set g_pickup_armorbig 50
set g_pickup_armorbig_max 200
set g_pickup_armorbig_anyway 1
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
-set g_pickup_armorlarge_anyway 1
+set g_pickup_armormega 100
+set g_pickup_armormega_max 200
+set g_pickup_armormega_anyway 1
set g_pickup_healthsmall 5
set g_pickup_healthsmall_max 200
set g_pickup_healthsmall_anyway 1
set g_pickup_armorbig 50
set g_pickup_armorbig_max 999
set g_pickup_armorbig_anyway 0
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 999
-set g_pickup_armorlarge_anyway 0
+set g_pickup_armormega 100
+set g_pickup_armormega_max 999
+set g_pickup_armormega_anyway 0
set g_pickup_healthsmall 5
set g_pickup_healthsmall_max 999
set g_pickup_healthsmall_anyway 0
set g_pickup_armorbig 50
set g_pickup_armorbig_max 100
set g_pickup_armorbig_anyway 1
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 100
-set g_pickup_armorlarge_anyway 1
+set g_pickup_armormega 100
+set g_pickup_armormega_max 100
+set g_pickup_armormega_anyway 1
set g_pickup_healthsmall 5
set g_pickup_healthsmall_max 200
set g_pickup_healthsmall_anyway 1
set g_pickup_armorbig 50
set g_pickup_armorbig_max 200
set g_pickup_armorbig_anyway 1
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
-set g_pickup_armorlarge_anyway 1
+set g_pickup_armormega 100
+set g_pickup_armormega_max 200
+set g_pickup_armormega_anyway 1
set g_pickup_healthsmall 5
set g_pickup_healthsmall_max 200
set g_pickup_healthsmall_anyway 1
set g_pickup_armorbig 50
set g_pickup_armorbig_max 200
set g_pickup_armorbig_anyway 1
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
-set g_pickup_armorlarge_anyway 1
+set g_pickup_armormega 100
+set g_pickup_armormega_max 200
+set g_pickup_armormega_anyway 1
set g_pickup_healthsmall 5
set g_pickup_healthsmall_max 200
set g_pickup_healthsmall_anyway 1
set g_pickup_armorbig 50
set g_pickup_armorbig_max 200
set g_pickup_armorbig_anyway 1
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
-set g_pickup_armorlarge_anyway 1
+set g_pickup_armormega 100
+set g_pickup_armormega_max 200
+set g_pickup_armormega_anyway 1
set g_pickup_healthsmall 5
set g_pickup_healthsmall_max 200
set g_pickup_healthsmall_anyway 1
set g_pickup_armorbig 50
set g_pickup_armorbig_max 100
set g_pickup_armorbig_anyway 0
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
-set g_pickup_armorlarge_anyway 0
+set g_pickup_armormega 100
+set g_pickup_armormega_max 200
+set g_pickup_armormega_anyway 0
set g_pickup_healthsmall 5
set g_pickup_healthsmall_max 200
set g_pickup_healthsmall_anyway 0
set g_overkill_filter_healthmega 0
set g_overkill_filter_armormedium 0
set g_overkill_filter_armorbig 0
-set g_overkill_filter_armorlarge 0
+set g_overkill_filter_armormega 0
set g_overkill_ammo_charge 0
set g_overkill_ammo_charge_notice 1
set g_walljump_delay 1 "Minimum delay between wall jumps"
set g_walljump_force 300 "How far to bounce/jump off the wall"
set g_walljump_velocity_xy_factor 1.15 "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping"
-set g_walljump_velocity_z_factor 0.5 "Upwards velocity factor, multiplied by normal jump velocity"
\ No newline at end of file
+set g_walljump_velocity_z_factor 0.5 "Upwards velocity factor, multiplied by normal jump velocity"
bool autocvar_g_overkill_filter_healthmega;
bool autocvar_g_overkill_filter_armormedium;
bool autocvar_g_overkill_filter_armorbig;
-bool autocvar_g_overkill_filter_armorlarge;
+bool autocvar_g_overkill_filter_armormega;
.float ok_lastwep;
.float ok_item;
// WARNING: next two statements look wrong because of inconsistency between cvar names and code
// armor cvars need renaming to be consistent with their health counterparts
case ITEM_ArmorLarge: return autocvar_g_overkill_filter_armorbig;
- case ITEM_ArmorMega: return autocvar_g_overkill_filter_armorlarge;
+ case ITEM_ArmorMega: return autocvar_g_overkill_filter_armormega;
}
return true;
spawnfunc(item_armor_large)
{
if(!this.armorvalue)
- this.armorvalue = g_pickup_armorlarge;
+ this.armorvalue = g_pickup_armormega;
if(!this.max_armorvalue)
- this.max_armorvalue = g_pickup_armorlarge_max;
+ this.max_armorvalue = g_pickup_armormega_max;
if(!this.pickup_anyway)
- this.pickup_anyway = g_pickup_armorlarge_anyway;
+ this.pickup_anyway = g_pickup_armormega_anyway;
StartItem(this, ITEM_ArmorMega);
}
float g_pickup_armorbig;
float g_pickup_armorbig_max;
float g_pickup_armorbig_anyway;
-float g_pickup_armorlarge;
-float g_pickup_armorlarge_max;
-float g_pickup_armorlarge_anyway;
+float g_pickup_armormega;
+float g_pickup_armormega_max;
+float g_pickup_armormega_anyway;
float g_pickup_healthsmall;
float g_pickup_healthsmall_max;
float g_pickup_healthsmall_anyway;
g_pickup_armorbig = cvar("g_pickup_armorbig");
g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
- g_pickup_armorlarge = cvar("g_pickup_armorlarge");
- g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
- g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
+ g_pickup_armormega = cvar("g_pickup_armormega");
+ g_pickup_armormega_max = cvar("g_pickup_armormega_max");
+ g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
g_pickup_healthsmall = cvar("g_pickup_healthsmall");
g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");