// NOTE: this code assumes each bot rates items in a different frame
if(it.bot_ratingscale_time == time && ratingscale < it.bot_ratingscale)
continue;
- it.bot_ratingscale_time = time;
- it.bot_ratingscale = ratingscale;
if(!it.solid)
{
if(!havocbot_goalrating_item_pickable_check_players(this, org, it, o))
continue;
+ it.bot_ratingscale_time = time;
+ it.bot_ratingscale = ratingscale;
rating = it.bot_pickupevalfunc(this, it);
if(rating > 0)
navigation_routerating(this, it, rating * ratingscale, 2000);