const ModifierFlags c_modifier_replace_face = c_modifier_replace | c_modifier_face;
const ButtonIdentifier c_button_texture = c_buttonMiddle;
-const ModifierFlags c_modifier_apply_texture = c_modifierControl | c_modifierShift;
+const ModifierFlags c_modifier_apply_texture1 = c_modifierControl | c_modifierShift;
+const ModifierFlags c_modifier_apply_texture2 = c_modifierControl;
+const ModifierFlags c_modifier_apply_texture3 = c_modifierShift;
const ModifierFlags c_modifier_copy_texture = c_modifierNone;
class Selector_
ConstructSelectionTest(scissored, SelectionBoxForPoint(&devicePosition[0], &m_selector.m_epsilon[0]));
SelectionVolume volume(scissored);
- if(modifiers == c_modifier_apply_texture)
+ if(modifiers == c_modifier_apply_texture1 || modifiers == c_modifier_apply_texture2 || modifiers == c_modifier_apply_texture3)
{
Scene_applyClosestTexture(volume);
}