case RENDERPATH_D3D10:
case RENDERPATH_D3D11:
case RENDERPATH_SOFT:
+ case RENDERPATH_GLES2:
Cvar_SetValueQuick(&r_textureunits, vid.texunits);
Cvar_SetValueQuick(&gl_combine, 1);
Cvar_SetValueQuick(&r_glsl, 1);
r_loadgloss = false;
r_loadfog = true;
break;
- case RENDERPATH_GLES2:
- Cvar_SetValueQuick(&r_textureunits, 1);
- Cvar_SetValueQuick(&gl_combine, 1);
- Cvar_SetValueQuick(&r_glsl, 1);
- r_loadnormalmap = true;
- r_loadgloss = false;
- r_loadfog = false;
- break;
}
R_AnimCache_Free();