seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
+seta hud_panel_shownames_sustain 0.5 "seconds that shownames will sustain after not aiming at a player anymore"
+
seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both"
seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited"
shownames_netname = strzone(ReadString());
shownames_health = ReadByte();
shownames_armor = ReadByte();
- shownames_time = time + 0.25;
+ shownames_time = time + autocvar_hud_panel_shownames_sustain;
}
// CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
float autocvar_hud_panel_radar_zoommode;
float autocvar_hud_panel_score;
float autocvar_hud_panel_shownames;
+float autocvar_hud_panel_shownames_sustain;
float autocvar_hud_panel_timer;
float autocvar_hud_panel_timer_increment;
float autocvar_hud_panel_vote;