does not)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9595
d7cf8633-e32d-0410-b094-
e92efae38249
" // are added up. To prevent divisions by zero or strong exaggerations, a max()\n"
" // nudge is done here at expense of some additional fps. This is ONLY needed for\n"
" // deluxemaps, tangentspace deluxemap avoid this problem by design.\n"
-" lightcolor *= recip(max(0.25, lightnormal.z));\n"
+" lightcolor *= 1.0 / max(0.25, lightnormal.z);\n"
"#endif // MODE_LIGHTDIRECTIONMAP_MODELSPACE\n"
"#ifdef MODE_LIGHTDIRECTIONMAP_TANGENTSPACE\n"
"#define SHADING\n"