#ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id */ BLASTER,
-/* function */ W_Blaster,
-/* ammotype */ ammo_none,
-/* impulse */ 1,
-/* flags */ WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
-/* rating */ 0,
-/* color */ '1 0.5 0.5',
-/* modelname */ "laser",
-/* model */ MDL_BLASTER_ITEM,
-/* crosshair */ "gfx/crosshairlaser 0.5",
-/* wepimg */ "weaponlaser",
-/* refname */ "blaster",
-/* wepname */ _("Blaster")
-);
+CLASS(Blaster, Weapon)
+/* ammotype */ //ATTRIB(Blaster, ammo_field, .int, ammo_none)
+/* impulse */ ATTRIB(Blaster, impulse, int, 1)
+/* flags */ ATTRIB(Blaster, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* rating */ ATTRIB(Blaster, bot_pickupbasevalue, float, 0);
+/* color */ ATTRIB(Blaster, wpcolor, vector, '1 0.5 0.5');
+/* modelname */ ATTRIB(Blaster, mdl, string, "laser");
+#ifndef MENUQC
+/* model */ ATTRIB(Blaster, m_model, Model, MDL_BLASTER_ITEM);
+#endif
+/* crosshair */ ATTRIB(Blaster, w_crosshair, string, "gfx/crosshairlaser");
+/* crosshair */ ATTRIB(Blaster, w_crosshair_size, float, 0.5);
+/* wepimg */ ATTRIB(Blaster, model2, string, "weaponlaser");
+/* refname */ ATTRIB(Blaster, netname, string, "blaster");
+/* wepname */ ATTRIB(Blaster, message, string, _("Blaster"));
+ENDCLASS(Blaster)
+REGISTER_WEAPON(BLASTER, NEW(Blaster));
#define BLASTER_SETTINGS(w_cvar,w_prop) BLASTER_SETTINGS_LIST(w_cvar, w_prop, BLASTER, blaster)
#define BLASTER_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
WITH(entity, self, missile, missile.think());
}
}
-bool W_Blaster(entity thiswep, int request)
-{SELFPARAM();
- switch(request)
- {
- case WR_AIM:
+
+ METHOD(Blaster, wr_aim, bool(entity thiswep))
{
if(WEP_CVAR(blaster, secondary))
{
return true;
}
- case WR_THINK:
+ METHOD(Blaster, wr_think, bool(entity thiswep))
{
if(self.BUTTON_ATCK)
{
return true;
}
- case WR_INIT:
+ METHOD(Blaster, wr_init, bool(entity thiswep))
{
BLASTER_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
- case WR_SETUP:
+ METHOD(Blaster, wr_setup, bool(entity thiswep))
{
self.ammo_field = ammo_none;
return true;
}
- case WR_CHECKAMMO1:
- case WR_CHECKAMMO2:
+ METHOD(Blaster, wr_checkammo1, bool(entity thiswep))
{
- return true; // laser has infinite ammo
+ return true; // infinite ammo
}
- case WR_CONFIG:
+ METHOD(Blaster, wr_checkammo2, bool(entity thiswep))
+ {
+ return true; // blaster has infinite ammo
+ }
+
+ METHOD(Blaster, wr_config, bool(entity thiswep))
{
BLASTER_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
return true;
}
- case WR_SUICIDEMESSAGE:
+ METHOD(Blaster, wr_suicidemessage, bool(entity thiswep))
{
return WEAPON_BLASTER_SUICIDE;
}
- case WR_KILLMESSAGE:
+ METHOD(Blaster, wr_killmessage, bool(entity thiswep))
{
return WEAPON_BLASTER_MURDER;
}
- }
- return false;
-}
+
#endif
#ifdef CSQC
-bool W_Blaster(entity thiswep, int request)
-{SELFPARAM();
- switch(request)
- {
- case WR_IMPACTEFFECT:
+
+ METHOD(Blaster, wr_impacteffect, bool(entity thiswep))
{
vector org2;
org2 = w_org + w_backoff * 6;
return true;
}
- case WR_INIT:
+ METHOD(Blaster, wr_init, bool(entity thiswep))
{
return true;
}
- case WR_ZOOMRETICLE:
+
+ METHOD(Blaster, wr_zoomreticle, bool(entity thiswep))
{
// no weapon specific image for this weapon
return false;
}
- }
- return false;
-}
+
#endif
#endif