}
// CTF HUD modicon section
-float redflag_prevframe, blueflag_prevframe; // status during previous frame
-int redflag_prevstatus, blueflag_prevstatus; // last remembered status
-float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
+int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
- int redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
++float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
void HUD_Mod_CTF_Reset(void)
{
float autocvar_g_ctf_throw_velocity_up;
float autocvar_g_ctf_drop_velocity_up;
float autocvar_g_ctf_drop_velocity_side;
- float autocvar_g_ctf_portalteleport;
+bool autocvar_g_ctf_oneflag_reverse;
+ bool autocvar_g_ctf_portalteleport;
bool autocvar_g_ctf_pass;
float autocvar_g_ctf_pass_arc;
float autocvar_g_ctf_pass_arc_max;
float autocvar_g_ctf_pass_timelimit;
float autocvar_g_ctf_pass_velocity;
bool autocvar_g_ctf_dynamiclights;
-string autocvar_g_ctf_flag_blue_model;
-int autocvar_g_ctf_flag_blue_skin;
float autocvar_g_ctf_flag_collect_delay;
float autocvar_g_ctf_flag_damageforcescale;
-int autocvar_g_ctf_flag_dropped_waypoint;
-float autocvar_g_ctf_flag_dropped_floatinwater;
+bool autocvar_g_ctf_flag_dropped_waypoint;
+bool autocvar_g_ctf_flag_dropped_floatinwater;
bool autocvar_g_ctf_flag_glowtrails;
-float autocvar_g_ctf_flag_health;
-string autocvar_g_ctf_flag_red_model;
-int autocvar_g_ctf_flag_red_skin;
+int autocvar_g_ctf_flag_health;
+bool autocvar_g_ctf_flag_return;
+float autocvar_g_ctf_flag_return_carried_radius;
float autocvar_g_ctf_flag_return_time;
- float autocvar_g_ctf_flag_return_when_unreachable;
+ bool autocvar_g_ctf_flag_return_when_unreachable;
float autocvar_g_ctf_flag_return_damage;
+float autocvar_g_ctf_flag_return_damage_delay;
float autocvar_g_ctf_flag_return_dropped;
float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
float autocvar_g_ctf_flagcarrier_auto_helpme_time;
int autocvar_g_ctf_score_capture_assist;
int autocvar_g_ctf_score_kill;
int autocvar_g_ctf_score_penalty_drop;
- //float autocvar_g_ctf_score_penalty_suicidedrop;
-//int autocvar_g_ctf_score_penalty_suicidedrop;
int autocvar_g_ctf_score_penalty_returned;
int autocvar_g_ctf_score_pickup_base;
int autocvar_g_ctf_score_pickup_dropped_early;