if(self.fakepredator.classname != "player" || self.fakepredator.deadflag != DEAD_NO)\r
Vore_DeadPrey_Detach(self);\r
}\r
- else if(self.predator.classname != "player")\r
+ else\r
Vore_Regurgitate(e);\r
}\r
\r
// Code that addresses the prey:\r
// --------------------------------\r
\r
+ if(self.predator.classname != "player")\r
+ return;\r
+\r
if(self.deadflag)\r
{\r
Vore_PreyRelease(self);\r
return;\r
}\r
\r
- if(self.predator.classname != "player")\r
- return;\r
-\r
if(self.predator.deadflag)\r
Vore_Regurgitate(self);\r
else if(vlen(self.predator.velocity) > cvar("g_balance_vore_regurgitate_speedcap"))\r