if (alsoprint)
print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
} else if (type == DEATH_KILL) {
- HUD_KillNotify_Push(s1, "", 0, DEATH_KILL, s1);
+ HUD_KillNotify_Push(s1, "", 0, DEATH_KILL, s1));
if (alsoprint)
print(sprintf("^1%s^1 couldn't take it anymore\n", s1));
} else if (type == DEATH_ROT) {
- HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC, s1);
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC, s1));
if (alsoprint)
print(sprintf("^1%s^1 died\n", s1));
} else if (type == DEATH_NOAMMO) {
- HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO, s1);
+ HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO, s1));
if (alsoprint)
print(sprintf("^7%s^7 committed suicide. What's the point of living without ammo?\n", s1));
} else if (type == DEATH_CAMP) {
- HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP, s1);
+ HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP, s1));
if (alsoprint)
print(sprintf("^1%s^1 thought they found a nice camping ground\n", s1));
} else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
- HUD_KillNotify_Push(s1, "", 0, type, s1);
+ HUD_KillNotify_Push(s1, "", 0, type, s1));
if (alsoprint)
print(sprintf("^1%s^1 didn't become friends with the Lord of Teamplay\n", s1));
} else if (type == DEATH_CHEAT) {
- HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC, s1);
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC, s1));
if (alsoprint)
print(sprintf("^1%s^1 unfairly eliminated themself\n", s1));
} else if (type == DEATH_FIRE) {
- HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC, s1);
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC, s1));
if (alsoprint)
print(sprintf("^1%s^1 burned to death\n", s1));
} else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
- HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC, s1);
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC, s1));
if (alsoprint)
print(sprintf("^1%s^1 couldn't resist the urge to self-destruct\n", s1));
}