void HUD_Ammo(void)
{
- if(hud != HUD_NORMAL) return;
+ if(hud != HUD_NORMAL) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_ammo) return;
mySize -= '2 2 0' * panel_bg_padding;
}
+ const float AMMO_COUNT = 4;
float rows = 0, columns, row, column;
vector ammo_size;
if (autocvar_hud_panel_ammo_onlycurrent)
float IT_PICKUPMASK = 51; // IT_FUEL_REGEN | IT_JETPACK | IT_UNLIMITED_AMMO; // strength and invincible are handled separately
float IT_UNLIMITED_AMMO = 3; // IT_UNLIMITED_SUPERWEAPONS | IT_UNLIMITED_WEAPON_AMMO;
-float AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
-
// variables:
string weaponorder_byid;