pskchunk_t *pchunk;
skinfile_t *skinfiles;
char animname[MAX_QPATH];
- size_t size;
float biggestorigin;
pchunk = (pskchunk_t *)buffer;
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
+
// do most allocations as one merged chunk
- size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned short) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0);
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, size);
- loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->modelsurfaces_sorted = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
- loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
- loadmodel->surfmesh.data_vertex3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
- loadmodel->surfmesh.data_svector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
- loadmodel->surfmesh.data_tvector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
- loadmodel->surfmesh.data_normal3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
- loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
- loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data;data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
- loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data;data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
- loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
- loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
- loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
- loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+ // This is only robust for C standard types!
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool,
+ loadmodel->surfmesh.num_vertices * sizeof(float[3])
+ + loadmodel->surfmesh.num_vertices * sizeof(float[3])
+ + loadmodel->surfmesh.num_vertices * sizeof(float[3])
+ + loadmodel->surfmesh.num_vertices * sizeof(float[3])
+ + loadmodel->surfmesh.num_vertices * sizeof(float[2])
+ + loadmodel->num_bones * sizeof(float[12])
+ + loadmodel->num_surfaces * sizeof(int)
+ + loadmodel->surfmesh.num_triangles * sizeof(int[3])
+ + loadmodel->surfmesh.num_vertices * sizeof(unsigned short)
+ + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0)
+ + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7])
+ + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4])
+ + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]));
+ // Pointers must be taken in descending order of alignment requirement!
+ loadmodel->surfmesh.data_vertex3f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_svector3f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_tvector3f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_normal3f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
+ loadmodel->data_baseboneposeinverse = (float *)data; data += loadmodel->num_bones * sizeof(float[12]);
+ loadmodel->modelsurfaces_sorted = (int *)data; data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->surfmesh.data_element3i = (int *)data; data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
loadmodel->surfmesh.num_blends = 0;
- loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
+ loadmodel->surfmesh.blends = (unsigned short *)data; data += loadmodel->surfmesh.num_vertices * sizeof(unsigned short);
if (loadmodel->surfmesh.num_vertices <= 65536)
{
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
}
- loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
- loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(blendweights_t));
+ loadmodel->data_poses7s = (short *)data; data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
+ loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data; data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
+ loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data; data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
+ // Struct alignment requirements could change so we can't assume them here
+ // otherwise a safe-looking commit could introduce undefined behaviour!
+ loadmodel->data_surfaces = Mem_AllocType(loadmodel->mempool, msurface_t, loadmodel->num_surfaces * sizeof(msurface_t));
+ loadmodel->data_textures = Mem_AllocType(loadmodel->mempool, texture_t, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->skinscenes = Mem_AllocType(loadmodel->mempool, animscene_t, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->data_bones = Mem_AllocType(loadmodel->mempool, aliasbone_t, loadmodel->num_bones * sizeof(aliasbone_t));
+ loadmodel->animscenes = Mem_AllocType(loadmodel->mempool, animscene_t, loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->surfmesh.data_blendweights = Mem_AllocType(loadmodel->mempool, blendweights_t, loadmodel->surfmesh.num_vertices * sizeof(blendweights_t));
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->surfmesh.data_skeletalweight4ub[index*4+3] = (unsigned char)(weightinfluence[3]*255.0f);
}
if (loadmodel->surfmesh.num_blends < loadmodel->surfmesh.num_vertices)
- loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Realloc(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, loadmodel->surfmesh.num_blends * sizeof(blendweights_t));
+ loadmodel->surfmesh.data_blendweights = Mem_ReallocType(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, blendweights_t, loadmodel->surfmesh.num_blends * sizeof(blendweights_t));
// set up the animscenes based on the anims
if (numanims)