}
}
-// ShowNames (#15)
-//
-float shownames_alpha;
-void HUD_ShowNames(void)
-{
- if(shownames_time < time && shownames_alpha == 0 && !autocvar__hud_configure)
- return;
-
- if(autocvar__hud_configure)
- {
- shownames_alpha = 1;
- }
- else
- {
- if(shownames_time < time)
- shownames_alpha = bound(0, shownames_alpha - 2 * frametime, 1);
- else
- shownames_alpha = bound(0, shownames_alpha + 4 * frametime, 1);
- }
-
- if(!autocvar_hud_panel_shownames && !autocvar__hud_configure)
- return;
-
- hud_configure_active_panel = HUD_PANEL_SHOWNAMES;
- HUD_Panel_UpdateCvars(shownames);
- panel_fg_alpha *= shownames_alpha;
- vector myPos, mySize;
- myPos = panel_pos;
- mySize = panel_size;
-
- HUD_Panel_DrawBg(shownames_alpha);
- if(panel_bg_padding)
- {
- myPos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
- }
-
- vector iconpos, iconsize;
- vector namepos, namesize;
- if(mySize_x/mySize_y > 6)
- {
- iconpos = myPos;
- iconsize = eX * 2 * mySize_y + eY * mySize_y;
-
- namepos = myPos + eX * 2 * mySize_y;
- namesize = eX * mySize_x - eX * 2 * mySize_y + eY * mySize_y;
- }
- else
- {
- iconpos = myPos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_y;
- iconsize = eX * mySize_y + eY * 0.5 * mySize_y;
-
- namepos = myPos + eY * 0.5 * mySize_y;
- namesize = eX * mySize_x + eY * 0.5 * mySize_y;
- }
-
- if(shownames_health > 0) // otherwise player is an enemy
- {
- // "ghost" backgrounds
- drawpic_aspect_skin(iconpos, "health", '1 1 0' * iconsize_y, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor", '1 1 0' * iconsize_y, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
-
- drawsetcliparea(0, myPos_y + iconsize_y - iconsize_y * min(1, shownames_health/autocvar_hud_panel_healtharmor_maxhealth), vid_conwidth, myPos_y + iconsize_y);
- drawpic_aspect_skin(iconpos, "health", '1 1 0' * iconsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-
- drawsetcliparea(0, myPos_y + iconsize_y - iconsize_y * min(1, shownames_armor/autocvar_hud_panel_healtharmor_maxarmor), vid_conwidth, myPos_y + iconsize_y);
- drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor", '1 1 0' * iconsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawresetcliparea();
- }
- else
- {
- drawpic_aspect_skin(iconpos, "health_unknown", '1 1 0' * iconsize_y, '0 0 0', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor_unknown", '1 1 0' * iconsize_y, '0 0 0', panel_fg_alpha, DRAWFLAG_NORMAL);
- }
-
- if(autocvar__hud_configure)
- drawcolorcodedstring_aspect(namepos, "Player1234", namesize, panel_fg_alpha, DRAWFLAG_NORMAL);
- else
- drawcolorcodedstring_aspect(namepos, shownames_netname, namesize, panel_fg_alpha, DRAWFLAG_NORMAL);
-}
-
-// Physics panel (#16)
+// Physics panel (#15)
//
vector acc_prevspeed;
float acc_prevtime, acc_avg, top_speed, top_speed_time;
HUD_InfoMessages(); break;\
case (HUD_PANEL_PHYSICS):\
HUD_Physics(); break;\
- case (HUD_PANEL_SHOWNAMES):\
- HUD_ShowNames(); break;\
} ENDS_WITH_CURLY_BRACE
void HUD_Main (void)