--;
+ i++;
+ i &= 31;
}
- else
- Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
+ description[strlen(description)-1] = '\n'; // replace the last space with a newline
+ Con_Print(description);
+ Host_Error ("CL_ParseServerMessage: Illegible server message");
+ }
+ break;
+
+ case svc_nop:
+ if (cls.signon < SIGNONS)
+ Con_Print("<-- server to client keepalive\n");
+ break;
+
+ case svc_time:
+ cl.mtime[1] = cl.mtime[0];
+ cl.mtime[0] = MSG_ReadFloat ();
+ cl.movement_needupdate = true;
+ break;
+
+ case svc_clientdata:
+ CL_ParseClientdata();
+ break;
+
+ case svc_version:
+ i = MSG_ReadLong ();
+ protocol = Protocol_EnumForNumber(i);
+ if (protocol == PROTOCOL_UNKNOWN)
+ Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
+ // hack for unmarked Nehahra movie demos which had a custom protocol
+ if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
+ protocol = PROTOCOL_NEHAHRAMOVIE;
+ cls.protocol = protocol;
+ break;
+
+ case svc_disconnect:
+ Con_Printf ("Server disconnected\n");
+ if (cls.demonum != -1)
+ CL_NextDemo ();
+ else
+ CL_Disconnect ();
+ break;
+
+ case svc_print:
+ CSQC_AddPrintText(MSG_ReadString()); //[515]: csqc
+ break;
+
+ case svc_centerprint:
+ CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
+ break;
+
+ case svc_stufftext:
+ CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
+ break;
+
+ case svc_damage:
+ V_ParseDamage ();
+ break;
+
+ case svc_serverinfo:
+ CL_ParseServerInfo ();
+ CL_VM_Init(); //[515]: init csqc
+ break;
+
+ case svc_setangle:
+ for (i=0 ; i<3 ; i++)
+ cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+ break;
+
+ case svc_setview:
+ cl.viewentity = (unsigned short)MSG_ReadShort ();
+ if (cl.viewentity >= MAX_EDICTS)
+ Host_Error("svc_setview >= MAX_EDICTS");
+ if (cl.viewentity >= cl_max_entities)
+ CL_ExpandEntities(cl.viewentity);
+ // LordHavoc: assume first setview recieved is the real player entity
+ if (!cl.playerentity)
+ cl.playerentity = cl.viewentity;
+ break;
+
+ case svc_lightstyle:
+ i = MSG_ReadByte ();
+ if (i >= cl_max_lightstyle)
+ {
+ Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
+ break;
+ }
+ strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
+ cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
+ cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
+ break;
+
+ case svc_sound:
+ CL_ParseStartSoundPacket(false);
+ break;
+
+ case svc_precache:
+ if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
+ {
+ // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
+ CL_ParseStartSoundPacket(true);
}
else
{
- i -= 32768;
- if (i >= 1 && i < MAX_SOUNDS)
+ int i = (unsigned short)MSG_ReadShort();
+ char *s = MSG_ReadString();
+ if (i < 32768)
{
- sfx_t *sfx = S_PrecacheSound (s, true, false);
- if (!sfx && snd_initialized.integer)
- Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
- cl.sound_precache[i] = sfx;
+ if (i >= 1 && i < MAX_MODELS)
+ {
+ model_t *model = Mod_ForName(s, false, false, i == 1);
+ if (!model)
+ Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
+ cl.model_precache[i] = model;
+ }
+ else
+ Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
}
else
- Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
+ {
+ i -= 32768;
+ if (i >= 1 && i < MAX_SOUNDS)
+ {
+ sfx_t *sfx = S_PrecacheSound (s, true, false);
+ if (!sfx && snd_initialized.integer)
+ Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
+ cl.sound_precache[i] = sfx;
+ }
+ else
+ Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
+ }
}
- }
- break;
+ break;
- case svc_stopsound:
- i = (unsigned short) MSG_ReadShort();
- S_StopSound(i>>3, i&7);
- break;
+ case svc_stopsound:
+ i = (unsigned short) MSG_ReadShort();
+ S_StopSound(i>>3, i&7);
+ break;
- case svc_updatename:
- i = MSG_ReadByte ();
- if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
- strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
- break;
+ case svc_updatename:
+ i = MSG_ReadByte ();
+ if (i >= cl.maxclients)
+ Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
+ strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
+ break;
- case svc_updatefrags:
- i = MSG_ReadByte ();
- if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
- cl.scores[i].frags = (signed short) MSG_ReadShort ();
- break;
+ case svc_updatefrags:
+ i = MSG_ReadByte ();
+ if (i >= cl.maxclients)
+ Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
+ cl.scores[i].frags = (signed short) MSG_ReadShort ();
+ break;
- case svc_updatecolors:
- i = MSG_ReadByte ();
- if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
- cl.scores[i].colors = MSG_ReadByte ();
- break;
+ case svc_updatecolors:
+ i = MSG_ReadByte ();
+ if (i >= cl.maxclients)
+ Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
+ cl.scores[i].colors = MSG_ReadByte ();
+ break;
- case svc_particle:
- CL_ParseParticleEffect ();
- break;
+ case svc_particle:
+ CL_ParseParticleEffect ();
+ break;
- case svc_effect:
- CL_ParseEffect ();
- break;
+ case svc_effect:
+ CL_ParseEffect ();
+ break;
- case svc_effect2:
- CL_ParseEffect2 ();
- break;
+ case svc_effect2:
+ CL_ParseEffect2 ();
+ break;
- case svc_spawnbaseline:
- i = (unsigned short) MSG_ReadShort ();
- if (i < 0 || i >= MAX_EDICTS)
- Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
- if (i >= cl_max_entities)
- CL_ExpandEntities(i);
- CL_ParseBaseline (cl_entities + i, false);
- break;
- case svc_spawnbaseline2:
- i = (unsigned short) MSG_ReadShort ();
- if (i < 0 || i >= MAX_EDICTS)
- Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
- if (i >= cl_max_entities)
- CL_ExpandEntities(i);
- CL_ParseBaseline (cl_entities + i, true);
- break;
- case svc_spawnstatic:
- CL_ParseStatic (false);
- break;
- case svc_spawnstatic2:
- CL_ParseStatic (true);
- break;
- case svc_temp_entity:
- if(!CL_VM_Parse_TempEntity())
- CL_ParseTempEntity ();
- break;
+ case svc_spawnbaseline:
+ i = (unsigned short) MSG_ReadShort ();
+ if (i < 0 || i >= MAX_EDICTS)
+ Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
+ if (i >= cl_max_entities)
+ CL_ExpandEntities(i);
+ CL_ParseBaseline (cl_entities + i, false);
+ break;
+ case svc_spawnbaseline2:
+ i = (unsigned short) MSG_ReadShort ();
+ if (i < 0 || i >= MAX_EDICTS)
+ Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
+ if (i >= cl_max_entities)
+ CL_ExpandEntities(i);
+ CL_ParseBaseline (cl_entities + i, true);
+ break;
+ case svc_spawnstatic:
+ CL_ParseStatic (false);
+ break;
+ case svc_spawnstatic2:
+ CL_ParseStatic (true);
+ break;
+ case svc_temp_entity:
+ if(!CL_VM_Parse_TempEntity())
+ CL_ParseTempEntity ();
+ break;
- case svc_setpause:
- cl.paused = MSG_ReadByte ();
- if (cl.paused)
- CDAudio_Pause ();
- else
- CDAudio_Resume ();
- S_PauseGameSounds (cl.paused);
- break;
+ case svc_setpause:
+ cl.paused = MSG_ReadByte ();
+ if (cl.paused)
+ CDAudio_Pause ();
+ else
+ CDAudio_Resume ();
+ S_PauseGameSounds (cl.paused);
+ break;
- case svc_signonnum:
- i = MSG_ReadByte ();
- // LordHavoc: it's rude to kick off the client if they missed the
- // reconnect somehow, so allow signon 1 even if at signon 1
- if (i <= cls.signon && i != 1)
- Host_Error ("Received signon %i when at %i", i, cls.signon);
- cls.signon = i;
- CL_SignonReply ();
- break;
+ case svc_signonnum:
+ i = MSG_ReadByte ();
+ // LordHavoc: it's rude to kick off the client if they missed the
+ // reconnect somehow, so allow signon 1 even if at signon 1
+ if (i <= cls.signon && i != 1)
+ Host_Error ("Received signon %i when at %i", i, cls.signon);
+ cls.signon = i;
+ CL_SignonReply ();
+ break;
- case svc_killedmonster:
- cl.stats[STAT_MONSTERS]++;
- break;
+ case svc_killedmonster:
+ cl.stats[STAT_MONSTERS]++;
+ break;
- case svc_foundsecret:
- cl.stats[STAT_SECRETS]++;
- break;
+ case svc_foundsecret:
+ cl.stats[STAT_SECRETS]++;
+ break;
- case svc_updatestat:
- i = MSG_ReadByte ();
- if (i < 0 || i >= MAX_CL_STATS)
- Host_Error ("svc_updatestat: %i is invalid", i);
- cl.stats[i] = MSG_ReadLong ();
- break;
+ case svc_updatestat:
+ i = MSG_ReadByte ();
+ if (i < 0 || i >= MAX_CL_STATS)
+ Host_Error ("svc_updatestat: %i is invalid", i);
+ cl.stats[i] = MSG_ReadLong ();
+ break;
- case svc_updatestatubyte:
- i = MSG_ReadByte ();
- if (i < 0 || i >= MAX_CL_STATS)
- Host_Error ("svc_updatestat: %i is invalid", i);
- cl.stats[i] = MSG_ReadByte ();
- break;
+ case svc_updatestatubyte:
+ i = MSG_ReadByte ();
+ if (i < 0 || i >= MAX_CL_STATS)
+ Host_Error ("svc_updatestat: %i is invalid", i);
+ cl.stats[i] = MSG_ReadByte ();
+ break;
- case svc_spawnstaticsound:
- CL_ParseStaticSound (false);
- break;
+ case svc_spawnstaticsound:
+ CL_ParseStaticSound (false);
+ break;
- case svc_spawnstaticsound2:
- CL_ParseStaticSound (true);
- break;
+ case svc_spawnstaticsound2:
+ CL_ParseStaticSound (true);
+ break;
- case svc_cdtrack:
- cl.cdtrack = MSG_ReadByte ();
- cl.looptrack = MSG_ReadByte ();
- if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
- CDAudio_Play ((unsigned char)cls.forcetrack, true);
- else
- CDAudio_Play ((unsigned char)cl.cdtrack, true);
- break;
+ case svc_cdtrack:
+ cl.cdtrack = MSG_ReadByte ();
+ cl.looptrack = MSG_ReadByte ();
+ if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
+ CDAudio_Play ((unsigned char)cls.forcetrack, true);
+ else
+ CDAudio_Play ((unsigned char)cl.cdtrack, true);
+ break;
- case svc_intermission:
- cl.intermission = 1;
- cl.completed_time = cl.time;
- break;
+ case svc_intermission:
+ cl.intermission = 1;
+ cl.completed_time = cl.time;
+ break;
- case svc_finale:
- cl.intermission = 2;
- cl.completed_time = cl.time;
- SCR_CenterPrint(MSG_ReadString ());
- break;
+ case svc_finale:
+ cl.intermission = 2;
+ cl.completed_time = cl.time;
+ SCR_CenterPrint(MSG_ReadString ());
+ break;
- case svc_cutscene:
- cl.intermission = 3;
- cl.completed_time = cl.time;
- SCR_CenterPrint(MSG_ReadString ());
- break;
+ case svc_cutscene:
+ cl.intermission = 3;
+ cl.completed_time = cl.time;
+ SCR_CenterPrint(MSG_ReadString ());
+ break;
- case svc_sellscreen:
- Cmd_ExecuteString ("help", src_command);
- break;
- case svc_hidelmp:
- if (gamemode == GAME_TENEBRAE)
- {
- // repeating particle effect
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadByte();
- MSG_ReadLong();
- MSG_ReadLong();
- MSG_ReadString();
- }
- else
- SHOWLMP_decodehide();
- break;
- case svc_showlmp:
- if (gamemode == GAME_TENEBRAE)
- {
- // particle effect
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadByte();
- MSG_ReadString();
- }
- else
- SHOWLMP_decodeshow();
- break;
- case svc_skybox:
- R_SetSkyBox(MSG_ReadString());
- break;
- case svc_cgame:
- {
- int length;
- length = (int) ((unsigned short) MSG_ReadShort());
- for (i = 0;i < length;i++)
- cgamenetbuffer[i] = MSG_ReadByte();
- if (!msg_badread)
- CL_CGVM_ParseNetwork(cgamenetbuffer, length);
- }
- break;
- case svc_entities:
- if (cls.signon == SIGNONS - 1)
- {
- // first update is the final signon stage
- cls.signon = SIGNONS;
- CL_SignonReply ();
+ case svc_sellscreen:
+ Cmd_ExecuteString ("help", src_command);
+ break;
+ case svc_hidelmp:
+ if (gamemode == GAME_TENEBRAE)
+ {
+ // repeating particle effect
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadByte();
+ MSG_ReadLong();
+ MSG_ReadLong();
+ MSG_ReadString();
+ }
+ else
+ SHOWLMP_decodehide();
+ break;
+ case svc_showlmp:
+ if (gamemode == GAME_TENEBRAE)
+ {
+ // particle effect
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadByte();
+ MSG_ReadString();
+ }
+ else
+ SHOWLMP_decodeshow();
+ break;
+ case svc_skybox:
+ R_SetSkyBox(MSG_ReadString());
+ break;
+ case svc_cgame:
+ {
+ int length;
+ length = (int) ((unsigned short) MSG_ReadShort());
+ for (i = 0;i < length;i++)
+ cgamenetbuffer[i] = MSG_ReadByte();
+ if (!msg_badread)
+ CL_CGVM_ParseNetwork(cgamenetbuffer, length);
+ }
+ break;
+ case svc_entities:
+ if (cls.signon == SIGNONS - 1)
+ {
+ // first update is the final signon stage
+ cls.signon = SIGNONS;
+ CL_SignonReply ();
+ }
+ if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
+ EntityFrame_CL_ReadFrame();
+ else if (cls.protocol == PROTOCOL_DARKPLACES4)
+ EntityFrame4_CL_ReadFrame();
+ else
+ EntityFrame5_CL_ReadFrame();
+ break;
+ case svc_csqcentities:
+ CSQC_ReadEntities();
+ break;
}
- if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
- EntityFrame_CL_ReadFrame();
- else if (cls.protocol == PROTOCOL_DARKPLACES4)
- EntityFrame4_CL_ReadFrame();
- else
- EntityFrame5_CL_ReadFrame();
- break;
- case svc_csqcentities:
- CSQC_ReadEntities();
- break;
}
}
parsingerror = false;
}
+void CL_Parse_ErrorCleanUp(void)
+{
+ if (cls.qw_downloadmemory)
+ {
+ Mem_Free(cls.qw_downloadmemory);
+ cls.qw_downloadmemory = NULL;
+ }
+ cls.qw_downloadpercent = 0;
+ QW_CL_StopUpload();
+}
+
void CL_Parse_Init(void)
{
// LordHavoc: added demo_nehahra cvar
if (gamemode == GAME_NEHAHRA)
Cvar_SetValue("demo_nehahra", 1);
Cvar_RegisterVariable(&developer_networkentities);
+
+ Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
+ Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
}
void CL_Parse_Shutdown(void)