set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance"\r
set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal"\r
set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"\r
-set bot_ai_vore_decide_pred 1 "How fast bots decide what to do with their prey, at lowest skill"\r
-set bot_ai_vore_decide_prey 1.2 "How fast bots decide what to do with their predator, at lowest skill"\r
-set bot_ai_vore_decide_swallow 0.8 "How often bots decide if to swallow someone"\r
-set bot_ai_vore_fear 2 "How much bots will fear players more powerful than them and avoid them in some situations"\r
+set bot_ai_vore_decide_pred 1 "How fast bots decide what to do with their prey, at lowest skill (delay in seconds)"\r
+set bot_ai_vore_decide_prey 1.2 "How fast bots decide what to do with their predator, at lowest skill (delay in seconds)"\r
+set bot_ai_vore_decide_swallow 0.6 "How often bots decide if to swallow someone, not influenced by skill (delay in seconds)"\r
+set bot_ai_vore_fear 1 "How much bots will fear players more powerful than them and avoid them in some situations"\r
set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot abandoning a team heal when seeing an enemy they can vore, at highest skill"\r
set bot_ai_vore_stayinstomach 0 "When enabled, a bot will stay in a team mate's stomach even if he has no reason to and could willingly leave"\r
set bot_ai_vore_keepinstomach 0 "When enabled, a bot will keep a team mate in his stomach even if he has no reason to and could regurgitate him"\r
{
// checks the necessary conditions for a bot to swallow a player
+ float kick_dmg;
+ if(cvar("g_vore_kick") && skill >= 7)
+ {
+ kick_dmg = cvar("g_balance_vore_kick_damage");
+ if(cvar("g_healthsize"))
+ kick_dmg *= pow(prey.scale / self.scale, cvar("g_balance_vore_kick_scalediff")); // based on the damage the prey can do to us at his size
+ }
+
if(Swallow_condition_check(prey)) // check the normal conditions of the vore system
if(time >= prey.spawnshieldtime) // spawn shield means you are invincible
if not(prey.BUTTON_CHAT) // don't eat players who are chatting
- if(self.health > cvar("g_balance_vore_kick_damage") && skill >= 5) // explained below
+ if(self.health > kick_dmg)
return TRUE;
return FALSE;
}
if(!cvar("g_vore_reversescoring")) // when reverse scoring is on, it's in the interest of the prey to get eaten, so the predator has nothing to fear
{
- if(prey.items & IT_STRENGTH) // avoid eating bots that have the Strenght powerup
- fear += cvar("bot_ai_vore_fear") * self.bot_vorefear;
- if(prey.items & IT_INVINCIBLE) // avoid eating bots that have the Invincible powerup
- fear += cvar("bot_ai_vore_fear") * self.bot_vorefear;
- fear += self.stomach_load; // the bigger our stomach, the less we want to put someone else in there
+ if(skill >= 3) // make bots aware of this from skill 3 and up
+ fear *= 1 + self.stomach_load; // the bigger our stomach, the less we want to put someone else in there
+ if(skill >= 5) // make bots aware of this from skill 5 and up
+ fear *= 1 + prey.stomach_load; // predators fear prey that have a large stomach
+
if(cvar("g_healthsize"))
fear *= (prey.scale / self.scale); // predators fear larger prey and are courageous toward smaller prey
- if(prey.stomach_load)
- fear *= prey.stomach_load; // predators fear prey that have a large stomach
+ if(prey.items & IT_STRENGTH) // avoid eating bots that have the Strenght powerup
+ fear *= 2;
+ if(prey.items & IT_INVINCIBLE) // avoid eating bots that have the Invincible powerup
+ fear *= 2;
// when a bot is being swallowed, he will try to swallow the enemy back in defense, forgetting about fear
if(self.swallow_progress_prey)
fear /= self.swallow_progress_prey * skill;
+
+ fear *= cvar("bot_ai_vore_fear") * self.bot_vorefear;
}
decide_pred_time = cvar("bot_ai_vore_decide_pred") / skill / self.bot_vorethinkpred;
{
// if the predator's health is smaller than the damage a stomach kick can do, regurgitate the player(s)
// otherwise the predator is putting himself at risk by keeping you inside
- if(self.health <= cvar("g_balance_vore_kick_damage") && skill >= 5) // such awareness comes from skill 5 and up
+ float kick_dmg;
+ if(cvar("g_vore_kick") && skill >= 7) // such awareness comes from skill level 7 and up
+ {
+ kick_dmg = cvar("g_balance_vore_kick_damage");
+ if(cvar("g_healthsize"))
+ {
+ entity e;
+ FOR_EACH_PLAYER(e) // count the size of all players in the stomach for accounting the danger level
+ {
+ if(e.predator == self)
+ if not(teamplay && e.team == self.team) // don't count team mates
+ kick_dmg *= pow(e.scale / self.scale, cvar("g_balance_vore_kick_scalediff")); // based on the damage the prey can do to us at his size
+ }
+ }
+ }
+ if(self.health <= kick_dmg)
self.BUTTON_REGURGITATE = TRUE;
else if(!self.digesting && cvar("g_vore_digestion"))