sv_maxidle = cvar("sv_maxidle");
sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
sv_pogostick = cvar("sv_pogostick");
- sv_doublejump = cvar("sv_doublejump");
g_ctf_reverse = cvar("g_ctf_reverse");
sv_autotaunt = cvar("sv_autotaunt");
sv_taunt = cvar("sv_taunt");
sv_warsowbunny_backtosideratio = cvar("sv_warsowbunny_backtosideratio");
teamplay = cvar ("teamplay");
sys_frametime = cvar("sys_ticrate") * cvar("slowmo");
+ sv_doublejump = cvar("sv_doublejump");
if (timeoutStatus == 1) // just before the timeout (when timeoutStatus will be 2)
orig_slowmo = cvar("slowmo"); // slowmo will be restored after the timeout